Coresamplepulled"X Marksthe Spot"Lot 5HighTraceEvidenceOff-setChamberAnythingsniffedCON-structSubtitlesused foranyoneInSituAnythingof valuefoundCGIanimation oftreasureunderground"AHA"MomentTopPocketFindXRFexplainedVault-likeStructureSomethingput in aZiploc bagBillyDigsJackSiftsWood"discovered"ChappellVaultShockedhead-turnor stareRick getsemotionalEyesandBootsJackasks aquestionCoresamplepulled"X Marksthe Spot"Lot 5HighTraceEvidenceOff-setChamberAnythingsniffedCON-structSubtitlesused foranyoneInSituAnythingof valuefoundCGIanimation oftreasureunderground"AHA"MomentTopPocketFindXRFexplainedVault-likeStructureSomethingput in aZiploc bagBillyDigsJackSiftsWood"discovered"ChappellVaultShockedhead-turnor stareRick getsemotionalEyesandBootsJackasks aquestion

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Core sample pulled
  2. "X Marks the Spot"
  3. Lot 5
  4. High Trace Evidence
  5. Off-set Chamber
  6. Anything sniffed
  7. CON-struct
  8. Subtitles used for anyone
  9. In Situ
  10. Anything of value found
  11. CGI animation of treasure underground
  12. "AHA" Moment
  13. Top Pocket Find
  14. XRF explained
  15. Vault-like Structure
  16. Something put in a Ziploc bag
  17. Billy Digs
  18. Jack Sifts
  19. Wood "discovered"
  20. Chappell Vault
  21. Shocked head-turn or stare
  22. Rick gets emotional
  23. Eyes and Boots
  24. Jack asks a question