DifferentialReinforcementof AlternativeBehavior(DRA)FunctionalCommunicationTeaching (FCT)NegativePunishmentDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)ChoiceMakingEnvironmentalModificationsPositivePunishmentPlannedIgnoreFree!High-ProbabilitySequence(High-P)VisualSupportPlannedIgnorePremackPrincipleExtinctionNegativeReinforcementPromptTaskCompletionBehaviorMomentumPositiveReinforcementRedirectionsandResponseInterruption(RIRD)DemandFadingDifferentialReinforcementof OtherBehavior(DRO)PrimingPrompttaskcompletionPairingDifferentialReinforcementof AlternativeBehavior(DRA)FunctionalCommunicationTeaching (FCT)NegativePunishmentDemandFadingDifferentialReinforcementofIncompatibleBehavior (DRI)ChoiceMakingEnvironmentalModificationsPositivePunishmentPlannedIgnoreFree!High-ProbabilitySequence(High-P)VisualSupportPlannedIgnorePremackPrincipleExtinctionNegativeReinforcementPromptTaskCompletionBehaviorMomentumPositiveReinforcementRedirectionsandResponseInterruption(RIRD)DemandFadingDifferentialReinforcementof OtherBehavior(DRO)PrimingPrompttaskcompletionPairing

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Alternative Behavior (DRA)
  2. Functional Communication Teaching (FCT)
  3. Negative Punishment
  4. Demand Fading
  5. Differential Reinforcement of Incompatible Behavior (DRI)
  6. Choice Making
  7. Environmental Modifications
  8. Positive Punishment
  9. Planned Ignore
  10. Free!
  11. High-Probability Sequence (High-P)
  12. Visual Support
  13. Planned Ignore
  14. Premack Principle
  15. Extinction
  16. Negative Reinforcement
  17. Prompt Task Completion
  18. Behavior Momentum
  19. Positive Reinforcement
  20. Redirections and Response Interruption (RIRD)
  21. Demand Fading
  22. Differential Reinforcement of Other Behavior (DRO)
  23. Priming
  24. Prompt task completion
  25. Pairing