22/7 Transcendental Archimedes Decimals Stephen Hawking Pi (π) Issac Newton Albert Einstein Trigonometry Cosine Monte Carlo Method Golden Ratio (Φ) Constant Radians 2nd digit (1) Geometry Theory of Fluxions Probability Radius Euler’s Number (e) Circumference Archimedean Spiral Infinity 360 degrees 3.14 Diameter 1st digit (3) Circle Free! Irrational 3rd digit (4) Tau (τ = 2π) Sine 22/7 Transcendental Archimedes Decimals Stephen Hawking Pi (π) Issac Newton Albert Einstein Trigonometry Cosine Monte Carlo Method Golden Ratio (Φ) Constant Radians 2nd digit (1) Geometry Theory of Fluxions Probability Radius Euler’s Number (e) Circumference Archimedean Spiral Infinity 360 degrees 3.14 Diameter 1st digit (3) Circle Free! Irrational 3rd digit (4) Tau (τ = 2π) Sine
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
22/7
Transcendental
Archimedes
Decimals
Stephen Hawking
Pi (π)
Issac Newton
Albert Einstein
Trigonometry
Cosine
Monte Carlo Method
Golden Ratio (Φ)
Constant
Radians
2nd digit (1)
Geometry
Theory of Fluxions
Probability
Radius
Euler’s Number (e)
Circumference
Archimedean Spiral
Infinity
360 degrees
3.14
Diameter
1st digit (3)
Circle
Free!
Irrational
3rd digit (4)
Tau (τ = 2π)
Sine