RandomloudstaticMenuoptionsdon't saveCrypticnotes thatexplainnothingLoudjumpscarefor noreasonVHSFilterUniqueStoryMainmenujumpscarePlot aboutescapedasylumpatientDefaultUnitylightingGenericcreepydollFNAF-styleJumpscareVeloactuallygetsjumpscaredStockYouTubesoundeffectsMade forgamejamDoorsthat don'topenRandomlylockeddoorsGameliterallyunbeatableClockstuckat 3:33"Basedon trueevents"Collect[THING]Unnecessarylens flareScuffedArtStyleImpossiblepuzzlewith nohintsFixedcameraangles thathideenemiesNot anactualHorrorGameInvisiblewallseverywhereObjects thatcan't beinteractedwithFirst-personhands thatlook weirdReadableLicensePlateEntity onlyvisible inmirrorsNo crouchoptionwhenneededUnskippableintrosequenceLighterOnlyAsset flipmonstersBathroomwithmandatoryjumpscareCRTmonitoreffectFlickeringlights withno reasonCrowbarWeaponUniqueartstyleTerrible/AIvoiceactingGratuitousbloodsplattersVeloReads tooSlowlyObjectsclipthroughwallsProtagonistheavybreathingWalkingon brokenglasssoundSinglerepeatedambienttrackGrainyfilter overeverythingInventorylimited to3 itemsRandomchildren'slaughterAbandonedCity/VillageMinimalistUIControlslistednowhereProtagonisttalks tothemselvesFootstepsway tooloudProtagonistcan't runUnnecessaryfilm grainUnsatisfyingmonsterrevealUnreasonablydark roomsFlashlightwithpermanentbatteriesPS1VibesRandomcreepywhispersGameends whenit getsinterestingMadewith RPGMakerRandomlydisappearingitemsOverusedjumpscaresUnnecessarycollectiblesSingleDevProjectMousesensitivityway toohighRed text onblackbackgroundClippingissueswith everydoorRandomreligioussymbolsDreamsequencefake-outMannequinsthat moveInexplicablefloatingobjectsCorridorchaseCharacterruns atsuperhumanspeedGamecrash ashorrorelementRandomloudstaticMenuoptionsdon't saveCrypticnotes thatexplainnothingLoudjumpscarefor noreasonVHSFilterUniqueStoryMainmenujumpscarePlot aboutescapedasylumpatientDefaultUnitylightingGenericcreepydollFNAF-styleJumpscareVeloactuallygetsjumpscaredStockYouTubesoundeffectsMade forgamejamDoorsthat don'topenRandomlylockeddoorsGameliterallyunbeatableClockstuckat 3:33"Basedon trueevents"Collect[THING]Unnecessarylens flareScuffedArtStyleImpossiblepuzzlewith nohintsFixedcameraangles thathideenemiesNot anactualHorrorGameInvisiblewallseverywhereObjects thatcan't beinteractedwithFirst-personhands thatlook weirdReadableLicensePlateEntity onlyvisible inmirrorsNo crouchoptionwhenneededUnskippableintrosequenceLighterOnlyAsset flipmonstersBathroomwithmandatoryjumpscareCRTmonitoreffectFlickeringlights withno reasonCrowbarWeaponUniqueartstyleTerrible/AIvoiceactingGratuitousbloodsplattersVeloReads tooSlowlyObjectsclipthroughwallsProtagonistheavybreathingWalkingon brokenglasssoundSinglerepeatedambienttrackGrainyfilter overeverythingInventorylimited to3 itemsRandomchildren'slaughterAbandonedCity/VillageMinimalistUIControlslistednowhereProtagonisttalks tothemselvesFootstepsway tooloudProtagonistcan't runUnnecessaryfilm grainUnsatisfyingmonsterrevealUnreasonablydark roomsFlashlightwithpermanentbatteriesPS1VibesRandomcreepywhispersGameends whenit getsinterestingMadewith RPGMakerRandomlydisappearingitemsOverusedjumpscaresUnnecessarycollectiblesSingleDevProjectMousesensitivityway toohighRed text onblackbackgroundClippingissueswith everydoorRandomreligioussymbolsDreamsequencefake-outMannequinsthat moveInexplicablefloatingobjectsCorridorchaseCharacterruns atsuperhumanspeedGamecrash ashorrorelement

It Spawned from Itch.io - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Random loud static
  2. Menu options don't save
  3. Cryptic notes that explain nothing
  4. Loud jumpscare for no reason
  5. VHS Filter
  6. Unique Story
  7. Main menu jumpscare
  8. Plot about escaped asylum patient
  9. Default Unity lighting
  10. Generic creepy doll
  11. FNAF-style Jumpscare
  12. Velo actually gets jumpscared
  13. Stock YouTube sound effects
  14. Made for game jam
  15. Doors that don't open
  16. Randomly locked doors
  17. Game literally unbeatable
  18. Clock stuck at 3:33
  19. "Based on true events"
  20. Collect [THING]
  21. Unnecessary lens flare
  22. Scuffed Art Style
  23. Impossible puzzle with no hints
  24. Fixed camera angles that hide enemies
  25. Not an actual Horror Game
  26. Invisible walls everywhere
  27. Objects that can't be interacted with
  28. First-person hands that look weird
  29. Readable License Plate
  30. Entity only visible in mirrors
  31. No crouch option when needed
  32. Unskippable intro sequence
  33. Lighter Only
  34. Asset flip monsters
  35. Bathroom with mandatory jumpscare
  36. CRT monitor effect
  37. Flickering lights with no reason
  38. Crowbar Weapon
  39. Unique art style
  40. Terrible/AI voice acting
  41. Gratuitous blood splatters
  42. Velo Reads too Slowly
  43. Objects clip through walls
  44. Protagonist heavy breathing
  45. Walking on broken glass sound
  46. Single repeated ambient track
  47. Grainy filter over everything
  48. Inventory limited to 3 items
  49. Random children's laughter
  50. Abandoned City/Village
  51. Minimalist UI
  52. Controls listed nowhere
  53. Protagonist talks to themselves
  54. Footsteps way too loud
  55. Protagonist can't run
  56. Unnecessary film grain
  57. Unsatisfying monster reveal
  58. Unreasonably dark rooms
  59. Flashlight with permanent batteries
  60. PS1 Vibes
  61. Random creepy whispers
  62. Game ends when it gets interesting
  63. Made with RPG Maker
  64. Randomly disappearing items
  65. Overused jumpscares
  66. Unnecessary collectibles
  67. Single Dev Project
  68. Mouse sensitivity way too high
  69. Red text on black background
  70. Clipping issues with every door
  71. Random religious symbols
  72. Dream sequence fake-out
  73. Mannequins that move
  74. Inexplicable floating objects
  75. Corridor chase
  76. Character runs at superhuman speed
  77. Game crash as horror element