PremackPrincipleFunctionalCommunicationTeaching (FCT)EnvironmentalModificationsDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionHigh-ProbabilitySequence(High-P)Free!DifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementofIncompatibleBehavior (DRI)RedirectionsandResponseInterruption(RIRD)DemandFadingPairingPositiveReinforcementPrimingBehaviorMomentumExtinctionChoiceMakingVisualSupportNegativeReinforcementNegativePunishmentPlannedIgnorePositivePunishmentDemandFadingPlannedIgnorePrompttaskcompletionPremackPrincipleFunctionalCommunicationTeaching (FCT)EnvironmentalModificationsDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionHigh-ProbabilitySequence(High-P)Free!DifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementofIncompatibleBehavior (DRI)RedirectionsandResponseInterruption(RIRD)DemandFadingPairingPositiveReinforcementPrimingBehaviorMomentumExtinctionChoiceMakingVisualSupportNegativeReinforcementNegativePunishmentPlannedIgnorePositivePunishmentDemandFadingPlannedIgnorePrompttaskcompletion

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Premack Principle
  2. Functional Communication Teaching (FCT)
  3. Environmental Modifications
  4. Differential Reinforcement of Alternative Behavior (DRA)
  5. Prompt Task Completion
  6. High-Probability Sequence (High-P)
  7. Free!
  8. Differential Reinforcement of Other Behavior (DRO)
  9. Differential Reinforcement of Incompatible Behavior (DRI)
  10. Redirections and Response Interruption (RIRD)
  11. Demand Fading
  12. Pairing
  13. Positive Reinforcement
  14. Priming
  15. Behavior Momentum
  16. Extinction
  17. Choice Making
  18. Visual Support
  19. Negative Reinforcement
  20. Negative Punishment
  21. Planned Ignore
  22. Positive Punishment
  23. Demand Fading
  24. Planned Ignore
  25. Prompt task completion