Starting from the same place >6x "3 b4 [rehearsal #]" hums Plays recording "Louder/ More sound" dissatisfied with warm up "tempo" Someone comes in late "Toby" acknowledges flute/oboe Tunes your section "queues" "1st note and hold" "rushing"/"wait" History Lesson whistles Cut-off sooner than 2 measures "presice" "Do you have a part there?" "4 b4 [rehearsal #]" "Tone" "2 b4 [rehearsal #]" sings stops in the same place >4x play w/o conductor Starting from the same place >6x "3 b4 [rehearsal #]" hums Plays recording "Louder/ More sound" dissatisfied with warm up "tempo" Someone comes in late "Toby" acknowledges flute/oboe Tunes your section "queues" "1st note and hold" "rushing"/"wait" History Lesson whistles Cut-off sooner than 2 measures "presice" "Do you have a part there?" "4 b4 [rehearsal #]" "Tone" "2 b4 [rehearsal #]" sings stops in the same place >4x play w/o conductor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Starting from the same place >6x
"3 b4 [rehearsal #]"
hums
Plays recording
"Louder/ More sound"
dissatisfied with warm up
"tempo"
Someone comes in late
"Toby"
acknowledges flute/oboe
Tunes your section
"queues"
"1st note and hold"
"rushing"/"wait"
History Lesson
whistles
Cut-off sooner than 2 measures
"presice"
"Do you have a part there?"
"4 b4 [rehearsal #]"
"Tone"
"2 b4 [rehearsal #]"
sings
stops in the same place >4x
play w/o conductor