NegativeReinforcementPrimingNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreRedirectionsandResponseInterruption(RIRD)DemandFadingBehaviorMomentumChoiceMakingPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)Free!VisualSupportPremackPrincipleDemandFadingPositiveReinforcementExtinctionDifferentialReinforcementof OtherBehavior(DRO)PositivePunishmentPromptTaskCompletionHigh-ProbabilitySequence(High-P)FunctionalCommunicationTeaching (FCT)PrompttaskcompletionEnvironmentalModificationsPairingNegativeReinforcementPrimingNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreRedirectionsandResponseInterruption(RIRD)DemandFadingBehaviorMomentumChoiceMakingPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)Free!VisualSupportPremackPrincipleDemandFadingPositiveReinforcementExtinctionDifferentialReinforcementof OtherBehavior(DRO)PositivePunishmentPromptTaskCompletionHigh-ProbabilitySequence(High-P)FunctionalCommunicationTeaching (FCT)PrompttaskcompletionEnvironmentalModificationsPairing

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Reinforcement
  2. Priming
  3. Negative Punishment
  4. Differential Reinforcement of Alternative Behavior (DRA)
  5. Planned Ignore
  6. Redirections and Response Interruption (RIRD)
  7. Demand Fading
  8. Behavior Momentum
  9. Choice Making
  10. Planned Ignore
  11. Differential Reinforcement of Incompatible Behavior (DRI)
  12. Free!
  13. Visual Support
  14. Premack Principle
  15. Demand Fading
  16. Positive Reinforcement
  17. Extinction
  18. Differential Reinforcement of Other Behavior (DRO)
  19. Positive Punishment
  20. Prompt Task Completion
  21. High-Probability Sequence (High-P)
  22. Functional Communication Teaching (FCT)
  23. Prompt task completion
  24. Environmental Modifications
  25. Pairing