PositiveReinforcementDifferentialReinforcementof OtherBehavior(DRO)ChoiceMakingBehaviorMomentumPositivePunishmentExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionRedirectionsandResponseInterruption(RIRD)NegativeReinforcementPremackPrincipleNegativePunishmentDemandFadingHigh-ProbabilitySequence(High-P)PairingPlannedIgnoreVisualSupportFunctionalCommunicationTeaching (FCT)DemandFadingEnvironmentalModificationsPromptTaskCompletionDifferentialReinforcementofIncompatibleBehavior (DRI)PrimingPlannedIgnorePositiveReinforcementDifferentialReinforcementof OtherBehavior(DRO)ChoiceMakingBehaviorMomentumPositivePunishmentExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionRedirectionsandResponseInterruption(RIRD)NegativeReinforcementPremackPrincipleNegativePunishmentDemandFadingHigh-ProbabilitySequence(High-P)PairingPlannedIgnoreVisualSupportFunctionalCommunicationTeaching (FCT)DemandFadingEnvironmentalModificationsPromptTaskCompletionDifferentialReinforcementofIncompatibleBehavior (DRI)PrimingPlannedIgnore

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Reinforcement
  2. Differential Reinforcement of Other Behavior (DRO)
  3. Choice Making
  4. Behavior Momentum
  5. Positive Punishment
  6. Extinction
  7. Differential Reinforcement of Alternative Behavior (DRA)
  8. Prompt task completion
  9. Redirections and Response Interruption (RIRD)
  10. Negative Reinforcement
  11. Premack Principle
  12. Negative Punishment
  13. Demand Fading
  14. High-Probability Sequence (High-P)
  15. Pairing
  16. Planned Ignore
  17. Visual Support
  18. Functional Communication Teaching (FCT)
  19. Demand Fading
  20. Environmental Modifications
  21. Prompt Task Completion
  22. Differential Reinforcement of Incompatible Behavior (DRI)
  23. Priming
  24. Planned Ignore