Random religious symbols Asset flip monsters Velo actually gets jumpscared VHS Filter FNAF-style Jumpscare Made for game jam Collect [THING] Game crash as horror element Mannequins that move Main menu jumpscare Controls listed nowhere No crouch option when needed Mouse sensitivity way too high Objects that can't be interacted with Invisible walls everywhere Fixed camera angles that hide enemies Readable License Plate Terrible/AI voice acting Dream sequence fake-out Protagonist talks to themselves Clipping issues with every door Unsatisfying monster reveal Loud jumpscare for no reason Velo Reads too Slowly Flashlight with permanent batteries Unnecessary film grain Random creepy whispers Game ends when it gets interesting Unique Story Randomly locked doors Single Dev Project "Based on true events" Unskippable intro sequence Walking on broken glass sound Lighter Only Generic creepy doll First- person hands that look weird Corridor chase Doors that don't open Stock YouTube sound effects Made with RPG Maker Unique art style Not an actual Horror Game Random children's laughter Game literally unbeatable Inexplicable floating objects Footsteps way too loud Overused jumpscares Entity only visible in mirrors Abandoned City/Village PS1 Vibes Flickering lights with no reason Gratuitous blood splatters Impossible puzzle with no hints Unnecessary collectibles Menu options don't save Character runs at superhuman speed Minimalist UI Bathroom with mandatory jumpscare CRT monitor effect Random loud static Unnecessary lens flare Plot about escaped asylum patient Protagonist can't run Grainy filter over everything Red text on black background Cryptic notes that explain nothing Scuffed Art Style Single repeated ambient track Objects clip through walls Crowbar Weapon Unreasonably dark rooms Protagonist heavy breathing Randomly disappearing items Inventory limited to 3 items Clock stuck at 3:33 Default Unity lighting Random religious symbols Asset flip monsters Velo actually gets jumpscared VHS Filter FNAF-style Jumpscare Made for game jam Collect [THING] Game crash as horror element Mannequins that move Main menu jumpscare Controls listed nowhere No crouch option when needed Mouse sensitivity way too high Objects that can't be interacted with Invisible walls everywhere Fixed camera angles that hide enemies Readable License Plate Terrible/AI voice acting Dream sequence fake-out Protagonist talks to themselves Clipping issues with every door Unsatisfying monster reveal Loud jumpscare for no reason Velo Reads too Slowly Flashlight with permanent batteries Unnecessary film grain Random creepy whispers Game ends when it gets interesting Unique Story Randomly locked doors Single Dev Project "Based on true events" Unskippable intro sequence Walking on broken glass sound Lighter Only Generic creepy doll First- person hands that look weird Corridor chase Doors that don't open Stock YouTube sound effects Made with RPG Maker Unique art style Not an actual Horror Game Random children's laughter Game literally unbeatable Inexplicable floating objects Footsteps way too loud Overused jumpscares Entity only visible in mirrors Abandoned City/Village PS1 Vibes Flickering lights with no reason Gratuitous blood splatters Impossible puzzle with no hints Unnecessary collectibles Menu options don't save Character runs at superhuman speed Minimalist UI Bathroom with mandatory jumpscare CRT monitor effect Random loud static Unnecessary lens flare Plot about escaped asylum patient Protagonist can't run Grainy filter over everything Red text on black background Cryptic notes that explain nothing Scuffed Art Style Single repeated ambient track Objects clip through walls Crowbar Weapon Unreasonably dark rooms Protagonist heavy breathing Randomly disappearing items Inventory limited to 3 items Clock stuck at 3:33 Default Unity lighting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Random religious symbols
Asset flip monsters
Velo actually gets jumpscared
VHS Filter
FNAF-style Jumpscare
Made for game jam
Collect [THING]
Game crash as horror element
Mannequins that move
Main menu jumpscare
Controls listed nowhere
No crouch option when needed
Mouse sensitivity way too high
Objects that can't be interacted with
Invisible walls everywhere
Fixed camera angles that hide enemies
Readable License Plate
Terrible/AI voice acting
Dream sequence fake-out
Protagonist talks to themselves
Clipping issues with every door
Unsatisfying monster reveal
Loud jumpscare for no reason
Velo Reads too Slowly
Flashlight with permanent batteries
Unnecessary film grain
Random creepy whispers
Game ends when it gets interesting
Unique Story
Randomly locked doors
Single Dev Project
"Based on true events"
Unskippable intro sequence
Walking on broken glass sound
Lighter Only
Generic creepy doll
First-person hands that look weird
Corridor chase
Doors that don't open
Stock YouTube sound effects
Made with RPG Maker
Unique art style
Not an actual Horror Game
Random children's laughter
Game literally unbeatable
Inexplicable floating objects
Footsteps way too loud
Overused jumpscares
Entity only visible in mirrors
Abandoned City/Village
PS1 Vibes
Flickering lights with no reason
Gratuitous blood splatters
Impossible puzzle with no hints
Unnecessary collectibles
Menu options don't save
Character runs at superhuman speed
Minimalist UI
Bathroom with mandatory jumpscare
CRT monitor effect
Random loud static
Unnecessary lens flare
Plot about escaped asylum patient
Protagonist can't run
Grainy filter over everything
Red text on black background
Cryptic notes that explain nothing
Scuffed Art Style
Single repeated ambient track
Objects clip through walls
Crowbar Weapon
Unreasonably dark rooms
Protagonist heavy breathing
Randomly disappearing items
Inventory limited to 3 items
Clock stuck at 3:33
Default Unity lighting