PromptTaskCompletionPrompttaskcompletionFunctionalCommunicationTeaching (FCT)PositivePunishmentDifferentialReinforcementof OtherBehavior(DRO)DemandFadingExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)EnvironmentalModificationsBehaviorMomentumPairingHigh-ProbabilitySequence(High-P)DemandFadingPremackPrincipleChoiceMakingNegativeReinforcementPrimingPlannedIgnorePlannedIgnoreNegativePunishmentFree!PositiveReinforcementVisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)PromptTaskCompletionPrompttaskcompletionFunctionalCommunicationTeaching (FCT)PositivePunishmentDifferentialReinforcementof OtherBehavior(DRO)DemandFadingExtinctionDifferentialReinforcementofIncompatibleBehavior (DRI)EnvironmentalModificationsBehaviorMomentumPairingHigh-ProbabilitySequence(High-P)DemandFadingPremackPrincipleChoiceMakingNegativeReinforcementPrimingPlannedIgnorePlannedIgnoreNegativePunishmentFree!PositiveReinforcementVisualSupportDifferentialReinforcementof AlternativeBehavior(DRA)RedirectionsandResponseInterruption(RIRD)

Reactive/Consequence Strategies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompt Task Completion
  2. Prompt task completion
  3. Functional Communication Teaching (FCT)
  4. Positive Punishment
  5. Differential Reinforcement of Other Behavior (DRO)
  6. Demand Fading
  7. Extinction
  8. Differential Reinforcement of Incompatible Behavior (DRI)
  9. Environmental Modifications
  10. Behavior Momentum
  11. Pairing
  12. High-Probability Sequence (High-P)
  13. Demand Fading
  14. Premack Principle
  15. Choice Making
  16. Negative Reinforcement
  17. Priming
  18. Planned Ignore
  19. Planned Ignore
  20. Negative Punishment
  21. Free!
  22. Positive Reinforcement
  23. Visual Support
  24. Differential Reinforcement of Alternative Behavior (DRA)
  25. Redirections and Response Interruption (RIRD)