EnvironmentalModificationsDemandFadingDemandFadingPositivePunishmentPremackPrinciplePlannedIgnorePrompttaskcompletionNegativeReinforcementPromptTaskCompletionExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)High-ProbabilitySequence(High-P)PlannedIgnorePrimingBehaviorMomentumRedirectionsandResponseInterruption(RIRD)Free!VisualSupportPositiveReinforcementNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PairingChoiceMakingDifferentialReinforcementof OtherBehavior(DRO)FunctionalCommunicationTeaching (FCT)EnvironmentalModificationsDemandFadingDemandFadingPositivePunishmentPremackPrinciplePlannedIgnorePrompttaskcompletionNegativeReinforcementPromptTaskCompletionExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)High-ProbabilitySequence(High-P)PlannedIgnorePrimingBehaviorMomentumRedirectionsandResponseInterruption(RIRD)Free!VisualSupportPositiveReinforcementNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PairingChoiceMakingDifferentialReinforcementof OtherBehavior(DRO)FunctionalCommunicationTeaching (FCT)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Environmental Modifications
  2. Demand Fading
  3. Demand Fading
  4. Positive Punishment
  5. Premack Principle
  6. Planned Ignore
  7. Prompt task completion
  8. Negative Reinforcement
  9. Prompt Task Completion
  10. Extinction
  11. Differential Reinforcement of Alternative Behavior (DRA)
  12. High-Probability Sequence (High-P)
  13. Planned Ignore
  14. Priming
  15. Behavior Momentum
  16. Redirections and Response Interruption (RIRD)
  17. Free!
  18. Visual Support
  19. Positive Reinforcement
  20. Negative Punishment
  21. Differential Reinforcement of Incompatible Behavior (DRI)
  22. Pairing
  23. Choice Making
  24. Differential Reinforcement of Other Behavior (DRO)
  25. Functional Communication Teaching (FCT)