SwampHighTraceEvidenceGardenShaftSirWilliamPhipsKatyalooksboredBillydigsAnythingsniffedOff-setChamberBabyBlobArtifactdescribed as"old", "reallyold" or "veryold"Alexexplainswhat they’redoingBillysaysanythingTheKnightsTemplarsStoneRoadJackasks aquestionMember oftheFellowshipgoesundergroundWood"discovered"Somethingput in aZiploc bagSonarJacksiftsShockedhead-turnor stareSubtitlesused foranyoneCameragoes inboreholeFloodTunnelSwampHighTraceEvidenceGardenShaftSirWilliamPhipsKatyalooksboredBillydigsAnythingsniffedOff-setChamberBabyBlobArtifactdescribed as"old", "reallyold" or "veryold"Alexexplainswhat they’redoingBillysaysanythingTheKnightsTemplarsStoneRoadJackasks aquestionMember oftheFellowshipgoesundergroundWood"discovered"Somethingput in aZiploc bagSonarJacksiftsShockedhead-turnor stareSubtitlesused foranyoneCameragoes inboreholeFloodTunnel

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
I
4
O
5
N
6
O
7
N
8
B
9
B
10
B
11
G
12
I
13
G
14
I
15
G
16
G
17
I
18
I
19
N
20
N
21
G
22
O
23
B
24
O
  1. B-Swamp
  2. O-High Trace Evidence
  3. I-Garden Shaft
  4. O-Sir William Phips
  5. N-Katya looks bored
  6. O-Billy digs
  7. N-Anything sniffed
  8. B-Off-set Chamber
  9. B-Baby Blob
  10. B-Artifact described as "old", "really old" or "very old"
  11. G-Alex explains what they’re doing
  12. I-Billy says anything
  13. G-The Knights Templars
  14. I-Stone Road
  15. G-Jack asks a question
  16. G-Member of the Fellowship goes underground
  17. I-Wood "discovered"
  18. I-Something put in a Ziploc bag
  19. N-Sonar
  20. N-Jack sifts
  21. G-Shocked head-turn or stare
  22. O-Subtitles used for anyone
  23. B-Camera goes in borehole
  24. O-Flood Tunnel