RedirectionsandResponseInterruption(RIRD)DifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionNegativePunishmentVisualSupportDemandFadingPositivePunishmentNegativeReinforcementChoiceMakingExtinctionPositiveReinforcementFree!FunctionalCommunicationTeaching (FCT)PlannedIgnoreEnvironmentalModificationsDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreBehaviorMomentumPremackPrincipleHigh-ProbabilitySequence(High-P)PairingPrompttaskcompletionDemandFadingPrimingDifferentialReinforcementof OtherBehavior(DRO)RedirectionsandResponseInterruption(RIRD)DifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionNegativePunishmentVisualSupportDemandFadingPositivePunishmentNegativeReinforcementChoiceMakingExtinctionPositiveReinforcementFree!FunctionalCommunicationTeaching (FCT)PlannedIgnoreEnvironmentalModificationsDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreBehaviorMomentumPremackPrincipleHigh-ProbabilitySequence(High-P)PairingPrompttaskcompletionDemandFadingPrimingDifferentialReinforcementof OtherBehavior(DRO)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Redirections and Response Interruption (RIRD)
  2. Differential Reinforcement of Incompatible Behavior (DRI)
  3. Prompt Task Completion
  4. Negative Punishment
  5. Visual Support
  6. Demand Fading
  7. Positive Punishment
  8. Negative Reinforcement
  9. Choice Making
  10. Extinction
  11. Positive Reinforcement
  12. Free!
  13. Functional Communication Teaching (FCT)
  14. Planned Ignore
  15. Environmental Modifications
  16. Differential Reinforcement of Alternative Behavior (DRA)
  17. Planned Ignore
  18. Behavior Momentum
  19. Premack Principle
  20. High-Probability Sequence (High-P)
  21. Pairing
  22. Prompt task completion
  23. Demand Fading
  24. Priming
  25. Differential Reinforcement of Other Behavior (DRO)