bad network(mult-castinto onrepinto mult-cast)stuffnotconstInappropriatecastsrandommath withnocommentdivideby 0unsafe useofMoveTemp()nodocumentationno forwarddeclarationpassiveaggressivecommentrecur->loop->recurtoomanyAutoMOOONSTERclasscirculardependenciesmemoryleakpoornamingcomment thatsays code istemp, butmade it tonon tempno/uselessdebugToo manyIfs in asingleblockNotenoughprivatenoonboardingfunctiontoolongroll back(¯\_(ツ)_/¯custom/nosourcecontrolovercommentingredundantfunctionalitybad network(mult-castinto onrepinto mult-cast)stuffnotconstInappropriatecastsrandommath withnocommentdivideby 0unsafe useofMoveTemp()nodocumentationno forwarddeclarationpassiveaggressivecommentrecur->loop->recurtoomanyAutoMOOONSTERclasscirculardependenciesmemoryleakpoornamingcomment thatsays code istemp, butmade it tonon tempno/uselessdebugToo manyIfs in asingleblockNotenoughprivatenoonboardingfunctiontoolongroll back(¯\_(ツ)_/¯custom/nosourcecontrolovercommentingredundantfunctionality

Arta New Job - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. bad network (mult-cast into onrep into mult-cast)
  2. stuff not const
  3. Inappropriate casts
  4. random math with no comment
  5. divide by 0
  6. unsafe use of MoveTemp()
  7. no documentation
  8. no forward declaration
  9. passive aggressive comment
  10. recur->loop->recur
  11. too many Auto
  12. MOOONSTER class
  13. circular dependencies
  14. memory leak
  15. poor naming
  16. comment that says code is temp, but made it to non temp
  17. no/useless debug
  18. Too many Ifs in a single block
  19. Not enough private
  20. no onboarding
  21. function too long
  22. roll back (¯\_(ツ)_/¯
  23. custom/no source control
  24. over commenting
  25. redundant functionality