PromptTaskCompletionPremackPrincipleChoiceMakingRedirectionsandResponseInterruption(RIRD)ExtinctionDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementDemandFadingBehaviorMomentumFunctionalCommunicationTeaching (FCT)NegativeReinforcementPrimingPositivePunishmentVisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)EnvironmentalModificationsFree!DemandFadingHigh-ProbabilitySequence(High-P)PairingPlannedIgnorePrompttaskcompletionNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnorePromptTaskCompletionPremackPrincipleChoiceMakingRedirectionsandResponseInterruption(RIRD)ExtinctionDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementDemandFadingBehaviorMomentumFunctionalCommunicationTeaching (FCT)NegativeReinforcementPrimingPositivePunishmentVisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)EnvironmentalModificationsFree!DemandFadingHigh-ProbabilitySequence(High-P)PairingPlannedIgnorePrompttaskcompletionNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnore

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompt Task Completion
  2. Premack Principle
  3. Choice Making
  4. Redirections and Response Interruption (RIRD)
  5. Extinction
  6. Differential Reinforcement of Other Behavior (DRO)
  7. Positive Reinforcement
  8. Demand Fading
  9. Behavior Momentum
  10. Functional Communication Teaching (FCT)
  11. Negative Reinforcement
  12. Priming
  13. Positive Punishment
  14. Visual Support
  15. Differential Reinforcement of Alternative Behavior (DRA)
  16. Environmental Modifications
  17. Free!
  18. Demand Fading
  19. High-Probability Sequence (High-P)
  20. Pairing
  21. Planned Ignore
  22. Prompt task completion
  23. Negative Punishment
  24. Differential Reinforcement of Incompatible Behavior (DRI)
  25. Planned Ignore