Tau (τ = 2π) 3rd digit (4) 3.14 Constant Circumference Cosine Monte Carlo Method Pi (π) Golden Ratio (Φ) Issac Newton Infinity 22/7 Archimedean Spiral Decimals Trigonometry Radius Stephen Hawking Euler’s Number (e) Albert Einstein Archimedes Geometry Theory of Fluxions Circle 2nd digit (1) Diameter 360 degrees Free! 1st digit (3) Sine Irrational Transcendental Probability Radians Tau (τ = 2π) 3rd digit (4) 3.14 Constant Circumference Cosine Monte Carlo Method Pi (π) Golden Ratio (Φ) Issac Newton Infinity 22/7 Archimedean Spiral Decimals Trigonometry Radius Stephen Hawking Euler’s Number (e) Albert Einstein Archimedes Geometry Theory of Fluxions Circle 2nd digit (1) Diameter 360 degrees Free! 1st digit (3) Sine Irrational Transcendental Probability Radians
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Tau (τ = 2π)
3rd digit (4)
3.14
Constant
Circumference
Cosine
Monte Carlo Method
Pi (π)
Golden Ratio (Φ)
Issac Newton
Infinity
22/7
Archimedean Spiral
Decimals
Trigonometry
Radius
Stephen Hawking
Euler’s Number (e)
Albert Einstein
Archimedes
Geometry
Theory of Fluxions
Circle
2nd digit (1)
Diameter
360 degrees
Free!
1st digit (3)
Sine
Irrational
Transcendental
Probability
Radians