Free!PlannedIgnorePromptTaskCompletionDifferentialReinforcementofIncompatibleBehavior (DRI)BehaviorMomentumDemandFadingNegativePunishmentDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreChoiceMakingRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)VisualSupportPositiveReinforcementPremackPrinciplePairingEnvironmentalModificationsPositivePunishmentHigh-ProbabilitySequence(High-P)PrimingNegativeReinforcementPrompttaskcompletionExtinctionFunctionalCommunicationTeaching (FCT)Free!PlannedIgnorePromptTaskCompletionDifferentialReinforcementofIncompatibleBehavior (DRI)BehaviorMomentumDemandFadingNegativePunishmentDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreChoiceMakingRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)VisualSupportPositiveReinforcementPremackPrinciplePairingEnvironmentalModificationsPositivePunishmentHigh-ProbabilitySequence(High-P)PrimingNegativeReinforcementPrompttaskcompletionExtinctionFunctionalCommunicationTeaching (FCT)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Planned Ignore
  3. Prompt Task Completion
  4. Differential Reinforcement of Incompatible Behavior (DRI)
  5. Behavior Momentum
  6. Demand Fading
  7. Negative Punishment
  8. Demand Fading
  9. Differential Reinforcement of Alternative Behavior (DRA)
  10. Planned Ignore
  11. Choice Making
  12. Redirections and Response Interruption (RIRD)
  13. Differential Reinforcement of Other Behavior (DRO)
  14. Visual Support
  15. Positive Reinforcement
  16. Premack Principle
  17. Pairing
  18. Environmental Modifications
  19. Positive Punishment
  20. High-Probability Sequence (High-P)
  21. Priming
  22. Negative Reinforcement
  23. Prompt task completion
  24. Extinction
  25. Functional Communication Teaching (FCT)