Artifactdescribed as"old", "reallyold" or "veryold"KatyalooksboredTheKnightsTemplarsBillydigsJacksiftsSubtitlesused foranyoneCameragoes inboreholeAlexexplainswhat they’redoingShockedhead-turnor stareSwampAnythingsniffedFloodTunnelHighTraceEvidenceGardenShaftOff-setChamberWood"discovered"SonarSirWilliamPhipsJackasks aquestionStoneRoadBillysaysanythingBabyBlobMember oftheFellowshipgoesundergroundSomethingput in aZiploc bagArtifactdescribed as"old", "reallyold" or "veryold"KatyalooksboredTheKnightsTemplarsBillydigsJacksiftsSubtitlesused foranyoneCameragoes inboreholeAlexexplainswhat they’redoingShockedhead-turnor stareSwampAnythingsniffedFloodTunnelHighTraceEvidenceGardenShaftOff-setChamberWood"discovered"SonarSirWilliamPhipsJackasks aquestionStoneRoadBillysaysanythingBabyBlobMember oftheFellowshipgoesundergroundSomethingput in aZiploc bag

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
G
4
O
5
N
6
O
7
B
8
G
9
G
10
B
11
N
12
O
13
O
14
I
15
B
16
I
17
N
18
O
19
G
20
I
21
I
22
B
23
G
24
I
  1. B-Artifact described as "old", "really old" or "very old"
  2. N-Katya looks bored
  3. G-The Knights Templars
  4. O-Billy digs
  5. N-Jack sifts
  6. O-Subtitles used for anyone
  7. B-Camera goes in borehole
  8. G-Alex explains what they’re doing
  9. G-Shocked head-turn or stare
  10. B-Swamp
  11. N-Anything sniffed
  12. O-Flood Tunnel
  13. O-High Trace Evidence
  14. I-Garden Shaft
  15. B-Off-set Chamber
  16. I-Wood "discovered"
  17. N-Sonar
  18. O-Sir William Phips
  19. G-Jack asks a question
  20. I-Stone Road
  21. I-Billy says anything
  22. B-Baby Blob
  23. G-Member of the Fellowship goes underground
  24. I-Something put in a Ziploc bag