PremackPrinciplePlannedIgnoreDemandFadingHigh-ProbabilitySequence(High-P)NegativePunishmentPairingDifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementDemandFadingPositivePunishmentPrimingPlannedIgnoreFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof OtherBehavior(DRO)VisualSupportExtinctionPrompttaskcompletionEnvironmentalModificationsPromptTaskCompletionNegativeReinforcementChoiceMakingPremackPrinciplePlannedIgnoreDemandFadingHigh-ProbabilitySequence(High-P)NegativePunishmentPairingDifferentialReinforcementof AlternativeBehavior(DRA)BehaviorMomentumRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementDemandFadingPositivePunishmentPrimingPlannedIgnoreFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof OtherBehavior(DRO)VisualSupportExtinctionPrompttaskcompletionEnvironmentalModificationsPromptTaskCompletionNegativeReinforcementChoiceMaking

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Premack Principle
  2. Planned Ignore
  3. Demand Fading
  4. High-Probability Sequence (High-P)
  5. Negative Punishment
  6. Pairing
  7. Differential Reinforcement of Alternative Behavior (DRA)
  8. Behavior Momentum
  9. Redirections and Response Interruption (RIRD)
  10. Differential Reinforcement of Incompatible Behavior (DRI)
  11. Positive Reinforcement
  12. Demand Fading
  13. Positive Punishment
  14. Priming
  15. Planned Ignore
  16. Functional Communication Teaching (FCT)
  17. Differential Reinforcement of Other Behavior (DRO)
  18. Visual Support
  19. Extinction
  20. Prompt task completion
  21. Environmental Modifications
  22. Prompt Task Completion
  23. Negative Reinforcement
  24. Choice Making