JacksiftsAnythingsniffedShockedhead-turnor stareArtifactdescribed as"old", "reallyold" or "veryold"Cameragoes inboreholeFloodTunnelSubtitlesused foranyoneSirWilliamPhipsBillysaysanythingHighTraceEvidenceAlexexplainswhat they’redoingSonarJackasks aquestionWood"discovered"Member oftheFellowshipgoesundergroundOff-setChamberKatyalooksboredStoneRoadGardenShaftTheKnightsTemplarsSomethingput in aZiploc bagBabyBlobBillydigsSwampJacksiftsAnythingsniffedShockedhead-turnor stareArtifactdescribed as"old", "reallyold" or "veryold"Cameragoes inboreholeFloodTunnelSubtitlesused foranyoneSirWilliamPhipsBillysaysanythingHighTraceEvidenceAlexexplainswhat they’redoingSonarJackasks aquestionWood"discovered"Member oftheFellowshipgoesundergroundOff-setChamberKatyalooksboredStoneRoadGardenShaftTheKnightsTemplarsSomethingput in aZiploc bagBabyBlobBillydigsSwamp

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
N
3
G
4
B
5
B
6
O
7
O
8
O
9
I
10
O
11
G
12
N
13
G
14
I
15
G
16
B
17
N
18
I
19
I
20
G
21
I
22
B
23
O
24
B
  1. N-Jack sifts
  2. N-Anything sniffed
  3. G-Shocked head-turn or stare
  4. B-Artifact described as "old", "really old" or "very old"
  5. B-Camera goes in borehole
  6. O-Flood Tunnel
  7. O-Subtitles used for anyone
  8. O-Sir William Phips
  9. I-Billy says anything
  10. O-High Trace Evidence
  11. G-Alex explains what they’re doing
  12. N-Sonar
  13. G-Jack asks a question
  14. I-Wood "discovered"
  15. G-Member of the Fellowship goes underground
  16. B-Off-set Chamber
  17. N-Katya looks bored
  18. I-Stone Road
  19. I-Garden Shaft
  20. G-The Knights Templars
  21. I-Something put in a Ziploc bag
  22. B-Baby Blob
  23. O-Billy digs
  24. B-Swamp