Sessionexceeds3 hoursSeraphim'rule ofcool'ssomethingMoreenemiesspawnHertaspinsCashresorting toviolence atfirstopportunityWe deliverthe package(EVILSPACE)Nat1Earl/JadetweakingHaydencallsSeraphim"Dad"CritB doesa crimeSomeonegetsseverelyinjuredNo-micimage ofdistressReference tosomethingnot in thisfranchiseKara asksanobviousquestionSomeonetakesstructure/stressWeforgetthe rulesInvaliddicerollHyperionstunssomeone"Who isholdingthe crate."FinntherapymomentSomeone ICforgets anextremelyimportantplot pointCrashoutEveryonetalks overeachotherSessionexceeds3 hoursSeraphim'rule ofcool'ssomethingMoreenemiesspawnHertaspinsCashresorting toviolence atfirstopportunityWe deliverthe package(EVILSPACE)Nat1Earl/JadetweakingHaydencallsSeraphim"Dad"CritB doesa crimeSomeonegetsseverelyinjuredNo-micimage ofdistressReference tosomethingnot in thisfranchiseKara asksanobviousquestionSomeonetakesstructure/stressWeforgetthe rulesInvaliddicerollHyperionstunssomeone"Who isholdingthe crate."FinntherapymomentSomeone ICforgets anextremelyimportantplot pointCrashoutEveryonetalks overeachother

Plan B Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Session exceeds 3 hours
  2. Seraphim 'rule of cool's something
  3. More enemies spawn
  4. Herta spins
  5. Cash resorting to violence at first opportunity
  6. We deliver the package (EVIL SPACE)
  7. Nat1
  8. Earl/Jade tweaking
  9. Hayden calls Seraphim "Dad"
  10. Crit
  11. B does a crime
  12. Someone gets severely injured
  13. No-mic image of distress
  14. Reference to something not in this franchise
  15. Kara asks an obvious question
  16. Someone takes structure /stress
  17. We forget the rules
  18. Invalid dice roll
  19. Hyperion stuns someone
  20. "Who is holding the crate."
  21. Finn therapy moment
  22. Someone IC forgets an extremely important plot point
  23. Crashout
  24. Everyone talks over each other