Imagery Figurative Language Details To Explain Rising Action Conflict Conclude To Entertain Climax / Turning Point Reveal Antagonist To Inform Main idea To Imagine Falling Action Metaphor Composition / Compose To Persuade Flashback Plot Controlling idea Resolution Non- Fiction Personification Protagonist Simile To Show Topic Fiction Inference To Describe Theme To Highlight Summary Author’s purpose Beginning / Exposition Claim / Thesis Imagery Figurative Language Details To Explain Rising Action Conflict Conclude To Entertain Climax / Turning Point Reveal Antagonist To Inform Main idea To Imagine Falling Action Metaphor Composition / Compose To Persuade Flashback Plot Controlling idea Resolution Non- Fiction Personification Protagonist Simile To Show Topic Fiction Inference To Describe Theme To Highlight Summary Author’s purpose Beginning / Exposition Claim / Thesis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Imagery
Figurative Language
Details
To Explain
Rising Action
Conflict
Conclude
To Entertain
Climax / Turning Point
Reveal
Antagonist
To Inform
Main idea
To Imagine
Falling Action
Metaphor
Composition / Compose
To Persuade
Flashback
Plot
Controlling idea
Resolution
Non-Fiction
Personification
Protagonist
Simile
To Show
Topic
Fiction
Inference
To Describe
Theme
To Highlight
Summary
Author’s purpose
Beginning / Exposition
Claim / Thesis