High-ProbabilitySequence(High-P)DemandFadingNegativeReinforcementFree!FunctionalCommunicationTeaching (FCT)PrimingDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PositiveReinforcementVisualSupportExtinctionPlannedIgnoreEnvironmentalModificationsPremackPrinciplePlannedIgnoreChoiceMakingPositivePunishmentPairingDemandFadingBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentPromptTaskCompletionPrompttaskcompletionHigh-ProbabilitySequence(High-P)DemandFadingNegativeReinforcementFree!FunctionalCommunicationTeaching (FCT)PrimingDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PositiveReinforcementVisualSupportExtinctionPlannedIgnoreEnvironmentalModificationsPremackPrinciplePlannedIgnoreChoiceMakingPositivePunishmentPairingDemandFadingBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentPromptTaskCompletionPrompttaskcompletion

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High-Probability Sequence (High-P)
  2. Demand Fading
  3. Negative Reinforcement
  4. Free!
  5. Functional Communication Teaching (FCT)
  6. Priming
  7. Differential Reinforcement of Alternative Behavior (DRA)
  8. Redirections and Response Interruption (RIRD)
  9. Positive Reinforcement
  10. Visual Support
  11. Extinction
  12. Planned Ignore
  13. Environmental Modifications
  14. Premack Principle
  15. Planned Ignore
  16. Choice Making
  17. Positive Punishment
  18. Pairing
  19. Demand Fading
  20. Behavior Momentum
  21. Differential Reinforcement of Incompatible Behavior (DRI)
  22. Differential Reinforcement of Other Behavior (DRO)
  23. Negative Punishment
  24. Prompt Task Completion
  25. Prompt task completion