PrimingHigh-ProbabilitySequence(High-P)PlannedIgnoreChoiceMakingPlannedIgnoreFree!DemandFadingNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)FunctionalCommunicationTeaching (FCT)PairingPositiveReinforcementPositivePunishmentPromptTaskCompletionPrompttaskcompletionBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof OtherBehavior(DRO)DemandFadingPremackPrincipleVisualSupportEnvironmentalModificationsNegativeReinforcementExtinctionRedirectionsandResponseInterruption(RIRD)PrimingHigh-ProbabilitySequence(High-P)PlannedIgnoreChoiceMakingPlannedIgnoreFree!DemandFadingNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)FunctionalCommunicationTeaching (FCT)PairingPositiveReinforcementPositivePunishmentPromptTaskCompletionPrompttaskcompletionBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof OtherBehavior(DRO)DemandFadingPremackPrincipleVisualSupportEnvironmentalModificationsNegativeReinforcementExtinctionRedirectionsandResponseInterruption(RIRD)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Priming
  2. High-Probability Sequence (High-P)
  3. Planned Ignore
  4. Choice Making
  5. Planned Ignore
  6. Free!
  7. Demand Fading
  8. Negative Punishment
  9. Differential Reinforcement of Alternative Behavior (DRA)
  10. Functional Communication Teaching (FCT)
  11. Pairing
  12. Positive Reinforcement
  13. Positive Punishment
  14. Prompt Task Completion
  15. Prompt task completion
  16. Behavior Momentum
  17. Differential Reinforcement of Incompatible Behavior (DRI)
  18. Differential Reinforcement of Other Behavior (DRO)
  19. Demand Fading
  20. Premack Principle
  21. Visual Support
  22. Environmental Modifications
  23. Negative Reinforcement
  24. Extinction
  25. Redirections and Response Interruption (RIRD)