Flickeringlights withno reasonRandomloudstaticMousesensitivityway toohighGrainyfilter overeverythingLoudjumpscarefor noreasonObjectsclipthroughwallsRandomchildren'slaughterWalkingon brokenglasssoundMinimalistUISinglerepeatedambienttrackFixedcameraangles thathideenemiesTerrible/AIvoiceactingMannequinsthat moveAbandonedCity/VillageInexplicablefloatingobjectsFNAF-styleJumpscareNot anactualHorrorGameOverusedjumpscaresObjects thatcan't beinteractedwithUniqueartstyleGameends whenit getsinterestingPlot aboutescapedasylumpatientMade forgamejamUnreasonablydark roomsNo crouchoptionwhenneededAsset flipmonstersSingleDevProjectImpossiblepuzzlewith nohintsMainmenujumpscareVeloReads tooSlowlyClippingissueswith everydoorStockYouTubesoundeffectsProtagonistcan't runCorridorchaseRandomlydisappearingitemsUnskippableintrosequenceFlashlightwithpermanentbatteriesRandomlylockeddoorsGamecrash ashorrorelementVeloactuallygetsjumpscaredFirst-personhands thatlook weirdCollect[THING]Footstepsway tooloudCharacterruns atsuperhumanspeedDefaultUnitylightingRandomcreepywhispersRandomreligioussymbolsReadableLicensePlateInventorylimited to3 itemsUnnecessarylens flareMadewith RPGMakerGenericcreepydollPS1VibesRed text onblackbackgroundCrypticnotes thatexplainnothingGameliterallyunbeatableLighterOnlyClockstuckat 3:33Doorsthat don'topenControlslistednowhereVHSFilterProtagonisttalks tothemselvesProtagonistheavybreathing"Basedon trueevents"CrowbarWeaponInvisiblewallseverywhereGratuitousbloodsplattersMenuoptionsdon't saveUnnecessaryfilm grainEntity onlyvisible inmirrorsScuffedArtStyleUniqueStoryUnsatisfyingmonsterrevealUnnecessarycollectiblesDreamsequencefake-outBathroomwithmandatoryjumpscareCRTmonitoreffectFlickeringlights withno reasonRandomloudstaticMousesensitivityway toohighGrainyfilter overeverythingLoudjumpscarefor noreasonObjectsclipthroughwallsRandomchildren'slaughterWalkingon brokenglasssoundMinimalistUISinglerepeatedambienttrackFixedcameraangles thathideenemiesTerrible/AIvoiceactingMannequinsthat moveAbandonedCity/VillageInexplicablefloatingobjectsFNAF-styleJumpscareNot anactualHorrorGameOverusedjumpscaresObjects thatcan't beinteractedwithUniqueartstyleGameends whenit getsinterestingPlot aboutescapedasylumpatientMade forgamejamUnreasonablydark roomsNo crouchoptionwhenneededAsset flipmonstersSingleDevProjectImpossiblepuzzlewith nohintsMainmenujumpscareVeloReads tooSlowlyClippingissueswith everydoorStockYouTubesoundeffectsProtagonistcan't runCorridorchaseRandomlydisappearingitemsUnskippableintrosequenceFlashlightwithpermanentbatteriesRandomlylockeddoorsGamecrash ashorrorelementVeloactuallygetsjumpscaredFirst-personhands thatlook weirdCollect[THING]Footstepsway tooloudCharacterruns atsuperhumanspeedDefaultUnitylightingRandomcreepywhispersRandomreligioussymbolsReadableLicensePlateInventorylimited to3 itemsUnnecessarylens flareMadewith RPGMakerGenericcreepydollPS1VibesRed text onblackbackgroundCrypticnotes thatexplainnothingGameliterallyunbeatableLighterOnlyClockstuckat 3:33Doorsthat don'topenControlslistednowhereVHSFilterProtagonisttalks tothemselvesProtagonistheavybreathing"Basedon trueevents"CrowbarWeaponInvisiblewallseverywhereGratuitousbloodsplattersMenuoptionsdon't saveUnnecessaryfilm grainEntity onlyvisible inmirrorsScuffedArtStyleUniqueStoryUnsatisfyingmonsterrevealUnnecessarycollectiblesDreamsequencefake-outBathroomwithmandatoryjumpscareCRTmonitoreffect

It Spawned from Itch.io - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flickering lights with no reason
  2. Random loud static
  3. Mouse sensitivity way too high
  4. Grainy filter over everything
  5. Loud jumpscare for no reason
  6. Objects clip through walls
  7. Random children's laughter
  8. Walking on broken glass sound
  9. Minimalist UI
  10. Single repeated ambient track
  11. Fixed camera angles that hide enemies
  12. Terrible/AI voice acting
  13. Mannequins that move
  14. Abandoned City/Village
  15. Inexplicable floating objects
  16. FNAF-style Jumpscare
  17. Not an actual Horror Game
  18. Overused jumpscares
  19. Objects that can't be interacted with
  20. Unique art style
  21. Game ends when it gets interesting
  22. Plot about escaped asylum patient
  23. Made for game jam
  24. Unreasonably dark rooms
  25. No crouch option when needed
  26. Asset flip monsters
  27. Single Dev Project
  28. Impossible puzzle with no hints
  29. Main menu jumpscare
  30. Velo Reads too Slowly
  31. Clipping issues with every door
  32. Stock YouTube sound effects
  33. Protagonist can't run
  34. Corridor chase
  35. Randomly disappearing items
  36. Unskippable intro sequence
  37. Flashlight with permanent batteries
  38. Randomly locked doors
  39. Game crash as horror element
  40. Velo actually gets jumpscared
  41. First-person hands that look weird
  42. Collect [THING]
  43. Footsteps way too loud
  44. Character runs at superhuman speed
  45. Default Unity lighting
  46. Random creepy whispers
  47. Random religious symbols
  48. Readable License Plate
  49. Inventory limited to 3 items
  50. Unnecessary lens flare
  51. Made with RPG Maker
  52. Generic creepy doll
  53. PS1 Vibes
  54. Red text on black background
  55. Cryptic notes that explain nothing
  56. Game literally unbeatable
  57. Lighter Only
  58. Clock stuck at 3:33
  59. Doors that don't open
  60. Controls listed nowhere
  61. VHS Filter
  62. Protagonist talks to themselves
  63. Protagonist heavy breathing
  64. "Based on true events"
  65. Crowbar Weapon
  66. Invisible walls everywhere
  67. Gratuitous blood splatters
  68. Menu options don't save
  69. Unnecessary film grain
  70. Entity only visible in mirrors
  71. Scuffed Art Style
  72. Unique Story
  73. Unsatisfying monster reveal
  74. Unnecessary collectibles
  75. Dream sequence fake-out
  76. Bathroom with mandatory jumpscare
  77. CRT monitor effect