3.14 Albert Einstein Theory of Fluxions Stephen Hawking Geometry Issac Newton Pi (π) Monte Carlo Method 360 degrees Circumference 2nd digit (1) Golden Ratio (Φ) Sine Radius Trigonometry Irrational Probability Decimals Radians Euler’s Number (e) Diameter Circle Infinity Free! Archimedes 1st digit (3) Cosine 22/7 3rd digit (4) Archimedean Spiral Constant Transcendental Tau (τ = 2π) 3.14 Albert Einstein Theory of Fluxions Stephen Hawking Geometry Issac Newton Pi (π) Monte Carlo Method 360 degrees Circumference 2nd digit (1) Golden Ratio (Φ) Sine Radius Trigonometry Irrational Probability Decimals Radians Euler’s Number (e) Diameter Circle Infinity Free! Archimedes 1st digit (3) Cosine 22/7 3rd digit (4) Archimedean Spiral Constant Transcendental Tau (τ = 2π)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3.14
Albert Einstein
Theory of Fluxions
Stephen Hawking
Geometry
Issac Newton
Pi (π)
Monte Carlo Method
360 degrees
Circumference
2nd digit (1)
Golden Ratio (Φ)
Sine
Radius
Trigonometry
Irrational
Probability
Decimals
Radians
Euler’s Number (e)
Diameter
Circle
Infinity
Free!
Archimedes
1st digit (3)
Cosine
22/7
3rd digit (4)
Archimedean Spiral
Constant
Transcendental
Tau (τ = 2π)