"Louder/ More sound" "Toby" stops in the same place >4x "2 b4 [rehearsal #]" whistles "presice" Cut-off sooner than 2 measures dissatisfied with warm up Plays recording "1st note and hold" Someone comes in late hums play w/o conductor Starting from the same place >6x "tempo" "Tone" "3 b4 [rehearsal #]" Tunes your section "queues" sings History Lesson "4 b4 [rehearsal #]" "rushing"/"wait" acknowledges flute/oboe "Do you have a part there?" "Louder/ More sound" "Toby" stops in the same place >4x "2 b4 [rehearsal #]" whistles "presice" Cut-off sooner than 2 measures dissatisfied with warm up Plays recording "1st note and hold" Someone comes in late hums play w/o conductor Starting from the same place >6x "tempo" "Tone" "3 b4 [rehearsal #]" Tunes your section "queues" sings History Lesson "4 b4 [rehearsal #]" "rushing"/"wait" acknowledges flute/oboe "Do you have a part there?"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"Louder/ More sound"
"Toby"
stops in the same place >4x
"2 b4 [rehearsal #]"
whistles
"presice"
Cut-off sooner than 2 measures
dissatisfied with warm up
Plays recording
"1st note and hold"
Someone comes in late
hums
play w/o conductor
Starting from the same place >6x
"tempo"
"Tone"
"3 b4 [rehearsal #]"
Tunes your section
"queues"
sings
History Lesson
"4 b4 [rehearsal #]"
"rushing"/"wait"
acknowledges flute/oboe
"Do you have a part there?"