VisualSupportChoiceMakingRedirectionsandResponseInterruption(RIRD)DemandFadingNegativeReinforcementFree!FunctionalCommunicationTeaching (FCT)PlannedIgnoreBehaviorMomentumPrimingPlannedIgnoreEnvironmentalModificationsDemandFadingHigh-ProbabilitySequence(High-P)DifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)PositivePunishmentPremackPrinciplePromptTaskCompletionPairingPrompttaskcompletionExtinctionDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementVisualSupportChoiceMakingRedirectionsandResponseInterruption(RIRD)DemandFadingNegativeReinforcementFree!FunctionalCommunicationTeaching (FCT)PlannedIgnoreBehaviorMomentumPrimingPlannedIgnoreEnvironmentalModificationsDemandFadingHigh-ProbabilitySequence(High-P)DifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)PositivePunishmentPremackPrinciplePromptTaskCompletionPairingPrompttaskcompletionExtinctionDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Support
  2. Choice Making
  3. Redirections and Response Interruption (RIRD)
  4. Demand Fading
  5. Negative Reinforcement
  6. Free!
  7. Functional Communication Teaching (FCT)
  8. Planned Ignore
  9. Behavior Momentum
  10. Priming
  11. Planned Ignore
  12. Environmental Modifications
  13. Demand Fading
  14. High-Probability Sequence (High-P)
  15. Differential Reinforcement of Incompatible Behavior (DRI)
  16. Negative Punishment
  17. Differential Reinforcement of Alternative Behavior (DRA)
  18. Positive Punishment
  19. Premack Principle
  20. Prompt Task Completion
  21. Pairing
  22. Prompt task completion
  23. Extinction
  24. Differential Reinforcement of Other Behavior (DRO)
  25. Positive Reinforcement