CrowbarWeaponCorridorchaseImpossiblepuzzlewith nohintsCrypticnotes thatexplainnothingMainmenujumpscareMade forgamejamFixedcameraangles thathideenemiesRandomlylockeddoorsUnskippableintrosequenceRandomreligioussymbolsUnsatisfyingmonsterrevealPlot aboutescapedasylumpatientWalkingon brokenglasssound"Basedon trueevents"DefaultUnitylightingUniqueStoryNo crouchoptionwhenneededClockstuckat 3:33GratuitousbloodsplattersProtagonistheavybreathingMenuoptionsdon't saveBathroomwithmandatoryjumpscareNot anactualHorrorGameInventorylimited to3 itemsInvisiblewallseverywhereRed text onblackbackgroundGrainyfilter overeverythingRandomchildren'slaughterRandomlydisappearingitemsControlslistednowhereScuffedArtStyleCollect[THING]Mannequinsthat moveSingleDevProjectEntity onlyvisible inmirrorsDreamsequencefake-outFootstepsway tooloudFlashlightwithpermanentbatteriesStockYouTubesoundeffectsUnreasonablydark roomsReadableLicensePlateRandomloudstaticOverusedjumpscaresAbandonedCity/VillagePS1VibesVeloactuallygetsjumpscaredGamecrash ashorrorelementObjects thatcan't beinteractedwithCRTmonitoreffectGenericcreepydollUnnecessarycollectiblesFirst-personhands thatlook weirdUnnecessaryfilm grainGameends whenit getsinterestingLoudjumpscarefor noreasonMadewith RPGMakerMinimalistUITerrible/AIvoiceactingVeloReads tooSlowlyFlickeringlights withno reasonProtagonistcan't runClippingissueswith everydoorVHSFilterAsset flipmonstersProtagonisttalks tothemselvesLighterOnlyDoorsthat don'topenGameliterallyunbeatableObjectsclipthroughwallsUniqueartstyleSinglerepeatedambienttrackInexplicablefloatingobjectsRandomcreepywhispersCharacterruns atsuperhumanspeedUnnecessarylens flareMousesensitivityway toohighFNAF-styleJumpscareCrowbarWeaponCorridorchaseImpossiblepuzzlewith nohintsCrypticnotes thatexplainnothingMainmenujumpscareMade forgamejamFixedcameraangles thathideenemiesRandomlylockeddoorsUnskippableintrosequenceRandomreligioussymbolsUnsatisfyingmonsterrevealPlot aboutescapedasylumpatientWalkingon brokenglasssound"Basedon trueevents"DefaultUnitylightingUniqueStoryNo crouchoptionwhenneededClockstuckat 3:33GratuitousbloodsplattersProtagonistheavybreathingMenuoptionsdon't saveBathroomwithmandatoryjumpscareNot anactualHorrorGameInventorylimited to3 itemsInvisiblewallseverywhereRed text onblackbackgroundGrainyfilter overeverythingRandomchildren'slaughterRandomlydisappearingitemsControlslistednowhereScuffedArtStyleCollect[THING]Mannequinsthat moveSingleDevProjectEntity onlyvisible inmirrorsDreamsequencefake-outFootstepsway tooloudFlashlightwithpermanentbatteriesStockYouTubesoundeffectsUnreasonablydark roomsReadableLicensePlateRandomloudstaticOverusedjumpscaresAbandonedCity/VillagePS1VibesVeloactuallygetsjumpscaredGamecrash ashorrorelementObjects thatcan't beinteractedwithCRTmonitoreffectGenericcreepydollUnnecessarycollectiblesFirst-personhands thatlook weirdUnnecessaryfilm grainGameends whenit getsinterestingLoudjumpscarefor noreasonMadewith RPGMakerMinimalistUITerrible/AIvoiceactingVeloReads tooSlowlyFlickeringlights withno reasonProtagonistcan't runClippingissueswith everydoorVHSFilterAsset flipmonstersProtagonisttalks tothemselvesLighterOnlyDoorsthat don'topenGameliterallyunbeatableObjectsclipthroughwallsUniqueartstyleSinglerepeatedambienttrackInexplicablefloatingobjectsRandomcreepywhispersCharacterruns atsuperhumanspeedUnnecessarylens flareMousesensitivityway toohighFNAF-styleJumpscare

It Spawned from Itch.io - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Crowbar Weapon
  2. Corridor chase
  3. Impossible puzzle with no hints
  4. Cryptic notes that explain nothing
  5. Main menu jumpscare
  6. Made for game jam
  7. Fixed camera angles that hide enemies
  8. Randomly locked doors
  9. Unskippable intro sequence
  10. Random religious symbols
  11. Unsatisfying monster reveal
  12. Plot about escaped asylum patient
  13. Walking on broken glass sound
  14. "Based on true events"
  15. Default Unity lighting
  16. Unique Story
  17. No crouch option when needed
  18. Clock stuck at 3:33
  19. Gratuitous blood splatters
  20. Protagonist heavy breathing
  21. Menu options don't save
  22. Bathroom with mandatory jumpscare
  23. Not an actual Horror Game
  24. Inventory limited to 3 items
  25. Invisible walls everywhere
  26. Red text on black background
  27. Grainy filter over everything
  28. Random children's laughter
  29. Randomly disappearing items
  30. Controls listed nowhere
  31. Scuffed Art Style
  32. Collect [THING]
  33. Mannequins that move
  34. Single Dev Project
  35. Entity only visible in mirrors
  36. Dream sequence fake-out
  37. Footsteps way too loud
  38. Flashlight with permanent batteries
  39. Stock YouTube sound effects
  40. Unreasonably dark rooms
  41. Readable License Plate
  42. Random loud static
  43. Overused jumpscares
  44. Abandoned City/Village
  45. PS1 Vibes
  46. Velo actually gets jumpscared
  47. Game crash as horror element
  48. Objects that can't be interacted with
  49. CRT monitor effect
  50. Generic creepy doll
  51. Unnecessary collectibles
  52. First-person hands that look weird
  53. Unnecessary film grain
  54. Game ends when it gets interesting
  55. Loud jumpscare for no reason
  56. Made with RPG Maker
  57. Minimalist UI
  58. Terrible/AI voice acting
  59. Velo Reads too Slowly
  60. Flickering lights with no reason
  61. Protagonist can't run
  62. Clipping issues with every door
  63. VHS Filter
  64. Asset flip monsters
  65. Protagonist talks to themselves
  66. Lighter Only
  67. Doors that don't open
  68. Game literally unbeatable
  69. Objects clip through walls
  70. Unique art style
  71. Single repeated ambient track
  72. Inexplicable floating objects
  73. Random creepy whispers
  74. Character runs at superhuman speed
  75. Unnecessary lens flare
  76. Mouse sensitivity way too high
  77. FNAF-style Jumpscare