PositiveReinforcementRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)DemandFadingHigh-ProbabilitySequence(High-P)PlannedIgnoreDemandFadingPairingChoiceMakingVisualSupportPrompttaskcompletionEnvironmentalModificationsPrimingPlannedIgnoreNegativeReinforcementFree!FunctionalCommunicationTeaching (FCT)PremackPrincipleDifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PositivePunishmentPromptTaskCompletionExtinctionPositiveReinforcementRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)DemandFadingHigh-ProbabilitySequence(High-P)PlannedIgnoreDemandFadingPairingChoiceMakingVisualSupportPrompttaskcompletionEnvironmentalModificationsPrimingPlannedIgnoreNegativeReinforcementFree!FunctionalCommunicationTeaching (FCT)PremackPrincipleDifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PositivePunishmentPromptTaskCompletionExtinction

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Reinforcement
  2. Redirections and Response Interruption (RIRD)
  3. Differential Reinforcement of Other Behavior (DRO)
  4. Demand Fading
  5. High-Probability Sequence (High-P)
  6. Planned Ignore
  7. Demand Fading
  8. Pairing
  9. Choice Making
  10. Visual Support
  11. Prompt task completion
  12. Environmental Modifications
  13. Priming
  14. Planned Ignore
  15. Negative Reinforcement
  16. Free!
  17. Functional Communication Teaching (FCT)
  18. Premack Principle
  19. Differential Reinforcement of Alternative Behavior (DRA)
  20. Behavior Momentum
  21. Negative Punishment
  22. Differential Reinforcement of Incompatible Behavior (DRI)
  23. Positive Punishment
  24. Prompt Task Completion
  25. Extinction