DifferentialReinforcementofIncompatibleBehavior (DRI)Free!VisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)DemandFadingPlannedIgnorePrompttaskcompletionPairingExtinctionEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)PlannedIgnorePrimingPositivePunishmentChoiceMakingNegativeReinforcementFunctionalCommunicationTeaching (FCT)PromptTaskCompletionPositiveReinforcementDemandFadingBehaviorMomentumNegativePunishmentRedirectionsandResponseInterruption(RIRD)PremackPrincipleHigh-ProbabilitySequence(High-P)DifferentialReinforcementofIncompatibleBehavior (DRI)Free!VisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)DemandFadingPlannedIgnorePrompttaskcompletionPairingExtinctionEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)PlannedIgnorePrimingPositivePunishmentChoiceMakingNegativeReinforcementFunctionalCommunicationTeaching (FCT)PromptTaskCompletionPositiveReinforcementDemandFadingBehaviorMomentumNegativePunishmentRedirectionsandResponseInterruption(RIRD)PremackPrincipleHigh-ProbabilitySequence(High-P)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Incompatible Behavior (DRI)
  2. Free!
  3. Visual Support
  4. Differential Reinforcement of Alternative Behavior (DRA)
  5. Demand Fading
  6. Planned Ignore
  7. Prompt task completion
  8. Pairing
  9. Extinction
  10. Environmental Modifications
  11. Differential Reinforcement of Other Behavior (DRO)
  12. Planned Ignore
  13. Priming
  14. Positive Punishment
  15. Choice Making
  16. Negative Reinforcement
  17. Functional Communication Teaching (FCT)
  18. Prompt Task Completion
  19. Positive Reinforcement
  20. Demand Fading
  21. Behavior Momentum
  22. Negative Punishment
  23. Redirections and Response Interruption (RIRD)
  24. Premack Principle
  25. High-Probability Sequence (High-P)