High-ProbabilitySequence(High-P)ExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)DifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrinciplePlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)FunctionalCommunicationTeaching (FCT)DemandFadingPlannedIgnoreBehaviorMomentumPrimingChoiceMakingNegativeReinforcementRedirectionsandResponseInterruption(RIRD)VisualSupportFree!EnvironmentalModificationsPrompttaskcompletionPositiveReinforcementPromptTaskCompletionDemandFadingPairingNegativePunishmentPositivePunishmentHigh-ProbabilitySequence(High-P)ExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)DifferentialReinforcementofIncompatibleBehavior (DRI)PremackPrinciplePlannedIgnoreDifferentialReinforcementof OtherBehavior(DRO)FunctionalCommunicationTeaching (FCT)DemandFadingPlannedIgnoreBehaviorMomentumPrimingChoiceMakingNegativeReinforcementRedirectionsandResponseInterruption(RIRD)VisualSupportFree!EnvironmentalModificationsPrompttaskcompletionPositiveReinforcementPromptTaskCompletionDemandFadingPairingNegativePunishmentPositivePunishment

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High-Probability Sequence (High-P)
  2. Extinction
  3. Differential Reinforcement of Alternative Behavior (DRA)
  4. Differential Reinforcement of Incompatible Behavior (DRI)
  5. Premack Principle
  6. Planned Ignore
  7. Differential Reinforcement of Other Behavior (DRO)
  8. Functional Communication Teaching (FCT)
  9. Demand Fading
  10. Planned Ignore
  11. Behavior Momentum
  12. Priming
  13. Choice Making
  14. Negative Reinforcement
  15. Redirections and Response Interruption (RIRD)
  16. Visual Support
  17. Free!
  18. Environmental Modifications
  19. Prompt task completion
  20. Positive Reinforcement
  21. Prompt Task Completion
  22. Demand Fading
  23. Pairing
  24. Negative Punishment
  25. Positive Punishment