Developed a Tool for Maya Has Made a 3D Model Developed a Game Engine Tool First Time at GDC! Has Made a 3D Animation Student pursuing Tech Art Attended a GDC Tech Art Talk Has Rigged a Quadruped Developed a Rigging Script Primarily Uses Blender Participated in a Game Jam Uses Unreal PCG Made a Procedural Material Uses Houdini Has Made a Post Process Shader Made a Foliage Shader Recently Learned What Tech Art Is Likes Turtles Made a Water Shader Has Shipped a Game Been to SIGGRAPH Is Not a Tech Artist Has Made VFX Has Rigged a Human Developed a Tool for Maya Has Made a 3D Model Developed a Game Engine Tool First Time at GDC! Has Made a 3D Animation Student pursuing Tech Art Attended a GDC Tech Art Talk Has Rigged a Quadruped Developed a Rigging Script Primarily Uses Blender Participated in a Game Jam Uses Unreal PCG Made a Procedural Material Uses Houdini Has Made a Post Process Shader Made a Foliage Shader Recently Learned What Tech Art Is Likes Turtles Made a Water Shader Has Shipped a Game Been to SIGGRAPH Is Not a Tech Artist Has Made VFX Has Rigged a Human
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Developed a Tool for Maya
Has Made a 3D Model
Developed a Game Engine Tool
First Time at GDC!
Has Made a 3D Animation
Student pursuing Tech Art
Attended a GDC Tech Art Talk
Has Rigged a Quadruped
Developed a Rigging Script
Primarily Uses Blender
Participated in a Game Jam
Uses Unreal PCG
Made a Procedural Material
Uses Houdini
Has Made a Post Process Shader
Made a Foliage Shader
Recently Learned What Tech Art Is
Likes Turtles
Made a Water Shader
Has Shipped a Game
Been to SIGGRAPH
Is Not a Tech Artist
Has Made VFX
Has Rigged a Human