PairingChoiceMakingExtinctionPlannedIgnorePositivePunishmentDemandFadingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)High-ProbabilitySequence(High-P)PromptTaskCompletionDemandFadingBehaviorMomentumPremackPrinciplePositiveReinforcementRedirectionsandResponseInterruption(RIRD)VisualSupportPlannedIgnoreFree!DifferentialReinforcementofIncompatibleBehavior (DRI)PrimingDifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementNegativePunishmentPrompttaskcompletionFunctionalCommunicationTeaching (FCT)PairingChoiceMakingExtinctionPlannedIgnorePositivePunishmentDemandFadingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)High-ProbabilitySequence(High-P)PromptTaskCompletionDemandFadingBehaviorMomentumPremackPrinciplePositiveReinforcementRedirectionsandResponseInterruption(RIRD)VisualSupportPlannedIgnoreFree!DifferentialReinforcementofIncompatibleBehavior (DRI)PrimingDifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementNegativePunishmentPrompttaskcompletionFunctionalCommunicationTeaching (FCT)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pairing
  2. Choice Making
  3. Extinction
  4. Planned Ignore
  5. Positive Punishment
  6. Demand Fading
  7. Environmental Modifications
  8. Differential Reinforcement of Other Behavior (DRO)
  9. High-Probability Sequence (High-P)
  10. Prompt Task Completion
  11. Demand Fading
  12. Behavior Momentum
  13. Premack Principle
  14. Positive Reinforcement
  15. Redirections and Response Interruption (RIRD)
  16. Visual Support
  17. Planned Ignore
  18. Free!
  19. Differential Reinforcement of Incompatible Behavior (DRI)
  20. Priming
  21. Differential Reinforcement of Alternative Behavior (DRA)
  22. Negative Reinforcement
  23. Negative Punishment
  24. Prompt task completion
  25. Functional Communication Teaching (FCT)