NegativeReinforcementPromptTaskCompletionVisualSupportPlannedIgnoreEnvironmentalModificationsHigh-ProbabilitySequence(High-P)DifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementofIncompatibleBehavior (DRI)PrimingFunctionalCommunicationTeaching (FCT)RedirectionsandResponseInterruption(RIRD)NegativePunishmentDemandFadingBehaviorMomentumChoiceMakingPositivePunishmentPrompttaskcompletionPositiveReinforcementPlannedIgnoreFree!PairingExtinctionDemandFadingPremackPrincipleDifferentialReinforcementof AlternativeBehavior(DRA)NegativeReinforcementPromptTaskCompletionVisualSupportPlannedIgnoreEnvironmentalModificationsHigh-ProbabilitySequence(High-P)DifferentialReinforcementof OtherBehavior(DRO)DifferentialReinforcementofIncompatibleBehavior (DRI)PrimingFunctionalCommunicationTeaching (FCT)RedirectionsandResponseInterruption(RIRD)NegativePunishmentDemandFadingBehaviorMomentumChoiceMakingPositivePunishmentPrompttaskcompletionPositiveReinforcementPlannedIgnoreFree!PairingExtinctionDemandFadingPremackPrincipleDifferentialReinforcementof AlternativeBehavior(DRA)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Negative Reinforcement
  2. Prompt Task Completion
  3. Visual Support
  4. Planned Ignore
  5. Environmental Modifications
  6. High-Probability Sequence (High-P)
  7. Differential Reinforcement of Other Behavior (DRO)
  8. Differential Reinforcement of Incompatible Behavior (DRI)
  9. Priming
  10. Functional Communication Teaching (FCT)
  11. Redirections and Response Interruption (RIRD)
  12. Negative Punishment
  13. Demand Fading
  14. Behavior Momentum
  15. Choice Making
  16. Positive Punishment
  17. Prompt task completion
  18. Positive Reinforcement
  19. Planned Ignore
  20. Free!
  21. Pairing
  22. Extinction
  23. Demand Fading
  24. Premack Principle
  25. Differential Reinforcement of Alternative Behavior (DRA)