DifferentialReinforcementof OtherBehavior(DRO)PairingNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)VisualSupportRedirectionsandResponseInterruption(RIRD)PlannedIgnoreFree!PrimingBehaviorMomentumPositiveReinforcementPrompttaskcompletionHigh-ProbabilitySequence(High-P)NegativeReinforcementDemandFadingPromptTaskCompletionPremackPrinciplePositivePunishmentPlannedIgnoreChoiceMakingDemandFadingExtinctionEnvironmentalModificationsFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof AlternativeBehavior(DRA)DifferentialReinforcementof OtherBehavior(DRO)PairingNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)VisualSupportRedirectionsandResponseInterruption(RIRD)PlannedIgnoreFree!PrimingBehaviorMomentumPositiveReinforcementPrompttaskcompletionHigh-ProbabilitySequence(High-P)NegativeReinforcementDemandFadingPromptTaskCompletionPremackPrinciplePositivePunishmentPlannedIgnoreChoiceMakingDemandFadingExtinctionEnvironmentalModificationsFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof AlternativeBehavior(DRA)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Other Behavior (DRO)
  2. Pairing
  3. Negative Punishment
  4. Differential Reinforcement of Incompatible Behavior (DRI)
  5. Visual Support
  6. Redirections and Response Interruption (RIRD)
  7. Planned Ignore
  8. Free!
  9. Priming
  10. Behavior Momentum
  11. Positive Reinforcement
  12. Prompt task completion
  13. High-Probability Sequence (High-P)
  14. Negative Reinforcement
  15. Demand Fading
  16. Prompt Task Completion
  17. Premack Principle
  18. Positive Punishment
  19. Planned Ignore
  20. Choice Making
  21. Demand Fading
  22. Extinction
  23. Environmental Modifications
  24. Functional Communication Teaching (FCT)
  25. Differential Reinforcement of Alternative Behavior (DRA)