DifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnorePremackPrinciplePrimingFunctionalCommunicationTeaching (FCT)PairingRedirectionsandResponseInterruption(RIRD)NegativeReinforcementNegativePunishmentDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)PositivePunishmentPromptTaskCompletionEnvironmentalModificationsDemandFadingPositiveReinforcementExtinctionPrompttaskcompletionVisualSupportBehaviorMomentumFree!PlannedIgnoreHigh-ProbabilitySequence(High-P)ChoiceMakingDifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnorePremackPrinciplePrimingFunctionalCommunicationTeaching (FCT)PairingRedirectionsandResponseInterruption(RIRD)NegativeReinforcementNegativePunishmentDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)PositivePunishmentPromptTaskCompletionEnvironmentalModificationsDemandFadingPositiveReinforcementExtinctionPrompttaskcompletionVisualSupportBehaviorMomentumFree!PlannedIgnoreHigh-ProbabilitySequence(High-P)ChoiceMaking

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Other Behavior (DRO)
  2. Differential Reinforcement of Alternative Behavior (DRA)
  3. Planned Ignore
  4. Premack Principle
  5. Priming
  6. Functional Communication Teaching (FCT)
  7. Pairing
  8. Redirections and Response Interruption (RIRD)
  9. Negative Reinforcement
  10. Negative Punishment
  11. Demand Fading
  12. Differential Reinforcement of Incompatible Behavior (DRI)
  13. Positive Punishment
  14. Prompt Task Completion
  15. Environmental Modifications
  16. Demand Fading
  17. Positive Reinforcement
  18. Extinction
  19. Prompt task completion
  20. Visual Support
  21. Behavior Momentum
  22. Free!
  23. Planned Ignore
  24. High-Probability Sequence (High-P)
  25. Choice Making