PromptTaskCompletionPositivePunishmentVisualSupportFree!RedirectionsandResponseInterruption(RIRD)EnvironmentalModificationsBehaviorMomentumDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionChoiceMakingDemandFadingPositiveReinforcementFunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)PlannedIgnorePlannedIgnorePrimingExtinctionNegativeReinforcementNegativePunishmentPremackPrincipleDifferentialReinforcementof OtherBehavior(DRO)PairingPromptTaskCompletionPositivePunishmentVisualSupportFree!RedirectionsandResponseInterruption(RIRD)EnvironmentalModificationsBehaviorMomentumDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof AlternativeBehavior(DRA)PrompttaskcompletionChoiceMakingDemandFadingPositiveReinforcementFunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)PlannedIgnorePlannedIgnorePrimingExtinctionNegativeReinforcementNegativePunishmentPremackPrincipleDifferentialReinforcementof OtherBehavior(DRO)Pairing

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompt Task Completion
  2. Positive Punishment
  3. Visual Support
  4. Free!
  5. Redirections and Response Interruption (RIRD)
  6. Environmental Modifications
  7. Behavior Momentum
  8. Demand Fading
  9. Differential Reinforcement of Incompatible Behavior (DRI)
  10. Differential Reinforcement of Alternative Behavior (DRA)
  11. Prompt task completion
  12. Choice Making
  13. Demand Fading
  14. Positive Reinforcement
  15. Functional Communication Teaching (FCT)
  16. High-Probability Sequence (High-P)
  17. Planned Ignore
  18. Planned Ignore
  19. Priming
  20. Extinction
  21. Negative Reinforcement
  22. Negative Punishment
  23. Premack Principle
  24. Differential Reinforcement of Other Behavior (DRO)
  25. Pairing