VignetteMotionpathspre-bakedanimationsgameplaysubsystemsHueBloomSepiaself-awarefunnelingrarityguidespatialrepresentationbalancegameflowPositivereinforcementAlignmentFXAA- fastapproximateanti-aliasingforcefeedbackContrastRepetitionSaturationdemographicsExplorer(Spade)computervisionsyndrome(CVS)dynamicsstate-basedanimationsystemGamefeelbreadcrumbsSoftwarestacksbackstoriesimmersiveMDAframeworkemojiAchiever(Diamond)splineanimation stategraph, orAnimStateGraphParametersLAMPclippingCADprograms/computer-aided designprogramsmoodboardPhysicalimmersionBlendedanimationemphasisGamestateappropriationPost-processingeffectsVignetteMotionpathspre-bakedanimationsgameplaysubsystemsHueBloomSepiaself-awarefunnelingrarityguidespatialrepresentationbalancegameflowPositivereinforcementAlignmentFXAA- fastapproximateanti-aliasingforcefeedbackContrastRepetitionSaturationdemographicsExplorer(Spade)computervisionsyndrome(CVS)dynamicsstate-basedanimationsystemGamefeelbreadcrumbsSoftwarestacksbackstoriesimmersiveMDAframeworkemojiAchiever(Diamond)splineanimation stategraph, orAnimStateGraphParametersLAMPclippingCADprograms/computer-aided designprogramsmoodboardPhysicalimmersionBlendedanimationemphasisGamestateappropriationPost-processingeffects

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vignette
  2. Motion paths
  3. pre-baked animations
  4. gameplay subsystems
  5. Hue
  6. Bloom
  7. Sepia
  8. self-aware
  9. funneling
  10. rarity guide
  11. spatial representation
  12. balance
  13. game flow
  14. Positive reinforcement
  15. Alignment
  16. FXAA- fast approximate anti-aliasing
  17. force feedback
  18. Contrast
  19. Repetition
  20. Saturation
  21. demographics
  22. Explorer (Spade)
  23. computer vision syndrome (CVS)
  24. dynamics
  25. state-based animation system
  26. Game feel
  27. breadcrumbs
  28. Software stacks
  29. backstories
  30. immersive
  31. MDA framework
  32. emoji
  33. Achiever (Diamond)
  34. spline
  35. animation state graph, or AnimStateGraph
  36. Parameters
  37. LAMP
  38. clipping
  39. CAD programs/computer-aided design programs
  40. mood board
  41. Physical immersion
  42. Blended animation
  43. emphasis
  44. Game state
  45. appropriation
  46. Post-processing effects