Weforgetthe rulesSeraphim'rule ofcool'ssomethingInvaliddicerollSomeonegetsseverelyinjuredB doesa crimeSomeonetakesstructure/stressNo-micimage ofdistress"Who isholdingthe crate."Nat1HaydencallsSeraphim"Dad"Someone ICforgets anextremelyimportantplot pointHyperionstunssomeoneWe deliverthe package(EVILSPACE)Kara asksanobviousquestionReference tosomethingnot in thisfranchiseEveryonetalks overeachotherCrashoutFinntherapymomentCritEarl/JadetweakingCashresorting toviolence atfirstopportunitySessionexceeds3 hoursMoreenemiesspawnHertaspinsWeforgetthe rulesSeraphim'rule ofcool'ssomethingInvaliddicerollSomeonegetsseverelyinjuredB doesa crimeSomeonetakesstructure/stressNo-micimage ofdistress"Who isholdingthe crate."Nat1HaydencallsSeraphim"Dad"Someone ICforgets anextremelyimportantplot pointHyperionstunssomeoneWe deliverthe package(EVILSPACE)Kara asksanobviousquestionReference tosomethingnot in thisfranchiseEveryonetalks overeachotherCrashoutFinntherapymomentCritEarl/JadetweakingCashresorting toviolence atfirstopportunitySessionexceeds3 hoursMoreenemiesspawnHertaspins

Plan B Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. We forget the rules
  2. Seraphim 'rule of cool's something
  3. Invalid dice roll
  4. Someone gets severely injured
  5. B does a crime
  6. Someone takes structure /stress
  7. No-mic image of distress
  8. "Who is holding the crate."
  9. Nat1
  10. Hayden calls Seraphim "Dad"
  11. Someone IC forgets an extremely important plot point
  12. Hyperion stuns someone
  13. We deliver the package (EVIL SPACE)
  14. Kara asks an obvious question
  15. Reference to something not in this franchise
  16. Everyone talks over each other
  17. Crashout
  18. Finn therapy moment
  19. Crit
  20. Earl/Jade tweaking
  21. Cash resorting to violence at first opportunity
  22. Session exceeds 3 hours
  23. More enemies spawn
  24. Herta spins