ExtinctionNegativePunishmentPrimingPlannedIgnorePairingEnvironmentalModificationsPromptTaskCompletionRedirectionsandResponseInterruption(RIRD)FunctionalCommunicationTeaching (FCT)NegativeReinforcementPremackPrincipleDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)DemandFadingDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementChoiceMakingPrompttaskcompletionPositivePunishmentFree!High-ProbabilitySequence(High-P)VisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnoreBehaviorMomentumExtinctionNegativePunishmentPrimingPlannedIgnorePairingEnvironmentalModificationsPromptTaskCompletionRedirectionsandResponseInterruption(RIRD)FunctionalCommunicationTeaching (FCT)NegativeReinforcementPremackPrincipleDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)DemandFadingDifferentialReinforcementof OtherBehavior(DRO)PositiveReinforcementChoiceMakingPrompttaskcompletionPositivePunishmentFree!High-ProbabilitySequence(High-P)VisualSupportDifferentialReinforcementofIncompatibleBehavior (DRI)PlannedIgnoreBehaviorMomentum

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Extinction
  2. Negative Punishment
  3. Priming
  4. Planned Ignore
  5. Pairing
  6. Environmental Modifications
  7. Prompt Task Completion
  8. Redirections and Response Interruption (RIRD)
  9. Functional Communication Teaching (FCT)
  10. Negative Reinforcement
  11. Premack Principle
  12. Demand Fading
  13. Differential Reinforcement of Alternative Behavior (DRA)
  14. Demand Fading
  15. Differential Reinforcement of Other Behavior (DRO)
  16. Positive Reinforcement
  17. Choice Making
  18. Prompt task completion
  19. Positive Punishment
  20. Free!
  21. High-Probability Sequence (High-P)
  22. Visual Support
  23. Differential Reinforcement of Incompatible Behavior (DRI)
  24. Planned Ignore
  25. Behavior Momentum