DMrolls ad100attackfirstRolls withAdvantagegoes theopposite ofwhat theDM wantsCommercialbreakHitsDiesWildMagicFailed acheck/savemake aDMfacepalmFriendlyFiretakes apotionNat20someonetripsAudiencepulledinto gameMelleattackRolls withDisadvantagePlotTwist1 hitK.OCombattakes +5roundsNat1DMredirectsback togameSwarmofinsectsPasseda check/saveSomeonemakes ajokepointsout theobviousadopt amonsteras a petSavannahhas toexplain hermonstersAskingaboutwhat diceto rollMakesa DMlaugh"Hasanyonetried talkingto it?"Cast aspellreferenceto pastFBHcampaignmissesDMrolls ad100attackfirstRolls withAdvantagegoes theopposite ofwhat theDM wantsCommercialbreakHitsDiesWildMagicFailed acheck/savemake aDMfacepalmFriendlyFiretakes apotionNat20someonetripsAudiencepulledinto gameMelleattackRolls withDisadvantagePlotTwist1 hitK.OCombattakes +5roundsNat1DMredirectsback togameSwarmofinsectsPasseda check/saveSomeonemakes ajokepointsout theobviousadopt amonsteras a petSavannahhas toexplain hermonstersAskingaboutwhat diceto rollMakesa DMlaugh"Hasanyonetried talkingto it?"Cast aspellreferenceto pastFBHcampaignmisses

DnD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DM rolls a d100
  2. attack first
  3. Rolls with Advantage
  4. goes the opposite of what the DM wants
  5. Commercial break
  6. Hits
  7. Dies
  8. Wild Magic
  9. Failed a check/ save
  10. make a DM facepalm
  11. Friendly Fire
  12. takes a potion
  13. Nat 20
  14. someone trips
  15. Audience pulled into game
  16. Melle attack
  17. Rolls with Disadvantage
  18. Plot Twist
  19. 1 hit K.O
  20. Combat takes +5 rounds
  21. Nat 1
  22. DM redirects back to game
  23. Swarm of insects
  24. Passed a check/ save
  25. Someone makes a joke
  26. points out the obvious
  27. adopt a monster as a pet
  28. Savannah has to explain her monsters
  29. Asking about what dice to roll
  30. Makes a DM laugh
  31. "Has anyone tried talking to it?"
  32. Cast a spell
  33. reference to past FBH campaign
  34. misses