NegativeReinforcementFunctionalCommunicationTeaching (FCT)PlannedIgnoreHigh-ProbabilitySequence(High-P)PlannedIgnoreExtinctionDemandFadingPairingPositiveReinforcementChoiceMakingFree!BehaviorMomentumPremackPrincipleRedirectionsandResponseInterruption(RIRD)PrimingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementofIncompatibleBehavior (DRI)VisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionPrompttaskcompletionDemandFadingNegativePunishmentPositivePunishmentNegativeReinforcementFunctionalCommunicationTeaching (FCT)PlannedIgnoreHigh-ProbabilitySequence(High-P)PlannedIgnoreExtinctionDemandFadingPairingPositiveReinforcementChoiceMakingFree!BehaviorMomentumPremackPrincipleRedirectionsandResponseInterruption(RIRD)PrimingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementofIncompatibleBehavior (DRI)VisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionPrompttaskcompletionDemandFadingNegativePunishmentPositivePunishment

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Reinforcement
  2. Functional Communication Teaching (FCT)
  3. Planned Ignore
  4. High-Probability Sequence (High-P)
  5. Planned Ignore
  6. Extinction
  7. Demand Fading
  8. Pairing
  9. Positive Reinforcement
  10. Choice Making
  11. Free!
  12. Behavior Momentum
  13. Premack Principle
  14. Redirections and Response Interruption (RIRD)
  15. Priming
  16. Environmental Modifications
  17. Differential Reinforcement of Other Behavior (DRO)
  18. Differential Reinforcement of Incompatible Behavior (DRI)
  19. Visual Support
  20. Differential Reinforcement of Alternative Behavior (DRA)
  21. Prompt Task Completion
  22. Prompt task completion
  23. Demand Fading
  24. Negative Punishment
  25. Positive Punishment