set([1,2])forelse{"a":1}whileprint("Hello,world!")continuefrommathimport piexceptf"Hello"defeliflen("Python")type(42)lambdax: xbreak(1,2)tryasif[1, 2,3]importmathx =10range(10)returninput()set([1,2])forelse{"a":1}whileprint("Hello,world!")continuefrommathimport piexceptf"Hello"defeliflen("Python")type(42)lambdax: xbreak(1,2)tryasif[1, 2,3]importmathx =10range(10)returninput()

CODE VS ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. set([1, 2])
  2. for
  3. else
  4. {"a": 1}
  5. while
  6. print("Hello, world!")
  7. continue
  8. from math import pi
  9. except
  10. f"Hello"
  11. def
  12. elif
  13. len("Python")
  14. type(42)
  15. lambda x: x
  16. break
  17. (1, 2)
  18. try
  19. as
  20. if
  21. [1, 2, 3]
  22. import math
  23. x = 10
  24. range(10)
  25. return
  26. input()