DifferentialReinforcementofIncompatibleBehavior (DRI)PrimingNegativePunishmentVisualSupportPairingPositiveReinforcementPremackPrincipleDemandFadingEnvironmentalModificationsHigh-ProbabilitySequence(High-P)BehaviorMomentumPrompttaskcompletionDemandFadingFunctionalCommunicationTeaching (FCT)RedirectionsandResponseInterruption(RIRD)PromptTaskCompletionPositivePunishmentNegativeReinforcementPlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)Free!ExtinctionPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)ChoiceMakingDifferentialReinforcementofIncompatibleBehavior (DRI)PrimingNegativePunishmentVisualSupportPairingPositiveReinforcementPremackPrincipleDemandFadingEnvironmentalModificationsHigh-ProbabilitySequence(High-P)BehaviorMomentumPrompttaskcompletionDemandFadingFunctionalCommunicationTeaching (FCT)RedirectionsandResponseInterruption(RIRD)PromptTaskCompletionPositivePunishmentNegativeReinforcementPlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)Free!ExtinctionPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)ChoiceMaking

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Incompatible Behavior (DRI)
  2. Priming
  3. Negative Punishment
  4. Visual Support
  5. Pairing
  6. Positive Reinforcement
  7. Premack Principle
  8. Demand Fading
  9. Environmental Modifications
  10. High-Probability Sequence (High-P)
  11. Behavior Momentum
  12. Prompt task completion
  13. Demand Fading
  14. Functional Communication Teaching (FCT)
  15. Redirections and Response Interruption (RIRD)
  16. Prompt Task Completion
  17. Positive Punishment
  18. Negative Reinforcement
  19. Planned Ignore
  20. Differential Reinforcement of Other Behavior (DRO)
  21. Free!
  22. Extinction
  23. Planned Ignore
  24. Differential Reinforcement of Alternative Behavior (DRA)
  25. Choice Making