VisualSupportNegativePunishmentPromptTaskCompletionFunctionalCommunicationTeaching (FCT)ChoiceMakingExtinctionPlannedIgnorePrimingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)PositivePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PrompttaskcompletionDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)Free!High-ProbabilitySequence(High-P)RedirectionsandResponseInterruption(RIRD)PositiveReinforcementPlannedIgnoreBehaviorMomentumPremackPrinciplePairingNegativeReinforcementDemandFadingVisualSupportNegativePunishmentPromptTaskCompletionFunctionalCommunicationTeaching (FCT)ChoiceMakingExtinctionPlannedIgnorePrimingEnvironmentalModificationsDifferentialReinforcementof OtherBehavior(DRO)PositivePunishmentDifferentialReinforcementofIncompatibleBehavior (DRI)PrompttaskcompletionDemandFadingDifferentialReinforcementof AlternativeBehavior(DRA)Free!High-ProbabilitySequence(High-P)RedirectionsandResponseInterruption(RIRD)PositiveReinforcementPlannedIgnoreBehaviorMomentumPremackPrinciplePairingNegativeReinforcementDemandFading

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Support
  2. Negative Punishment
  3. Prompt Task Completion
  4. Functional Communication Teaching (FCT)
  5. Choice Making
  6. Extinction
  7. Planned Ignore
  8. Priming
  9. Environmental Modifications
  10. Differential Reinforcement of Other Behavior (DRO)
  11. Positive Punishment
  12. Differential Reinforcement of Incompatible Behavior (DRI)
  13. Prompt task completion
  14. Demand Fading
  15. Differential Reinforcement of Alternative Behavior (DRA)
  16. Free!
  17. High-Probability Sequence (High-P)
  18. Redirections and Response Interruption (RIRD)
  19. Positive Reinforcement
  20. Planned Ignore
  21. Behavior Momentum
  22. Premack Principle
  23. Pairing
  24. Negative Reinforcement
  25. Demand Fading