"presice" whistles Cut-off sooner than 2 measures acknowledges flute/oboe "3 b4 [rehearsal #]" "Toby" play w/o conductor "rushing"/"wait" Someone comes in late "Louder/ More sound" "1st note and hold" dissatisfied with warm up "2 b4 [rehearsal #]" "Do you have a part there?" History Lesson Tunes your section Starting from the same place >6x stops in the same place >4x hums Plays recording "tempo" "queues" "Tone" sings "4 b4 [rehearsal #]" "presice" whistles Cut-off sooner than 2 measures acknowledges flute/oboe "3 b4 [rehearsal #]" "Toby" play w/o conductor "rushing"/"wait" Someone comes in late "Louder/ More sound" "1st note and hold" dissatisfied with warm up "2 b4 [rehearsal #]" "Do you have a part there?" History Lesson Tunes your section Starting from the same place >6x stops in the same place >4x hums Plays recording "tempo" "queues" "Tone" sings "4 b4 [rehearsal #]"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"presice"
whistles
Cut-off sooner than 2 measures
acknowledges flute/oboe
"3 b4 [rehearsal #]"
"Toby"
play w/o conductor
"rushing"/"wait"
Someone comes in late
"Louder/ More sound"
"1st note and hold"
dissatisfied with warm up
"2 b4 [rehearsal #]"
"Do you have a part there?"
History Lesson
Tunes your section
Starting from the same place >6x
stops in the same place >4x
hums
Plays recording
"tempo"
"queues"
"Tone"
sings
"4 b4 [rehearsal #]"