Monte Carlo Method Sine Trigonometry 360 degrees 2nd digit (1) Pi (π) Radius Infinity Circle 1st digit (3) Geometry Theory of Fluxions Archimedean Spiral Diameter 22/7 Cosine Archimedes Stephen Hawking Decimals Irrational Tau (τ = 2π) 3rd digit (4) Probability Free! 3.14 Transcendental Circumference Euler’s Number (e) Constant Golden Ratio (Φ) Albert Einstein Radians Issac Newton Monte Carlo Method Sine Trigonometry 360 degrees 2nd digit (1) Pi (π) Radius Infinity Circle 1st digit (3) Geometry Theory of Fluxions Archimedean Spiral Diameter 22/7 Cosine Archimedes Stephen Hawking Decimals Irrational Tau (τ = 2π) 3rd digit (4) Probability Free! 3.14 Transcendental Circumference Euler’s Number (e) Constant Golden Ratio (Φ) Albert Einstein Radians Issac Newton
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Monte Carlo Method
Sine
Trigonometry
360 degrees
2nd digit (1)
Pi (π)
Radius
Infinity
Circle
1st digit (3)
Geometry
Theory of Fluxions
Archimedean Spiral
Diameter
22/7
Cosine
Archimedes
Stephen Hawking
Decimals
Irrational
Tau (τ = 2π)
3rd digit (4)
Probability
Free!
3.14
Transcendental
Circumference
Euler’s Number (e)
Constant
Golden Ratio (Φ)
Albert Einstein
Radians
Issac Newton