HertaspinsHyperionstunssomeone"Who isholdingthe crate."Someonetakesstructure/stressSessionexceeds3 hoursSomeonegetsseverelyinjuredWe deliverthe package(EVILSPACE)HaydencallsSeraphim"Dad"CrashoutNat1InvaliddicerollCashresorting toviolence atfirstopportunityMoreenemiesspawnNo-micimage ofdistressFinntherapymomentReference tosomethingnot in thisfranchiseB doesa crimeCritKara asksanobviousquestionSeraphim'rule ofcool'ssomethingSomeone ICforgets anextremelyimportantplot pointEarl/JadetweakingWeforgetthe rulesEveryonetalks overeachotherHertaspinsHyperionstunssomeone"Who isholdingthe crate."Someonetakesstructure/stressSessionexceeds3 hoursSomeonegetsseverelyinjuredWe deliverthe package(EVILSPACE)HaydencallsSeraphim"Dad"CrashoutNat1InvaliddicerollCashresorting toviolence atfirstopportunityMoreenemiesspawnNo-micimage ofdistressFinntherapymomentReference tosomethingnot in thisfranchiseB doesa crimeCritKara asksanobviousquestionSeraphim'rule ofcool'ssomethingSomeone ICforgets anextremelyimportantplot pointEarl/JadetweakingWeforgetthe rulesEveryonetalks overeachother

Plan B Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Herta spins
  2. Hyperion stuns someone
  3. "Who is holding the crate."
  4. Someone takes structure /stress
  5. Session exceeds 3 hours
  6. Someone gets severely injured
  7. We deliver the package (EVIL SPACE)
  8. Hayden calls Seraphim "Dad"
  9. Crashout
  10. Nat1
  11. Invalid dice roll
  12. Cash resorting to violence at first opportunity
  13. More enemies spawn
  14. No-mic image of distress
  15. Finn therapy moment
  16. Reference to something not in this franchise
  17. B does a crime
  18. Crit
  19. Kara asks an obvious question
  20. Seraphim 'rule of cool's something
  21. Someone IC forgets an extremely important plot point
  22. Earl/Jade tweaking
  23. We forget the rules
  24. Everyone talks over each other