DifferentialReinforcementof AlternativeBehavior(DRA)PositiveReinforcementDemandFadingPlannedIgnorePlannedIgnorePrimingPositivePunishmentBehaviorMomentumFree!ExtinctionNegativePunishmentRedirectionsandResponseInterruption(RIRD)FunctionalCommunicationTeaching (FCT)ChoiceMakingPrompttaskcompletionPremackPrincipleVisualSupportPairingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)High-ProbabilitySequence(High-P)PromptTaskCompletionDemandFadingNegativeReinforcementDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof AlternativeBehavior(DRA)PositiveReinforcementDemandFadingPlannedIgnorePlannedIgnorePrimingPositivePunishmentBehaviorMomentumFree!ExtinctionNegativePunishmentRedirectionsandResponseInterruption(RIRD)FunctionalCommunicationTeaching (FCT)ChoiceMakingPrompttaskcompletionPremackPrincipleVisualSupportPairingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)High-ProbabilitySequence(High-P)PromptTaskCompletionDemandFadingNegativeReinforcementDifferentialReinforcementofIncompatibleBehavior (DRI)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Differential Reinforcement of Alternative Behavior (DRA)
  2. Positive Reinforcement
  3. Demand Fading
  4. Planned Ignore
  5. Planned Ignore
  6. Priming
  7. Positive Punishment
  8. Behavior Momentum
  9. Free!
  10. Extinction
  11. Negative Punishment
  12. Redirections and Response Interruption (RIRD)
  13. Functional Communication Teaching (FCT)
  14. Choice Making
  15. Prompt task completion
  16. Premack Principle
  17. Visual Support
  18. Pairing
  19. Environmental Modifications
  20. Differential Reinforcement of Other Behavior (DRO)
  21. High-Probability Sequence (High-P)
  22. Prompt Task Completion
  23. Demand Fading
  24. Negative Reinforcement
  25. Differential Reinforcement of Incompatible Behavior (DRI)