DifferentialReinforcementofIncompatibleBehavior (DRI)PairingNegativePunishmentFree!DemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementEnvironmentalModificationsHigh-ProbabilitySequence(High-P)DemandFadingDifferentialReinforcementof OtherBehavior(DRO)PremackPrincipleExtinctionPromptTaskCompletionRedirectionsandResponseInterruption(RIRD)PrompttaskcompletionBehaviorMomentumPrimingPositiveReinforcementChoiceMakingFunctionalCommunicationTeaching (FCT)PlannedIgnorePositivePunishmentPlannedIgnoreVisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PairingNegativePunishmentFree!DemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementEnvironmentalModificationsHigh-ProbabilitySequence(High-P)DemandFadingDifferentialReinforcementof OtherBehavior(DRO)PremackPrincipleExtinctionPromptTaskCompletionRedirectionsandResponseInterruption(RIRD)PrompttaskcompletionBehaviorMomentumPrimingPositiveReinforcementChoiceMakingFunctionalCommunicationTeaching (FCT)PlannedIgnorePositivePunishmentPlannedIgnoreVisualSupport

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Incompatible Behavior (DRI)
  2. Pairing
  3. Negative Punishment
  4. Free!
  5. Demand Fading
  6. Differential Reinforcement of Alternative Behavior (DRA)
  7. Negative Reinforcement
  8. Environmental Modifications
  9. High-Probability Sequence (High-P)
  10. Demand Fading
  11. Differential Reinforcement of Other Behavior (DRO)
  12. Premack Principle
  13. Extinction
  14. Prompt Task Completion
  15. Redirections and Response Interruption (RIRD)
  16. Prompt task completion
  17. Behavior Momentum
  18. Priming
  19. Positive Reinforcement
  20. Choice Making
  21. Functional Communication Teaching (FCT)
  22. Planned Ignore
  23. Positive Punishment
  24. Planned Ignore
  25. Visual Support