ScamperInductiveDecisionMakerDOKInquiryGraduatedDifficultyPDSessionsDifferentiationReferralHigherLevelQuestioningCompareandContrastWindowNotesMetaphoricalJigsawBloomsSixHatsMysteryEligibilityLearningStylesFormalLessonConceptAttainmentCircle ofKnowledgeCreativityDYHWIHCommunityCircleReciprocalMind'sEyeTeachingStylesTaskRotationReadingforMeaningCaseStudy50HoursConsensogramNALScamperInductiveDecisionMakerDOKInquiryGraduatedDifficultyPDSessionsDifferentiationReferralHigherLevelQuestioningCompareandContrastWindowNotesMetaphoricalJigsawBloomsSixHatsMysteryEligibilityLearningStylesFormalLessonConceptAttainmentCircle ofKnowledgeCreativityDYHWIHCommunityCircleReciprocalMind'sEyeTeachingStylesTaskRotationReadingforMeaningCaseStudy50HoursConsensogramNAL

Gifted Endorsement - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scamper
  2. Inductive
  3. Decision Maker
  4. DOK
  5. Inquiry
  6. Graduated Difficulty
  7. PD Sessions
  8. Differentiation
  9. Referral
  10. Higher Level Questioning
  11. Compare and Contrast
  12. Window Notes
  13. Metaphorical
  14. Jigsaw
  15. Blooms
  16. Six Hats
  17. Mystery
  18. Eligibility
  19. Learning Styles
  20. Formal Lesson
  21. Concept Attainment
  22. Circle of Knowledge
  23. Creativity
  24. DYHWIH
  25. Community Circle
  26. Reciprocal
  27. Mind's Eye
  28. Teaching Styles
  29. Task Rotation
  30. Reading for Meaning
  31. Case Study
  32. 50 Hours
  33. Consensogram
  34. NAL