PlannedIgnorePrompttaskcompletionNegativePunishmentDemandFadingBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrincipleDifferentialReinforcementof OtherBehavior(DRO)ExtinctionPairingRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementVisualSupportFunctionalCommunicationTeaching (FCT)Free!ChoiceMakingPositivePunishmentPromptTaskCompletionPrimingPlannedIgnoreDemandFadingHigh-ProbabilitySequence(High-P)PositiveReinforcementEnvironmentalModificationsPlannedIgnorePrompttaskcompletionNegativePunishmentDemandFadingBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrincipleDifferentialReinforcementof OtherBehavior(DRO)ExtinctionPairingRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementVisualSupportFunctionalCommunicationTeaching (FCT)Free!ChoiceMakingPositivePunishmentPromptTaskCompletionPrimingPlannedIgnoreDemandFadingHigh-ProbabilitySequence(High-P)PositiveReinforcementEnvironmentalModifications

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Planned Ignore
  2. Prompt task completion
  3. Negative Punishment
  4. Demand Fading
  5. Behavior Momentum
  6. Differential Reinforcement of Incompatible Behavior (DRI)
  7. Premack Principle
  8. Differential Reinforcement of Other Behavior (DRO)
  9. Extinction
  10. Pairing
  11. Redirections and Response Interruption (RIRD)
  12. Differential Reinforcement of Alternative Behavior (DRA)
  13. Negative Reinforcement
  14. Visual Support
  15. Functional Communication Teaching (FCT)
  16. Free!
  17. Choice Making
  18. Positive Punishment
  19. Prompt Task Completion
  20. Priming
  21. Planned Ignore
  22. Demand Fading
  23. High-Probability Sequence (High-P)
  24. Positive Reinforcement
  25. Environmental Modifications