ChoiceMakingPlannedIgnorePrimingPositivePunishmentNegativeReinforcementVisualSupportPositiveReinforcementDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionPromptTaskCompletionDifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentPlannedIgnorePrompttaskcompletionDemandFadingHigh-ProbabilitySequence(High-P)Free!DemandFadingBehaviorMomentumEnvironmentalModificationsPremackPrincipleRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof AlternativeBehavior(DRA)PairingFunctionalCommunicationTeaching (FCT)ChoiceMakingPlannedIgnorePrimingPositivePunishmentNegativeReinforcementVisualSupportPositiveReinforcementDifferentialReinforcementofIncompatibleBehavior (DRI)ExtinctionPromptTaskCompletionDifferentialReinforcementof OtherBehavior(DRO)NegativePunishmentPlannedIgnorePrompttaskcompletionDemandFadingHigh-ProbabilitySequence(High-P)Free!DemandFadingBehaviorMomentumEnvironmentalModificationsPremackPrincipleRedirectionsandResponseInterruption(RIRD)DifferentialReinforcementof AlternativeBehavior(DRA)PairingFunctionalCommunicationTeaching (FCT)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Choice Making
  2. Planned Ignore
  3. Priming
  4. Positive Punishment
  5. Negative Reinforcement
  6. Visual Support
  7. Positive Reinforcement
  8. Differential Reinforcement of Incompatible Behavior (DRI)
  9. Extinction
  10. Prompt Task Completion
  11. Differential Reinforcement of Other Behavior (DRO)
  12. Negative Punishment
  13. Planned Ignore
  14. Prompt task completion
  15. Demand Fading
  16. High-Probability Sequence (High-P)
  17. Free!
  18. Demand Fading
  19. Behavior Momentum
  20. Environmental Modifications
  21. Premack Principle
  22. Redirections and Response Interruption (RIRD)
  23. Differential Reinforcement of Alternative Behavior (DRA)
  24. Pairing
  25. Functional Communication Teaching (FCT)