XRFexplainedCGIanimation oftreasureundergroundOff-setChamber"X Marksthe Spot"Shockedhead-turnor stareHighTraceEvidenceVault-likeStructureCON-structAnythingof valuefoundLot 5JackSiftsInSituSubtitlesused foranyoneWood"discovered"Jackasks aquestionEyesandBootsCoresamplepulledRick getsemotionalChappellVaultSomethingput in aZiploc bagAnythingsniffedBillyDigsTopPocketFind"AHA"MomentXRFexplainedCGIanimation oftreasureundergroundOff-setChamber"X Marksthe Spot"Shockedhead-turnor stareHighTraceEvidenceVault-likeStructureCON-structAnythingof valuefoundLot 5JackSiftsInSituSubtitlesused foranyoneWood"discovered"Jackasks aquestionEyesandBootsCoresamplepulledRick getsemotionalChappellVaultSomethingput in aZiploc bagAnythingsniffedBillyDigsTopPocketFind"AHA"Moment

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. XRF explained
  2. CGI animation of treasure underground
  3. Off-set Chamber
  4. "X Marks the Spot"
  5. Shocked head-turn or stare
  6. High Trace Evidence
  7. Vault-like Structure
  8. CON-struct
  9. Anything of value found
  10. Lot 5
  11. Jack Sifts
  12. In Situ
  13. Subtitles used for anyone
  14. Wood "discovered"
  15. Jack asks a question
  16. Eyes and Boots
  17. Core sample pulled
  18. Rick gets emotional
  19. Chappell Vault
  20. Something put in a Ziploc bag
  21. Anything sniffed
  22. Billy Digs
  23. Top Pocket Find
  24. "AHA" Moment