as(1,2)set([1,2]){"a":1}input()elsebreaklambdax: xexceptcontinueimportmathelifprint("Hello,world!")[1, 2,3]x =10f"Hello"frommathimport pilen("Python")whiletype(42)tryrange(10)ifreturndefforas(1,2)set([1,2]){"a":1}input()elsebreaklambdax: xexceptcontinueimportmathelifprint("Hello,world!")[1, 2,3]x =10f"Hello"frommathimport pilen("Python")whiletype(42)tryrange(10)ifreturndeffor

CODE VS ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. as
  2. (1, 2)
  3. set([1, 2])
  4. {"a": 1}
  5. input()
  6. else
  7. break
  8. lambda x: x
  9. except
  10. continue
  11. import math
  12. elif
  13. print("Hello, world!")
  14. [1, 2, 3]
  15. x = 10
  16. f"Hello"
  17. from math import pi
  18. len("Python")
  19. while
  20. type(42)
  21. try
  22. range(10)
  23. if
  24. return
  25. def
  26. for