Threshold Megacity Galactic city model Urban sustainability Intensive farming Suburb Central place Agriculture Suburban sprawl Third ring GMO Multiple nuclei model Pollution Nomadic herding Greenbelts Sector model First ring Situation City proper Walkability Desertification Bid rent theory Blockbusting Fourth ring Urbanization Longlots Zoning Boomburbs Range of goods and services Redlining World cities Edge cities Sustainable development Food insecurity Metacity Metes and bounds Disamenity zone Discrimination Food deserts Township and range Exburbs Squatter settlements Subsistence agriculture Terracing Soil salinization Rural settlements Site Zones of abandonment Aquaculture Pastoral nomadism Organic farming Commercial agriculture Concentric zone model Second ring Suburbanization Urban Threshold Megacity Galactic city model Urban sustainability Intensive farming Suburb Central place Agriculture Suburban sprawl Third ring GMO Multiple nuclei model Pollution Nomadic herding Greenbelts Sector model First ring Situation City proper Walkability Desertification Bid rent theory Blockbusting Fourth ring Urbanization Longlots Zoning Boomburbs Range of goods and services Redlining World cities Edge cities Sustainable development Food insecurity Metacity Metes and bounds Disamenity zone Discrimination Food deserts Township and range Exburbs Squatter settlements Subsistence agriculture Terracing Soil salinization Rural settlements Site Zones of abandonment Aquaculture Pastoral nomadism Organic farming Commercial agriculture Concentric zone model Second ring Suburbanization Urban
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Threshold
Megacity
Galactic city model
Urban sustainability
Intensive farming
Suburb
Central place
Agriculture
Suburban sprawl
Third ring
GMO
Multiple nuclei model
Pollution
Nomadic herding
Greenbelts
Sector model
First ring
Situation
City proper
Walkability
Desertification
Bid rent theory
Blockbusting
Fourth ring
Urbanization
Longlots
Zoning
Boomburbs
Range of goods and services
Redlining
World cities
Edge cities
Sustainable development
Food insecurity
Metacity
Metes and bounds
Disamenity zone
Discrimination
Food deserts
Township and range
Exburbs
Squatter settlements
Subsistence agriculture
Terracing
Soil salinization
Rural settlements
Site
Zones of abandonment
Aquaculture
Pastoral nomadism
Organic farming
Commercial agriculture
Concentric zone model
Second ring
Suburbanization
Urban