Clustering Illusion Confirmation Bias Illusion of Control Out-Group Homogeneity Bias Pessimism Bias Zero- Sum Bias Semmelweis Reflex Self- Serving Bias Availability Heuristic Just-World Hypothesis Survivorship Bias Overconfidence Bias Bystander Effect Omission Bias Zero- Risk Bias Bandwagon Effect Choice Supportive Bias Actor- Observer Bias Serial Position Effect Moral Credentialing Risk Compensation Dunning- Kruger Effect Decoy Effect Base Rate Fallacy Optimism Bias Outcome Bias Recency Bias Information Bias Social Proof Status Quo Bias Time- Saving Bias Impact Bias IKEA Effect Horn Effect Sunk Cost Fallacy Neglect of Probability Fundamental Attribution Error Discrimination Rhyme as Reason Effect Pro- innovation Bias Planning Fallacy Irrational Escalation Mere Exposure Effect Subjective Validation Groupthink Money Illusion Anchoring Bias Identifiable Victim Effect Frequency Illusion Selective Perception Authority Bias Less-is- Better Effect Source Amnesia In- Group Bias Restraint Bias Distinction Bias Automation Bias Normalcy Bias Framing Effect Hyperbolic Discounting Parkinson's Law Prejudice Reactance Regression to the Mean Peak- End Rule Gambler's Fallacy Ambiguity Effect Halo Effect Conservatism Bias Misinformation Effect Endowment Effect Pseudocertainty Effect Loss Aversion Illusion of Validity Stereotyping Clustering Illusion Confirmation Bias Illusion of Control Out-Group Homogeneity Bias Pessimism Bias Zero- Sum Bias Semmelweis Reflex Self- Serving Bias Availability Heuristic Just-World Hypothesis Survivorship Bias Overconfidence Bias Bystander Effect Omission Bias Zero- Risk Bias Bandwagon Effect Choice Supportive Bias Actor- Observer Bias Serial Position Effect Moral Credentialing Risk Compensation Dunning- Kruger Effect Decoy Effect Base Rate Fallacy Optimism Bias Outcome Bias Recency Bias Information Bias Social Proof Status Quo Bias Time- Saving Bias Impact Bias IKEA Effect Horn Effect Sunk Cost Fallacy Neglect of Probability Fundamental Attribution Error Discrimination Rhyme as Reason Effect Pro- innovation Bias Planning Fallacy Irrational Escalation Mere Exposure Effect Subjective Validation Groupthink Money Illusion Anchoring Bias Identifiable Victim Effect Frequency Illusion Selective Perception Authority Bias Less-is- Better Effect Source Amnesia In- Group Bias Restraint Bias Distinction Bias Automation Bias Normalcy Bias Framing Effect Hyperbolic Discounting Parkinson's Law Prejudice Reactance Regression to the Mean Peak- End Rule Gambler's Fallacy Ambiguity Effect Halo Effect Conservatism Bias Misinformation Effect Endowment Effect Pseudocertainty Effect Loss Aversion Illusion of Validity Stereotyping
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Clustering Illusion
Confirmation Bias
Illusion of Control
Out-Group Homogeneity Bias
Pessimism Bias
Zero-Sum Bias
Semmelweis Reflex
Self-Serving Bias
Availability Heuristic
Just-World Hypothesis
Survivorship Bias
Overconfidence Bias
Bystander Effect
Omission Bias
Zero-Risk Bias
Bandwagon Effect
Choice Supportive Bias
Actor-Observer Bias
Serial Position Effect
Moral Credentialing
Risk Compensation
Dunning-Kruger Effect
Decoy Effect
Base Rate Fallacy
Optimism Bias
Outcome Bias
Recency Bias
Information Bias
Social Proof
Status Quo Bias
Time-Saving Bias
Impact Bias
IKEA Effect
Horn Effect
Sunk Cost Fallacy
Neglect of Probability
Fundamental Attribution Error
Discrimination
Rhyme as Reason Effect
Pro-innovation Bias
Planning Fallacy
Irrational Escalation
Mere Exposure Effect
Subjective Validation
Groupthink
Money Illusion
Anchoring Bias
Identifiable Victim Effect
Frequency Illusion
Selective Perception
Authority Bias
Less-is-Better Effect
Source Amnesia
In-Group Bias
Restraint Bias
Distinction Bias
Automation Bias
Normalcy Bias
Framing Effect
Hyperbolic Discounting
Parkinson's Law
Prejudice
Reactance
Regression to the Mean
Peak-End Rule
Gambler's Fallacy
Ambiguity Effect
Halo Effect
Conservatism Bias
Misinformation Effect
Endowment Effect
Pseudocertainty Effect
Loss Aversion
Illusion of Validity
Stereotyping