VisualSupportPrompttaskcompletionPositiveReinforcementPlannedIgnorePromptTaskCompletionHigh-ProbabilitySequence(High-P)EnvironmentalModificationsChoiceMakingDemandFadingExtinctionPairingDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)NegativePunishmentPositivePunishmentNegativeReinforcementFunctionalCommunicationTeaching (FCT)Free!DifferentialReinforcementof OtherBehavior(DRO)RedirectionsandResponseInterruption(RIRD)PlannedIgnorePrimingDifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrincipleBehaviorMomentumVisualSupportPrompttaskcompletionPositiveReinforcementPlannedIgnorePromptTaskCompletionHigh-ProbabilitySequence(High-P)EnvironmentalModificationsChoiceMakingDemandFadingExtinctionPairingDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)NegativePunishmentPositivePunishmentNegativeReinforcementFunctionalCommunicationTeaching (FCT)Free!DifferentialReinforcementof OtherBehavior(DRO)RedirectionsandResponseInterruption(RIRD)PlannedIgnorePrimingDifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrincipleBehaviorMomentum

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Visual Support
  2. Prompt task completion
  3. Positive Reinforcement
  4. Planned Ignore
  5. Prompt Task Completion
  6. High-Probability Sequence (High-P)
  7. Environmental Modifications
  8. Choice Making
  9. Demand Fading
  10. Extinction
  11. Pairing
  12. Demand Fading
  13. Differential Reinforcement of Alternative Behavior (DRA)
  14. Negative Punishment
  15. Positive Punishment
  16. Negative Reinforcement
  17. Functional Communication Teaching (FCT)
  18. Free!
  19. Differential Reinforcement of Other Behavior (DRO)
  20. Redirections and Response Interruption (RIRD)
  21. Planned Ignore
  22. Priming
  23. Differential Reinforcement of Incompatible Behavior (DRI)
  24. Premack Principle
  25. Behavior Momentum