RedirectionsandResponseInterruption(RIRD)PlannedIgnoreBehaviorMomentumPromptTaskCompletionDemandFadingFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof OtherBehavior(DRO)ChoiceMakingPositivePunishmentExtinctionVisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)High-ProbabilitySequence(High-P)NegativeReinforcementFree!PrompttaskcompletionDemandFadingNegativePunishmentPremackPrinciplePlannedIgnorePositiveReinforcementPrimingDifferentialReinforcementof AlternativeBehavior(DRA)EnvironmentalModificationsPairingRedirectionsandResponseInterruption(RIRD)PlannedIgnoreBehaviorMomentumPromptTaskCompletionDemandFadingFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof OtherBehavior(DRO)ChoiceMakingPositivePunishmentExtinctionVisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)High-ProbabilitySequence(High-P)NegativeReinforcementFree!PrompttaskcompletionDemandFadingNegativePunishmentPremackPrinciplePlannedIgnorePositiveReinforcementPrimingDifferentialReinforcementof AlternativeBehavior(DRA)EnvironmentalModificationsPairing

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Redirections and Response Interruption (RIRD)
  2. Planned Ignore
  3. Behavior Momentum
  4. Prompt Task Completion
  5. Demand Fading
  6. Functional Communication Teaching (FCT)
  7. Differential Reinforcement of Other Behavior (DRO)
  8. Choice Making
  9. Positive Punishment
  10. Extinction
  11. Visual Support
  12. Differential Reinforcement of Incompatible Behavior (DRI)
  13. High-Probability Sequence (High-P)
  14. Negative Reinforcement
  15. Free!
  16. Prompt task completion
  17. Demand Fading
  18. Negative Punishment
  19. Premack Principle
  20. Planned Ignore
  21. Positive Reinforcement
  22. Priming
  23. Differential Reinforcement of Alternative Behavior (DRA)
  24. Environmental Modifications
  25. Pairing