CON-struct"AHA"MomentCoresamplepulledEyesandBoots"X Marksthe Spot"InSituAnythingof valuefoundOff-setChamberJackasks aquestionWood"discovered"CGIanimation oftreasureundergroundTopPocketFindRick getsemotionalBillyDigsXRFexplainedSomethingput in aZiploc bagAnythingsniffedSubtitlesused foranyoneHighTraceEvidenceLot 5ChappellVaultJackSiftsShockedhead-turnor stareVault-likeStructureCON-struct"AHA"MomentCoresamplepulledEyesandBoots"X Marksthe Spot"InSituAnythingof valuefoundOff-setChamberJackasks aquestionWood"discovered"CGIanimation oftreasureundergroundTopPocketFindRick getsemotionalBillyDigsXRFexplainedSomethingput in aZiploc bagAnythingsniffedSubtitlesused foranyoneHighTraceEvidenceLot 5ChappellVaultJackSiftsShockedhead-turnor stareVault-likeStructure

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CON-struct
  2. "AHA" Moment
  3. Core sample pulled
  4. Eyes and Boots
  5. "X Marks the Spot"
  6. In Situ
  7. Anything of value found
  8. Off-set Chamber
  9. Jack asks a question
  10. Wood "discovered"
  11. CGI animation of treasure underground
  12. Top Pocket Find
  13. Rick gets emotional
  14. Billy Digs
  15. XRF explained
  16. Something put in a Ziploc bag
  17. Anything sniffed
  18. Subtitles used for anyone
  19. High Trace Evidence
  20. Lot 5
  21. Chappell Vault
  22. Jack Sifts
  23. Shocked head-turn or stare
  24. Vault-like Structure