Alexexplainswhat they’redoingGardenShaftWood"discovered"BillydigsSomethingput in aZiploc bagHighTraceEvidenceJackasks aquestionBillysaysanythingJacksiftsTheKnightsTemplarsAnythingsniffedMember oftheFellowshipgoesundergroundBabyBlobSubtitlesused foranyoneFloodTunnelKatyalooksboredSonarShockedhead-turnor stareOff-setChamberStoneRoadSwampArtifactdescribed as"old", "reallyold" or "veryold"Cameragoes inboreholeSirWilliamPhipsAlexexplainswhat they’redoingGardenShaftWood"discovered"BillydigsSomethingput in aZiploc bagHighTraceEvidenceJackasks aquestionBillysaysanythingJacksiftsTheKnightsTemplarsAnythingsniffedMember oftheFellowshipgoesundergroundBabyBlobSubtitlesused foranyoneFloodTunnelKatyalooksboredSonarShockedhead-turnor stareOff-setChamberStoneRoadSwampArtifactdescribed as"old", "reallyold" or "veryold"Cameragoes inboreholeSirWilliamPhips

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
I
4
O
5
I
6
O
7
G
8
I
9
N
10
G
11
N
12
G
13
B
14
O
15
O
16
N
17
N
18
G
19
B
20
I
21
B
22
B
23
B
24
O
  1. G-Alex explains what they’re doing
  2. I-Garden Shaft
  3. I-Wood "discovered"
  4. O-Billy digs
  5. I-Something put in a Ziploc bag
  6. O-High Trace Evidence
  7. G-Jack asks a question
  8. I-Billy says anything
  9. N-Jack sifts
  10. G-The Knights Templars
  11. N-Anything sniffed
  12. G-Member of the Fellowship goes underground
  13. B-Baby Blob
  14. O-Subtitles used for anyone
  15. O-Flood Tunnel
  16. N-Katya looks bored
  17. N-Sonar
  18. G-Shocked head-turn or stare
  19. B-Off-set Chamber
  20. I-Stone Road
  21. B-Swamp
  22. B-Artifact described as "old", "really old" or "very old"
  23. B-Camera goes in borehole
  24. O-Sir William Phips