RedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionNegativePunishmentNegativeReinforcementVisualSupportChoiceMakingDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingDemandFadingPositiveReinforcementBehaviorMomentumPlannedIgnoreHigh-ProbabilitySequence(High-P)EnvironmentalModificationsPositivePunishmentPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrincipleFunctionalCommunicationTeaching (FCT)PrimingFree!PairingExtinctionPrompttaskcompletionRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionNegativePunishmentNegativeReinforcementVisualSupportChoiceMakingDifferentialReinforcementofIncompatibleBehavior (DRI)DemandFadingDemandFadingPositiveReinforcementBehaviorMomentumPlannedIgnoreHigh-ProbabilitySequence(High-P)EnvironmentalModificationsPositivePunishmentPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrincipleFunctionalCommunicationTeaching (FCT)PrimingFree!PairingExtinctionPrompttaskcompletion

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Redirections and Response Interruption (RIRD)
  2. Differential Reinforcement of Other Behavior (DRO)
  3. Prompt Task Completion
  4. Negative Punishment
  5. Negative Reinforcement
  6. Visual Support
  7. Choice Making
  8. Differential Reinforcement of Incompatible Behavior (DRI)
  9. Demand Fading
  10. Demand Fading
  11. Positive Reinforcement
  12. Behavior Momentum
  13. Planned Ignore
  14. High-Probability Sequence (High-P)
  15. Environmental Modifications
  16. Positive Punishment
  17. Planned Ignore
  18. Differential Reinforcement of Alternative Behavior (DRA)
  19. Premack Principle
  20. Functional Communication Teaching (FCT)
  21. Priming
  22. Free!
  23. Pairing
  24. Extinction
  25. Prompt task completion