GREATFRAMESTUDENT-CENTEREDCONTEXTUALLEARNINGSTORY-TELLINGOR ROLE-PLAYINGENGAGEMENTPOSITIVECLASSROOMCLIMATEBUILDINGRELATIONSHIPSTECHNOLOGYCRITICALTHINKINGGREATCLOSURECLASSROOMMANAGEMENTMOVEMENTCOMMUNICATIONPROJECT-BASEDCURIOSITYSMALLGROUPINSTRUCTIONPURPOSEFULTALKMUSICFORMATIVEASSESSMENTSCOLLABORATIONCRITICALWRITINGINNOVATIONWICORDIFFERENTIATIONGREATFRAMESTUDENT-CENTEREDCONTEXTUALLEARNINGSTORY-TELLINGOR ROLE-PLAYINGENGAGEMENTPOSITIVECLASSROOMCLIMATEBUILDINGRELATIONSHIPSTECHNOLOGYCRITICALTHINKINGGREATCLOSURECLASSROOMMANAGEMENTMOVEMENTCOMMUNICATIONPROJECT-BASEDCURIOSITYSMALLGROUPINSTRUCTIONPURPOSEFULTALKMUSICFORMATIVEASSESSMENTSCOLLABORATIONCRITICALWRITINGINNOVATIONWICORDIFFERENTIATION

A.C.New is YOUKnighted!! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. GREAT FRAME
  2. STUDENT-CENTERED
  3. CONTEXTUAL LEARNING
  4. STORY-TELLING OR ROLE-PLAYING
  5. ENGAGEMENT
  6. POSITIVE CLASSROOM CLIMATE
  7. BUILDING RELATIONSHIPS
  8. TECHNOLOGY
  9. CRITICAL THINKING
  10. GREAT CLOSURE
  11. CLASSROOM MANAGEMENT
  12. MOVEMENT
  13. COMMUNICATION
  14. PROJECT-BASED
  15. CURIOSITY
  16. SMALL GROUP INSTRUCTION
  17. PURPOSEFUL TALK
  18. MUSIC
  19. FORMATIVE ASSESSMENTS
  20. COLLABORATION
  21. CRITICAL WRITING
  22. INNOVATION
  23. WICOR
  24. DIFFERENTIATION