Coin picksup the redkeyCastlesiege:BaronswinAccidentalitem grabAny fight:take nodamagePainstate'darchvileArchiecondo:ReachedCastlesiege:CyberswinFacerocketEarlydeath/reset5rocketarchvileCacopit:reachedImpcanyon:ArchvileZapTorturesquare:beaten<35 HPrecoverSurvivalafter astrategygoes wrongPinkydescent:ArchvilezapPlatformingfailCrossfirearena:reachedArchvilejumpOkuplokbeatenwithoutsavesEntering afight with<100 HPTobyfoxFailedLineskipRevenantsnake:reachedSurviving acyberdemonrocketCoin picksup the redkeyCastlesiege:BaronswinAccidentalitem grabAny fight:take nodamagePainstate'darchvileArchiecondo:ReachedCastlesiege:CyberswinFacerocketEarlydeath/reset5rocketarchvileCacopit:reachedImpcanyon:ArchvileZapTorturesquare:beaten<35 HPrecoverSurvivalafter astrategygoes wrongPinkydescent:ArchvilezapPlatformingfailCrossfirearena:reachedArchvilejumpOkuplokbeatenwithoutsavesEntering afight with<100 HPTobyfoxFailedLineskipRevenantsnake:reachedSurviving acyberdemonrocket

Okuplok Bingo V2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Coin picks up the red key
  2. Castle siege: Barons win
  3. Accidental item grab
  4. Any fight: take no damage
  5. Pain state'd archvile
  6. Archie condo: Reached
  7. Castle siege: Cybers win
  8. Face rocket
  9. Early death/reset
  10. 5 rocket archvile
  11. Caco pit: reached
  12. Imp canyon: Archvile Zap
  13. Torture square: beaten
  14. <35 HP recover
  15. Survival after a strategy goes wrong
  16. Pinky descent: Archvile zap
  17. Platforming fail
  18. Crossfire arena: reached
  19. Archvile jump
  20. Okuplok beaten without saves
  21. Entering a fight with <100 HP
  22. Toby fox
  23. Failed Lineskip
  24. Revenant snake: reached
  25. Surviving a cyberdemon rocket