Rick getsemotionalHighTraceEvidenceCoresamplepulledWood"discovered"Jackasks aquestionInSituXRFexplainedShockedhead-turnor stareTopPocketFindBillyDigsAnythingsniffedCON-structAnythingof valuefoundJackSiftsVault-likeStructureCGIanimation oftreasureunderground"X Marksthe Spot"Subtitlesused foranyoneSomethingput in aZiploc bag"AHA"MomentOff-setChamberChappellVaultLot 5EyesandBootsRick getsemotionalHighTraceEvidenceCoresamplepulledWood"discovered"Jackasks aquestionInSituXRFexplainedShockedhead-turnor stareTopPocketFindBillyDigsAnythingsniffedCON-structAnythingof valuefoundJackSiftsVault-likeStructureCGIanimation oftreasureunderground"X Marksthe Spot"Subtitlesused foranyoneSomethingput in aZiploc bag"AHA"MomentOff-setChamberChappellVaultLot 5EyesandBoots

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Rick gets emotional
  2. High Trace Evidence
  3. Core sample pulled
  4. Wood "discovered"
  5. Jack asks a question
  6. In Situ
  7. XRF explained
  8. Shocked head-turn or stare
  9. Top Pocket Find
  10. Billy Digs
  11. Anything sniffed
  12. CON-struct
  13. Anything of value found
  14. Jack Sifts
  15. Vault-like Structure
  16. CGI animation of treasure underground
  17. "X Marks the Spot"
  18. Subtitles used for anyone
  19. Something put in a Ziploc bag
  20. "AHA" Moment
  21. Off-set Chamber
  22. Chappell Vault
  23. Lot 5
  24. Eyes and Boots