Coin picksup the redkeyFacerocketPinkydescent:ArchvilezapAny fight:take nodamageEarlydeath/resetRevenantsnake:reachedArchvilejumpCastlesiege:Cyberswin<35 HPrecoverSurvivalafter astrategygoes wrongEntering afight with<100 HPImpcanyon:ArchvileZapAccidentalitem grabCacopit:reachedSurviving acyberdemonrocketTobyfoxArchiecondo:ReachedOkuplokbeatenwithoutsavesCrossfirearena:reachedPlatformingfail5rocketarchvileCastlesiege:BaronswinTorturesquare:beatenFailedLineskipPainstate'darchvileCoin picksup the redkeyFacerocketPinkydescent:ArchvilezapAny fight:take nodamageEarlydeath/resetRevenantsnake:reachedArchvilejumpCastlesiege:Cyberswin<35 HPrecoverSurvivalafter astrategygoes wrongEntering afight with<100 HPImpcanyon:ArchvileZapAccidentalitem grabCacopit:reachedSurviving acyberdemonrocketTobyfoxArchiecondo:ReachedOkuplokbeatenwithoutsavesCrossfirearena:reachedPlatformingfail5rocketarchvileCastlesiege:BaronswinTorturesquare:beatenFailedLineskipPainstate'darchvile

Okuplok Bingo V2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Coin picks up the red key
  2. Face rocket
  3. Pinky descent: Archvile zap
  4. Any fight: take no damage
  5. Early death/reset
  6. Revenant snake: reached
  7. Archvile jump
  8. Castle siege: Cybers win
  9. <35 HP recover
  10. Survival after a strategy goes wrong
  11. Entering a fight with <100 HP
  12. Imp canyon: Archvile Zap
  13. Accidental item grab
  14. Caco pit: reached
  15. Surviving a cyberdemon rocket
  16. Toby fox
  17. Archie condo: Reached
  18. Okuplok beaten without saves
  19. Crossfire arena: reached
  20. Platforming fail
  21. 5 rocket archvile
  22. Castle siege: Barons win
  23. Torture square: beaten
  24. Failed Lineskip
  25. Pain state'd archvile