Circle Decimals Archimedes Geometry Theory of Fluxions 3.14 Albert Einstein Radians Monte Carlo Method Free! Constant Trigonometry Tau (τ = 2π) Pi (π) Golden Ratio (Φ) Radius Infinity 360 degrees 1st digit (3) Archimedean Spiral Probability Issac Newton Stephen Hawking 2nd digit (1) 3rd digit (4) Circumference Sine Transcendental Diameter Cosine Euler’s Number (e) Irrational 22/7 Circle Decimals Archimedes Geometry Theory of Fluxions 3.14 Albert Einstein Radians Monte Carlo Method Free! Constant Trigonometry Tau (τ = 2π) Pi (π) Golden Ratio (Φ) Radius Infinity 360 degrees 1st digit (3) Archimedean Spiral Probability Issac Newton Stephen Hawking 2nd digit (1) 3rd digit (4) Circumference Sine Transcendental Diameter Cosine Euler’s Number (e) Irrational 22/7
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Circle
Decimals
Archimedes
Geometry
Theory of Fluxions
3.14
Albert Einstein
Radians
Monte Carlo Method
Free!
Constant
Trigonometry
Tau (τ = 2π)
Pi (π)
Golden Ratio (Φ)
Radius
Infinity
360 degrees
1st digit (3)
Archimedean Spiral
Probability
Issac Newton
Stephen Hawking
2nd digit (1)
3rd digit (4)
Circumference
Sine
Transcendental
Diameter
Cosine
Euler’s Number (e)
Irrational
22/7