DemandFadingDemandFadingPlannedIgnorePairingChoiceMakingPlannedIgnoreNegativeReinforcementPrimingDifferentialReinforcementofIncompatibleBehavior (DRI)High-ProbabilitySequence(High-P)EnvironmentalModificationsFunctionalCommunicationTeaching (FCT)BehaviorMomentumVisualSupportPositiveReinforcementPromptTaskCompletionDifferentialReinforcementof AlternativeBehavior(DRA)NegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)PremackPrincipleRedirectionsandResponseInterruption(RIRD)ExtinctionFree!PositivePunishmentPrompttaskcompletionDemandFadingDemandFadingPlannedIgnorePairingChoiceMakingPlannedIgnoreNegativeReinforcementPrimingDifferentialReinforcementofIncompatibleBehavior (DRI)High-ProbabilitySequence(High-P)EnvironmentalModificationsFunctionalCommunicationTeaching (FCT)BehaviorMomentumVisualSupportPositiveReinforcementPromptTaskCompletionDifferentialReinforcementof AlternativeBehavior(DRA)NegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)PremackPrincipleRedirectionsandResponseInterruption(RIRD)ExtinctionFree!PositivePunishmentPrompttaskcompletion

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Demand Fading
  2. Demand Fading
  3. Planned Ignore
  4. Pairing
  5. Choice Making
  6. Planned Ignore
  7. Negative Reinforcement
  8. Priming
  9. Differential Reinforcement of Incompatible Behavior (DRI)
  10. High-Probability Sequence (High-P)
  11. Environmental Modifications
  12. Functional Communication Teaching (FCT)
  13. Behavior Momentum
  14. Visual Support
  15. Positive Reinforcement
  16. Prompt Task Completion
  17. Differential Reinforcement of Alternative Behavior (DRA)
  18. Negative Punishment
  19. Differential Reinforcement of Other Behavior (DRO)
  20. Premack Principle
  21. Redirections and Response Interruption (RIRD)
  22. Extinction
  23. Free!
  24. Positive Punishment
  25. Prompt task completion