print(*val)a ="bark"keys =K_leftpygame.quit()nuke(10)#definetensorsprint(*bomb)b ="string"print(a)print(a.upper())deffire(n,c1)SyntaxErrorfire(10)TypeErrorwhileTrue:\(^o^)/A =3/2ifc>n:t.speed("fastest")importstring asammoNameErrorimportturtleisprintable()turtle.bye()plt.show()print(*val)a ="bark"keys =K_leftpygame.quit()nuke(10)#definetensorsprint(*bomb)b ="string"print(a)print(a.upper())deffire(n,c1)SyntaxErrorfire(10)TypeErrorwhileTrue:\(^o^)/A =3/2ifc>n:t.speed("fastest")importstring asammoNameErrorimportturtleisprintable()turtle.bye()plt.show()

CODE VS ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. print(*val)
  2. a = "bark"
  3. keys = K_left
  4. pygame.quit()
  5. nuke(10)
  6. #define tensors
  7. print(*bomb)
  8. b = "string"
  9. print(a)
  10. print(a.upper())
  11. def fire(n, c1)
  12. SyntaxError
  13. fire(10)
  14. TypeError
  15. while True:
  16. \(^o^)/
  17. A = 3/2
  18. if c>n:
  19. t.speed("fastest")
  20. import string as ammo
  21. NameError
  22. import turtle
  23. isprintable()
  24. turtle.bye()
  25. plt.show()