ChoiceMakingDemandFadingFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementPrompttaskcompletionNegativePunishmentEnvironmentalModificationsPositivePunishmentPrimingPairingHigh-ProbabilitySequence(High-P)DifferentialReinforcementofIncompatibleBehavior (DRI)Free!PlannedIgnoreNegativeReinforcementPlannedIgnoreExtinctionVisualSupportPremackPrincipleDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionRedirectionsandResponseInterruption(RIRD)BehaviorMomentumChoiceMakingDemandFadingFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementPrompttaskcompletionNegativePunishmentEnvironmentalModificationsPositivePunishmentPrimingPairingHigh-ProbabilitySequence(High-P)DifferentialReinforcementofIncompatibleBehavior (DRI)Free!PlannedIgnoreNegativeReinforcementPlannedIgnoreExtinctionVisualSupportPremackPrincipleDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)PromptTaskCompletionRedirectionsandResponseInterruption(RIRD)BehaviorMomentum

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Choice Making
  2. Demand Fading
  3. Functional Communication Teaching (FCT)
  4. Differential Reinforcement of Other Behavior (DRO)
  5. Positive Reinforcement
  6. Prompt task completion
  7. Negative Punishment
  8. Environmental Modifications
  9. Positive Punishment
  10. Priming
  11. Pairing
  12. High-Probability Sequence (High-P)
  13. Differential Reinforcement of Incompatible Behavior (DRI)
  14. Free!
  15. Planned Ignore
  16. Negative Reinforcement
  17. Planned Ignore
  18. Extinction
  19. Visual Support
  20. Premack Principle
  21. Demand Fading
  22. Differential Reinforcement of Alternative Behavior (DRA)
  23. Prompt Task Completion
  24. Redirections and Response Interruption (RIRD)
  25. Behavior Momentum