ExtinctionNegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)PremackPrinciplePlannedIgnorePositiveReinforcementPairingChoiceMakingDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PrimingFree!PromptTaskCompletionNegativeReinforcementFunctionalCommunicationTeaching (FCT)PrompttaskcompletionDemandFadingPositivePunishmentBehaviorMomentumEnvironmentalModificationsDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)VisualSupportHigh-ProbabilitySequence(High-P)PlannedIgnoreExtinctionNegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)PremackPrinciplePlannedIgnorePositiveReinforcementPairingChoiceMakingDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PrimingFree!PromptTaskCompletionNegativeReinforcementFunctionalCommunicationTeaching (FCT)PrompttaskcompletionDemandFadingPositivePunishmentBehaviorMomentumEnvironmentalModificationsDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)VisualSupportHigh-ProbabilitySequence(High-P)PlannedIgnore

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Negative Punishment
  3. Differential Reinforcement of Other Behavior (DRO)
  4. Premack Principle
  5. Planned Ignore
  6. Positive Reinforcement
  7. Pairing
  8. Choice Making
  9. Differential Reinforcement of Alternative Behavior (DRA)
  10. Redirections and Response Interruption (RIRD)
  11. Priming
  12. Free!
  13. Prompt Task Completion
  14. Negative Reinforcement
  15. Functional Communication Teaching (FCT)
  16. Prompt task completion
  17. Demand Fading
  18. Positive Punishment
  19. Behavior Momentum
  20. Environmental Modifications
  21. Demand Fading
  22. Differential Reinforcement of Incompatible Behavior (DRI)
  23. Visual Support
  24. High-Probability Sequence (High-P)
  25. Planned Ignore