NegativePunishmentExtinctionPrimingVisualSupportDifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionPairingBehaviorMomentumDemandFadingPromptTaskCompletionPositivePunishmentDemandFadingNegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)FunctionalCommunicationTeaching (FCT)EnvironmentalModificationsHigh-ProbabilitySequence(High-P)ChoiceMakingDifferentialReinforcementofIncompatibleBehavior (DRI)RedirectionsandResponseInterruption(RIRD)PlannedIgnorePremackPrinciplePlannedIgnorePositiveReinforcementNegativePunishmentExtinctionPrimingVisualSupportDifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionPairingBehaviorMomentumDemandFadingPromptTaskCompletionPositivePunishmentDemandFadingNegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)FunctionalCommunicationTeaching (FCT)EnvironmentalModificationsHigh-ProbabilitySequence(High-P)ChoiceMakingDifferentialReinforcementofIncompatibleBehavior (DRI)RedirectionsandResponseInterruption(RIRD)PlannedIgnorePremackPrinciplePlannedIgnorePositiveReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Negative Punishment
  2. Extinction
  3. Priming
  4. Visual Support
  5. Differential Reinforcement of Other Behavior (DRO)
  6. Prompt task completion
  7. Pairing
  8. Behavior Momentum
  9. Demand Fading
  10. Prompt Task Completion
  11. Positive Punishment
  12. Demand Fading
  13. Negative Reinforcement
  14. Differential Reinforcement of Alternative Behavior (DRA)
  15. Functional Communication Teaching (FCT)
  16. Environmental Modifications
  17. High-Probability Sequence (High-P)
  18. Choice Making
  19. Differential Reinforcement of Incompatible Behavior (DRI)
  20. Redirections and Response Interruption (RIRD)
  21. Planned Ignore
  22. Premack Principle
  23. Planned Ignore
  24. Positive Reinforcement