"tempo" play w/o conductor "4 b4 [rehearsal #]" acknowledges flute/oboe "3 b4 [rehearsal #]" dissatisfied with warm up "1st note and hold" Starting from the same place >6x "Tone" Plays recording "2 b4 [rehearsal #]" "Toby" "rushing"/"wait" "Louder/ More sound" "presice" whistles "queues" Someone comes in late "Do you have a part there?" Cut-off sooner than 2 measures stops in the same place >4x hums sings History Lesson Tunes your section "tempo" play w/o conductor "4 b4 [rehearsal #]" acknowledges flute/oboe "3 b4 [rehearsal #]" dissatisfied with warm up "1st note and hold" Starting from the same place >6x "Tone" Plays recording "2 b4 [rehearsal #]" "Toby" "rushing"/"wait" "Louder/ More sound" "presice" whistles "queues" Someone comes in late "Do you have a part there?" Cut-off sooner than 2 measures stops in the same place >4x hums sings History Lesson Tunes your section
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"tempo"
play w/o conductor
"4 b4 [rehearsal #]"
acknowledges flute/oboe
"3 b4 [rehearsal #]"
dissatisfied with warm up
"1st note and hold"
Starting from the same place >6x
"Tone"
Plays recording
"2 b4 [rehearsal #]"
"Toby"
"rushing"/"wait"
"Louder/ More sound"
"presice"
whistles
"queues"
Someone comes in late
"Do you have a part there?"
Cut-off sooner than 2 measures
stops in the same place >4x
hums
sings
History Lesson
Tunes your section