PositiveReinforcementNegativeReinforcementDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionDifferentialReinforcementof OtherBehavior(DRO)ChoiceMakingEnvironmentalModificationsPromptTaskCompletionPremackPrincipleExtinctionNegativePunishmentHigh-ProbabilitySequence(High-P)BehaviorMomentumFunctionalCommunicationTeaching (FCT)PositivePunishmentPrimingPairingFree!VisualSupportRedirectionsandResponseInterruption(RIRD)DemandFadingPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnorePositiveReinforcementNegativeReinforcementDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionDifferentialReinforcementof OtherBehavior(DRO)ChoiceMakingEnvironmentalModificationsPromptTaskCompletionPremackPrincipleExtinctionNegativePunishmentHigh-ProbabilitySequence(High-P)BehaviorMomentumFunctionalCommunicationTeaching (FCT)PositivePunishmentPrimingPairingFree!VisualSupportRedirectionsandResponseInterruption(RIRD)DemandFadingPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnore

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Positive Reinforcement
  2. Negative Reinforcement
  3. Demand Fading
  4. Differential Reinforcement of Alternative Behavior (DRA)
  5. Prompt task completion
  6. Differential Reinforcement of Other Behavior (DRO)
  7. Choice Making
  8. Environmental Modifications
  9. Prompt Task Completion
  10. Premack Principle
  11. Extinction
  12. Negative Punishment
  13. High-Probability Sequence (High-P)
  14. Behavior Momentum
  15. Functional Communication Teaching (FCT)
  16. Positive Punishment
  17. Priming
  18. Pairing
  19. Free!
  20. Visual Support
  21. Redirections and Response Interruption (RIRD)
  22. Demand Fading
  23. Planned Ignore
  24. Differential Reinforcement of Incompatible Behavior (DRI)
  25. Planned Ignore