DifferentialReinforcementofIncompatibleBehavior (DRI)NegativeReinforcementBehaviorMomentumDemandFadingExtinctionDifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionFunctionalCommunicationTeaching (FCT)VisualSupportPositivePunishmentDemandFadingPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrinciplePrimingEnvironmentalModificationsPositiveReinforcementPrompttaskcompletionPlannedIgnorePairingRedirectionsandResponseInterruption(RIRD)NegativePunishmentChoiceMakingHigh-ProbabilitySequence(High-P)Free!DifferentialReinforcementofIncompatibleBehavior (DRI)NegativeReinforcementBehaviorMomentumDemandFadingExtinctionDifferentialReinforcementof OtherBehavior(DRO)PromptTaskCompletionFunctionalCommunicationTeaching (FCT)VisualSupportPositivePunishmentDemandFadingPlannedIgnoreDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrinciplePrimingEnvironmentalModificationsPositiveReinforcementPrompttaskcompletionPlannedIgnorePairingRedirectionsandResponseInterruption(RIRD)NegativePunishmentChoiceMakingHigh-ProbabilitySequence(High-P)Free!

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Differential Reinforcement of Incompatible Behavior (DRI)
  2. Negative Reinforcement
  3. Behavior Momentum
  4. Demand Fading
  5. Extinction
  6. Differential Reinforcement of Other Behavior (DRO)
  7. Prompt Task Completion
  8. Functional Communication Teaching (FCT)
  9. Visual Support
  10. Positive Punishment
  11. Demand Fading
  12. Planned Ignore
  13. Differential Reinforcement of Alternative Behavior (DRA)
  14. Premack Principle
  15. Priming
  16. Environmental Modifications
  17. Positive Reinforcement
  18. Prompt task completion
  19. Planned Ignore
  20. Pairing
  21. Redirections and Response Interruption (RIRD)
  22. Negative Punishment
  23. Choice Making
  24. High-Probability Sequence (High-P)
  25. Free!