FunctionalCommunicationTeaching (FCT)PlannedIgnoreVisualSupportPositivePunishmentChoiceMakingDifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionDifferentialReinforcementof OtherBehavior(DRO)ExtinctionNegativeReinforcementPairingPrimingHigh-ProbabilitySequence(High-P)Free!EnvironmentalModificationsPositiveReinforcementDemandFadingPremackPrinciplePlannedIgnoreDemandFadingRedirectionsandResponseInterruption(RIRD)BehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionNegativePunishmentFunctionalCommunicationTeaching (FCT)PlannedIgnoreVisualSupportPositivePunishmentChoiceMakingDifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionDifferentialReinforcementof OtherBehavior(DRO)ExtinctionNegativeReinforcementPairingPrimingHigh-ProbabilitySequence(High-P)Free!EnvironmentalModificationsPositiveReinforcementDemandFadingPremackPrinciplePlannedIgnoreDemandFadingRedirectionsandResponseInterruption(RIRD)BehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionNegativePunishment

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Functional Communication Teaching (FCT)
  2. Planned Ignore
  3. Visual Support
  4. Positive Punishment
  5. Choice Making
  6. Differential Reinforcement of Alternative Behavior (DRA)
  7. Prompt task completion
  8. Differential Reinforcement of Other Behavior (DRO)
  9. Extinction
  10. Negative Reinforcement
  11. Pairing
  12. Priming
  13. High-Probability Sequence (High-P)
  14. Free!
  15. Environmental Modifications
  16. Positive Reinforcement
  17. Demand Fading
  18. Premack Principle
  19. Planned Ignore
  20. Demand Fading
  21. Redirections and Response Interruption (RIRD)
  22. Behavior Momentum
  23. Differential Reinforcement of Incompatible Behavior (DRI)
  24. Prompt Task Completion
  25. Negative Punishment