NegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)DemandFadingHigh-ProbabilitySequence(High-P)PositiveReinforcementDemandFadingBehaviorMomentumRedirectionsandResponseInterruption(RIRD)VisualSupportPositivePunishmentFree!DifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionFunctionalCommunicationTeaching (FCT)PrimingNegativeReinforcementPremackPrinciplePromptTaskCompletionPlannedIgnoreChoiceMakingDifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionPlannedIgnorePairingEnvironmentalModificationsNegativePunishmentDifferentialReinforcementof AlternativeBehavior(DRA)DemandFadingHigh-ProbabilitySequence(High-P)PositiveReinforcementDemandFadingBehaviorMomentumRedirectionsandResponseInterruption(RIRD)VisualSupportPositivePunishmentFree!DifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionFunctionalCommunicationTeaching (FCT)PrimingNegativeReinforcementPremackPrinciplePromptTaskCompletionPlannedIgnoreChoiceMakingDifferentialReinforcementof OtherBehavior(DRO)PrompttaskcompletionPlannedIgnorePairingEnvironmentalModifications

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Punishment
  2. Differential Reinforcement of Alternative Behavior (DRA)
  3. Demand Fading
  4. High-Probability Sequence (High-P)
  5. Positive Reinforcement
  6. Demand Fading
  7. Behavior Momentum
  8. Redirections and Response Interruption (RIRD)
  9. Visual Support
  10. Positive Punishment
  11. Free!
  12. Differential Reinforcement of Incompatible Behavior (DRI)
  13. Extinction
  14. Functional Communication Teaching (FCT)
  15. Priming
  16. Negative Reinforcement
  17. Premack Principle
  18. Prompt Task Completion
  19. Planned Ignore
  20. Choice Making
  21. Differential Reinforcement of Other Behavior (DRO)
  22. Prompt task completion
  23. Planned Ignore
  24. Pairing
  25. Environmental Modifications