Free!ExtinctionVisualSupportDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentPlannedIgnorePrompttaskcompletionPrimingChoiceMakingPositiveReinforcementBehaviorMomentumEnvironmentalModificationsPromptTaskCompletionPremackPrincipleDifferentialReinforcementof OtherBehavior(DRO)FunctionalCommunicationTeaching (FCT)DemandFadingRedirectionsandResponseInterruption(RIRD)PlannedIgnorePositivePunishmentNegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)PairingHigh-ProbabilitySequence(High-P)Free!ExtinctionVisualSupportDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentPlannedIgnorePrompttaskcompletionPrimingChoiceMakingPositiveReinforcementBehaviorMomentumEnvironmentalModificationsPromptTaskCompletionPremackPrincipleDifferentialReinforcementof OtherBehavior(DRO)FunctionalCommunicationTeaching (FCT)DemandFadingRedirectionsandResponseInterruption(RIRD)PlannedIgnorePositivePunishmentNegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)PairingHigh-ProbabilitySequence(High-P)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Extinction
  3. Visual Support
  4. Demand Fading
  5. Differential Reinforcement of Incompatible Behavior (DRI)
  6. Negative Punishment
  7. Planned Ignore
  8. Prompt task completion
  9. Priming
  10. Choice Making
  11. Positive Reinforcement
  12. Behavior Momentum
  13. Environmental Modifications
  14. Prompt Task Completion
  15. Premack Principle
  16. Differential Reinforcement of Other Behavior (DRO)
  17. Functional Communication Teaching (FCT)
  18. Demand Fading
  19. Redirections and Response Interruption (RIRD)
  20. Planned Ignore
  21. Positive Punishment
  22. Negative Reinforcement
  23. Differential Reinforcement of Alternative Behavior (DRA)
  24. Pairing
  25. High-Probability Sequence (High-P)