Rewiring ofbrain sincesmartphonephonefreeschoolsSurge ofsufferingFoundationalharms ofsocial mediagenderdifferencessafetyismis anexperienceblockerfrontalcortex stilldevelopingWaituntil8thLet childrenhave moreunsupervisedtime outsideparentalcontrolsplay-basedchildhoodselfcomparisondesignateplaces asno devicezoneSocialmediaconnectsbut isolatesrisk takingis part ofchildhooddelayopeningsocial mediaaccountsdopaminedepression& anxietyincreaseplay-basedchildhoodinsomniamay resultfromscreen usephone-basedchildhoodHave limitsonscreentimeBARKNEETS Notemployedor in schoolRewiring ofbrain sincesmartphonephonefreeschoolsSurge ofsufferingFoundationalharms ofsocial mediagenderdifferencessafetyismis anexperienceblockerfrontalcortex stilldevelopingWaituntil8thLet childrenhave moreunsupervisedtime outsideparentalcontrolsplay-basedchildhoodselfcomparisondesignateplaces asno devicezoneSocialmediaconnectsbut isolatesrisk takingis part ofchildhooddelayopeningsocial mediaaccountsdopaminedepression& anxietyincreaseplay-basedchildhoodinsomniamay resultfromscreen usephone-basedchildhoodHave limitsonscreentimeBARKNEETS Notemployedor in school

Anxious Generation - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rewiring of brain since smartphone
  2. phone free schools
  3. Surge of suffering
  4. Foundational harms of social media
  5. gender differences
  6. safetyism is an experience blocker
  7. frontal cortex still developing
  8. Wait until 8th
  9. Let children have more unsupervised time outside
  10. parental controls
  11. play-based childhood
  12. self comparison
  13. designate places as no device zone
  14. Social media connects but isolates
  15. risk taking is part of childhood
  16. delay opening social media accounts
  17. dopamine
  18. depression & anxiety increase
  19. play-based childhood
  20. insomnia may result from screen use
  21. phone-based childhood
  22. Have limits on screentime
  23. BARK
  24. NEETS Not employed or in school