"AHA"MomentCoresamplepulledRick getsemotionalSomethingput in aZiploc bagChappellVaultWood"discovered"Anythingof valuefoundTopPocketFindBillyDigsOff-setChamberHighTraceEvidenceCON-structSubtitlesused foranyoneInSitu"X Marksthe Spot"Vault-likeStructureCGIanimation oftreasureundergroundXRFexplainedLot 5AnythingsniffedJackasks aquestionJackSiftsShockedhead-turnor stareEyesandBoots"AHA"MomentCoresamplepulledRick getsemotionalSomethingput in aZiploc bagChappellVaultWood"discovered"Anythingof valuefoundTopPocketFindBillyDigsOff-setChamberHighTraceEvidenceCON-structSubtitlesused foranyoneInSitu"X Marksthe Spot"Vault-likeStructureCGIanimation oftreasureundergroundXRFexplainedLot 5AnythingsniffedJackasks aquestionJackSiftsShockedhead-turnor stareEyesandBoots

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. "AHA" Moment
  2. Core sample pulled
  3. Rick gets emotional
  4. Something put in a Ziploc bag
  5. Chappell Vault
  6. Wood "discovered"
  7. Anything of value found
  8. Top Pocket Find
  9. Billy Digs
  10. Off-set Chamber
  11. High Trace Evidence
  12. CON-struct
  13. Subtitles used for anyone
  14. In Situ
  15. "X Marks the Spot"
  16. Vault-like Structure
  17. CGI animation of treasure underground
  18. XRF explained
  19. Lot 5
  20. Anything sniffed
  21. Jack asks a question
  22. Jack Sifts
  23. Shocked head-turn or stare
  24. Eyes and Boots