DemandFadingExtinctionBehaviorMomentumPlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionVisualSupportRedirectionsandResponseInterruption(RIRD)PositivePunishmentPrompttaskcompletionPrimingNegativePunishmentPairingPositiveReinforcementPremackPrincipleHigh-ProbabilitySequence(High-P)NegativeReinforcementPlannedIgnoreDemandFadingEnvironmentalModificationsFunctionalCommunicationTeaching (FCT)DifferentialReinforcementofIncompatibleBehavior (DRI)ChoiceMakingDifferentialReinforcementof AlternativeBehavior(DRA)Free!DemandFadingExtinctionBehaviorMomentumPlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionVisualSupportRedirectionsandResponseInterruption(RIRD)PositivePunishmentPrompttaskcompletionPrimingNegativePunishmentPairingPositiveReinforcementPremackPrincipleHigh-ProbabilitySequence(High-P)NegativeReinforcementPlannedIgnoreDemandFadingEnvironmentalModificationsFunctionalCommunicationTeaching (FCT)DifferentialReinforcementofIncompatibleBehavior (DRI)ChoiceMakingDifferentialReinforcementof AlternativeBehavior(DRA)Free!

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demand Fading
  2. Extinction
  3. Behavior Momentum
  4. Planned Ignore
  5. Differential Reinforcement of Other Behavior (DRO)
  6. Prompt Task Completion
  7. Visual Support
  8. Redirections and Response Interruption (RIRD)
  9. Positive Punishment
  10. Prompt task completion
  11. Priming
  12. Negative Punishment
  13. Pairing
  14. Positive Reinforcement
  15. Premack Principle
  16. High-Probability Sequence (High-P)
  17. Negative Reinforcement
  18. Planned Ignore
  19. Demand Fading
  20. Environmental Modifications
  21. Functional Communication Teaching (FCT)
  22. Differential Reinforcement of Incompatible Behavior (DRI)
  23. Choice Making
  24. Differential Reinforcement of Alternative Behavior (DRA)
  25. Free!