PrimingPairingPositivePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PlannedIgnoreBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)FunctionalCommunicationTeaching (FCT)ChoiceMakingDemandFadingDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementPlannedIgnoreHigh-ProbabilitySequence(High-P)NegativeReinforcementPromptTaskCompletionPremackPrincipleFree!NegativePunishmentEnvironmentalModificationsDemandFadingVisualSupportExtinctionPrompttaskcompletionPrimingPairingPositivePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PlannedIgnoreBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)FunctionalCommunicationTeaching (FCT)ChoiceMakingDemandFadingDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementPlannedIgnoreHigh-ProbabilitySequence(High-P)NegativeReinforcementPromptTaskCompletionPremackPrincipleFree!NegativePunishmentEnvironmentalModificationsDemandFadingVisualSupportExtinctionPrompttaskcompletion

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Priming
  2. Pairing
  3. Positive Punishment
  4. Differential Reinforcement of Alternative Behavior (DRA)
  5. Redirections and Response Interruption (RIRD)
  6. Planned Ignore
  7. Behavior Momentum
  8. Differential Reinforcement of Incompatible Behavior (DRI)
  9. Functional Communication Teaching (FCT)
  10. Choice Making
  11. Demand Fading
  12. Differential Reinforcement of Other Behavior (DRO)
  13. Positive Reinforcement
  14. Planned Ignore
  15. High-Probability Sequence (High-P)
  16. Negative Reinforcement
  17. Prompt Task Completion
  18. Premack Principle
  19. Free!
  20. Negative Punishment
  21. Environmental Modifications
  22. Demand Fading
  23. Visual Support
  24. Extinction
  25. Prompt task completion