PrompttaskcompletionDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)BehaviorMomentumPrimingRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentPlannedIgnorePositiveReinforcementChoiceMakingPromptTaskCompletionPairingPremackPrincipleHigh-ProbabilitySequence(High-P)Free!NegativeReinforcementPositivePunishmentEnvironmentalModificationsDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreFunctionalCommunicationTeaching (FCT)VisualSupportExtinctionDemandFadingPrompttaskcompletionDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)BehaviorMomentumPrimingRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentPlannedIgnorePositiveReinforcementChoiceMakingPromptTaskCompletionPairingPremackPrincipleHigh-ProbabilitySequence(High-P)Free!NegativeReinforcementPositivePunishmentEnvironmentalModificationsDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreFunctionalCommunicationTeaching (FCT)VisualSupportExtinctionDemandFading

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompt task completion
  2. Demand Fading
  3. Differential Reinforcement of Incompatible Behavior (DRI)
  4. Behavior Momentum
  5. Priming
  6. Redirections and Response Interruption (RIRD)
  7. Differential Reinforcement of Other Behavior (DRO)
  8. Negative Punishment
  9. Planned Ignore
  10. Positive Reinforcement
  11. Choice Making
  12. Prompt Task Completion
  13. Pairing
  14. Premack Principle
  15. High-Probability Sequence (High-P)
  16. Free!
  17. Negative Reinforcement
  18. Positive Punishment
  19. Environmental Modifications
  20. Differential Reinforcement of Alternative Behavior (DRA)
  21. Planned Ignore
  22. Functional Communication Teaching (FCT)
  23. Visual Support
  24. Extinction
  25. Demand Fading