"queues" Tunes your section whistles dissatisfied with warm up hums Cut-off sooner than 2 measures "2 b4 [rehearsal #]" acknowledges flute/oboe "4 b4 [rehearsal #]" Someone comes in late "Toby" sings "presice" play w/o conductor "3 b4 [rehearsal #]" "rushing"/"wait" "Do you have a part there?" Starting from the same place >6x "tempo" "1st note and hold" stops in the same place >4x Plays recording "Louder/ More sound" History Lesson "Tone" "queues" Tunes your section whistles dissatisfied with warm up hums Cut-off sooner than 2 measures "2 b4 [rehearsal #]" acknowledges flute/oboe "4 b4 [rehearsal #]" Someone comes in late "Toby" sings "presice" play w/o conductor "3 b4 [rehearsal #]" "rushing"/"wait" "Do you have a part there?" Starting from the same place >6x "tempo" "1st note and hold" stops in the same place >4x Plays recording "Louder/ More sound" History Lesson "Tone"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"queues"
Tunes your section
whistles
dissatisfied with warm up
hums
Cut-off sooner than 2 measures
"2 b4 [rehearsal #]"
acknowledges flute/oboe
"4 b4 [rehearsal #]"
Someone comes in late
"Toby"
sings
"presice"
play w/o conductor
"3 b4 [rehearsal #]"
"rushing"/"wait"
"Do you have a part there?"
Starting from the same place >6x
"tempo"
"1st note and hold"
stops in the same place >4x
Plays recording
"Louder/ More sound"
History Lesson
"Tone"