Someonemakes ajokeMelleattack"Hasanyonetried talkingto it?"Askingaboutwhat diceto rollCast aspellRolls withDisadvantageDMrolls ad100make aDMfacepalmsomeonetripsNat1adopt amonsteras a petFailed acheck/saveRolls withAdvantagereferenceto pastFBHcampaignmissesattackfirstMakesa DMlaughNat20SwarmofinsectsDMredirectsback togameCombattakes +5roundsFriendlyFirepointsout theobvioustakes apotionSavannahhas toexplain hermonstersWildMagicCommercialbreakPasseda check/saveDiesAudiencepulledinto gamegoes theopposite ofwhat theDM wants1 hitK.OPlotTwistHitsSomeonemakes ajokeMelleattack"Hasanyonetried talkingto it?"Askingaboutwhat diceto rollCast aspellRolls withDisadvantageDMrolls ad100make aDMfacepalmsomeonetripsNat1adopt amonsteras a petFailed acheck/saveRolls withAdvantagereferenceto pastFBHcampaignmissesattackfirstMakesa DMlaughNat20SwarmofinsectsDMredirectsback togameCombattakes +5roundsFriendlyFirepointsout theobvioustakes apotionSavannahhas toexplain hermonstersWildMagicCommercialbreakPasseda check/saveDiesAudiencepulledinto gamegoes theopposite ofwhat theDM wants1 hitK.OPlotTwistHits

DnD Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone makes a joke
  2. Melle attack
  3. "Has anyone tried talking to it?"
  4. Asking about what dice to roll
  5. Cast a spell
  6. Rolls with Disadvantage
  7. DM rolls a d100
  8. make a DM facepalm
  9. someone trips
  10. Nat 1
  11. adopt a monster as a pet
  12. Failed a check/ save
  13. Rolls with Advantage
  14. reference to past FBH campaign
  15. misses
  16. attack first
  17. Makes a DM laugh
  18. Nat 20
  19. Swarm of insects
  20. DM redirects back to game
  21. Combat takes +5 rounds
  22. Friendly Fire
  23. points out the obvious
  24. takes a potion
  25. Savannah has to explain her monsters
  26. Wild Magic
  27. Commercial break
  28. Passed a check/ save
  29. Dies
  30. Audience pulled into game
  31. goes the opposite of what the DM wants
  32. 1 hit K.O
  33. Plot Twist
  34. Hits