DemandFadingPositiveReinforcementPairingNegativePunishmentNegativeReinforcementPrompttaskcompletionBehaviorMomentumDemandFadingRedirectionsandResponseInterruption(RIRD)PlannedIgnoreEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)VisualSupportHigh-ProbabilitySequence(High-P)DifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionPositivePunishmentFunctionalCommunicationTeaching (FCT)PremackPrinciplePlannedIgnoreChoiceMakingDifferentialReinforcementof AlternativeBehavior(DRA)PrimingExtinctionDemandFadingPositiveReinforcementPairingNegativePunishmentNegativeReinforcementPrompttaskcompletionBehaviorMomentumDemandFadingRedirectionsandResponseInterruption(RIRD)PlannedIgnoreEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)VisualSupportHigh-ProbabilitySequence(High-P)DifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionPositivePunishmentFunctionalCommunicationTeaching (FCT)PremackPrinciplePlannedIgnoreChoiceMakingDifferentialReinforcementof AlternativeBehavior(DRA)PrimingExtinction

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demand Fading
  2. Positive Reinforcement
  3. Pairing
  4. Negative Punishment
  5. Negative Reinforcement
  6. Prompt task completion
  7. Behavior Momentum
  8. Demand Fading
  9. Redirections and Response Interruption (RIRD)
  10. Planned Ignore
  11. Environmental Modifications
  12. Differential Reinforcement of Other Behavior (DRO)
  13. Visual Support
  14. High-Probability Sequence (High-P)
  15. Differential Reinforcement of Incompatible Behavior (DRI)
  16. Prompt Task Completion
  17. Positive Punishment
  18. Functional Communication Teaching (FCT)
  19. Premack Principle
  20. Planned Ignore
  21. Choice Making
  22. Differential Reinforcement of Alternative Behavior (DRA)
  23. Priming
  24. Extinction