dissatisfied with warm up acknowledges flute/oboe Plays recording Starting from the same place >6x "Do you have a part there?" "2 b4 [rehearsal #]" Tunes your section "rushing"/"wait" Cut-off sooner than 2 measures "tempo" Someone comes in late "1st note and hold" "4 b4 [rehearsal #]" play w/o conductor "Tone" whistles sings hums "queues" "Louder/ More sound" History Lesson stops in the same place >4x "presice" "3 b4 [rehearsal #]" "Toby" dissatisfied with warm up acknowledges flute/oboe Plays recording Starting from the same place >6x "Do you have a part there?" "2 b4 [rehearsal #]" Tunes your section "rushing"/"wait" Cut-off sooner than 2 measures "tempo" Someone comes in late "1st note and hold" "4 b4 [rehearsal #]" play w/o conductor "Tone" whistles sings hums "queues" "Louder/ More sound" History Lesson stops in the same place >4x "presice" "3 b4 [rehearsal #]" "Toby"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
dissatisfied with warm up
acknowledges flute/oboe
Plays recording
Starting from the same place >6x
"Do you have a part there?"
"2 b4 [rehearsal #]"
Tunes your section
"rushing"/"wait"
Cut-off sooner than 2 measures
"tempo"
Someone comes in late
"1st note and hold"
"4 b4 [rehearsal #]"
play w/o conductor
"Tone"
whistles
sings
hums
"queues"
"Louder/ More sound"
History Lesson
stops in the same place >4x
"presice"
"3 b4 [rehearsal #]"
"Toby"