DemandFadingPositivePunishmentPairingExtinctionHigh-ProbabilitySequence(High-P)DifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)PremackPrincipleVisualSupportPlannedIgnoreEnvironmentalModificationsNegativePunishmentFunctionalCommunicationTeaching (FCT)PlannedIgnorePrompttaskcompletionBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionFree!NegativeReinforcementChoiceMakingDemandFadingPositiveReinforcementPrimingDemandFadingPositivePunishmentPairingExtinctionHigh-ProbabilitySequence(High-P)DifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof OtherBehavior(DRO)PremackPrincipleVisualSupportPlannedIgnoreEnvironmentalModificationsNegativePunishmentFunctionalCommunicationTeaching (FCT)PlannedIgnorePrompttaskcompletionBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionFree!NegativeReinforcementChoiceMakingDemandFadingPositiveReinforcementPriming

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demand Fading
  2. Positive Punishment
  3. Pairing
  4. Extinction
  5. High-Probability Sequence (High-P)
  6. Differential Reinforcement of Alternative Behavior (DRA)
  7. Redirections and Response Interruption (RIRD)
  8. Differential Reinforcement of Other Behavior (DRO)
  9. Premack Principle
  10. Visual Support
  11. Planned Ignore
  12. Environmental Modifications
  13. Negative Punishment
  14. Functional Communication Teaching (FCT)
  15. Planned Ignore
  16. Prompt task completion
  17. Behavior Momentum
  18. Differential Reinforcement of Incompatible Behavior (DRI)
  19. Prompt Task Completion
  20. Free!
  21. Negative Reinforcement
  22. Choice Making
  23. Demand Fading
  24. Positive Reinforcement
  25. Priming