DifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreChoiceMakingPlannedIgnoreDemandFadingPremackPrinciplePositiveReinforcementPositivePunishmentNegativePunishmentFunctionalCommunicationTeaching (FCT)PairingPromptTaskCompletionHigh-ProbabilitySequence(High-P)VisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingEnvironmentalModificationsFree!BehaviorMomentumPrimingPrompttaskcompletionNegativeReinforcementDifferentialReinforcementof OtherBehavior(DRO)RedirectionsandResponseInterruption(RIRD)ExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreChoiceMakingPlannedIgnoreDemandFadingPremackPrinciplePositiveReinforcementPositivePunishmentNegativePunishmentFunctionalCommunicationTeaching (FCT)PairingPromptTaskCompletionHigh-ProbabilitySequence(High-P)VisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingEnvironmentalModificationsFree!BehaviorMomentumPrimingPrompttaskcompletionNegativeReinforcementDifferentialReinforcementof OtherBehavior(DRO)RedirectionsandResponseInterruption(RIRD)Extinction

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Alternative Behavior (DRA)
  2. Planned Ignore
  3. Choice Making
  4. Planned Ignore
  5. Demand Fading
  6. Premack Principle
  7. Positive Reinforcement
  8. Positive Punishment
  9. Negative Punishment
  10. Functional Communication Teaching (FCT)
  11. Pairing
  12. Prompt Task Completion
  13. High-Probability Sequence (High-P)
  14. Visual Support
  15. Differential Reinforcement of Incompatible Behavior (DRI)
  16. Demand Fading
  17. Environmental Modifications
  18. Free!
  19. Behavior Momentum
  20. Priming
  21. Prompt task completion
  22. Negative Reinforcement
  23. Differential Reinforcement of Other Behavior (DRO)
  24. Redirections and Response Interruption (RIRD)
  25. Extinction