VisualSupportPositiveReinforcementPrimingDemandFadingChoiceMakingRedirectionsandResponseInterruption(RIRD)PairingPremackPrinciplePlannedIgnoreFunctionalCommunicationTeaching (FCT)NegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)NegativePunishmentBehaviorMomentumPromptTaskCompletionDemandFadingPrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionEnvironmentalModificationsHigh-ProbabilitySequence(High-P)PlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)PositivePunishmentVisualSupportPositiveReinforcementPrimingDemandFadingChoiceMakingRedirectionsandResponseInterruption(RIRD)PairingPremackPrinciplePlannedIgnoreFunctionalCommunicationTeaching (FCT)NegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)NegativePunishmentBehaviorMomentumPromptTaskCompletionDemandFadingPrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionEnvironmentalModificationsHigh-ProbabilitySequence(High-P)PlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)PositivePunishment

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Support
  2. Positive Reinforcement
  3. Priming
  4. Demand Fading
  5. Choice Making
  6. Redirections and Response Interruption (RIRD)
  7. Pairing
  8. Premack Principle
  9. Planned Ignore
  10. Functional Communication Teaching (FCT)
  11. Negative Reinforcement
  12. Differential Reinforcement of Alternative Behavior (DRA)
  13. Negative Punishment
  14. Behavior Momentum
  15. Prompt Task Completion
  16. Demand Fading
  17. Prompt task completion
  18. Differential Reinforcement of Incompatible Behavior (DRI)
  19. Extinction
  20. Environmental Modifications
  21. High-Probability Sequence (High-P)
  22. Planned Ignore
  23. Differential Reinforcement of Other Behavior (DRO)
  24. Positive Punishment