DMrolls ad100missesCommercialbreak"Hasanyonetried talkingto it?"WildMagicFailed acheck/saveAudiencepulledinto gamePasseda check/savePlotTwistDies1 hitK.OSomeonemakes ajokesomeonetripsattackfirsttakes apotionCast aspellNat20pointsout theobviousmake aDMfacepalmRolls withDisadvantageMakesa DMlaughSwarmofinsectsSavannahhas toexplain hermonstersHitsFriendlyFirereferenceto pastFBHcampaigngoes theopposite ofwhat theDM wantsRolls withAdvantageCombattakes +5roundsNat1Melleattackadopt amonsteras a petAskingaboutwhat diceto rollDMredirectsback togameDMrolls ad100missesCommercialbreak"Hasanyonetried talkingto it?"WildMagicFailed acheck/saveAudiencepulledinto gamePasseda check/savePlotTwistDies1 hitK.OSomeonemakes ajokesomeonetripsattackfirsttakes apotionCast aspellNat20pointsout theobviousmake aDMfacepalmRolls withDisadvantageMakesa DMlaughSwarmofinsectsSavannahhas toexplain hermonstersHitsFriendlyFirereferenceto pastFBHcampaigngoes theopposite ofwhat theDM wantsRolls withAdvantageCombattakes +5roundsNat1Melleattackadopt amonsteras a petAskingaboutwhat diceto rollDMredirectsback togame

DnD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM rolls a d100
  2. misses
  3. Commercial break
  4. "Has anyone tried talking to it?"
  5. Wild Magic
  6. Failed a check/ save
  7. Audience pulled into game
  8. Passed a check/ save
  9. Plot Twist
  10. Dies
  11. 1 hit K.O
  12. Someone makes a joke
  13. someone trips
  14. attack first
  15. takes a potion
  16. Cast a spell
  17. Nat 20
  18. points out the obvious
  19. make a DM facepalm
  20. Rolls with Disadvantage
  21. Makes a DM laugh
  22. Swarm of insects
  23. Savannah has to explain her monsters
  24. Hits
  25. Friendly Fire
  26. reference to past FBH campaign
  27. goes the opposite of what the DM wants
  28. Rolls with Advantage
  29. Combat takes +5 rounds
  30. Nat 1
  31. Melle attack
  32. adopt a monster as a pet
  33. Asking about what dice to roll
  34. DM redirects back to game