DifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrinciplePositiveReinforcementNegativePunishmentEnvironmentalModificationsPlannedIgnoreDemandFadingFunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)PairingDifferentialReinforcementof AlternativeBehavior(DRA)ChoiceMakingDemandFadingDifferentialReinforcementof OtherBehavior(DRO)Free!PositivePunishmentPlannedIgnoreBehaviorMomentumNegativeReinforcementPrimingRedirectionsandResponseInterruption(RIRD)ExtinctionPromptTaskCompletionVisualSupportPrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrinciplePositiveReinforcementNegativePunishmentEnvironmentalModificationsPlannedIgnoreDemandFadingFunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)PairingDifferentialReinforcementof AlternativeBehavior(DRA)ChoiceMakingDemandFadingDifferentialReinforcementof OtherBehavior(DRO)Free!PositivePunishmentPlannedIgnoreBehaviorMomentumNegativeReinforcementPrimingRedirectionsandResponseInterruption(RIRD)ExtinctionPromptTaskCompletionVisualSupportPrompttaskcompletion

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Incompatible Behavior (DRI)
  2. Premack Principle
  3. Positive Reinforcement
  4. Negative Punishment
  5. Environmental Modifications
  6. Planned Ignore
  7. Demand Fading
  8. Functional Communication Teaching (FCT)
  9. High-Probability Sequence (High-P)
  10. Pairing
  11. Differential Reinforcement of Alternative Behavior (DRA)
  12. Choice Making
  13. Demand Fading
  14. Differential Reinforcement of Other Behavior (DRO)
  15. Free!
  16. Positive Punishment
  17. Planned Ignore
  18. Behavior Momentum
  19. Negative Reinforcement
  20. Priming
  21. Redirections and Response Interruption (RIRD)
  22. Extinction
  23. Prompt Task Completion
  24. Visual Support
  25. Prompt task completion