Nat20Gettingangryabout badrollsPlayerstartssingingGoing0 HPPerformancecheckParkourNat1Goingin withno plan"You can(certainly)try"Fantasyracism"Are werealy thegoodguys?"PartysplitsupOne-shottingenemyHumantowerNPC getsditched/ignored"Nah,I'd win"Showingoff withskillcheck"Doesa 20+hit?"FurryjokeSneakylootingLanguagemix up/misheardwordDeceptioncheckExplainingsomethingtwiceWeirdsensorycheck(sniff, lick)"MissDM"Takinghelpaction incombatForgettingabout anabilityPlayinglikeanotherclass'Timetravel'to changeactionUsingenvironment/random toolOverlyfascinatedfor normalitemPlothookgetsignored"I havedarkvision"Questionwhich DMwasn'tprepared forNat20Gettingangryabout badrollsPlayerstartssingingGoing0 HPPerformancecheckParkourNat1Goingin withno plan"You can(certainly)try"Fantasyracism"Are werealy thegoodguys?"PartysplitsupOne-shottingenemyHumantowerNPC getsditched/ignored"Nah,I'd win"Showingoff withskillcheck"Doesa 20+hit?"FurryjokeSneakylootingLanguagemix up/misheardwordDeceptioncheckExplainingsomethingtwiceWeirdsensorycheck(sniff, lick)"MissDM"Takinghelpaction incombatForgettingabout anabilityPlayinglikeanotherclass'Timetravel'to changeactionUsingenvironment/random toolOverlyfascinatedfor normalitemPlothookgetsignored"I havedarkvision"Questionwhich DMwasn'tprepared for

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Nat 20
  2. Getting angry about bad rolls
  3. Player starts singing
  4. Going 0 HP
  5. Performance check
  6. Parkour
  7. Nat 1
  8. Going in with no plan
  9. "You can (certainly) try"
  10. Fantasy racism
  11. "Are we realy the good guys?"
  12. Party splits up
  13. One-shotting enemy
  14. Human tower
  15. NPC gets ditched/ignored
  16. "Nah, I'd win"
  17. Showing off with skillcheck
  18. "Does a 20+ hit?"
  19. Furry joke
  20. Sneaky looting
  21. Language mix up/ misheard word
  22. Deception check
  23. Explaining something twice
  24. Weird sensory check (sniff, lick)
  25. "Miss DM"
  26. Taking help action in combat
  27. Forgetting about an ability
  28. Playing like another class
  29. 'Timetravel' to change action
  30. Using environment/ random tool
  31. Overly fascinated for normal item
  32. Plothook gets ignored
  33. "I have darkvision"
  34. Question which DM wasn't prepared for