(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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First 5 turns tera
Water absorb or earth eater are used.
Entry hazards
Berry eaten
Confusion
Poison
Crit Matters
Team building mishap
Move fails to hit 3x in a row.
Entry hazards don't effect a pokemon
2nd game decides winner
Life Orb used
Explosion, self destruct or revival blessing are used
Tera causes super effective move to be resisted.
Used Tera type matches the users type.
Forgets to nickname a mon
Leech seed or draining move
Switch into a damaging move and take no damage
Speed tie or trick room
One pokemon KOs 3+ mon
Switch into a super effective move
Legendary mon is useless
Burn
Same healing move used 3+ times
Flinch
Resisted move kills
Dies immediatly after terrastalising
OHKO
4x effective move doesn't kill
Focus sash or sturdy matters
Paralyze
Setup moves
Pokemon faints from passive damage
Miss matters
Sleep or freeze
Both mon faint in same turn
Crit doesn't matter
Pokemom dies from recoil, confusion, or its own explosion