Frequency Illusion Choice Supportive Bias Framing Effect Base Rate Fallacy Horn Effect Bystander Effect Rhyme as Reason Effect Halo Effect Restraint Bias Omission Bias Impact Bias Distinction Bias Actor- Observer Bias Risk Compensation Identifiable Victim Effect Illusion of Control Peak- End Rule Neglect of Probability Confirmation Bias Subjective Validation Dunning- Kruger Effect Social Proof Availability Heuristic Pseudocertainty Effect Sunk Cost Fallacy Time- Saving Bias Money Illusion In- Group Bias Information Bias Pro- innovation Bias Endowment Effect Misinformation Effect Survivorship Bias Overconfidence Bias Illusion of Validity Just-World Hypothesis Regression to the Mean Irrational Escalation Clustering Illusion Planning Fallacy Gambler's Fallacy Discrimination Selective Perception Recency Bias Pessimism Bias Zero- Sum Bias Serial Position Effect Less-is- Better Effect Authority Bias Conservatism Bias Ambiguity Effect Mere Exposure Effect Automation Bias Loss Aversion Reactance Anchoring Bias Optimism Bias Semmelweis Reflex Parkinson's Law Groupthink Stereotyping Fundamental Attribution Error Hyperbolic Discounting Decoy Effect Self- Serving Bias Zero- Risk Bias Source Amnesia Prejudice IKEA Effect Normalcy Bias Moral Credentialing Outcome Bias Out-Group Homogeneity Bias Bandwagon Effect Status Quo Bias Frequency Illusion Choice Supportive Bias Framing Effect Base Rate Fallacy Horn Effect Bystander Effect Rhyme as Reason Effect Halo Effect Restraint Bias Omission Bias Impact Bias Distinction Bias Actor- Observer Bias Risk Compensation Identifiable Victim Effect Illusion of Control Peak- End Rule Neglect of Probability Confirmation Bias Subjective Validation Dunning- Kruger Effect Social Proof Availability Heuristic Pseudocertainty Effect Sunk Cost Fallacy Time- Saving Bias Money Illusion In- Group Bias Information Bias Pro- innovation Bias Endowment Effect Misinformation Effect Survivorship Bias Overconfidence Bias Illusion of Validity Just-World Hypothesis Regression to the Mean Irrational Escalation Clustering Illusion Planning Fallacy Gambler's Fallacy Discrimination Selective Perception Recency Bias Pessimism Bias Zero- Sum Bias Serial Position Effect Less-is- Better Effect Authority Bias Conservatism Bias Ambiguity Effect Mere Exposure Effect Automation Bias Loss Aversion Reactance Anchoring Bias Optimism Bias Semmelweis Reflex Parkinson's Law Groupthink Stereotyping Fundamental Attribution Error Hyperbolic Discounting Decoy Effect Self- Serving Bias Zero- Risk Bias Source Amnesia Prejudice IKEA Effect Normalcy Bias Moral Credentialing Outcome Bias Out-Group Homogeneity Bias Bandwagon Effect Status Quo Bias
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Frequency Illusion
Choice Supportive Bias
Framing Effect
Base Rate Fallacy
Horn Effect
Bystander Effect
Rhyme as Reason Effect
Halo Effect
Restraint Bias
Omission Bias
Impact Bias
Distinction Bias
Actor-Observer Bias
Risk Compensation
Identifiable Victim Effect
Illusion of Control
Peak-End Rule
Neglect of Probability
Confirmation Bias
Subjective Validation
Dunning-Kruger Effect
Social Proof
Availability Heuristic
Pseudocertainty Effect
Sunk Cost Fallacy
Time-Saving Bias
Money Illusion
In-Group Bias
Information Bias
Pro-innovation Bias
Endowment Effect
Misinformation Effect
Survivorship Bias
Overconfidence Bias
Illusion of Validity
Just-World Hypothesis
Regression to the Mean
Irrational Escalation
Clustering Illusion
Planning Fallacy
Gambler's Fallacy
Discrimination
Selective Perception
Recency Bias
Pessimism Bias
Zero-Sum Bias
Serial Position Effect
Less-is-Better Effect
Authority Bias
Conservatism Bias
Ambiguity Effect
Mere Exposure Effect
Automation Bias
Loss Aversion
Reactance
Anchoring Bias
Optimism Bias
Semmelweis Reflex
Parkinson's Law
Groupthink
Stereotyping
Fundamental Attribution Error
Hyperbolic Discounting
Decoy Effect
Self-Serving Bias
Zero-Risk Bias
Source Amnesia
Prejudice
IKEA Effect
Normalcy Bias
Moral Credentialing
Outcome Bias
Out-Group Homogeneity Bias
Bandwagon Effect
Status Quo Bias