ExtinctionEnvironmentalModificationsPositivePunishmentNegativeReinforcementFunctionalCommunicationTeaching (FCT)VisualSupportDemandFadingPrompttaskcompletionDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PremackPrincipleNegativePunishmentPromptTaskCompletionDifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementChoiceMakingPlannedIgnorePrimingDifferentialReinforcementof OtherBehavior(DRO)BehaviorMomentumDemandFadingHigh-ProbabilitySequence(High-P)PlannedIgnorePairingExtinctionEnvironmentalModificationsPositivePunishmentNegativeReinforcementFunctionalCommunicationTeaching (FCT)VisualSupportDemandFadingPrompttaskcompletionDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PremackPrincipleNegativePunishmentPromptTaskCompletionDifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementChoiceMakingPlannedIgnorePrimingDifferentialReinforcementof OtherBehavior(DRO)BehaviorMomentumDemandFadingHigh-ProbabilitySequence(High-P)PlannedIgnorePairing

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Extinction
  2. Environmental Modifications
  3. Positive Punishment
  4. Negative Reinforcement
  5. Functional Communication Teaching (FCT)
  6. Visual Support
  7. Demand Fading
  8. Prompt task completion
  9. Differential Reinforcement of Alternative Behavior (DRA)
  10. Redirections and Response Interruption (RIRD)
  11. Premack Principle
  12. Negative Punishment
  13. Prompt Task Completion
  14. Differential Reinforcement of Incompatible Behavior (DRI)
  15. Positive Reinforcement
  16. Choice Making
  17. Planned Ignore
  18. Priming
  19. Differential Reinforcement of Other Behavior (DRO)
  20. Behavior Momentum
  21. Demand Fading
  22. High-Probability Sequence (High-P)
  23. Planned Ignore
  24. Pairing