keys =K_leftt.speed("fastest")print(a.upper())b ="string"#definetensorsprint(*val)fire(10)pygame.quit()importstring asammoprint(a)SyntaxErrorimportturtleNameError\(^o^)/A =3/2turtle.bye()nuke(10)a ="bark"deffire(n,c1)plt.show()ifc>n:print(*bomb)TypeErrorisprintable()whileTrue:keys =K_leftt.speed("fastest")print(a.upper())b ="string"#definetensorsprint(*val)fire(10)pygame.quit()importstring asammoprint(a)SyntaxErrorimportturtleNameError\(^o^)/A =3/2turtle.bye()nuke(10)a ="bark"deffire(n,c1)plt.show()ifc>n:print(*bomb)TypeErrorisprintable()whileTrue:

CODE VS ANIMATION - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. keys = K_left
  2. t.speed("fastest")
  3. print(a.upper())
  4. b = "string"
  5. #define tensors
  6. print(*val)
  7. fire(10)
  8. pygame.quit()
  9. import string as ammo
  10. print(a)
  11. SyntaxError
  12. import turtle
  13. NameError
  14. \(^o^)/
  15. A = 3/2
  16. turtle.bye()
  17. nuke(10)
  18. a = "bark"
  19. def fire(n, c1)
  20. plt.show()
  21. if c>n:
  22. print(*bomb)
  23. TypeError
  24. isprintable()
  25. while True: