PremackPrincipleFunctionalCommunicationTeaching (FCT)BehaviorMomentumDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentPairingHigh-ProbabilitySequence(High-P)DemandFadingPlannedIgnoreExtinctionFree!PositivePunishmentPrompttaskcompletionEnvironmentalModificationsDemandFadingVisualSupportPromptTaskCompletionRedirectionsandResponseInterruption(RIRD)NegativeReinforcementDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementChoiceMakingPrimingPremackPrincipleFunctionalCommunicationTeaching (FCT)BehaviorMomentumDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)NegativePunishmentPairingHigh-ProbabilitySequence(High-P)DemandFadingPlannedIgnoreExtinctionFree!PositivePunishmentPrompttaskcompletionEnvironmentalModificationsDemandFadingVisualSupportPromptTaskCompletionRedirectionsandResponseInterruption(RIRD)NegativeReinforcementDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementChoiceMakingPriming

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Premack Principle
  2. Functional Communication Teaching (FCT)
  3. Behavior Momentum
  4. Differential Reinforcement of Alternative Behavior (DRA)
  5. Planned Ignore
  6. Differential Reinforcement of Incompatible Behavior (DRI)
  7. Negative Punishment
  8. Pairing
  9. High-Probability Sequence (High-P)
  10. Demand Fading
  11. Planned Ignore
  12. Extinction
  13. Free!
  14. Positive Punishment
  15. Prompt task completion
  16. Environmental Modifications
  17. Demand Fading
  18. Visual Support
  19. Prompt Task Completion
  20. Redirections and Response Interruption (RIRD)
  21. Negative Reinforcement
  22. Differential Reinforcement of Other Behavior (DRO)
  23. Positive Reinforcement
  24. Choice Making
  25. Priming