Grainyfilter overeverythingSinglerepeatedambienttrackFlashlightwithpermanentbatteriesUnsatisfyingmonsterrevealFlickeringlights withno reasonDreamsequencefake-outFixedcameraangles thathideenemiesObjects thatcan't beinteractedwithGameliterallyunbeatableProtagonistcan't runGratuitousbloodsplattersUniqueStoryPlot aboutescapedasylumpatientUnnecessarylens flareAsset flipmonstersRandomreligioussymbolsMinimalistUISingleDevProjectLighterOnlyFirst-personhands thatlook weirdProtagonistheavybreathingFootstepsway tooloudMannequinsthat moveUnnecessarycollectiblesControlslistednowhereAbandonedCity/VillageMenuoptionsdon't savePS1VibesUnnecessaryfilm grainCRTmonitoreffectOverusedjumpscaresImpossiblepuzzlewith nohintsReadableLicensePlate"Basedon trueevents"MainmenujumpscareDoorsthat don'topenGamecrash ashorrorelementEntity onlyvisible inmirrorsMadewith RPGMakerClockstuckat 3:33GenericcreepydollVHSFilterUniqueartstyleGameends whenit getsinterestingDefaultUnitylightingVeloactuallygetsjumpscaredFNAF-styleJumpscareUnskippableintrosequenceRandomlydisappearingitemsRandomlylockeddoorsLoudjumpscarefor noreasonRandomcreepywhispersVeloReads tooSlowlyStockYouTubesoundeffectsInexplicablefloatingobjectsUnreasonablydark roomsRed text onblackbackgroundScuffedArtStyleCorridorchaseCollect[THING]Clippingissueswith everydoorNo crouchoptionwhenneededCharacterruns atsuperhumanspeedNot anactualHorrorGameObjectsclipthroughwallsInventorylimited to3 itemsTerrible/AIvoiceactingProtagonisttalks tothemselvesBathroomwithmandatoryjumpscareMade forgamejamCrypticnotes thatexplainnothingRandomchildren'slaughterCrowbarWeaponInvisiblewallseverywhereWalkingon brokenglasssoundMousesensitivityway toohighRandomloudstaticGrainyfilter overeverythingSinglerepeatedambienttrackFlashlightwithpermanentbatteriesUnsatisfyingmonsterrevealFlickeringlights withno reasonDreamsequencefake-outFixedcameraangles thathideenemiesObjects thatcan't beinteractedwithGameliterallyunbeatableProtagonistcan't runGratuitousbloodsplattersUniqueStoryPlot aboutescapedasylumpatientUnnecessarylens flareAsset flipmonstersRandomreligioussymbolsMinimalistUISingleDevProjectLighterOnlyFirst-personhands thatlook weirdProtagonistheavybreathingFootstepsway tooloudMannequinsthat moveUnnecessarycollectiblesControlslistednowhereAbandonedCity/VillageMenuoptionsdon't savePS1VibesUnnecessaryfilm grainCRTmonitoreffectOverusedjumpscaresImpossiblepuzzlewith nohintsReadableLicensePlate"Basedon trueevents"MainmenujumpscareDoorsthat don'topenGamecrash ashorrorelementEntity onlyvisible inmirrorsMadewith RPGMakerClockstuckat 3:33GenericcreepydollVHSFilterUniqueartstyleGameends whenit getsinterestingDefaultUnitylightingVeloactuallygetsjumpscaredFNAF-styleJumpscareUnskippableintrosequenceRandomlydisappearingitemsRandomlylockeddoorsLoudjumpscarefor noreasonRandomcreepywhispersVeloReads tooSlowlyStockYouTubesoundeffectsInexplicablefloatingobjectsUnreasonablydark roomsRed text onblackbackgroundScuffedArtStyleCorridorchaseCollect[THING]Clippingissueswith everydoorNo crouchoptionwhenneededCharacterruns atsuperhumanspeedNot anactualHorrorGameObjectsclipthroughwallsInventorylimited to3 itemsTerrible/AIvoiceactingProtagonisttalks tothemselvesBathroomwithmandatoryjumpscareMade forgamejamCrypticnotes thatexplainnothingRandomchildren'slaughterCrowbarWeaponInvisiblewallseverywhereWalkingon brokenglasssoundMousesensitivityway toohighRandomloudstatic

It Spawned from Itch.io - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Grainy filter over everything
  2. Single repeated ambient track
  3. Flashlight with permanent batteries
  4. Unsatisfying monster reveal
  5. Flickering lights with no reason
  6. Dream sequence fake-out
  7. Fixed camera angles that hide enemies
  8. Objects that can't be interacted with
  9. Game literally unbeatable
  10. Protagonist can't run
  11. Gratuitous blood splatters
  12. Unique Story
  13. Plot about escaped asylum patient
  14. Unnecessary lens flare
  15. Asset flip monsters
  16. Random religious symbols
  17. Minimalist UI
  18. Single Dev Project
  19. Lighter Only
  20. First-person hands that look weird
  21. Protagonist heavy breathing
  22. Footsteps way too loud
  23. Mannequins that move
  24. Unnecessary collectibles
  25. Controls listed nowhere
  26. Abandoned City/Village
  27. Menu options don't save
  28. PS1 Vibes
  29. Unnecessary film grain
  30. CRT monitor effect
  31. Overused jumpscares
  32. Impossible puzzle with no hints
  33. Readable License Plate
  34. "Based on true events"
  35. Main menu jumpscare
  36. Doors that don't open
  37. Game crash as horror element
  38. Entity only visible in mirrors
  39. Made with RPG Maker
  40. Clock stuck at 3:33
  41. Generic creepy doll
  42. VHS Filter
  43. Unique art style
  44. Game ends when it gets interesting
  45. Default Unity lighting
  46. Velo actually gets jumpscared
  47. FNAF-style Jumpscare
  48. Unskippable intro sequence
  49. Randomly disappearing items
  50. Randomly locked doors
  51. Loud jumpscare for no reason
  52. Random creepy whispers
  53. Velo Reads too Slowly
  54. Stock YouTube sound effects
  55. Inexplicable floating objects
  56. Unreasonably dark rooms
  57. Red text on black background
  58. Scuffed Art Style
  59. Corridor chase
  60. Collect [THING]
  61. Clipping issues with every door
  62. No crouch option when needed
  63. Character runs at superhuman speed
  64. Not an actual Horror Game
  65. Objects clip through walls
  66. Inventory limited to 3 items
  67. Terrible/AI voice acting
  68. Protagonist talks to themselves
  69. Bathroom with mandatory jumpscare
  70. Made for game jam
  71. Cryptic notes that explain nothing
  72. Random children's laughter
  73. Crowbar Weapon
  74. Invisible walls everywhere
  75. Walking on broken glass sound
  76. Mouse sensitivity way too high
  77. Random loud static