PositiveReinforcementBehaviorMomentumEnvironmentalModificationsPrimingPromptTaskCompletionVisualSupportPairingRedirectionsandResponseInterruption(RIRD)Free!DemandFadingDifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentDemandFadingHigh-ProbabilitySequence(High-P)PrompttaskcompletionNegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrincipleDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionFunctionalCommunicationTeaching (FCT)ChoiceMakingPlannedIgnorePlannedIgnorePositivePunishmentPositiveReinforcementBehaviorMomentumEnvironmentalModificationsPrimingPromptTaskCompletionVisualSupportPairingRedirectionsandResponseInterruption(RIRD)Free!DemandFadingDifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentDemandFadingHigh-ProbabilitySequence(High-P)PrompttaskcompletionNegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrincipleDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionFunctionalCommunicationTeaching (FCT)ChoiceMakingPlannedIgnorePlannedIgnorePositivePunishment

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Reinforcement
  2. Behavior Momentum
  3. Environmental Modifications
  4. Priming
  5. Prompt Task Completion
  6. Visual Support
  7. Pairing
  8. Redirections and Response Interruption (RIRD)
  9. Free!
  10. Demand Fading
  11. Differential Reinforcement of Other Behavior (DRO)
  12. Negative Punishment
  13. Demand Fading
  14. High-Probability Sequence (High-P)
  15. Prompt task completion
  16. Negative Reinforcement
  17. Differential Reinforcement of Alternative Behavior (DRA)
  18. Premack Principle
  19. Differential Reinforcement of Incompatible Behavior (DRI)
  20. Extinction
  21. Functional Communication Teaching (FCT)
  22. Choice Making
  23. Planned Ignore
  24. Planned Ignore
  25. Positive Punishment