BillydigsOff-setChamberMember oftheFellowshipgoesundergroundCameragoes inboreholeSubtitlesused foranyoneArtifactdescribed as"old", "reallyold" or "veryold"SonarBabyBlobHighTraceEvidenceSomethingput in aZiploc bagSwampShockedhead-turnor stareFloodTunnelSirWilliamPhipsJackasks aquestionTheKnightsTemplarsBillysaysanythingGardenShaftAnythingsniffedWood"discovered"KatyalooksboredAlexexplainswhat they’redoingStoneRoadJacksiftsBillydigsOff-setChamberMember oftheFellowshipgoesundergroundCameragoes inboreholeSubtitlesused foranyoneArtifactdescribed as"old", "reallyold" or "veryold"SonarBabyBlobHighTraceEvidenceSomethingput in aZiploc bagSwampShockedhead-turnor stareFloodTunnelSirWilliamPhipsJackasks aquestionTheKnightsTemplarsBillysaysanythingGardenShaftAnythingsniffedWood"discovered"KatyalooksboredAlexexplainswhat they’redoingStoneRoadJacksifts

Curse of Oak Island - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
G
4
B
5
O
6
B
7
N
8
B
9
O
10
I
11
B
12
G
13
O
14
O
15
G
16
G
17
I
18
I
19
N
20
I
21
N
22
G
23
I
24
N
  1. O-Billy digs
  2. B-Off-set Chamber
  3. G-Member of the Fellowship goes underground
  4. B-Camera goes in borehole
  5. O-Subtitles used for anyone
  6. B-Artifact described as "old", "really old" or "very old"
  7. N-Sonar
  8. B-Baby Blob
  9. O-High Trace Evidence
  10. I-Something put in a Ziploc bag
  11. B-Swamp
  12. G-Shocked head-turn or stare
  13. O-Flood Tunnel
  14. O-Sir William Phips
  15. G-Jack asks a question
  16. G-The Knights Templars
  17. I-Billy says anything
  18. I-Garden Shaft
  19. N-Anything sniffed
  20. I-Wood "discovered"
  21. N-Katya looks bored
  22. G-Alex explains what they’re doing
  23. I-Stone Road
  24. N-Jack sifts