Grainy filter over everything Single repeated ambient track Flashlight with permanent batteries Unsatisfying monster reveal Flickering lights with no reason Dream sequence fake-out Fixed camera angles that hide enemies Objects that can't be interacted with Game literally unbeatable Protagonist can't run Gratuitous blood splatters Unique Story Plot about escaped asylum patient Unnecessary lens flare Asset flip monsters Random religious symbols Minimalist UI Single Dev Project Lighter Only First- person hands that look weird Protagonist heavy breathing Footsteps way too loud Mannequins that move Unnecessary collectibles Controls listed nowhere Abandoned City/Village Menu options don't save PS1 Vibes Unnecessary film grain CRT monitor effect Overused jumpscares Impossible puzzle with no hints Readable License Plate "Based on true events" Main menu jumpscare Doors that don't open Game crash as horror element Entity only visible in mirrors Made with RPG Maker Clock stuck at 3:33 Generic creepy doll VHS Filter Unique art style Game ends when it gets interesting Default Unity lighting Velo actually gets jumpscared FNAF-style Jumpscare Unskippable intro sequence Randomly disappearing items Randomly locked doors Loud jumpscare for no reason Random creepy whispers Velo Reads too Slowly Stock YouTube sound effects Inexplicable floating objects Unreasonably dark rooms Red text on black background Scuffed Art Style Corridor chase Collect [THING] Clipping issues with every door No crouch option when needed Character runs at superhuman speed Not an actual Horror Game Objects clip through walls Inventory limited to 3 items Terrible/AI voice acting Protagonist talks to themselves Bathroom with mandatory jumpscare Made for game jam Cryptic notes that explain nothing Random children's laughter Crowbar Weapon Invisible walls everywhere Walking on broken glass sound Mouse sensitivity way too high Random loud static Grainy filter over everything Single repeated ambient track Flashlight with permanent batteries Unsatisfying monster reveal Flickering lights with no reason Dream sequence fake-out Fixed camera angles that hide enemies Objects that can't be interacted with Game literally unbeatable Protagonist can't run Gratuitous blood splatters Unique Story Plot about escaped asylum patient Unnecessary lens flare Asset flip monsters Random religious symbols Minimalist UI Single Dev Project Lighter Only First- person hands that look weird Protagonist heavy breathing Footsteps way too loud Mannequins that move Unnecessary collectibles Controls listed nowhere Abandoned City/Village Menu options don't save PS1 Vibes Unnecessary film grain CRT monitor effect Overused jumpscares Impossible puzzle with no hints Readable License Plate "Based on true events" Main menu jumpscare Doors that don't open Game crash as horror element Entity only visible in mirrors Made with RPG Maker Clock stuck at 3:33 Generic creepy doll VHS Filter Unique art style Game ends when it gets interesting Default Unity lighting Velo actually gets jumpscared FNAF-style Jumpscare Unskippable intro sequence Randomly disappearing items Randomly locked doors Loud jumpscare for no reason Random creepy whispers Velo Reads too Slowly Stock YouTube sound effects Inexplicable floating objects Unreasonably dark rooms Red text on black background Scuffed Art Style Corridor chase Collect [THING] Clipping issues with every door No crouch option when needed Character runs at superhuman speed Not an actual Horror Game Objects clip through walls Inventory limited to 3 items Terrible/AI voice acting Protagonist talks to themselves Bathroom with mandatory jumpscare Made for game jam Cryptic notes that explain nothing Random children's laughter Crowbar Weapon Invisible walls everywhere Walking on broken glass sound Mouse sensitivity way too high Random loud static
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Grainy filter over everything
Single repeated ambient track
Flashlight with permanent batteries
Unsatisfying monster reveal
Flickering lights with no reason
Dream sequence fake-out
Fixed camera angles that hide enemies
Objects that can't be interacted with
Game literally unbeatable
Protagonist can't run
Gratuitous blood splatters
Unique Story
Plot about escaped asylum patient
Unnecessary lens flare
Asset flip monsters
Random religious symbols
Minimalist UI
Single Dev Project
Lighter Only
First-person hands that look weird
Protagonist heavy breathing
Footsteps way too loud
Mannequins that move
Unnecessary collectibles
Controls listed nowhere
Abandoned City/Village
Menu options don't save
PS1 Vibes
Unnecessary film grain
CRT monitor effect
Overused jumpscares
Impossible puzzle with no hints
Readable License Plate
"Based on true events"
Main menu jumpscare
Doors that don't open
Game crash as horror element
Entity only visible in mirrors
Made with RPG Maker
Clock stuck at 3:33
Generic creepy doll
VHS Filter
Unique art style
Game ends when it gets interesting
Default Unity lighting
Velo actually gets jumpscared
FNAF-style Jumpscare
Unskippable intro sequence
Randomly disappearing items
Randomly locked doors
Loud jumpscare for no reason
Random creepy whispers
Velo Reads too Slowly
Stock YouTube sound effects
Inexplicable floating objects
Unreasonably dark rooms
Red text on black background
Scuffed Art Style
Corridor chase
Collect [THING]
Clipping issues with every door
No crouch option when needed
Character runs at superhuman speed
Not an actual Horror Game
Objects clip through walls
Inventory limited to 3 items
Terrible/AI voice acting
Protagonist talks to themselves
Bathroom with mandatory jumpscare
Made for game jam
Cryptic notes that explain nothing
Random children's laughter
Crowbar Weapon
Invisible walls everywhere
Walking on broken glass sound
Mouse sensitivity way too high
Random loud static