Protagonisttalks tothemselvesWalkingon brokenglasssoundPS1VibesGrainyfilter overeverythingSingleDevProject"Basedon trueevents"Not anactualHorrorGameRandomlydisappearingitemsPlot aboutescapedasylumpatientCollect[THING]Mousesensitivityway toohighReadableLicensePlateCRTmonitoreffectDreamsequencefake-outFlickeringlights withno reasonInventorylimited to3 itemsMenuoptionsdon't saveFirst-personhands thatlook weirdVeloactuallygetsjumpscaredLoudjumpscarefor noreasonObjects thatcan't beinteractedwithObjectsclipthroughwallsCorridorchaseDoorsthat don'topenCrowbarWeaponGameends whenit getsinterestingMade forgamejamMinimalistUIInexplicablefloatingobjectsCharacterruns atsuperhumanspeedRandomreligioussymbolsAbandonedCity/VillageControlslistednowhereRed text onblackbackgroundRandomcreepywhispersSinglerepeatedambienttrackGameliterallyunbeatableUnnecessarycollectiblesScuffedArtStyleLighterOnlyProtagonistheavybreathingUnnecessaryfilm grainMainmenujumpscareUnskippableintrosequenceFootstepsway tooloudFixedcameraangles thathideenemiesUnsatisfyingmonsterrevealOverusedjumpscaresImpossiblepuzzlewith nohintsVeloReads tooSlowlyUniqueStoryGamecrash ashorrorelementClockstuckat 3:33Mannequinsthat moveStockYouTubesoundeffectsEntity onlyvisible inmirrorsFlashlightwithpermanentbatteriesBathroomwithmandatoryjumpscareUnreasonablydark roomsRandomlylockeddoorsFNAF-styleJumpscareRandomloudstaticCrypticnotes thatexplainnothingClippingissueswith everydoorTerrible/AIvoiceactingGratuitousbloodsplattersInvisiblewallseverywhereRandomchildren'slaughterNo crouchoptionwhenneededUnnecessarylens flareVHSFilterProtagonistcan't runDefaultUnitylightingUniqueartstyleAsset flipmonstersMadewith RPGMakerGenericcreepydollProtagonisttalks tothemselvesWalkingon brokenglasssoundPS1VibesGrainyfilter overeverythingSingleDevProject"Basedon trueevents"Not anactualHorrorGameRandomlydisappearingitemsPlot aboutescapedasylumpatientCollect[THING]Mousesensitivityway toohighReadableLicensePlateCRTmonitoreffectDreamsequencefake-outFlickeringlights withno reasonInventorylimited to3 itemsMenuoptionsdon't saveFirst-personhands thatlook weirdVeloactuallygetsjumpscaredLoudjumpscarefor noreasonObjects thatcan't beinteractedwithObjectsclipthroughwallsCorridorchaseDoorsthat don'topenCrowbarWeaponGameends whenit getsinterestingMade forgamejamMinimalistUIInexplicablefloatingobjectsCharacterruns atsuperhumanspeedRandomreligioussymbolsAbandonedCity/VillageControlslistednowhereRed text onblackbackgroundRandomcreepywhispersSinglerepeatedambienttrackGameliterallyunbeatableUnnecessarycollectiblesScuffedArtStyleLighterOnlyProtagonistheavybreathingUnnecessaryfilm grainMainmenujumpscareUnskippableintrosequenceFootstepsway tooloudFixedcameraangles thathideenemiesUnsatisfyingmonsterrevealOverusedjumpscaresImpossiblepuzzlewith nohintsVeloReads tooSlowlyUniqueStoryGamecrash ashorrorelementClockstuckat 3:33Mannequinsthat moveStockYouTubesoundeffectsEntity onlyvisible inmirrorsFlashlightwithpermanentbatteriesBathroomwithmandatoryjumpscareUnreasonablydark roomsRandomlylockeddoorsFNAF-styleJumpscareRandomloudstaticCrypticnotes thatexplainnothingClippingissueswith everydoorTerrible/AIvoiceactingGratuitousbloodsplattersInvisiblewallseverywhereRandomchildren'slaughterNo crouchoptionwhenneededUnnecessarylens flareVHSFilterProtagonistcan't runDefaultUnitylightingUniqueartstyleAsset flipmonstersMadewith RPGMakerGenericcreepydoll

It Spawned from Itch.io - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist talks to themselves
  2. Walking on broken glass sound
  3. PS1 Vibes
  4. Grainy filter over everything
  5. Single Dev Project
  6. "Based on true events"
  7. Not an actual Horror Game
  8. Randomly disappearing items
  9. Plot about escaped asylum patient
  10. Collect [THING]
  11. Mouse sensitivity way too high
  12. Readable License Plate
  13. CRT monitor effect
  14. Dream sequence fake-out
  15. Flickering lights with no reason
  16. Inventory limited to 3 items
  17. Menu options don't save
  18. First-person hands that look weird
  19. Velo actually gets jumpscared
  20. Loud jumpscare for no reason
  21. Objects that can't be interacted with
  22. Objects clip through walls
  23. Corridor chase
  24. Doors that don't open
  25. Crowbar Weapon
  26. Game ends when it gets interesting
  27. Made for game jam
  28. Minimalist UI
  29. Inexplicable floating objects
  30. Character runs at superhuman speed
  31. Random religious symbols
  32. Abandoned City/Village
  33. Controls listed nowhere
  34. Red text on black background
  35. Random creepy whispers
  36. Single repeated ambient track
  37. Game literally unbeatable
  38. Unnecessary collectibles
  39. Scuffed Art Style
  40. Lighter Only
  41. Protagonist heavy breathing
  42. Unnecessary film grain
  43. Main menu jumpscare
  44. Unskippable intro sequence
  45. Footsteps way too loud
  46. Fixed camera angles that hide enemies
  47. Unsatisfying monster reveal
  48. Overused jumpscares
  49. Impossible puzzle with no hints
  50. Velo Reads too Slowly
  51. Unique Story
  52. Game crash as horror element
  53. Clock stuck at 3:33
  54. Mannequins that move
  55. Stock YouTube sound effects
  56. Entity only visible in mirrors
  57. Flashlight with permanent batteries
  58. Bathroom with mandatory jumpscare
  59. Unreasonably dark rooms
  60. Randomly locked doors
  61. FNAF-style Jumpscare
  62. Random loud static
  63. Cryptic notes that explain nothing
  64. Clipping issues with every door
  65. Terrible/AI voice acting
  66. Gratuitous blood splatters
  67. Invisible walls everywhere
  68. Random children's laughter
  69. No crouch option when needed
  70. Unnecessary lens flare
  71. VHS Filter
  72. Protagonist can't run
  73. Default Unity lighting
  74. Unique art style
  75. Asset flip monsters
  76. Made with RPG Maker
  77. Generic creepy doll