passiveaggressivecommentredundantfunctionalitynoonboardingbad network(mult-castinto onrepinto mult-cast)circulardependenciesdivideby 0roll back(¯\_(ツ)_/¯Too manyIfs in asingleblocknodocumentationstuffnotconstNotenoughprivatefunctiontoolongovercommentingmemoryleakunsafe useofMoveTemp()recur->loop->recurMOOONSTERclasspoornamingInappropriatecastsno/uselessdebugrandommath withnocommentcustom/nosourcecontroltoomanyAutocomment thatsays code istemp, butmade it tonon tempno forwarddeclarationpassiveaggressivecommentredundantfunctionalitynoonboardingbad network(mult-castinto onrepinto mult-cast)circulardependenciesdivideby 0roll back(¯\_(ツ)_/¯Too manyIfs in asingleblocknodocumentationstuffnotconstNotenoughprivatefunctiontoolongovercommentingmemoryleakunsafe useofMoveTemp()recur->loop->recurMOOONSTERclasspoornamingInappropriatecastsno/uselessdebugrandommath withnocommentcustom/nosourcecontroltoomanyAutocomment thatsays code istemp, butmade it tonon tempno forwarddeclaration

Arta New Job - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. passive aggressive comment
  2. redundant functionality
  3. no onboarding
  4. bad network (mult-cast into onrep into mult-cast)
  5. circular dependencies
  6. divide by 0
  7. roll back (¯\_(ツ)_/¯
  8. Too many Ifs in a single block
  9. no documentation
  10. stuff not const
  11. Not enough private
  12. function too long
  13. over commenting
  14. memory leak
  15. unsafe use of MoveTemp()
  16. recur->loop->recur
  17. MOOONSTER class
  18. poor naming
  19. Inappropriate casts
  20. no/useless debug
  21. random math with no comment
  22. custom/no source control
  23. too many Auto
  24. comment that says code is temp, but made it to non temp
  25. no forward declaration