DifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionPositiveReinforcementEnvironmentalModificationsExtinctionRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementofIncompatibleBehavior (DRI)PairingPositivePunishmentChoiceMakingHigh-ProbabilitySequence(High-P)FunctionalCommunicationTeaching (FCT)Free!NegativeReinforcementDifferentialReinforcementof OtherBehavior(DRO)PlannedIgnoreDemandFadingBehaviorMomentumDemandFadingPlannedIgnoreVisualSupportPrompttaskcompletionNegativePunishmentPremackPrinciplePrimingDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionPositiveReinforcementEnvironmentalModificationsExtinctionRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementofIncompatibleBehavior (DRI)PairingPositivePunishmentChoiceMakingHigh-ProbabilitySequence(High-P)FunctionalCommunicationTeaching (FCT)Free!NegativeReinforcementDifferentialReinforcementof OtherBehavior(DRO)PlannedIgnoreDemandFadingBehaviorMomentumDemandFadingPlannedIgnoreVisualSupportPrompttaskcompletionNegativePunishmentPremackPrinciplePriming

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Alternative Behavior (DRA)
  2. Prompt Task Completion
  3. Positive Reinforcement
  4. Environmental Modifications
  5. Extinction
  6. Redirections and Response Interruption (RIRD)
  7. Differential Reinforcement of Incompatible Behavior (DRI)
  8. Pairing
  9. Positive Punishment
  10. Choice Making
  11. High-Probability Sequence (High-P)
  12. Functional Communication Teaching (FCT)
  13. Free!
  14. Negative Reinforcement
  15. Differential Reinforcement of Other Behavior (DRO)
  16. Planned Ignore
  17. Demand Fading
  18. Behavior Momentum
  19. Demand Fading
  20. Planned Ignore
  21. Visual Support
  22. Prompt task completion
  23. Negative Punishment
  24. Premack Principle
  25. Priming