PairingFunctionalCommunicationTeaching (FCT)PrimingDifferentialReinforcementof OtherBehavior(DRO)DemandFadingDemandFadingBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionExtinctionPrompttaskcompletionChoiceMakingPremackPrincipleDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreNegativePunishmentVisualSupportPositivePunishmentHigh-ProbabilitySequence(High-P)RedirectionsandResponseInterruption(RIRD)EnvironmentalModificationsPositiveReinforcementPlannedIgnoreNegativeReinforcementPairingFunctionalCommunicationTeaching (FCT)PrimingDifferentialReinforcementof OtherBehavior(DRO)DemandFadingDemandFadingBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PromptTaskCompletionExtinctionPrompttaskcompletionChoiceMakingPremackPrincipleDifferentialReinforcementof AlternativeBehavior(DRA)PlannedIgnoreNegativePunishmentVisualSupportPositivePunishmentHigh-ProbabilitySequence(High-P)RedirectionsandResponseInterruption(RIRD)EnvironmentalModificationsPositiveReinforcementPlannedIgnoreNegativeReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pairing
  2. Functional Communication Teaching (FCT)
  3. Priming
  4. Differential Reinforcement of Other Behavior (DRO)
  5. Demand Fading
  6. Demand Fading
  7. Behavior Momentum
  8. Differential Reinforcement of Incompatible Behavior (DRI)
  9. Prompt Task Completion
  10. Extinction
  11. Prompt task completion
  12. Choice Making
  13. Premack Principle
  14. Differential Reinforcement of Alternative Behavior (DRA)
  15. Planned Ignore
  16. Negative Punishment
  17. Visual Support
  18. Positive Punishment
  19. High-Probability Sequence (High-P)
  20. Redirections and Response Interruption (RIRD)
  21. Environmental Modifications
  22. Positive Reinforcement
  23. Planned Ignore
  24. Negative Reinforcement