DifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)DemandFadingPrimingPremackPrincipleNegativePunishmentBehaviorMomentumPlannedIgnoreNegativeReinforcementChoiceMakingPrompttaskcompletionPairingFree!FunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)DemandFadingPlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)EnvironmentalModificationsPositivePunishmentVisualSupportPromptTaskCompletionExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)DemandFadingPrimingPremackPrincipleNegativePunishmentBehaviorMomentumPlannedIgnoreNegativeReinforcementChoiceMakingPrompttaskcompletionPairingFree!FunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)DemandFadingPlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)EnvironmentalModificationsPositivePunishmentVisualSupportPromptTaskCompletionExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Alternative Behavior (DRA)
  2. Redirections and Response Interruption (RIRD)
  3. Demand Fading
  4. Priming
  5. Premack Principle
  6. Negative Punishment
  7. Behavior Momentum
  8. Planned Ignore
  9. Negative Reinforcement
  10. Choice Making
  11. Prompt task completion
  12. Pairing
  13. Free!
  14. Functional Communication Teaching (FCT)
  15. High-Probability Sequence (High-P)
  16. Demand Fading
  17. Planned Ignore
  18. Differential Reinforcement of Other Behavior (DRO)
  19. Environmental Modifications
  20. Positive Punishment
  21. Visual Support
  22. Prompt Task Completion
  23. Extinction
  24. Differential Reinforcement of Incompatible Behavior (DRI)
  25. Positive Reinforcement