PlannedIgnoreHigh-ProbabilitySequence(High-P)PositivePunishmentPlannedIgnoreExtinctionDemandFadingDifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentFunctionalCommunicationTeaching (FCT)PositiveReinforcementPrompttaskcompletionPrimingNegativeReinforcementRedirectionsandResponseInterruption(RIRD)EnvironmentalModificationsPromptTaskCompletionChoiceMakingVisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrincipleDemandFadingBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PairingFree!PlannedIgnoreHigh-ProbabilitySequence(High-P)PositivePunishmentPlannedIgnoreExtinctionDemandFadingDifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentFunctionalCommunicationTeaching (FCT)PositiveReinforcementPrompttaskcompletionPrimingNegativeReinforcementRedirectionsandResponseInterruption(RIRD)EnvironmentalModificationsPromptTaskCompletionChoiceMakingVisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)PremackPrincipleDemandFadingBehaviorMomentumDifferentialReinforcementofIncompatibleBehavior (DRI)PairingFree!

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Planned Ignore
  2. High-Probability Sequence (High-P)
  3. Positive Punishment
  4. Planned Ignore
  5. Extinction
  6. Demand Fading
  7. Differential Reinforcement of Other Behavior (DRO)
  8. Negative Punishment
  9. Functional Communication Teaching (FCT)
  10. Positive Reinforcement
  11. Prompt task completion
  12. Priming
  13. Negative Reinforcement
  14. Redirections and Response Interruption (RIRD)
  15. Environmental Modifications
  16. Prompt Task Completion
  17. Choice Making
  18. Visual Support
  19. Differential Reinforcement of Alternative Behavior (DRA)
  20. Premack Principle
  21. Demand Fading
  22. Behavior Momentum
  23. Differential Reinforcement of Incompatible Behavior (DRI)
  24. Pairing
  25. Free!