Accidentalitem grabPinkydescent:Archvilezap5rocketarchvileTobyfoxPainstate'darchvileEarlydeath/resetFacerocketSurvivalafter astrategygoes wrongCrossfirearena:reachedCastlesiege:CyberswinFailedLineskipEntering afight with<100 HPImpcanyon:ArchvileZapPlatformingfailArchiecondo:ReachedRevenantsnake:reachedTorturesquare:beatenCacopit:reachedArchvilejumpCastlesiege:BaronswinOkuplokbeatenwithoutsavesSurviving acyberdemonrocketAny fight:take nodamageCoin picksup the redkey<35 HPrecoverAccidentalitem grabPinkydescent:Archvilezap5rocketarchvileTobyfoxPainstate'darchvileEarlydeath/resetFacerocketSurvivalafter astrategygoes wrongCrossfirearena:reachedCastlesiege:CyberswinFailedLineskipEntering afight with<100 HPImpcanyon:ArchvileZapPlatformingfailArchiecondo:ReachedRevenantsnake:reachedTorturesquare:beatenCacopit:reachedArchvilejumpCastlesiege:BaronswinOkuplokbeatenwithoutsavesSurviving acyberdemonrocketAny fight:take nodamageCoin picksup the redkey<35 HPrecover

Okuplok Bingo V2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Accidental item grab
  2. Pinky descent: Archvile zap
  3. 5 rocket archvile
  4. Toby fox
  5. Pain state'd archvile
  6. Early death/reset
  7. Face rocket
  8. Survival after a strategy goes wrong
  9. Crossfire arena: reached
  10. Castle siege: Cybers win
  11. Failed Lineskip
  12. Entering a fight with <100 HP
  13. Imp canyon: Archvile Zap
  14. Platforming fail
  15. Archie condo: Reached
  16. Revenant snake: reached
  17. Torture square: beaten
  18. Caco pit: reached
  19. Archvile jump
  20. Castle siege: Barons win
  21. Okuplok beaten without saves
  22. Surviving a cyberdemon rocket
  23. Any fight: take no damage
  24. Coin picks up the red key
  25. <35 HP recover