KatyalooksboredMember oftheFellowshipgoesundergroundSirWilliamPhipsSomethingput in aZiploc bagSonarJackasks aquestionJacksiftsSwampBillysaysanythingOff-setChamberAnythingsniffedTheKnightsTemplarsShockedhead-turnor stareAlexexplainswhat they’redoingArtifactdescribed as"old", "reallyold" or "veryold"FloodTunnelHighTraceEvidenceBillydigsWood"discovered"StoneRoadCameragoes inboreholeGardenShaftSubtitlesused foranyoneBabyBlobKatyalooksboredMember oftheFellowshipgoesundergroundSirWilliamPhipsSomethingput in aZiploc bagSonarJackasks aquestionJacksiftsSwampBillysaysanythingOff-setChamberAnythingsniffedTheKnightsTemplarsShockedhead-turnor stareAlexexplainswhat they’redoingArtifactdescribed as"old", "reallyold" or "veryold"FloodTunnelHighTraceEvidenceBillydigsWood"discovered"StoneRoadCameragoes inboreholeGardenShaftSubtitlesused foranyoneBabyBlob

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
O
4
I
5
N
6
G
7
N
8
B
9
I
10
B
11
N
12
G
13
G
14
G
15
B
16
O
17
O
18
O
19
I
20
I
21
B
22
I
23
O
24
B
  1. N-Katya looks bored
  2. G-Member of the Fellowship goes underground
  3. O-Sir William Phips
  4. I-Something put in a Ziploc bag
  5. N-Sonar
  6. G-Jack asks a question
  7. N-Jack sifts
  8. B-Swamp
  9. I-Billy says anything
  10. B-Off-set Chamber
  11. N-Anything sniffed
  12. G-The Knights Templars
  13. G-Shocked head-turn or stare
  14. G-Alex explains what they’re doing
  15. B-Artifact described as "old", "really old" or "very old"
  16. O-Flood Tunnel
  17. O-High Trace Evidence
  18. O-Billy digs
  19. I-Wood "discovered"
  20. I-Stone Road
  21. B-Camera goes in borehole
  22. I-Garden Shaft
  23. O-Subtitles used for anyone
  24. B-Baby Blob