poornamingmemoryleakno forwarddeclarationnoonboardingunsafe useofMoveTemp()circulardependenciesredundantfunctionalityroll back(¯\_(ツ)_/¯recur->loop->recurcustom/nosourcecontroltoomanyAutocomment thatsays code istemp, butmade it tonon tempbad network(mult-castinto onrepinto mult-cast)InappropriatecastsNotenoughprivateToo manyIfs in asingleblockpassiveaggressivecommentdivideby 0stuffnotconstrandommath withnocommentnodocumentationovercommentingMOOONSTERclassno/uselessdebugfunctiontoolongpoornamingmemoryleakno forwarddeclarationnoonboardingunsafe useofMoveTemp()circulardependenciesredundantfunctionalityroll back(¯\_(ツ)_/¯recur->loop->recurcustom/nosourcecontroltoomanyAutocomment thatsays code istemp, butmade it tonon tempbad network(mult-castinto onrepinto mult-cast)InappropriatecastsNotenoughprivateToo manyIfs in asingleblockpassiveaggressivecommentdivideby 0stuffnotconstrandommath withnocommentnodocumentationovercommentingMOOONSTERclassno/uselessdebugfunctiontoolong

Arta New Job - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. poor naming
  2. memory leak
  3. no forward declaration
  4. no onboarding
  5. unsafe use of MoveTemp()
  6. circular dependencies
  7. redundant functionality
  8. roll back (¯\_(ツ)_/¯
  9. recur->loop->recur
  10. custom/no source control
  11. too many Auto
  12. comment that says code is temp, but made it to non temp
  13. bad network (mult-cast into onrep into mult-cast)
  14. Inappropriate casts
  15. Not enough private
  16. Too many Ifs in a single block
  17. passive aggressive comment
  18. divide by 0
  19. stuff not const
  20. random math with no comment
  21. no documentation
  22. over commenting
  23. MOOONSTER class
  24. no/useless debug
  25. function too long