Explorer(Spade)moodboardBloomContrastbalanceforcefeedbackFXAA- fastapproximateanti-aliasinganimation stategraph, orAnimStateGraphAlignmentbackstoriesemojifunnelingMDAframeworkdynamicsgameflowRepetitionHuePositivereinforcementSaturationself-awareappropriationPost-processingeffectscomputervisionsyndrome(CVS)LAMPPhysicalimmersionGamefeelSoftwarestacksemphasissplinedemographicsrarityguideParametersVignettebreadcrumbsgameplaysubsystemsSepiaBlendedanimationGamestatestate-basedanimationsystempre-bakedanimationsCADprograms/computer-aided designprogramsimmersiveMotionpathsspatialrepresentationAchiever(Diamond)clippingExplorer(Spade)moodboardBloomContrastbalanceforcefeedbackFXAA- fastapproximateanti-aliasinganimation stategraph, orAnimStateGraphAlignmentbackstoriesemojifunnelingMDAframeworkdynamicsgameflowRepetitionHuePositivereinforcementSaturationself-awareappropriationPost-processingeffectscomputervisionsyndrome(CVS)LAMPPhysicalimmersionGamefeelSoftwarestacksemphasissplinedemographicsrarityguideParametersVignettebreadcrumbsgameplaysubsystemsSepiaBlendedanimationGamestatestate-basedanimationsystempre-bakedanimationsCADprograms/computer-aided designprogramsimmersiveMotionpathsspatialrepresentationAchiever(Diamond)clipping

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Explorer (Spade)
  2. mood board
  3. Bloom
  4. Contrast
  5. balance
  6. force feedback
  7. FXAA- fast approximate anti-aliasing
  8. animation state graph, or AnimStateGraph
  9. Alignment
  10. backstories
  11. emoji
  12. funneling
  13. MDA framework
  14. dynamics
  15. game flow
  16. Repetition
  17. Hue
  18. Positive reinforcement
  19. Saturation
  20. self-aware
  21. appropriation
  22. Post-processing effects
  23. computer vision syndrome (CVS)
  24. LAMP
  25. Physical immersion
  26. Game feel
  27. Software stacks
  28. emphasis
  29. spline
  30. demographics
  31. rarity guide
  32. Parameters
  33. Vignette
  34. breadcrumbs
  35. gameplay subsystems
  36. Sepia
  37. Blended animation
  38. Game state
  39. state-based animation system
  40. pre-baked animations
  41. CAD programs/computer-aided design programs
  42. immersive
  43. Motion paths
  44. spatial representation
  45. Achiever (Diamond)
  46. clipping