PositivePunishmentDemandFadingFunctionalCommunicationTeaching (FCT)BehaviorMomentumPairingPrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)PrimingHigh-ProbabilitySequence(High-P)EnvironmentalModificationsChoiceMakingPlannedIgnorePromptTaskCompletionPositiveReinforcementNegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)Free!ExtinctionPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)DemandFadingNegativeReinforcementPremackPrincipleRedirectionsandResponseInterruption(RIRD)VisualSupportPositivePunishmentDemandFadingFunctionalCommunicationTeaching (FCT)BehaviorMomentumPairingPrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)PrimingHigh-ProbabilitySequence(High-P)EnvironmentalModificationsChoiceMakingPlannedIgnorePromptTaskCompletionPositiveReinforcementNegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)Free!ExtinctionPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)DemandFadingNegativeReinforcementPremackPrincipleRedirectionsandResponseInterruption(RIRD)VisualSupport

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Punishment
  2. Demand Fading
  3. Functional Communication Teaching (FCT)
  4. Behavior Momentum
  5. Pairing
  6. Prompt task completion
  7. Differential Reinforcement of Incompatible Behavior (DRI)
  8. Priming
  9. High-Probability Sequence (High-P)
  10. Environmental Modifications
  11. Choice Making
  12. Planned Ignore
  13. Prompt Task Completion
  14. Positive Reinforcement
  15. Negative Punishment
  16. Differential Reinforcement of Other Behavior (DRO)
  17. Free!
  18. Extinction
  19. Planned Ignore
  20. Differential Reinforcement of Alternative Behavior (DRA)
  21. Demand Fading
  22. Negative Reinforcement
  23. Premack Principle
  24. Redirections and Response Interruption (RIRD)
  25. Visual Support