PrimingDemandFadingPlannedIgnoreHigh-ProbabilitySequence(High-P)ChoiceMakingVisualSupportPlannedIgnorePrompttaskcompletionBehaviorMomentumPositivePunishmentPositiveReinforcementPromptTaskCompletionExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)NegativePunishmentEnvironmentalModificationsDemandFadingNegativeReinforcementFunctionalCommunicationTeaching (FCT)Free!DifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrincipleRedirectionsandResponseInterruption(RIRD)PairingPrimingDemandFadingPlannedIgnoreHigh-ProbabilitySequence(High-P)ChoiceMakingVisualSupportPlannedIgnorePrompttaskcompletionBehaviorMomentumPositivePunishmentPositiveReinforcementPromptTaskCompletionExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)NegativePunishmentEnvironmentalModificationsDemandFadingNegativeReinforcementFunctionalCommunicationTeaching (FCT)Free!DifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrincipleRedirectionsandResponseInterruption(RIRD)Pairing

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Priming
  2. Demand Fading
  3. Planned Ignore
  4. High-Probability Sequence (High-P)
  5. Choice Making
  6. Visual Support
  7. Planned Ignore
  8. Prompt task completion
  9. Behavior Momentum
  10. Positive Punishment
  11. Positive Reinforcement
  12. Prompt Task Completion
  13. Extinction
  14. Differential Reinforcement of Alternative Behavior (DRA)
  15. Negative Punishment
  16. Environmental Modifications
  17. Demand Fading
  18. Negative Reinforcement
  19. Functional Communication Teaching (FCT)
  20. Free!
  21. Differential Reinforcement of Other Behavior (DRO)
  22. Differential Reinforcement of Incompatible Behavior (DRI)
  23. Premack Principle
  24. Redirections and Response Interruption (RIRD)
  25. Pairing