Play a deckyou've builtin the lastmonthPlay a deckwith matchingcards (all foil,retro frame,etc..)Play a deckthat you'vehad for atleast 2 yearsDiscard 5+cards tohand size atthe end ofyour turnBe at 0 or lesslife withoutlosing the game(e.g. PlatinumAngel)Have 3+upkeep/startof maintriggers in asingle turnReanimate10+permanentsat the sametimeBe the firstplayereliminatedwithoutconcedingGreatness atany cost (yourowninterpretation)Spend 10+manacasting yourcommanderControl 4+differentlynamedartifacttokensWin usingan alternatewinconditionControl 5+equipmentand/or aurasattached to asingle creatureRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Win agameSurvive anopponent'sattack at 1lifePlay amonocoloredor colorlesscommanderControl10+tokensCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Have nocards inhand andtopdeck alandSpells ownedby everyplayer are onthe stack atthe same timeBring anopponentto exactly0 lifeUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardBe last inthe turnorderPull off a5+ cardcomboSave anopponentfromdeathPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSave yourstuff froma boardwipePlay with acommandernone of youropponents hasever playedagainstAttack eachopponent inthe sameturnPay yourRhystic Study(or similar)taxes 3+turns in a rowSacrifice 5+permanentsin the sameturnDestroy acard worthmore than$20Put 4+differentkinds ofcounters onpermanentsControl acreaturewith 30+powerCopysomething3+ timesYour deckdoes thething it wasdesigned todoDeal 10+noncombatdamage/lossof life in thesame turnHave a pre-game action(e.g. leyline,gemstonecavern)Use proxiesor let anopponentuse proxiesControl 7+creatures withthe same typebut differentnamesCast aspell withX 10 ormorePlay aprecon orupgradedpreconHave 10+devotionto a singlecolorKill a playerwith the mostunassumingcreature (e.g.Fblthp)Give anopponent whomulliganed abunch a freemulligan (withtable approval)Play a deckthat could bedescribed as'hairbrained'Kill someonewithcommanderdamageComplimentan opponenton their deckor skillfulplayAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have60+ lifeTake 2+additionalcombats inthe sameturnPut yourcommanderinto play fromsomewhereother than thecommand zoneHold themonarchy orinitiative fora full roundCast a spellthat costs 5+mana lessthan itsmana valueKill aplayerwith theirown cardDo an infinitecombo or stopan opponentfrom doing aninfinite comboSwitch deckswith anopponent (berespectful ofpeoples' cards)Pay 10+life as acost in asingle turnHave 6+differentkeywordsamongpermanentsyou controlHave 20+triggersin a turnBait out acounter orremoval spellfrom thearchenemyA gamelasts longerthan 2hoursYourgraveyard isbigger thanyour libraryMake a punusing a cardin a freeinformationzoneUse a five-colorcommanderControl10+ basiclandsPlay a landeach ofyour firstsix turnsHave acomebackvictoryPlay a game in analternate mode,like planechase,archenemy, clueedition, 2HG, orsimilarGenerate20+ manain a singleturnPlay anonbasic cardwith the samename morethan onceHave 10+counters onpermanentsyou controlBeat anopponent whohad the exactsame coloreddeck as youAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Be the firstplayer to docombatdamage inthe gameAccidentallyhelp youropponentUltimate aplaneswalkeror flip abattleRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Win agame at30+ lifePlay a deckyou've builtin the lastmonthPlay a deckwith matchingcards (all foil,retro frame,etc..)Play a deckthat you'vehad for atleast 2 yearsDiscard 5+cards tohand size atthe end ofyour turnBe at 0 or lesslife withoutlosing the game(e.g. PlatinumAngel)Have 3+upkeep/startof maintriggers in asingle turnReanimate10+permanentsat the sametimeBe the firstplayereliminatedwithoutconcedingGreatness atany cost (yourowninterpretation)Spend 10+manacasting yourcommanderControl 4+differentlynamedartifacttokensWin usingan alternatewinconditionControl 5+equipmentand/or aurasattached to asingle creatureRemove adifficult toremovepermanent (e.g.hexproof,indestructible)Win agameSurvive anopponent'sattack at 1lifePlay amonocoloredor colorlesscommanderControl10+tokensCorrectly predictwhich card you'llcascade into, orsimilar (e.g. whatcard you'll hit offchaos warp)Have nocards inhand andtopdeck alandSpells ownedby everyplayer are onthe stack atthe same timeBring anopponentto exactly0 lifeUse an effect thatgives apermanent youcontrol to anopponent or letsthem draw a cardBe last inthe turnorderPull off a5+ cardcomboSave anopponentfromdeathPlay 4+ cardsfrom exileand/or the topof your libraryin a single turnSave yourstuff froma boardwipePlay with acommandernone of youropponents hasever playedagainstAttack eachopponent inthe sameturnPay yourRhystic Study(or similar)taxes 3+turns in a rowSacrifice 5+permanentsin the sameturnDestroy acard worthmore than$20Put 4+differentkinds ofcounters onpermanentsControl acreaturewith 30+powerCopysomething3+ timesYour deckdoes thething it wasdesigned todoDeal 10+noncombatdamage/lossof life in thesame turnHave a pre-game action(e.g. leyline,gemstonecavern)Use proxiesor let anopponentuse proxiesControl 7+creatures withthe same typebut differentnamesCast aspell withX 10 ormorePlay aprecon orupgradedpreconHave 10+devotionto a singlecolorKill a playerwith the mostunassumingcreature (e.g.Fblthp)Give anopponent whomulliganed abunch a freemulligan (withtable approval)Play a deckthat could bedescribed as'hairbrained'Kill someonewithcommanderdamageComplimentan opponenton their deckor skillfulplayAnother playerhas turn 1 fastmana (SolRing, JeweledLotus, etc.)Have60+ lifeTake 2+additionalcombats inthe sameturnPut yourcommanderinto play fromsomewhereother than thecommand zoneHold themonarchy orinitiative fora full roundCast a spellthat costs 5+mana lessthan itsmana valueKill aplayerwith theirown cardDo an infinitecombo or stopan opponentfrom doing aninfinite comboSwitch deckswith anopponent (berespectful ofpeoples' cards)Pay 10+life as acost in asingle turnHave 6+differentkeywordsamongpermanentsyou controlHave 20+triggersin a turnBait out acounter orremoval spellfrom thearchenemyA gamelasts longerthan 2hoursYourgraveyard isbigger thanyour libraryMake a punusing a cardin a freeinformationzoneUse a five-colorcommanderControl10+ basiclandsPlay a landeach ofyour firstsix turnsHave acomebackvictoryPlay a game in analternate mode,like planechase,archenemy, clueedition, 2HG, orsimilarGenerate20+ manain a singleturnPlay anonbasic cardwith the samename morethan onceHave 10+counters onpermanentsyou controlBeat anopponent whohad the exactsame coloreddeck as youAssembleKaldra orsimilar (Tronlands, Throneof Empires,etc.)Be the firstplayer to docombatdamage inthe gameAccidentallyhelp youropponentUltimate aplaneswalkeror flip abattleRoll themaximumpossible on adice roll (rolling todecide startingplayer counts)Win agame at30+ life

Game Kastle Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Play a deck you've built in the last month
  2. Play a deck with matching cards (all foil, retro frame, etc..)
  3. Play a deck that you've had for at least 2 years
  4. Discard 5+ cards to hand size at the end of your turn
  5. Be at 0 or less life without losing the game (e.g. Platinum Angel)
  6. Have 3+ upkeep/start of main triggers in a single turn
  7. Reanimate 10+ permanents at the same time
  8. Be the first player eliminated without conceding
  9. Greatness at any cost (your own interpretation)
  10. Spend 10+ mana casting your commander
  11. Control 4+ differently named artifact tokens
  12. Win using an alternate win condition
  13. Control 5+ equipment and/or auras attached to a single creature
  14. Remove a difficult to remove permanent (e.g. hexproof, indestructible)
  15. Win a game
  16. Survive an opponent's attack at 1 life
  17. Play a monocolored or colorless commander
  18. Control 10+ tokens
  19. Correctly predict which card you'll cascade into, or similar (e.g. what card you'll hit off chaos warp)
  20. Have no cards in hand and topdeck a land
  21. Spells owned by every player are on the stack at the same time
  22. Bring an opponent to exactly 0 life
  23. Use an effect that gives a permanent you control to an opponent or lets them draw a card
  24. Be last in the turn order
  25. Pull off a 5+ card combo
  26. Save an opponent from death
  27. Play 4+ cards from exile and/or the top of your library in a single turn
  28. Save your stuff from a board wipe
  29. Play with a commander none of your opponents has ever played against
  30. Attack each opponent in the same turn
  31. Pay your Rhystic Study (or similar) taxes 3+ turns in a row
  32. Sacrifice 5+ permanents in the same turn
  33. Destroy a card worth more than $20
  34. Put 4+ different kinds of counters on permanents
  35. Control a creature with 30+ power
  36. Copy something 3+ times
  37. Your deck does the thing it was designed to do
  38. Deal 10+ noncombat damage/loss of life in the same turn
  39. Have a pre-game action (e.g. leyline, gemstone cavern)
  40. Use proxies or let an opponent use proxies
  41. Control 7+ creatures with the same type but different names
  42. Cast a spell with X 10 or more
  43. Play a precon or upgraded precon
  44. Have 10+ devotion to a single color
  45. Kill a player with the most unassuming creature (e.g. Fblthp)
  46. Give an opponent who mulliganed a bunch a free mulligan (with table approval)
  47. Play a deck that could be described as 'hairbrained'
  48. Kill someone with commander damage
  49. Compliment an opponent on their deck or skillful play
  50. Another player has turn 1 fast mana (Sol Ring, Jeweled Lotus, etc.)
  51. Have 60+ life
  52. Take 2+ additional combats in the same turn
  53. Put your commander into play from somewhere other than the command zone
  54. Hold the monarchy or initiative for a full round
  55. Cast a spell that costs 5+ mana less than its mana value
  56. Kill a player with their own card
  57. Do an infinite combo or stop an opponent from doing an infinite combo
  58. Switch decks with an opponent (be respectful of peoples' cards)
  59. Pay 10+ life as a cost in a single turn
  60. Have 6+ different keywords among permanents you control
  61. Have 20+ triggers in a turn
  62. Bait out a counter or removal spell from the archenemy
  63. A game lasts longer than 2 hours
  64. Your graveyard is bigger than your library
  65. Make a pun using a card in a free information zone
  66. Use a five-color commander
  67. Control 10+ basic lands
  68. Play a land each of your first six turns
  69. Have a comeback victory
  70. Play a game in an alternate mode, like planechase, archenemy, clue edition, 2HG, or similar
  71. Generate 20+ mana in a single turn
  72. Play a nonbasic card with the same name more than once
  73. Have 10+ counters on permanents you control
  74. Beat an opponent who had the exact same colored deck as you
  75. Assemble Kaldra or similar (Tron lands, Throne of Empires, etc.)
  76. Be the first player to do combat damage in the game
  77. Accidentally help your opponent
  78. Ultimate a planeswalker or flip a battle
  79. Roll the maximum possible on a dice roll (rolling to decide starting player counts)
  80. Win a game at 30+ life