Entryhazardsdon't effecta pokemonDiesimmediatlyafterterrastalisingFlinchUsed Teratypematches theusers type.TeambuildingmishapBoth monfaint insame turnOHKOConfusionSleeporfreezeProtect,substitue orspiky shieldusedBerryeatenLifeOrbusedBurnTera causessupereffectivemove to beresisted.Speed tieor trickroomCritMattersSwitch into adamagingmove andtake nodamagePoisonOnepokemonKOs 3+monFirst 5turnsteraPokemonfaints frompassivedamageSwitch intoa supereffectivemoveMissmattersEntryhazards2nd gamedecideswinnerLeechseed ordrainingmoveFocussash orsturdymattersLegendarymon isuselessForgets tonicknamea monResistedmovekills4xeffectivemovedoesn't killParalyzePokemom diesfrom recoil,confusion, orits ownexplosionSamehealingmove used3+ timesSetupmovesExplosion,self destructor revivalblessing areusedWaterabsorb orearth eaterare used.Critdoesn'tmatterMove failsto hit 3x ina row.Entryhazardsdon't effecta pokemonDiesimmediatlyafterterrastalisingFlinchUsed Teratypematches theusers type.TeambuildingmishapBoth monfaint insame turnOHKOConfusionSleeporfreezeProtect,substitue orspiky shieldusedBerryeatenLifeOrbusedBurnTera causessupereffectivemove to beresisted.Speed tieor trickroomCritMattersSwitch into adamagingmove andtake nodamagePoisonOnepokemonKOs 3+monFirst 5turnsteraPokemonfaints frompassivedamageSwitch intoa supereffectivemoveMissmattersEntryhazards2nd gamedecideswinnerLeechseed ordrainingmoveFocussash orsturdymattersLegendarymon isuselessForgets tonicknamea monResistedmovekills4xeffectivemovedoesn't killParalyzePokemom diesfrom recoil,confusion, orits ownexplosionSamehealingmove used3+ timesSetupmovesExplosion,self destructor revivalblessing areusedWaterabsorb orearth eaterare used.Critdoesn'tmatterMove failsto hit 3x ina row.

Then we battle - Battle stage - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Entry hazards don't effect a pokemon
  2. Dies immediatly after terrastalising
  3. Flinch
  4. Used Tera type matches the users type.
  5. Team building mishap
  6. Both mon faint in same turn
  7. OHKO
  8. Confusion
  9. Sleep or freeze
  10. Protect, substitue or spiky shield used
  11. Berry eaten
  12. Life Orb used
  13. Burn
  14. Tera causes super effective move to be resisted.
  15. Speed tie or trick room
  16. Crit Matters
  17. Switch into a damaging move and take no damage
  18. Poison
  19. One pokemon KOs 3+ mon
  20. First 5 turns tera
  21. Pokemon faints from passive damage
  22. Switch into a super effective move
  23. Miss matters
  24. Entry hazards
  25. 2nd game decides winner
  26. Leech seed or draining move
  27. Focus sash or sturdy matters
  28. Legendary mon is useless
  29. Forgets to nickname a mon
  30. Resisted move kills
  31. 4x effective move doesn't kill
  32. Paralyze
  33. Pokemom dies from recoil, confusion, or its own explosion
  34. Same healing move used 3+ times
  35. Setup moves
  36. Explosion, self destruct or revival blessing are used
  37. Water absorb or earth eater are used.
  38. Crit doesn't matter
  39. Move fails to hit 3x in a row.