Developed a Rigging Script Has Made a 3D Animation Been to SIGGRAPH Uses Houdini Developed a Tool for Maya Recently Learned What Tech Art Is Has Made a Post Process Shader Made a Foliage Shader Made a Water Shader Has Made VFX Has Shipped a Game Is Not a Tech Artist Made a Procedural Material Participated in a Game Jam Developed a Game Engine Tool First Time at GDC! Has Rigged a Human Student pursuing Tech Art Has Made a 3D Model Likes Turtles Primarily Uses Blender Has Rigged a Quadruped Attended a GDC Tech Art Talk Uses Unreal PCG Developed a Rigging Script Has Made a 3D Animation Been to SIGGRAPH Uses Houdini Developed a Tool for Maya Recently Learned What Tech Art Is Has Made a Post Process Shader Made a Foliage Shader Made a Water Shader Has Made VFX Has Shipped a Game Is Not a Tech Artist Made a Procedural Material Participated in a Game Jam Developed a Game Engine Tool First Time at GDC! Has Rigged a Human Student pursuing Tech Art Has Made a 3D Model Likes Turtles Primarily Uses Blender Has Rigged a Quadruped Attended a GDC Tech Art Talk Uses Unreal PCG
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Developed a Rigging Script
Has Made a 3D Animation
Been to SIGGRAPH
Uses Houdini
Developed a Tool for Maya
Recently Learned What Tech Art Is
Has Made a Post Process Shader
Made a Foliage Shader
Made a Water Shader
Has Made VFX
Has Shipped a Game
Is Not a Tech Artist
Made a Procedural Material
Participated in a Game Jam
Developed a Game Engine Tool
First Time at GDC!
Has Rigged a Human
Student pursuing Tech Art
Has Made a 3D Model
Likes Turtles
Primarily Uses Blender
Has Rigged a Quadruped
Attended a GDC Tech Art Talk
Uses Unreal PCG