RandomreligioussymbolsAsset flipmonstersVeloactuallygetsjumpscaredVHSFilterFNAF-styleJumpscareMade forgamejamCollect[THING]Gamecrash ashorrorelementMannequinsthat moveMainmenujumpscareControlslistednowhereNo crouchoptionwhenneededMousesensitivityway toohighObjects thatcan't beinteractedwithInvisiblewallseverywhereFixedcameraangles thathideenemiesReadableLicensePlateTerrible/AIvoiceactingDreamsequencefake-outProtagonisttalks tothemselvesClippingissueswith everydoorUnsatisfyingmonsterrevealLoudjumpscarefor noreasonVeloReads tooSlowlyFlashlightwithpermanentbatteriesUnnecessaryfilm grainRandomcreepywhispersGameends whenit getsinterestingUniqueStoryRandomlylockeddoorsSingleDevProject"Basedon trueevents"UnskippableintrosequenceWalkingon brokenglasssoundLighterOnlyGenericcreepydollFirst-personhands thatlook weirdCorridorchaseDoorsthat don'topenStockYouTubesoundeffectsMadewith RPGMakerUniqueartstyleNot anactualHorrorGameRandomchildren'slaughterGameliterallyunbeatableInexplicablefloatingobjectsFootstepsway tooloudOverusedjumpscaresEntity onlyvisible inmirrorsAbandonedCity/VillagePS1VibesFlickeringlights withno reasonGratuitousbloodsplattersImpossiblepuzzlewith nohintsUnnecessarycollectiblesMenuoptionsdon't saveCharacterruns atsuperhumanspeedMinimalistUIBathroomwithmandatoryjumpscareCRTmonitoreffectRandomloudstaticUnnecessarylens flarePlot aboutescapedasylumpatientProtagonistcan't runGrainyfilter overeverythingRed text onblackbackgroundCrypticnotes thatexplainnothingScuffedArtStyleSinglerepeatedambienttrackObjectsclipthroughwallsCrowbarWeaponUnreasonablydark roomsProtagonistheavybreathingRandomlydisappearingitemsInventorylimited to3 itemsClockstuckat 3:33DefaultUnitylightingRandomreligioussymbolsAsset flipmonstersVeloactuallygetsjumpscaredVHSFilterFNAF-styleJumpscareMade forgamejamCollect[THING]Gamecrash ashorrorelementMannequinsthat moveMainmenujumpscareControlslistednowhereNo crouchoptionwhenneededMousesensitivityway toohighObjects thatcan't beinteractedwithInvisiblewallseverywhereFixedcameraangles thathideenemiesReadableLicensePlateTerrible/AIvoiceactingDreamsequencefake-outProtagonisttalks tothemselvesClippingissueswith everydoorUnsatisfyingmonsterrevealLoudjumpscarefor noreasonVeloReads tooSlowlyFlashlightwithpermanentbatteriesUnnecessaryfilm grainRandomcreepywhispersGameends whenit getsinterestingUniqueStoryRandomlylockeddoorsSingleDevProject"Basedon trueevents"UnskippableintrosequenceWalkingon brokenglasssoundLighterOnlyGenericcreepydollFirst-personhands thatlook weirdCorridorchaseDoorsthat don'topenStockYouTubesoundeffectsMadewith RPGMakerUniqueartstyleNot anactualHorrorGameRandomchildren'slaughterGameliterallyunbeatableInexplicablefloatingobjectsFootstepsway tooloudOverusedjumpscaresEntity onlyvisible inmirrorsAbandonedCity/VillagePS1VibesFlickeringlights withno reasonGratuitousbloodsplattersImpossiblepuzzlewith nohintsUnnecessarycollectiblesMenuoptionsdon't saveCharacterruns atsuperhumanspeedMinimalistUIBathroomwithmandatoryjumpscareCRTmonitoreffectRandomloudstaticUnnecessarylens flarePlot aboutescapedasylumpatientProtagonistcan't runGrainyfilter overeverythingRed text onblackbackgroundCrypticnotes thatexplainnothingScuffedArtStyleSinglerepeatedambienttrackObjectsclipthroughwallsCrowbarWeaponUnreasonablydark roomsProtagonistheavybreathingRandomlydisappearingitemsInventorylimited to3 itemsClockstuckat 3:33DefaultUnitylighting

It Spawned from Itch.io - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Random religious symbols
  2. Asset flip monsters
  3. Velo actually gets jumpscared
  4. VHS Filter
  5. FNAF-style Jumpscare
  6. Made for game jam
  7. Collect [THING]
  8. Game crash as horror element
  9. Mannequins that move
  10. Main menu jumpscare
  11. Controls listed nowhere
  12. No crouch option when needed
  13. Mouse sensitivity way too high
  14. Objects that can't be interacted with
  15. Invisible walls everywhere
  16. Fixed camera angles that hide enemies
  17. Readable License Plate
  18. Terrible/AI voice acting
  19. Dream sequence fake-out
  20. Protagonist talks to themselves
  21. Clipping issues with every door
  22. Unsatisfying monster reveal
  23. Loud jumpscare for no reason
  24. Velo Reads too Slowly
  25. Flashlight with permanent batteries
  26. Unnecessary film grain
  27. Random creepy whispers
  28. Game ends when it gets interesting
  29. Unique Story
  30. Randomly locked doors
  31. Single Dev Project
  32. "Based on true events"
  33. Unskippable intro sequence
  34. Walking on broken glass sound
  35. Lighter Only
  36. Generic creepy doll
  37. First-person hands that look weird
  38. Corridor chase
  39. Doors that don't open
  40. Stock YouTube sound effects
  41. Made with RPG Maker
  42. Unique art style
  43. Not an actual Horror Game
  44. Random children's laughter
  45. Game literally unbeatable
  46. Inexplicable floating objects
  47. Footsteps way too loud
  48. Overused jumpscares
  49. Entity only visible in mirrors
  50. Abandoned City/Village
  51. PS1 Vibes
  52. Flickering lights with no reason
  53. Gratuitous blood splatters
  54. Impossible puzzle with no hints
  55. Unnecessary collectibles
  56. Menu options don't save
  57. Character runs at superhuman speed
  58. Minimalist UI
  59. Bathroom with mandatory jumpscare
  60. CRT monitor effect
  61. Random loud static
  62. Unnecessary lens flare
  63. Plot about escaped asylum patient
  64. Protagonist can't run
  65. Grainy filter over everything
  66. Red text on black background
  67. Cryptic notes that explain nothing
  68. Scuffed Art Style
  69. Single repeated ambient track
  70. Objects clip through walls
  71. Crowbar Weapon
  72. Unreasonably dark rooms
  73. Protagonist heavy breathing
  74. Randomly disappearing items
  75. Inventory limited to 3 items
  76. Clock stuck at 3:33
  77. Default Unity lighting