UnsatisfyingmonsterrevealLighterOnlyScuffedArtStyleGenericcreepydollBathroomwithmandatoryjumpscareLoudjumpscarefor noreasonProtagonistcan't runNo crouchoptionwhenneededObjectsclipthroughwallsClippingissueswith everydoorMenuoptionsdon't saveAbandonedCity/VillageVeloReads tooSlowlyDefaultUnitylightingAsset flipmonstersImpossiblepuzzlewith nohintsFNAF-styleJumpscareMainmenujumpscareRandomreligioussymbolsInventorylimited to3 itemsClockstuckat 3:33RandomlydisappearingitemsUniqueStoryRandomloudstaticFootstepsway tooloudFlickeringlights withno reasonSinglerepeatedambienttrackUnnecessaryfilm grainInexplicablefloatingobjectsSingleDevProjectGameliterallyunbeatableMannequinsthat moveNot anactualHorrorGameDreamsequencefake-outInvisiblewallseverywhereCollect[THING]Doorsthat don'topenOverusedjumpscaresMinimalistUIGameends whenit getsinterestingWalkingon brokenglasssoundMadewith RPGMakerCRTmonitoreffectPlot aboutescapedasylumpatientStockYouTubesoundeffectsUnreasonablydark roomsCorridorchaseEntity onlyvisible inmirrorsFixedcameraangles thathideenemiesObjects thatcan't beinteractedwithPS1VibesGamecrash ashorrorelementUnskippableintrosequenceFlashlightwithpermanentbatteriesMade forgamejamRandomchildren'slaughterControlslistednowhereUnnecessarylens flareFirst-personhands thatlook weirdGratuitousbloodsplattersVeloactuallygetsjumpscaredProtagonistheavybreathingRandomlylockeddoorsCrowbarWeaponCrypticnotes thatexplainnothingGrainyfilter overeverythingRed text onblackbackgroundReadableLicensePlateProtagonisttalks tothemselvesMousesensitivityway toohighCharacterruns atsuperhumanspeedUniqueartstyleTerrible/AIvoiceactingRandomcreepywhispersVHSFilter"Basedon trueevents"UnnecessarycollectiblesUnsatisfyingmonsterrevealLighterOnlyScuffedArtStyleGenericcreepydollBathroomwithmandatoryjumpscareLoudjumpscarefor noreasonProtagonistcan't runNo crouchoptionwhenneededObjectsclipthroughwallsClippingissueswith everydoorMenuoptionsdon't saveAbandonedCity/VillageVeloReads tooSlowlyDefaultUnitylightingAsset flipmonstersImpossiblepuzzlewith nohintsFNAF-styleJumpscareMainmenujumpscareRandomreligioussymbolsInventorylimited to3 itemsClockstuckat 3:33RandomlydisappearingitemsUniqueStoryRandomloudstaticFootstepsway tooloudFlickeringlights withno reasonSinglerepeatedambienttrackUnnecessaryfilm grainInexplicablefloatingobjectsSingleDevProjectGameliterallyunbeatableMannequinsthat moveNot anactualHorrorGameDreamsequencefake-outInvisiblewallseverywhereCollect[THING]Doorsthat don'topenOverusedjumpscaresMinimalistUIGameends whenit getsinterestingWalkingon brokenglasssoundMadewith RPGMakerCRTmonitoreffectPlot aboutescapedasylumpatientStockYouTubesoundeffectsUnreasonablydark roomsCorridorchaseEntity onlyvisible inmirrorsFixedcameraangles thathideenemiesObjects thatcan't beinteractedwithPS1VibesGamecrash ashorrorelementUnskippableintrosequenceFlashlightwithpermanentbatteriesMade forgamejamRandomchildren'slaughterControlslistednowhereUnnecessarylens flareFirst-personhands thatlook weirdGratuitousbloodsplattersVeloactuallygetsjumpscaredProtagonistheavybreathingRandomlylockeddoorsCrowbarWeaponCrypticnotes thatexplainnothingGrainyfilter overeverythingRed text onblackbackgroundReadableLicensePlateProtagonisttalks tothemselvesMousesensitivityway toohighCharacterruns atsuperhumanspeedUniqueartstyleTerrible/AIvoiceactingRandomcreepywhispersVHSFilter"Basedon trueevents"Unnecessarycollectibles

It Spawned from Itch.io - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Unsatisfying monster reveal
  2. Lighter Only
  3. Scuffed Art Style
  4. Generic creepy doll
  5. Bathroom with mandatory jumpscare
  6. Loud jumpscare for no reason
  7. Protagonist can't run
  8. No crouch option when needed
  9. Objects clip through walls
  10. Clipping issues with every door
  11. Menu options don't save
  12. Abandoned City/Village
  13. Velo Reads too Slowly
  14. Default Unity lighting
  15. Asset flip monsters
  16. Impossible puzzle with no hints
  17. FNAF-style Jumpscare
  18. Main menu jumpscare
  19. Random religious symbols
  20. Inventory limited to 3 items
  21. Clock stuck at 3:33
  22. Randomly disappearing items
  23. Unique Story
  24. Random loud static
  25. Footsteps way too loud
  26. Flickering lights with no reason
  27. Single repeated ambient track
  28. Unnecessary film grain
  29. Inexplicable floating objects
  30. Single Dev Project
  31. Game literally unbeatable
  32. Mannequins that move
  33. Not an actual Horror Game
  34. Dream sequence fake-out
  35. Invisible walls everywhere
  36. Collect [THING]
  37. Doors that don't open
  38. Overused jumpscares
  39. Minimalist UI
  40. Game ends when it gets interesting
  41. Walking on broken glass sound
  42. Made with RPG Maker
  43. CRT monitor effect
  44. Plot about escaped asylum patient
  45. Stock YouTube sound effects
  46. Unreasonably dark rooms
  47. Corridor chase
  48. Entity only visible in mirrors
  49. Fixed camera angles that hide enemies
  50. Objects that can't be interacted with
  51. PS1 Vibes
  52. Game crash as horror element
  53. Unskippable intro sequence
  54. Flashlight with permanent batteries
  55. Made for game jam
  56. Random children's laughter
  57. Controls listed nowhere
  58. Unnecessary lens flare
  59. First-person hands that look weird
  60. Gratuitous blood splatters
  61. Velo actually gets jumpscared
  62. Protagonist heavy breathing
  63. Randomly locked doors
  64. Crowbar Weapon
  65. Cryptic notes that explain nothing
  66. Grainy filter over everything
  67. Red text on black background
  68. Readable License Plate
  69. Protagonist talks to themselves
  70. Mouse sensitivity way too high
  71. Character runs at superhuman speed
  72. Unique art style
  73. Terrible/AI voice acting
  74. Random creepy whispers
  75. VHS Filter
  76. "Based on true events"
  77. Unnecessary collectibles