RedirectionsandResponseInterruption(RIRD)PlannedIgnoreBehaviorMomentumPrompttaskcompletionPrimingExtinctionVisualSupportChoiceMakingPlannedIgnorePromptTaskCompletionDemandFadingHigh-ProbabilitySequence(High-P)PairingFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof OtherBehavior(DRO)Free!NegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrinciplePositivePunishmentNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementDemandFadingEnvironmentalModificationsRedirectionsandResponseInterruption(RIRD)PlannedIgnoreBehaviorMomentumPrompttaskcompletionPrimingExtinctionVisualSupportChoiceMakingPlannedIgnorePromptTaskCompletionDemandFadingHigh-ProbabilitySequence(High-P)PairingFunctionalCommunicationTeaching (FCT)DifferentialReinforcementof OtherBehavior(DRO)Free!NegativeReinforcementDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrinciplePositivePunishmentNegativePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PositiveReinforcementDemandFadingEnvironmentalModifications

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Redirections and Response Interruption (RIRD)
  2. Planned Ignore
  3. Behavior Momentum
  4. Prompt task completion
  5. Priming
  6. Extinction
  7. Visual Support
  8. Choice Making
  9. Planned Ignore
  10. Prompt Task Completion
  11. Demand Fading
  12. High-Probability Sequence (High-P)
  13. Pairing
  14. Functional Communication Teaching (FCT)
  15. Differential Reinforcement of Other Behavior (DRO)
  16. Free!
  17. Negative Reinforcement
  18. Differential Reinforcement of Alternative Behavior (DRA)
  19. Premack Principle
  20. Positive Punishment
  21. Negative Punishment
  22. Differential Reinforcement of Incompatible Behavior (DRI)
  23. Positive Reinforcement
  24. Demand Fading
  25. Environmental Modifications