BehaviorMomentumPrompttaskcompletionPrimingNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingHigh-ProbabilitySequence(High-P)Free!PlannedIgnoreRedirectionsandResponseInterruption(RIRD)PairingChoiceMakingVisualSupportExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementDifferentialReinforcementof OtherBehavior(DRO)PlannedIgnoreFunctionalCommunicationTeaching (FCT)PositiveReinforcementPremackPrincipleDemandFadingPromptTaskCompletionPositivePunishmentEnvironmentalModificationsBehaviorMomentumPrompttaskcompletionPrimingNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingHigh-ProbabilitySequence(High-P)Free!PlannedIgnoreRedirectionsandResponseInterruption(RIRD)PairingChoiceMakingVisualSupportExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementDifferentialReinforcementof OtherBehavior(DRO)PlannedIgnoreFunctionalCommunicationTeaching (FCT)PositiveReinforcementPremackPrincipleDemandFadingPromptTaskCompletionPositivePunishmentEnvironmentalModifications

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Behavior Momentum
  2. Prompt task completion
  3. Priming
  4. Negative Punishment
  5. Differential Reinforcement of Incompatible Behavior (DRI)
  6. Demand Fading
  7. High-Probability Sequence (High-P)
  8. Free!
  9. Planned Ignore
  10. Redirections and Response Interruption (RIRD)
  11. Pairing
  12. Choice Making
  13. Visual Support
  14. Extinction
  15. Differential Reinforcement of Alternative Behavior (DRA)
  16. Negative Reinforcement
  17. Differential Reinforcement of Other Behavior (DRO)
  18. Planned Ignore
  19. Functional Communication Teaching (FCT)
  20. Positive Reinforcement
  21. Premack Principle
  22. Demand Fading
  23. Prompt Task Completion
  24. Positive Punishment
  25. Environmental Modifications