PS1VibesTerrible/AIvoiceactingLighterOnlyAbandonedCity/VillageProtagonistcan't runRandomlylockeddoorsGamecrash ashorrorelementRandomlydisappearingitemsAsset flipmonstersDefaultUnitylightingVeloactuallygetsjumpscaredMainmenujumpscareRandomcreepywhispersGrainyfilter overeverythingDreamsequencefake-outInexplicablefloatingobjectsUnskippableintrosequenceInvisiblewallseverywhereProtagonistheavybreathingEntity onlyvisible inmirrorsObjectsclipthroughwallsUnnecessaryfilm grainRandomreligioussymbolsOverusedjumpscaresGameliterallyunbeatableUnnecessarycollectiblesMinimalistUIFootstepsway tooloudFlickeringlights withno reasonMousesensitivityway toohighClippingissueswith everydoorObjects thatcan't beinteractedwithControlslistednowhereUnnecessarylens flareVHSFilterFixedcameraangles thathideenemiesCrowbarWeaponUniqueStoryMannequinsthat moveCRTmonitoreffectGameends whenit getsinterestingCharacterruns atsuperhumanspeedClockstuckat 3:33Not anactualHorrorGameVeloReads tooSlowlyLoudjumpscarefor noreasonSinglerepeatedambienttrackMenuoptionsdon't saveBathroomwithmandatoryjumpscareFNAF-styleJumpscareRandomchildren'slaughterReadableLicensePlateWalkingon brokenglasssound"Basedon trueevents"GratuitousbloodsplattersCrypticnotes thatexplainnothingCorridorchaseMadewith RPGMakerUnsatisfyingmonsterrevealImpossiblepuzzlewith nohintsScuffedArtStyleStockYouTubesoundeffectsFirst-personhands thatlook weirdProtagonisttalks tothemselvesSingleDevProjectUniqueartstyleInventorylimited to3 itemsPlot aboutescapedasylumpatientUnreasonablydark roomsRandomloudstaticDoorsthat don'topenFlashlightwithpermanentbatteriesMade forgamejamGenericcreepydollNo crouchoptionwhenneededRed text onblackbackgroundCollect[THING]PS1VibesTerrible/AIvoiceactingLighterOnlyAbandonedCity/VillageProtagonistcan't runRandomlylockeddoorsGamecrash ashorrorelementRandomlydisappearingitemsAsset flipmonstersDefaultUnitylightingVeloactuallygetsjumpscaredMainmenujumpscareRandomcreepywhispersGrainyfilter overeverythingDreamsequencefake-outInexplicablefloatingobjectsUnskippableintrosequenceInvisiblewallseverywhereProtagonistheavybreathingEntity onlyvisible inmirrorsObjectsclipthroughwallsUnnecessaryfilm grainRandomreligioussymbolsOverusedjumpscaresGameliterallyunbeatableUnnecessarycollectiblesMinimalistUIFootstepsway tooloudFlickeringlights withno reasonMousesensitivityway toohighClippingissueswith everydoorObjects thatcan't beinteractedwithControlslistednowhereUnnecessarylens flareVHSFilterFixedcameraangles thathideenemiesCrowbarWeaponUniqueStoryMannequinsthat moveCRTmonitoreffectGameends whenit getsinterestingCharacterruns atsuperhumanspeedClockstuckat 3:33Not anactualHorrorGameVeloReads tooSlowlyLoudjumpscarefor noreasonSinglerepeatedambienttrackMenuoptionsdon't saveBathroomwithmandatoryjumpscareFNAF-styleJumpscareRandomchildren'slaughterReadableLicensePlateWalkingon brokenglasssound"Basedon trueevents"GratuitousbloodsplattersCrypticnotes thatexplainnothingCorridorchaseMadewith RPGMakerUnsatisfyingmonsterrevealImpossiblepuzzlewith nohintsScuffedArtStyleStockYouTubesoundeffectsFirst-personhands thatlook weirdProtagonisttalks tothemselvesSingleDevProjectUniqueartstyleInventorylimited to3 itemsPlot aboutescapedasylumpatientUnreasonablydark roomsRandomloudstaticDoorsthat don'topenFlashlightwithpermanentbatteriesMade forgamejamGenericcreepydollNo crouchoptionwhenneededRed text onblackbackgroundCollect[THING]

It Spawned from Itch.io - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. PS1 Vibes
  2. Terrible/AI voice acting
  3. Lighter Only
  4. Abandoned City/Village
  5. Protagonist can't run
  6. Randomly locked doors
  7. Game crash as horror element
  8. Randomly disappearing items
  9. Asset flip monsters
  10. Default Unity lighting
  11. Velo actually gets jumpscared
  12. Main menu jumpscare
  13. Random creepy whispers
  14. Grainy filter over everything
  15. Dream sequence fake-out
  16. Inexplicable floating objects
  17. Unskippable intro sequence
  18. Invisible walls everywhere
  19. Protagonist heavy breathing
  20. Entity only visible in mirrors
  21. Objects clip through walls
  22. Unnecessary film grain
  23. Random religious symbols
  24. Overused jumpscares
  25. Game literally unbeatable
  26. Unnecessary collectibles
  27. Minimalist UI
  28. Footsteps way too loud
  29. Flickering lights with no reason
  30. Mouse sensitivity way too high
  31. Clipping issues with every door
  32. Objects that can't be interacted with
  33. Controls listed nowhere
  34. Unnecessary lens flare
  35. VHS Filter
  36. Fixed camera angles that hide enemies
  37. Crowbar Weapon
  38. Unique Story
  39. Mannequins that move
  40. CRT monitor effect
  41. Game ends when it gets interesting
  42. Character runs at superhuman speed
  43. Clock stuck at 3:33
  44. Not an actual Horror Game
  45. Velo Reads too Slowly
  46. Loud jumpscare for no reason
  47. Single repeated ambient track
  48. Menu options don't save
  49. Bathroom with mandatory jumpscare
  50. FNAF-style Jumpscare
  51. Random children's laughter
  52. Readable License Plate
  53. Walking on broken glass sound
  54. "Based on true events"
  55. Gratuitous blood splatters
  56. Cryptic notes that explain nothing
  57. Corridor chase
  58. Made with RPG Maker
  59. Unsatisfying monster reveal
  60. Impossible puzzle with no hints
  61. Scuffed Art Style
  62. Stock YouTube sound effects
  63. First-person hands that look weird
  64. Protagonist talks to themselves
  65. Single Dev Project
  66. Unique art style
  67. Inventory limited to 3 items
  68. Plot about escaped asylum patient
  69. Unreasonably dark rooms
  70. Random loud static
  71. Doors that don't open
  72. Flashlight with permanent batteries
  73. Made for game jam
  74. Generic creepy doll
  75. No crouch option when needed
  76. Red text on black background
  77. Collect [THING]