CoresamplepulledTopPocketFind"AHA"MomentEyesandBootsChappellVaultBillyDigsAnythingsniffedSomethingput in aZiploc bag"X Marksthe Spot"Lot 5Off-setChamberVault-likeStructureCON-structHighTraceEvidenceJackSiftsXRFexplainedInSituJackasks aquestionShockedhead-turnor stareRick getsemotionalSubtitlesused foranyoneAnythingof valuefoundCGIanimation oftreasureundergroundWood"discovered"CoresamplepulledTopPocketFind"AHA"MomentEyesandBootsChappellVaultBillyDigsAnythingsniffedSomethingput in aZiploc bag"X Marksthe Spot"Lot 5Off-setChamberVault-likeStructureCON-structHighTraceEvidenceJackSiftsXRFexplainedInSituJackasks aquestionShockedhead-turnor stareRick getsemotionalSubtitlesused foranyoneAnythingof valuefoundCGIanimation oftreasureundergroundWood"discovered"

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Core sample pulled
  2. Top Pocket Find
  3. "AHA" Moment
  4. Eyes and Boots
  5. Chappell Vault
  6. Billy Digs
  7. Anything sniffed
  8. Something put in a Ziploc bag
  9. "X Marks the Spot"
  10. Lot 5
  11. Off-set Chamber
  12. Vault-like Structure
  13. CON-struct
  14. High Trace Evidence
  15. Jack Sifts
  16. XRF explained
  17. In Situ
  18. Jack asks a question
  19. Shocked head-turn or stare
  20. Rick gets emotional
  21. Subtitles used for anyone
  22. Anything of value found
  23. CGI animation of treasure underground
  24. Wood "discovered"