PlannedIgnoreNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingVisualSupportNegativeReinforcementPromptTaskCompletionPrimingRedirectionsandResponseInterruption(RIRD)EnvironmentalModificationsPairingPositivePunishmentPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionChoiceMakingBehaviorMomentumPositiveReinforcementFunctionalCommunicationTeaching (FCT)PremackPrincipleDemandFadingDifferentialReinforcementof OtherBehavior(DRO)ExtinctionHigh-ProbabilitySequence(High-P)PlannedIgnoreNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingVisualSupportNegativeReinforcementPromptTaskCompletionPrimingRedirectionsandResponseInterruption(RIRD)EnvironmentalModificationsPairingPositivePunishmentPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionChoiceMakingBehaviorMomentumPositiveReinforcementFunctionalCommunicationTeaching (FCT)PremackPrincipleDemandFadingDifferentialReinforcementof OtherBehavior(DRO)ExtinctionHigh-ProbabilitySequence(High-P)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Planned Ignore
  2. Negative Punishment
  3. Differential Reinforcement of Incompatible Behavior (DRI)
  4. Demand Fading
  5. Visual Support
  6. Negative Reinforcement
  7. Prompt Task Completion
  8. Priming
  9. Redirections and Response Interruption (RIRD)
  10. Environmental Modifications
  11. Pairing
  12. Positive Punishment
  13. Planned Ignore
  14. Differential Reinforcement of Alternative Behavior (DRA)
  15. Prompt task completion
  16. Choice Making
  17. Behavior Momentum
  18. Positive Reinforcement
  19. Functional Communication Teaching (FCT)
  20. Premack Principle
  21. Demand Fading
  22. Differential Reinforcement of Other Behavior (DRO)
  23. Extinction
  24. High-Probability Sequence (High-P)