DifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionNegativePunishmentPositiveReinforcementPlannedIgnoreBehaviorMomentumNegativeReinforcementHigh-ProbabilitySequence(High-P)PremackPrincipleEnvironmentalModificationsPlannedIgnorePairingDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionVisualSupportDemandFadingRedirectionsandResponseInterruption(RIRD)DemandFadingPositivePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)FunctionalCommunicationTeaching (FCT)ChoiceMakingPrompttaskcompletionPrimingDifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionNegativePunishmentPositiveReinforcementPlannedIgnoreBehaviorMomentumNegativeReinforcementHigh-ProbabilitySequence(High-P)PremackPrincipleEnvironmentalModificationsPlannedIgnorePairingDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionVisualSupportDemandFadingRedirectionsandResponseInterruption(RIRD)DemandFadingPositivePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)FunctionalCommunicationTeaching (FCT)ChoiceMakingPrompttaskcompletionPriming

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Other Behavior (DRO)
  2. Prompt Task Completion
  3. Negative Punishment
  4. Positive Reinforcement
  5. Planned Ignore
  6. Behavior Momentum
  7. Negative Reinforcement
  8. High-Probability Sequence (High-P)
  9. Premack Principle
  10. Environmental Modifications
  11. Planned Ignore
  12. Pairing
  13. Differential Reinforcement of Incompatible Behavior (DRI)
  14. Extinction
  15. Visual Support
  16. Demand Fading
  17. Redirections and Response Interruption (RIRD)
  18. Demand Fading
  19. Positive Punishment
  20. Differential Reinforcement of Alternative Behavior (DRA)
  21. Functional Communication Teaching (FCT)
  22. Choice Making
  23. Prompt task completion
  24. Priming