NegativeReinforcementPairingPositivePunishmentExtinctionFree!PrimingEnvironmentalModificationsPremackPrinciplePlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)BehaviorMomentumPositiveReinforcementNegativePunishmentVisualSupportChoiceMakingPrompttaskcompletionFunctionalCommunicationTeaching (FCT)DemandFadingPlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)High-ProbabilitySequence(High-P)RedirectionsandResponseInterruption(RIRD)NegativeReinforcementPairingPositivePunishmentExtinctionFree!PrimingEnvironmentalModificationsPremackPrinciplePlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)BehaviorMomentumPositiveReinforcementNegativePunishmentVisualSupportChoiceMakingPrompttaskcompletionFunctionalCommunicationTeaching (FCT)DemandFadingPlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)High-ProbabilitySequence(High-P)RedirectionsandResponseInterruption(RIRD)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Reinforcement
  2. Pairing
  3. Positive Punishment
  4. Extinction
  5. Free!
  6. Priming
  7. Environmental Modifications
  8. Premack Principle
  9. Planned Ignore
  10. Differential Reinforcement of Alternative Behavior (DRA)
  11. Prompt Task Completion
  12. Demand Fading
  13. Differential Reinforcement of Incompatible Behavior (DRI)
  14. Behavior Momentum
  15. Positive Reinforcement
  16. Negative Punishment
  17. Visual Support
  18. Choice Making
  19. Prompt task completion
  20. Functional Communication Teaching (FCT)
  21. Demand Fading
  22. Planned Ignore
  23. Differential Reinforcement of Other Behavior (DRO)
  24. High-Probability Sequence (High-P)
  25. Redirections and Response Interruption (RIRD)