High-ProbabilitySequence(High-P)PairingDifferentialReinforcementof AlternativeBehavior(DRA)DifferentialReinforcementof OtherBehavior(DRO)BehaviorMomentumPositivePunishmentRedirectionsandResponseInterruption(RIRD)PlannedIgnorePromptTaskCompletionDemandFadingPremackPrinciplePrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionVisualSupportFunctionalCommunicationTeaching (FCT)PrimingChoiceMakingFree!NegativePunishmentDemandFadingNegativeReinforcementEnvironmentalModificationsPlannedIgnorePositiveReinforcementHigh-ProbabilitySequence(High-P)PairingDifferentialReinforcementof AlternativeBehavior(DRA)DifferentialReinforcementof OtherBehavior(DRO)BehaviorMomentumPositivePunishmentRedirectionsandResponseInterruption(RIRD)PlannedIgnorePromptTaskCompletionDemandFadingPremackPrinciplePrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionVisualSupportFunctionalCommunicationTeaching (FCT)PrimingChoiceMakingFree!NegativePunishmentDemandFadingNegativeReinforcementEnvironmentalModificationsPlannedIgnorePositiveReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. High-Probability Sequence (High-P)
  2. Pairing
  3. Differential Reinforcement of Alternative Behavior (DRA)
  4. Differential Reinforcement of Other Behavior (DRO)
  5. Behavior Momentum
  6. Positive Punishment
  7. Redirections and Response Interruption (RIRD)
  8. Planned Ignore
  9. Prompt Task Completion
  10. Demand Fading
  11. Premack Principle
  12. Prompt task completion
  13. Differential Reinforcement of Incompatible Behavior (DRI)
  14. Extinction
  15. Visual Support
  16. Functional Communication Teaching (FCT)
  17. Priming
  18. Choice Making
  19. Free!
  20. Negative Punishment
  21. Demand Fading
  22. Negative Reinforcement
  23. Environmental Modifications
  24. Planned Ignore
  25. Positive Reinforcement