PlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)DemandFadingPrimingPromptTaskCompletionVisualSupportRedirectionsandResponseInterruption(RIRD)PairingDemandFadingChoiceMakingPrompttaskcompletionPlannedIgnorePremackPrinciplePositivePunishmentHigh-ProbabilitySequence(High-P)EnvironmentalModificationsPositiveReinforcementFree!BehaviorMomentumDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionFunctionalCommunicationTeaching (FCT)NegativeReinforcementPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)DemandFadingPrimingPromptTaskCompletionVisualSupportRedirectionsandResponseInterruption(RIRD)PairingDemandFadingChoiceMakingPrompttaskcompletionPlannedIgnorePremackPrinciplePositivePunishmentHigh-ProbabilitySequence(High-P)EnvironmentalModificationsPositiveReinforcementFree!BehaviorMomentumDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionFunctionalCommunicationTeaching (FCT)NegativeReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Planned Ignore
  2. Differential Reinforcement of Incompatible Behavior (DRI)
  3. Negative Punishment
  4. Differential Reinforcement of Other Behavior (DRO)
  5. Demand Fading
  6. Priming
  7. Prompt Task Completion
  8. Visual Support
  9. Redirections and Response Interruption (RIRD)
  10. Pairing
  11. Demand Fading
  12. Choice Making
  13. Prompt task completion
  14. Planned Ignore
  15. Premack Principle
  16. Positive Punishment
  17. High-Probability Sequence (High-P)
  18. Environmental Modifications
  19. Positive Reinforcement
  20. Free!
  21. Behavior Momentum
  22. Differential Reinforcement of Alternative Behavior (DRA)
  23. Extinction
  24. Functional Communication Teaching (FCT)
  25. Negative Reinforcement