PositiveReinforcementExtinctionDemandFadingBehaviorMomentumEnvironmentalModificationsDemandFadingPromptTaskCompletionPairingHigh-ProbabilitySequence(High-P)PositivePunishmentPremackPrincipleFunctionalCommunicationTeaching (FCT)NegativeReinforcementNegativePunishmentPrompttaskcompletionChoiceMakingRedirectionsandResponseInterruption(RIRD)VisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)Free!DifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnorePrimingPositiveReinforcementExtinctionDemandFadingBehaviorMomentumEnvironmentalModificationsDemandFadingPromptTaskCompletionPairingHigh-ProbabilitySequence(High-P)PositivePunishmentPremackPrincipleFunctionalCommunicationTeaching (FCT)NegativeReinforcementNegativePunishmentPrompttaskcompletionChoiceMakingRedirectionsandResponseInterruption(RIRD)VisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)Free!DifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnorePriming

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Reinforcement
  2. Extinction
  3. Demand Fading
  4. Behavior Momentum
  5. Environmental Modifications
  6. Demand Fading
  7. Prompt Task Completion
  8. Pairing
  9. High-Probability Sequence (High-P)
  10. Positive Punishment
  11. Premack Principle
  12. Functional Communication Teaching (FCT)
  13. Negative Reinforcement
  14. Negative Punishment
  15. Prompt task completion
  16. Choice Making
  17. Redirections and Response Interruption (RIRD)
  18. Visual Support
  19. Differential Reinforcement of Incompatible Behavior (DRI)
  20. Planned Ignore
  21. Differential Reinforcement of Other Behavior (DRO)
  22. Free!
  23. Differential Reinforcement of Alternative Behavior (DRA)
  24. Planned Ignore
  25. Priming