PlannedIgnoreNegativeReinforcementBehaviorMomentumPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)PositivePunishmentPremackPrinciplePrimingPositiveReinforcementEnvironmentalModificationsPrompttaskcompletionPairingDemandFadingRedirectionsandResponseInterruption(RIRD)VisualSupportDifferentialReinforcementof OtherBehavior(DRO)FunctionalCommunicationTeaching (FCT)DemandFadingFree!High-ProbabilitySequence(High-P)NegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionPromptTaskCompletionChoiceMakingPlannedIgnoreNegativeReinforcementBehaviorMomentumPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)PositivePunishmentPremackPrinciplePrimingPositiveReinforcementEnvironmentalModificationsPrompttaskcompletionPairingDemandFadingRedirectionsandResponseInterruption(RIRD)VisualSupportDifferentialReinforcementof OtherBehavior(DRO)FunctionalCommunicationTeaching (FCT)DemandFadingFree!High-ProbabilitySequence(High-P)NegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionPromptTaskCompletionChoiceMaking

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Planned Ignore
  2. Negative Reinforcement
  3. Behavior Momentum
  4. Planned Ignore
  5. Differential Reinforcement of Incompatible Behavior (DRI)
  6. Positive Punishment
  7. Premack Principle
  8. Priming
  9. Positive Reinforcement
  10. Environmental Modifications
  11. Prompt task completion
  12. Pairing
  13. Demand Fading
  14. Redirections and Response Interruption (RIRD)
  15. Visual Support
  16. Differential Reinforcement of Other Behavior (DRO)
  17. Functional Communication Teaching (FCT)
  18. Demand Fading
  19. Free!
  20. High-Probability Sequence (High-P)
  21. Negative Punishment
  22. Differential Reinforcement of Alternative Behavior (DRA)
  23. Extinction
  24. Prompt Task Completion
  25. Choice Making