BehaviorMomentumRedirectionsandResponseInterruption(RIRD)PrompttaskcompletionPositivePunishmentPlannedIgnoreFree!PositiveReinforcementPromptTaskCompletionChoiceMakingPrimingDemandFadingEnvironmentalModificationsVisualSupportNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingPairingFunctionalCommunicationTeaching (FCT)PlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)NegativeReinforcementHigh-ProbabilitySequence(High-P)PremackPrincipleBehaviorMomentumRedirectionsandResponseInterruption(RIRD)PrompttaskcompletionPositivePunishmentPlannedIgnoreFree!PositiveReinforcementPromptTaskCompletionChoiceMakingPrimingDemandFadingEnvironmentalModificationsVisualSupportNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingPairingFunctionalCommunicationTeaching (FCT)PlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)NegativeReinforcementHigh-ProbabilitySequence(High-P)PremackPrinciple

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Behavior Momentum
  2. Redirections and Response Interruption (RIRD)
  3. Prompt task completion
  4. Positive Punishment
  5. Planned Ignore
  6. Free!
  7. Positive Reinforcement
  8. Prompt Task Completion
  9. Choice Making
  10. Priming
  11. Demand Fading
  12. Environmental Modifications
  13. Visual Support
  14. Negative Punishment
  15. Differential Reinforcement of Alternative Behavior (DRA)
  16. Extinction
  17. Differential Reinforcement of Incompatible Behavior (DRI)
  18. Demand Fading
  19. Pairing
  20. Functional Communication Teaching (FCT)
  21. Planned Ignore
  22. Differential Reinforcement of Other Behavior (DRO)
  23. Negative Reinforcement
  24. High-Probability Sequence (High-P)
  25. Premack Principle