PrimingDifferentialReinforcementof AlternativeBehavior(DRA)PairingBehaviorMomentumNegativePunishmentPrompttaskcompletionPlannedIgnoreVisualSupportPositiveReinforcementPositivePunishmentRedirectionsandResponseInterruption(RIRD)High-ProbabilitySequence(High-P)ExtinctionDemandFadingDifferentialReinforcementof OtherBehavior(DRO)Free!PremackPrincipleDemandFadingPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)NegativeReinforcementChoiceMakingPromptTaskCompletionFunctionalCommunicationTeaching (FCT)EnvironmentalModificationsPrimingDifferentialReinforcementof AlternativeBehavior(DRA)PairingBehaviorMomentumNegativePunishmentPrompttaskcompletionPlannedIgnoreVisualSupportPositiveReinforcementPositivePunishmentRedirectionsandResponseInterruption(RIRD)High-ProbabilitySequence(High-P)ExtinctionDemandFadingDifferentialReinforcementof OtherBehavior(DRO)Free!PremackPrincipleDemandFadingPlannedIgnoreDifferentialReinforcementofIncompatibleBehavior (DRI)NegativeReinforcementChoiceMakingPromptTaskCompletionFunctionalCommunicationTeaching (FCT)EnvironmentalModifications

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Priming
  2. Differential Reinforcement of Alternative Behavior (DRA)
  3. Pairing
  4. Behavior Momentum
  5. Negative Punishment
  6. Prompt task completion
  7. Planned Ignore
  8. Visual Support
  9. Positive Reinforcement
  10. Positive Punishment
  11. Redirections and Response Interruption (RIRD)
  12. High-Probability Sequence (High-P)
  13. Extinction
  14. Demand Fading
  15. Differential Reinforcement of Other Behavior (DRO)
  16. Free!
  17. Premack Principle
  18. Demand Fading
  19. Planned Ignore
  20. Differential Reinforcement of Incompatible Behavior (DRI)
  21. Negative Reinforcement
  22. Choice Making
  23. Prompt Task Completion
  24. Functional Communication Teaching (FCT)
  25. Environmental Modifications