NegativeReinforcementExtinctionVisualSupportFunctionalCommunicationTeaching (FCT)PremackPrinciplePlannedIgnorePairingDemandFadingChoiceMakingPromptTaskCompletionNegativePunishmentPrompttaskcompletionFree!PositivePunishmentPlannedIgnoreRedirectionsandResponseInterruption(RIRD)PositiveReinforcementDifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PrimingEnvironmentalModificationsHigh-ProbabilitySequence(High-P)DemandFadingNegativeReinforcementExtinctionVisualSupportFunctionalCommunicationTeaching (FCT)PremackPrinciplePlannedIgnorePairingDemandFadingChoiceMakingPromptTaskCompletionNegativePunishmentPrompttaskcompletionFree!PositivePunishmentPlannedIgnoreRedirectionsandResponseInterruption(RIRD)PositiveReinforcementDifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PrimingEnvironmentalModificationsHigh-ProbabilitySequence(High-P)DemandFading

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Reinforcement
  2. Extinction
  3. Visual Support
  4. Functional Communication Teaching (FCT)
  5. Premack Principle
  6. Planned Ignore
  7. Pairing
  8. Demand Fading
  9. Choice Making
  10. Prompt Task Completion
  11. Negative Punishment
  12. Prompt task completion
  13. Free!
  14. Positive Punishment
  15. Planned Ignore
  16. Redirections and Response Interruption (RIRD)
  17. Positive Reinforcement
  18. Differential Reinforcement of Other Behavior (DRO)
  19. Differential Reinforcement of Alternative Behavior (DRA)
  20. Behavior Momentum
  21. Differential Reinforcement of Incompatible Behavior (DRI)
  22. Priming
  23. Environmental Modifications
  24. High-Probability Sequence (High-P)
  25. Demand Fading