RedirectionsandResponseInterruption(RIRD)DifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnoreExtinctionPlannedIgnorePositivePunishmentChoiceMakingFunctionalCommunicationTeaching (FCT)EnvironmentalModificationsDemandFadingPairingNegativeReinforcementPositiveReinforcementPrimingHigh-ProbabilitySequence(High-P)DifferentialReinforcementof AlternativeBehavior(DRA)PremackPrinciplePromptTaskCompletionFree!DifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionVisualSupportBehaviorMomentumDemandFadingNegativePunishmentRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnoreExtinctionPlannedIgnorePositivePunishmentChoiceMakingFunctionalCommunicationTeaching (FCT)EnvironmentalModificationsDemandFadingPairingNegativeReinforcementPositiveReinforcementPrimingHigh-ProbabilitySequence(High-P)DifferentialReinforcementof AlternativeBehavior(DRA)PremackPrinciplePromptTaskCompletionFree!DifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionVisualSupportBehaviorMomentumDemandFadingNegativePunishment

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Redirections and Response Interruption (RIRD)
  2. Differential Reinforcement of Incompatible Behavior (DRI)
  3. Planned Ignore
  4. Extinction
  5. Planned Ignore
  6. Positive Punishment
  7. Choice Making
  8. Functional Communication Teaching (FCT)
  9. Environmental Modifications
  10. Demand Fading
  11. Pairing
  12. Negative Reinforcement
  13. Positive Reinforcement
  14. Priming
  15. High-Probability Sequence (High-P)
  16. Differential Reinforcement of Alternative Behavior (DRA)
  17. Premack Principle
  18. Prompt Task Completion
  19. Free!
  20. Differential Reinforcement of Other Behavior (DRO)
  21. Prompt task completion
  22. Visual Support
  23. Behavior Momentum
  24. Demand Fading
  25. Negative Punishment