PositivePunishmentPromptTaskCompletionDemandFadingDemandFadingPrompttaskcompletionPositiveReinforcementFunctionalCommunicationTeaching (FCT)DifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentHigh-ProbabilitySequence(High-P)NegativeReinforcementPlannedIgnoreBehaviorMomentumChoiceMakingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)RedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof AlternativeBehavior(DRA)PairingPrimingPremackPrinciplePlannedIgnoreVisualSupportExtinctionPositivePunishmentPromptTaskCompletionDemandFadingDemandFadingPrompttaskcompletionPositiveReinforcementFunctionalCommunicationTeaching (FCT)DifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentHigh-ProbabilitySequence(High-P)NegativeReinforcementPlannedIgnoreBehaviorMomentumChoiceMakingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)RedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof AlternativeBehavior(DRA)PairingPrimingPremackPrinciplePlannedIgnoreVisualSupportExtinction

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Punishment
  2. Prompt Task Completion
  3. Demand Fading
  4. Demand Fading
  5. Prompt task completion
  6. Positive Reinforcement
  7. Functional Communication Teaching (FCT)
  8. Differential Reinforcement of Incompatible Behavior (DRI)
  9. Negative Punishment
  10. High-Probability Sequence (High-P)
  11. Negative Reinforcement
  12. Planned Ignore
  13. Behavior Momentum
  14. Choice Making
  15. Environmental Modifications
  16. Differential Reinforcement of Other Behavior (DRO)
  17. Redirections and Response Interruption (RIRD)
  18. Differential Reinforcement of Alternative Behavior (DRA)
  19. Pairing
  20. Priming
  21. Premack Principle
  22. Planned Ignore
  23. Visual Support
  24. Extinction