VisualSupportPromptTaskCompletionBehaviorMomentumPlannedIgnorePlannedIgnoreHigh-ProbabilitySequence(High-P)DemandFadingPrimingEnvironmentalModificationsPairingNegativeReinforcementNegativePunishmentPositiveReinforcementDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrincipleChoiceMakingFunctionalCommunicationTeaching (FCT)PositivePunishmentRedirectionsandResponseInterruption(RIRD)DemandFadingVisualSupportPromptTaskCompletionBehaviorMomentumPlannedIgnorePlannedIgnoreHigh-ProbabilitySequence(High-P)DemandFadingPrimingEnvironmentalModificationsPairingNegativeReinforcementNegativePunishmentPositiveReinforcementDifferentialReinforcementofIncompatibleBehavior (DRI)DifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionExtinctionDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrincipleChoiceMakingFunctionalCommunicationTeaching (FCT)PositivePunishmentRedirectionsandResponseInterruption(RIRD)DemandFading

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Support
  2. Prompt Task Completion
  3. Behavior Momentum
  4. Planned Ignore
  5. Planned Ignore
  6. High-Probability Sequence (High-P)
  7. Demand Fading
  8. Priming
  9. Environmental Modifications
  10. Pairing
  11. Negative Reinforcement
  12. Negative Punishment
  13. Positive Reinforcement
  14. Differential Reinforcement of Incompatible Behavior (DRI)
  15. Differential Reinforcement of Other Behavior (DRO)
  16. Prompt task completion
  17. Extinction
  18. Differential Reinforcement of Alternative Behavior (DRA)
  19. Premack Principle
  20. Choice Making
  21. Functional Communication Teaching (FCT)
  22. Positive Punishment
  23. Redirections and Response Interruption (RIRD)
  24. Demand Fading