PlannedIgnoreEnvironmentalModificationsDemandFadingPlannedIgnoreVisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)RedirectionsandResponseInterruption(RIRD)PositivePunishmentDemandFadingPromptTaskCompletionDifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumPositiveReinforcementPrimingNegativePunishmentChoiceMakingFunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)DifferentialReinforcementof OtherBehavior(DRO)PremackPrinciplePrompttaskcompletionNegativeReinforcementExtinctionPairingPlannedIgnoreEnvironmentalModificationsDemandFadingPlannedIgnoreVisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)RedirectionsandResponseInterruption(RIRD)PositivePunishmentDemandFadingPromptTaskCompletionDifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumPositiveReinforcementPrimingNegativePunishmentChoiceMakingFunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)DifferentialReinforcementof OtherBehavior(DRO)PremackPrinciplePrompttaskcompletionNegativeReinforcementExtinctionPairing

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Planned Ignore
  2. Environmental Modifications
  3. Demand Fading
  4. Planned Ignore
  5. Visual Support
  6. Differential Reinforcement of Incompatible Behavior (DRI)
  7. Redirections and Response Interruption (RIRD)
  8. Positive Punishment
  9. Demand Fading
  10. Prompt Task Completion
  11. Differential Reinforcement of Alternative Behavior (DRA)
  12. Behavior Momentum
  13. Positive Reinforcement
  14. Priming
  15. Negative Punishment
  16. Choice Making
  17. Functional Communication Teaching (FCT)
  18. High-Probability Sequence (High-P)
  19. Differential Reinforcement of Other Behavior (DRO)
  20. Premack Principle
  21. Prompt task completion
  22. Negative Reinforcement
  23. Extinction
  24. Pairing