ifc>n:print(*bomb)TypeErrorturtle.bye()a ="bark"nuke(10)b ="string"A =3/2print(a)importstring asammopygame.quit()#definetensorsNameErrordeffire(n,c1)SyntaxErrorplt.show()keys =K_left\(^o^)/print(*val)t.speed("fastest")print(a.upper())isprintable()fire(10)importturtlewhileTrue:ifc>n:print(*bomb)TypeErrorturtle.bye()a ="bark"nuke(10)b ="string"A =3/2print(a)importstring asammopygame.quit()#definetensorsNameErrordeffire(n,c1)SyntaxErrorplt.show()keys =K_left\(^o^)/print(*val)t.speed("fastest")print(a.upper())isprintable()fire(10)importturtlewhileTrue:

CODE VS ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. if c>n:
  2. print(*bomb)
  3. TypeError
  4. turtle.bye()
  5. a = "bark"
  6. nuke(10)
  7. b = "string"
  8. A = 3/2
  9. print(a)
  10. import string as ammo
  11. pygame.quit()
  12. #define tensors
  13. NameError
  14. def fire(n, c1)
  15. SyntaxError
  16. plt.show()
  17. keys = K_left
  18. \(^o^)/
  19. print(*val)
  20. t.speed("fastest")
  21. print(a.upper())
  22. isprintable()
  23. fire(10)
  24. import turtle
  25. while True: