"AHA"MomentCoresamplepulledChappellVaultLot 5Anythingof valuefoundWood"discovered"EyesandBootsJackSiftsVault-likeStructureRick getsemotionalBillyDigsXRFexplainedJackasks aquestionSomethingput in aZiploc bagSubtitlesused foranyoneHighTraceEvidenceCON-structShockedhead-turnor stare"X Marksthe Spot"InSituOff-setChamberTopPocketFindAnythingsniffedCGIanimation oftreasureunderground"AHA"MomentCoresamplepulledChappellVaultLot 5Anythingof valuefoundWood"discovered"EyesandBootsJackSiftsVault-likeStructureRick getsemotionalBillyDigsXRFexplainedJackasks aquestionSomethingput in aZiploc bagSubtitlesused foranyoneHighTraceEvidenceCON-structShockedhead-turnor stare"X Marksthe Spot"InSituOff-setChamberTopPocketFindAnythingsniffedCGIanimation oftreasureunderground

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. "AHA" Moment
  2. Core sample pulled
  3. Chappell Vault
  4. Lot 5
  5. Anything of value found
  6. Wood "discovered"
  7. Eyes and Boots
  8. Jack Sifts
  9. Vault-like Structure
  10. Rick gets emotional
  11. Billy Digs
  12. XRF explained
  13. Jack asks a question
  14. Something put in a Ziploc bag
  15. Subtitles used for anyone
  16. High Trace Evidence
  17. CON-struct
  18. Shocked head-turn or stare
  19. "X Marks the Spot"
  20. In Situ
  21. Off-set Chamber
  22. Top Pocket Find
  23. Anything sniffed
  24. CGI animation of treasure underground