Vignette Motion paths pre-baked animations gameplay subsystems Hue Bloom Sepia self- aware funneling rarity guide spatial representation balance game flow Positive reinforcement Alignment FXAA- fast approximate anti-aliasing force feedback Contrast Repetition Saturation demographics Explorer (Spade) computer vision syndrome (CVS) dynamics state- based animation system Game feel breadcrumbs Software stacks backstories immersive MDA framework emoji Achiever (Diamond) spline animation state graph, or AnimStateGraph Parameters LAMP clipping CAD programs/computer- aided design programs mood board Physical immersion Blended animation emphasis Game state appropriation Post- processing effects Vignette Motion paths pre-baked animations gameplay subsystems Hue Bloom Sepia self- aware funneling rarity guide spatial representation balance game flow Positive reinforcement Alignment FXAA- fast approximate anti-aliasing force feedback Contrast Repetition Saturation demographics Explorer (Spade) computer vision syndrome (CVS) dynamics state- based animation system Game feel breadcrumbs Software stacks backstories immersive MDA framework emoji Achiever (Diamond) spline animation state graph, or AnimStateGraph Parameters LAMP clipping CAD programs/computer- aided design programs mood board Physical immersion Blended animation emphasis Game state appropriation Post- processing effects
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Vignette
Motion paths
pre-baked animations
gameplay subsystems
Hue
Bloom
Sepia
self-aware
funneling
rarity guide
spatial representation
balance
game flow
Positive reinforcement
Alignment
FXAA- fast approximate anti-aliasing
force feedback
Contrast
Repetition
Saturation
demographics
Explorer (Spade)
computer vision syndrome (CVS)
dynamics
state-based animation system
Game feel
breadcrumbs
Software stacks
backstories
immersive
MDA framework
emoji
Achiever (Diamond)
spline
animation state graph, or AnimStateGraph
Parameters
LAMP
clipping
CAD programs/computer-aided design programs
mood board
Physical immersion
Blended animation
emphasis
Game state
appropriation
Post-processing effects