[1, 2,3]range(10)input()elsecontinue(1,2){"a":1}excepttype(42)tryx =10whilelen("Python")returnprint("Hello,world!")elifforbreakset([1,2])lambdax: xasiff"Hello"frommathimport piimportmathdef[1, 2,3]range(10)input()elsecontinue(1,2){"a":1}excepttype(42)tryx =10whilelen("Python")returnprint("Hello,world!")elifforbreakset([1,2])lambdax: xasiff"Hello"frommathimport piimportmathdef

CODE VS ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. [1, 2, 3]
  2. range(10)
  3. input()
  4. else
  5. continue
  6. (1, 2)
  7. {"a": 1}
  8. except
  9. type(42)
  10. try
  11. x = 10
  12. while
  13. len("Python")
  14. return
  15. print("Hello, world!")
  16. elif
  17. for
  18. break
  19. set([1, 2])
  20. lambda x: x
  21. as
  22. if
  23. f"Hello"
  24. from math import pi
  25. import math
  26. def