whistles dissatisfied with warm up "1st note and hold" Tunes your section "tempo" "Do you have a part there?" "4 b4 [rehearsal #]" "Louder/ More sound" hums acknowledges flute/oboe History Lesson Someone comes in late Starting from the same place >6x "3 b4 [rehearsal #]" "presice" "queues" Cut-off sooner than 2 measures "2 b4 [rehearsal #]" Plays recording "Toby" play w/o conductor sings "rushing"/"wait" "Tone" stops in the same place >4x whistles dissatisfied with warm up "1st note and hold" Tunes your section "tempo" "Do you have a part there?" "4 b4 [rehearsal #]" "Louder/ More sound" hums acknowledges flute/oboe History Lesson Someone comes in late Starting from the same place >6x "3 b4 [rehearsal #]" "presice" "queues" Cut-off sooner than 2 measures "2 b4 [rehearsal #]" Plays recording "Toby" play w/o conductor sings "rushing"/"wait" "Tone" stops in the same place >4x
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
whistles
dissatisfied with warm up
"1st note and hold"
Tunes your section
"tempo"
"Do you have a part there?"
"4 b4 [rehearsal #]"
"Louder/ More sound"
hums
acknowledges flute/oboe
History Lesson
Someone comes in late
Starting from the same place >6x
"3 b4 [rehearsal #]"
"presice"
"queues"
Cut-off sooner than 2 measures
"2 b4 [rehearsal #]"
Plays recording
"Toby"
play w/o conductor
sings
"rushing"/"wait"
"Tone"
stops in the same place >4x