DemandFadingPositiveReinforcementFunctionalCommunicationTeaching (FCT)DemandFadingPrimingPromptTaskCompletionFree!PositivePunishmentChoiceMakingPrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)High-ProbabilitySequence(High-P)PlannedIgnoreBehaviorMomentumPairingVisualSupportDifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PlannedIgnoreEnvironmentalModificationsExtinctionPremackPrincipleNegativeReinforcementDemandFadingPositiveReinforcementFunctionalCommunicationTeaching (FCT)DemandFadingPrimingPromptTaskCompletionFree!PositivePunishmentChoiceMakingPrompttaskcompletionDifferentialReinforcementofIncompatibleBehavior (DRI)High-ProbabilitySequence(High-P)PlannedIgnoreBehaviorMomentumPairingVisualSupportDifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PlannedIgnoreEnvironmentalModificationsExtinctionPremackPrincipleNegativeReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demand Fading
  2. Positive Reinforcement
  3. Functional Communication Teaching (FCT)
  4. Demand Fading
  5. Priming
  6. Prompt Task Completion
  7. Free!
  8. Positive Punishment
  9. Choice Making
  10. Prompt task completion
  11. Differential Reinforcement of Incompatible Behavior (DRI)
  12. High-Probability Sequence (High-P)
  13. Planned Ignore
  14. Behavior Momentum
  15. Pairing
  16. Visual Support
  17. Differential Reinforcement of Other Behavior (DRO)
  18. Negative Punishment
  19. Differential Reinforcement of Alternative Behavior (DRA)
  20. Redirections and Response Interruption (RIRD)
  21. Planned Ignore
  22. Environmental Modifications
  23. Extinction
  24. Premack Principle
  25. Negative Reinforcement