PositiveReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)RedirectionsandResponseInterruption(RIRD)PositivePunishmentBehaviorMomentumEnvironmentalModificationsVisualSupportFunctionalCommunicationTeaching (FCT)PlannedIgnoreNegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)ChoiceMakingPromptTaskCompletionPrompttaskcompletionPrimingDemandFadingDemandFadingHigh-ProbabilitySequence(High-P)PlannedIgnorePairingPremackPrincipleNegativeReinforcementPositiveReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)ExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)RedirectionsandResponseInterruption(RIRD)PositivePunishmentBehaviorMomentumEnvironmentalModificationsVisualSupportFunctionalCommunicationTeaching (FCT)PlannedIgnoreNegativePunishmentDifferentialReinforcementof OtherBehavior(DRO)ChoiceMakingPromptTaskCompletionPrompttaskcompletionPrimingDemandFadingDemandFadingHigh-ProbabilitySequence(High-P)PlannedIgnorePairingPremackPrincipleNegativeReinforcement

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive Reinforcement
  2. Differential Reinforcement of Alternative Behavior (DRA)
  3. Extinction
  4. Differential Reinforcement of Incompatible Behavior (DRI)
  5. Redirections and Response Interruption (RIRD)
  6. Positive Punishment
  7. Behavior Momentum
  8. Environmental Modifications
  9. Visual Support
  10. Functional Communication Teaching (FCT)
  11. Planned Ignore
  12. Negative Punishment
  13. Differential Reinforcement of Other Behavior (DRO)
  14. Choice Making
  15. Prompt Task Completion
  16. Prompt task completion
  17. Priming
  18. Demand Fading
  19. Demand Fading
  20. High-Probability Sequence (High-P)
  21. Planned Ignore
  22. Pairing
  23. Premack Principle
  24. Negative Reinforcement