DemandFadingRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentHigh-ProbabilitySequence(High-P)PromptTaskCompletionPlannedIgnorePrompttaskcompletionFunctionalCommunicationTeaching (FCT)EnvironmentalModificationsPrimingPremackPrincipleVisualSupportBehaviorMomentumPositivePunishmentPositiveReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)PairingPlannedIgnoreExtinctionChoiceMakingDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingNegativeReinforcementDemandFadingRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentHigh-ProbabilitySequence(High-P)PromptTaskCompletionPlannedIgnorePrompttaskcompletionFunctionalCommunicationTeaching (FCT)EnvironmentalModificationsPrimingPremackPrincipleVisualSupportBehaviorMomentumPositivePunishmentPositiveReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)PairingPlannedIgnoreExtinctionChoiceMakingDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingNegativeReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demand Fading
  2. Redirections and Response Interruption (RIRD)
  3. Differential Reinforcement of Other Behavior (DRO)
  4. Negative Punishment
  5. High-Probability Sequence (High-P)
  6. Prompt Task Completion
  7. Planned Ignore
  8. Prompt task completion
  9. Functional Communication Teaching (FCT)
  10. Environmental Modifications
  11. Priming
  12. Premack Principle
  13. Visual Support
  14. Behavior Momentum
  15. Positive Punishment
  16. Positive Reinforcement
  17. Differential Reinforcement of Alternative Behavior (DRA)
  18. Pairing
  19. Planned Ignore
  20. Extinction
  21. Choice Making
  22. Differential Reinforcement of Incompatible Behavior (DRI)
  23. Demand Fading
  24. Negative Reinforcement