PremackPrincipleNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumDemandFadingEnvironmentalModificationsPairingFunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)PlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)DemandFadingNegativeReinforcementPrimingPromptTaskCompletionPositivePunishmentFree!PrompttaskcompletionPlannedIgnoreVisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementChoiceMakingExtinctionRedirectionsandResponseInterruption(RIRD)PremackPrincipleNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumDemandFadingEnvironmentalModificationsPairingFunctionalCommunicationTeaching (FCT)High-ProbabilitySequence(High-P)PlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)DemandFadingNegativeReinforcementPrimingPromptTaskCompletionPositivePunishmentFree!PrompttaskcompletionPlannedIgnoreVisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementChoiceMakingExtinctionRedirectionsandResponseInterruption(RIRD)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Premack Principle
  2. Negative Punishment
  3. Differential Reinforcement of Alternative Behavior (DRA)
  4. Behavior Momentum
  5. Demand Fading
  6. Environmental Modifications
  7. Pairing
  8. Functional Communication Teaching (FCT)
  9. High-Probability Sequence (High-P)
  10. Planned Ignore
  11. Differential Reinforcement of Other Behavior (DRO)
  12. Demand Fading
  13. Negative Reinforcement
  14. Priming
  15. Prompt Task Completion
  16. Positive Punishment
  17. Free!
  18. Prompt task completion
  19. Planned Ignore
  20. Visual Support
  21. Differential Reinforcement of Incompatible Behavior (DRI)
  22. Positive Reinforcement
  23. Choice Making
  24. Extinction
  25. Redirections and Response Interruption (RIRD)