R when thetext remindsyou ofsomething[Resolution]! forinformationyou findsurprisingDraw apictureshowing ascene fromthe storyYourfavouritecharacterand why(Problem)<---> to linkpronouns orother nounphrases totheir referentsBoxthesettingSquigglylines forwords youdon'tunderstandLift animportantquote andexplainRetellstory toyourpartner? to askquestionsGive arating (1-5)for the storyand whyCircle thecharactersCommenton yourfriend'sretellingDraw an emojithat bestdescribesyour feelingafter readingR when thetext remindsyou ofsomething[Resolution]! forinformationyou findsurprisingDraw apictureshowing ascene fromthe storyYourfavouritecharacterand why(Problem)<---> to linkpronouns orother nounphrases totheir referentsBoxthesettingSquigglylines forwords youdon'tunderstandLift animportantquote andexplainRetellstory toyourpartner? to askquestionsGive arating (1-5)for the storyand whyCircle thecharactersCommenton yourfriend'sretellingDraw an emojithat bestdescribesyour feelingafter reading

The Problem with Rain - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. R when the text reminds you of something
  2. [Resolution]
  3. ! for information you find surprising
  4. Draw a picture showing a scene from the story
  5. Your favourite character and why
  6. (Problem)
  7. <---> to link pronouns or other noun phrases to their referents
  8. Box the setting
  9. Squiggly lines for words you don't understand
  10. Lift an important quote and explain
  11. Retell story to your partner
  12. ? to ask questions
  13. Give a rating (1-5) for the story and why
  14. Circle the characters
  15. Comment on your friend's retelling
  16. Draw an emoji that best describes your feeling after reading