Free!PrimingBehaviorMomentumRedirectionsandResponseInterruption(RIRD)ChoiceMakingDemandFadingDemandFadingPremackPrinciplePositivePunishmentHigh-ProbabilitySequence(High-P)DifferentialReinforcementof AlternativeBehavior(DRA)VisualSupportPromptTaskCompletionPairingDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionFunctionalCommunicationTeaching (FCT)PlannedIgnorePositiveReinforcementPrompttaskcompletionNegativeReinforcementEnvironmentalModificationsNegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)PlannedIgnoreFree!PrimingBehaviorMomentumRedirectionsandResponseInterruption(RIRD)ChoiceMakingDemandFadingDemandFadingPremackPrinciplePositivePunishmentHigh-ProbabilitySequence(High-P)DifferentialReinforcementof AlternativeBehavior(DRA)VisualSupportPromptTaskCompletionPairingDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionFunctionalCommunicationTeaching (FCT)PlannedIgnorePositiveReinforcementPrompttaskcompletionNegativeReinforcementEnvironmentalModificationsNegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)PlannedIgnore

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Free!
  2. Priming
  3. Behavior Momentum
  4. Redirections and Response Interruption (RIRD)
  5. Choice Making
  6. Demand Fading
  7. Demand Fading
  8. Premack Principle
  9. Positive Punishment
  10. High-Probability Sequence (High-P)
  11. Differential Reinforcement of Alternative Behavior (DRA)
  12. Visual Support
  13. Prompt Task Completion
  14. Pairing
  15. Differential Reinforcement of Incompatible Behavior (DRI)
  16. Extinction
  17. Functional Communication Teaching (FCT)
  18. Planned Ignore
  19. Positive Reinforcement
  20. Prompt task completion
  21. Negative Reinforcement
  22. Environmental Modifications
  23. Negative Punishment
  24. Differential Reinforcement of Other Behavior (DRO)
  25. Planned Ignore