Draw 4cards in asingle turnWin a gamewith morelife than youstarted withBounceacreatureHave 4creaturesof thesame typeCast 4spells inone turnSwing with 5creaturesand havethem gounblockedControl7+landsBuy a podmate adrink orsnackHave 0cardsin handPlay acreature with2+ keywords(Flying, haste,lifelink, etc)Buy apod matea packDeal 10commanderdamageCreatea tokenDeal 20 ormoredamage in asingle turnBoardwipeRegeneratea Card fromthegraveyardKill someonewithcommanderdamageCounter 3total spellsin a singlegameCast a spellwith manacost greaterthan the landsyou controlExilesomeoneelse'scommanderCyclea cardUntap apermanentoutside ofuntap stepBlock with 4creatures andhave themsurvive till theend of turnCast aspell withmana value5 or highDraw 4cards in asingle turnWin a gamewith morelife than youstarted withBounceacreatureHave 4creaturesof thesame typeCast 4spells inone turnSwing with 5creaturesand havethem gounblockedControl7+landsBuy a podmate adrink orsnackHave 0cardsin handPlay acreature with2+ keywords(Flying, haste,lifelink, etc)Buy apod matea packDeal 10commanderdamageCreatea tokenDeal 20 ormoredamage in asingle turnBoardwipeRegeneratea Card fromthegraveyardKill someonewithcommanderdamageCounter 3total spellsin a singlegameCast a spellwith manacost greaterthan the landsyou controlExilesomeoneelse'scommanderCyclea cardUntap apermanentoutside ofuntap stepBlock with 4creatures andhave themsurvive till theend of turnCast aspell withmana value5 or high

NJG Week 4 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Draw 4 cards in a single turn
  2. Win a game with more life than you started with
  3. Bounce a creature
  4. Have 4 creatures of the same type
  5. Cast 4 spells in one turn
  6. Swing with 5 creatures and have them go unblocked
  7. Control 7+ lands
  8. Buy a pod mate a drink or snack
  9. Have 0 cards in hand
  10. Play a creature with 2+ keywords (Flying, haste, lifelink, etc)
  11. Buy a pod mate a pack
  12. Deal 10 commander damage
  13. Create a token
  14. Deal 20 or more damage in a single turn
  15. Board wipe
  16. Regenerate a Card from the graveyard
  17. Kill someone with commander damage
  18. Counter 3 total spells in a single game
  19. Cast a spell with mana cost greater than the lands you control
  20. Exile someone else's commander
  21. Cycle a card
  22. Untap a permanent outside of untap step
  23. Block with 4 creatures and have them survive till the end of turn
  24. Cast a spell with mana value 5 or high