VisualSupportNegativePunishmentPositiveReinforcementFunctionalCommunicationTeaching (FCT)DemandFadingNegativeReinforcementDemandFadingPlannedIgnoreExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnorePremackPrinciplePairingChoiceMakingPositivePunishmentPrompttaskcompletionBehaviorMomentumEnvironmentalModificationsRedirectionsandResponseInterruption(RIRD)PrimingDifferentialReinforcementof AlternativeBehavior(DRA)High-ProbabilitySequence(High-P)DifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionVisualSupportNegativePunishmentPositiveReinforcementFunctionalCommunicationTeaching (FCT)DemandFadingNegativeReinforcementDemandFadingPlannedIgnoreExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnorePremackPrinciplePairingChoiceMakingPositivePunishmentPrompttaskcompletionBehaviorMomentumEnvironmentalModificationsRedirectionsandResponseInterruption(RIRD)PrimingDifferentialReinforcementof AlternativeBehavior(DRA)High-ProbabilitySequence(High-P)DifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletion

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Support
  2. Negative Punishment
  3. Positive Reinforcement
  4. Functional Communication Teaching (FCT)
  5. Demand Fading
  6. Negative Reinforcement
  7. Demand Fading
  8. Planned Ignore
  9. Extinction
  10. Differential Reinforcement of Incompatible Behavior (DRI)
  11. Planned Ignore
  12. Premack Principle
  13. Pairing
  14. Choice Making
  15. Positive Punishment
  16. Prompt task completion
  17. Behavior Momentum
  18. Environmental Modifications
  19. Redirections and Response Interruption (RIRD)
  20. Priming
  21. Differential Reinforcement of Alternative Behavior (DRA)
  22. High-Probability Sequence (High-P)
  23. Differential Reinforcement of Other Behavior (DRO)
  24. Prompt Task Completion