PrimingDemandFadingPlannedIgnorePrompttaskcompletionHigh-ProbabilitySequence(High-P)PositivePunishmentNegativeReinforcementPromptTaskCompletionDifferentialReinforcementof OtherBehavior(DRO)PairingFunctionalCommunicationTeaching (FCT)ChoiceMakingNegativePunishmentRedirectionsandResponseInterruption(RIRD)PremackPrinciplePlannedIgnoreDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionPositiveReinforcementEnvironmentalModificationsBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)VisualSupportPrimingDemandFadingPlannedIgnorePrompttaskcompletionHigh-ProbabilitySequence(High-P)PositivePunishmentNegativeReinforcementPromptTaskCompletionDifferentialReinforcementof OtherBehavior(DRO)PairingFunctionalCommunicationTeaching (FCT)ChoiceMakingNegativePunishmentRedirectionsandResponseInterruption(RIRD)PremackPrinciplePlannedIgnoreDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionPositiveReinforcementEnvironmentalModificationsBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)VisualSupport

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Priming
  2. Demand Fading
  3. Planned Ignore
  4. Prompt task completion
  5. High-Probability Sequence (High-P)
  6. Positive Punishment
  7. Negative Reinforcement
  8. Prompt Task Completion
  9. Differential Reinforcement of Other Behavior (DRO)
  10. Pairing
  11. Functional Communication Teaching (FCT)
  12. Choice Making
  13. Negative Punishment
  14. Redirections and Response Interruption (RIRD)
  15. Premack Principle
  16. Planned Ignore
  17. Demand Fading
  18. Differential Reinforcement of Alternative Behavior (DRA)
  19. Extinction
  20. Positive Reinforcement
  21. Environmental Modifications
  22. Behavior Momentum
  23. Differential Reinforcement of Incompatible Behavior (DRI)
  24. Visual Support