Explorer (Spade) mood board Bloom Contrast balance force feedback FXAA- fast approximate anti-aliasing animation state graph, or AnimStateGraph Alignment backstories emoji funneling MDA framework dynamics game flow Repetition Hue Positive reinforcement Saturation self- aware appropriation Post- processing effects computer vision syndrome (CVS) LAMP Physical immersion Game feel Software stacks emphasis spline demographics rarity guide Parameters Vignette breadcrumbs gameplay subsystems Sepia Blended animation Game state state- based animation system pre-baked animations CAD programs/computer- aided design programs immersive Motion paths spatial representation Achiever (Diamond) clipping Explorer (Spade) mood board Bloom Contrast balance force feedback FXAA- fast approximate anti-aliasing animation state graph, or AnimStateGraph Alignment backstories emoji funneling MDA framework dynamics game flow Repetition Hue Positive reinforcement Saturation self- aware appropriation Post- processing effects computer vision syndrome (CVS) LAMP Physical immersion Game feel Software stacks emphasis spline demographics rarity guide Parameters Vignette breadcrumbs gameplay subsystems Sepia Blended animation Game state state- based animation system pre-baked animations CAD programs/computer- aided design programs immersive Motion paths spatial representation Achiever (Diamond) clipping
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Explorer (Spade)
mood board
Bloom
Contrast
balance
force feedback
FXAA- fast approximate anti-aliasing
animation state graph, or AnimStateGraph
Alignment
backstories
emoji
funneling
MDA framework
dynamics
game flow
Repetition
Hue
Positive reinforcement
Saturation
self-aware
appropriation
Post-processing effects
computer vision syndrome (CVS)
LAMP
Physical immersion
Game feel
Software stacks
emphasis
spline
demographics
rarity guide
Parameters
Vignette
breadcrumbs
gameplay subsystems
Sepia
Blended animation
Game state
state-based animation system
pre-baked animations
CAD programs/computer-aided design programs
immersive
Motion paths
spatial representation
Achiever (Diamond)
clipping