continue[1, 2,3]x =10{"a":1}f"Hello"type(42)elifimportmathinput()(1,2)elselambdax: xdefprint("Hello,world!")len("Python")breakrange(10)asifreturnwhiletryexceptset([1,2])frommathimport piforcontinue[1, 2,3]x =10{"a":1}f"Hello"type(42)elifimportmathinput()(1,2)elselambdax: xdefprint("Hello,world!")len("Python")breakrange(10)asifreturnwhiletryexceptset([1,2])frommathimport pifor

CODE VS ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. continue
  2. [1, 2, 3]
  3. x = 10
  4. {"a": 1}
  5. f"Hello"
  6. type(42)
  7. elif
  8. import math
  9. input()
  10. (1, 2)
  11. else
  12. lambda x: x
  13. def
  14. print("Hello, world!")
  15. len("Python")
  16. break
  17. range(10)
  18. as
  19. if
  20. return
  21. while
  22. try
  23. except
  24. set([1, 2])
  25. from math import pi
  26. for