FunctionalCommunicationTeaching (FCT)NegativePunishmentDemandFadingDifferentialReinforcementof OtherBehavior(DRO)BehaviorMomentumDemandFadingHigh-ProbabilitySequence(High-P)NegativeReinforcementPlannedIgnorePrimingDifferentialReinforcementofIncompatibleBehavior (DRI)ChoiceMakingExtinctionVisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)PairingPositiveReinforcementPlannedIgnoreEnvironmentalModificationsRedirectionsandResponseInterruption(RIRD)PromptTaskCompletionPositivePunishmentPrompttaskcompletionPremackPrincipleFunctionalCommunicationTeaching (FCT)NegativePunishmentDemandFadingDifferentialReinforcementof OtherBehavior(DRO)BehaviorMomentumDemandFadingHigh-ProbabilitySequence(High-P)NegativeReinforcementPlannedIgnorePrimingDifferentialReinforcementofIncompatibleBehavior (DRI)ChoiceMakingExtinctionVisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)PairingPositiveReinforcementPlannedIgnoreEnvironmentalModificationsRedirectionsandResponseInterruption(RIRD)PromptTaskCompletionPositivePunishmentPrompttaskcompletionPremackPrinciple

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Functional Communication Teaching (FCT)
  2. Negative Punishment
  3. Demand Fading
  4. Differential Reinforcement of Other Behavior (DRO)
  5. Behavior Momentum
  6. Demand Fading
  7. High-Probability Sequence (High-P)
  8. Negative Reinforcement
  9. Planned Ignore
  10. Priming
  11. Differential Reinforcement of Incompatible Behavior (DRI)
  12. Choice Making
  13. Extinction
  14. Visual Support
  15. Differential Reinforcement of Alternative Behavior (DRA)
  16. Pairing
  17. Positive Reinforcement
  18. Planned Ignore
  19. Environmental Modifications
  20. Redirections and Response Interruption (RIRD)
  21. Prompt Task Completion
  22. Positive Punishment
  23. Prompt task completion
  24. Premack Principle