PlotTwist1 hitK.ODMrolls ad100MelleattackNat20CommercialbreakSavannahhas toexplain hermonstersAudiencepulledinto gamereferenceto pastFBHcampaigntakes apotion"Hasanyonetried talkingto it?"Someonemakes ajokeMakesa DMlaughmake aDMfacepalmRolls withDisadvantageSwarmofinsectsPasseda check/saveadopt amonsteras a petCast aspellmissesFailed acheck/saveRolls withAdvantageFriendlyFirepointsout theobviousDiesgoes theopposite ofwhat theDM wantsHitsNat1attackfirstsomeonetripsWildMagicCombattakes +5roundsAskingaboutwhat diceto rollDMredirectsback togamePlotTwist1 hitK.ODMrolls ad100MelleattackNat20CommercialbreakSavannahhas toexplain hermonstersAudiencepulledinto gamereferenceto pastFBHcampaigntakes apotion"Hasanyonetried talkingto it?"Someonemakes ajokeMakesa DMlaughmake aDMfacepalmRolls withDisadvantageSwarmofinsectsPasseda check/saveadopt amonsteras a petCast aspellmissesFailed acheck/saveRolls withAdvantageFriendlyFirepointsout theobviousDiesgoes theopposite ofwhat theDM wantsHitsNat1attackfirstsomeonetripsWildMagicCombattakes +5roundsAskingaboutwhat diceto rollDMredirectsback togame

DnD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plot Twist
  2. 1 hit K.O
  3. DM rolls a d100
  4. Melle attack
  5. Nat 20
  6. Commercial break
  7. Savannah has to explain her monsters
  8. Audience pulled into game
  9. reference to past FBH campaign
  10. takes a potion
  11. "Has anyone tried talking to it?"
  12. Someone makes a joke
  13. Makes a DM laugh
  14. make a DM facepalm
  15. Rolls with Disadvantage
  16. Swarm of insects
  17. Passed a check/ save
  18. adopt a monster as a pet
  19. Cast a spell
  20. misses
  21. Failed a check/ save
  22. Rolls with Advantage
  23. Friendly Fire
  24. points out the obvious
  25. Dies
  26. goes the opposite of what the DM wants
  27. Hits
  28. Nat 1
  29. attack first
  30. someone trips
  31. Wild Magic
  32. Combat takes +5 rounds
  33. Asking about what dice to roll
  34. DM redirects back to game