DemandFadingChoiceMakingExtinctionPromptTaskCompletionPrimingPremackPrincipleVisualSupportNegativeReinforcementRedirectionsandResponseInterruption(RIRD)PrompttaskcompletionPositivePunishmentPlannedIgnoreNegativePunishmentDemandFadingBehaviorMomentumPositiveReinforcementHigh-ProbabilitySequence(High-P)EnvironmentalModificationsDifferentialReinforcementof AlternativeBehavior(DRA)DifferentialReinforcementof OtherBehavior(DRO)PlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)FunctionalCommunicationTeaching (FCT)PairingDemandFadingChoiceMakingExtinctionPromptTaskCompletionPrimingPremackPrincipleVisualSupportNegativeReinforcementRedirectionsandResponseInterruption(RIRD)PrompttaskcompletionPositivePunishmentPlannedIgnoreNegativePunishmentDemandFadingBehaviorMomentumPositiveReinforcementHigh-ProbabilitySequence(High-P)EnvironmentalModificationsDifferentialReinforcementof AlternativeBehavior(DRA)DifferentialReinforcementof OtherBehavior(DRO)PlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)FunctionalCommunicationTeaching (FCT)Pairing

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Demand Fading
  2. Choice Making
  3. Extinction
  4. Prompt Task Completion
  5. Priming
  6. Premack Principle
  7. Visual Support
  8. Negative Reinforcement
  9. Redirections and Response Interruption (RIRD)
  10. Prompt task completion
  11. Positive Punishment
  12. Planned Ignore
  13. Negative Punishment
  14. Demand Fading
  15. Behavior Momentum
  16. Positive Reinforcement
  17. High-Probability Sequence (High-P)
  18. Environmental Modifications
  19. Differential Reinforcement of Alternative Behavior (DRA)
  20. Differential Reinforcement of Other Behavior (DRO)
  21. Planned Ignore
  22. Differential Reinforcement of Incompatible Behavior (DRI)
  23. Functional Communication Teaching (FCT)
  24. Pairing