PairingFunctionalCommunicationTeaching (FCT)NegativePunishmentPlannedIgnorePromptTaskCompletionDemandFadingHigh-ProbabilitySequence(High-P)PositivePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)EnvironmentalModificationsExtinctionVisualSupportChoiceMakingPlannedIgnorePositiveReinforcementPremackPrincipleDemandFadingNegativeReinforcementBehaviorMomentumDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PrimingDifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionPairingFunctionalCommunicationTeaching (FCT)NegativePunishmentPlannedIgnorePromptTaskCompletionDemandFadingHigh-ProbabilitySequence(High-P)PositivePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)EnvironmentalModificationsExtinctionVisualSupportChoiceMakingPlannedIgnorePositiveReinforcementPremackPrincipleDemandFadingNegativeReinforcementBehaviorMomentumDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PrimingDifferentialReinforcementof OtherBehavior(DRO)Prompttaskcompletion

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Pairing
  2. Functional Communication Teaching (FCT)
  3. Negative Punishment
  4. Planned Ignore
  5. Prompt Task Completion
  6. Demand Fading
  7. High-Probability Sequence (High-P)
  8. Positive Punishment
  9. Differential Reinforcement of Incompatible Behavior (DRI)
  10. Environmental Modifications
  11. Extinction
  12. Visual Support
  13. Choice Making
  14. Planned Ignore
  15. Positive Reinforcement
  16. Premack Principle
  17. Demand Fading
  18. Negative Reinforcement
  19. Behavior Momentum
  20. Differential Reinforcement of Alternative Behavior (DRA)
  21. Redirections and Response Interruption (RIRD)
  22. Priming
  23. Differential Reinforcement of Other Behavior (DRO)
  24. Prompt task completion