VisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PairingPositivePunishmentBehaviorMomentumRedirectionsandResponseInterruption(RIRD)PositiveReinforcementDemandFadingPrompttaskcompletionPrimingDifferentialReinforcementof OtherBehavior(DRO)EnvironmentalModificationsChoiceMakingPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreNegativeReinforcementExtinctionHigh-ProbabilitySequence(High-P)PromptTaskCompletionNegativePunishmentFunctionalCommunicationTeaching (FCT)PremackPrincipleDemandFadingVisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PairingPositivePunishmentBehaviorMomentumRedirectionsandResponseInterruption(RIRD)PositiveReinforcementDemandFadingPrompttaskcompletionPrimingDifferentialReinforcementof OtherBehavior(DRO)EnvironmentalModificationsChoiceMakingPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreNegativeReinforcementExtinctionHigh-ProbabilitySequence(High-P)PromptTaskCompletionNegativePunishmentFunctionalCommunicationTeaching (FCT)PremackPrincipleDemandFading

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Visual Support
  2. Differential Reinforcement of Incompatible Behavior (DRI)
  3. Pairing
  4. Positive Punishment
  5. Behavior Momentum
  6. Redirections and Response Interruption (RIRD)
  7. Positive Reinforcement
  8. Demand Fading
  9. Prompt task completion
  10. Priming
  11. Differential Reinforcement of Other Behavior (DRO)
  12. Environmental Modifications
  13. Choice Making
  14. Planned Ignore
  15. Differential Reinforcement of Alternative Behavior (DRA)
  16. Planned Ignore
  17. Negative Reinforcement
  18. Extinction
  19. High-Probability Sequence (High-P)
  20. Prompt Task Completion
  21. Negative Punishment
  22. Functional Communication Teaching (FCT)
  23. Premack Principle
  24. Demand Fading