overcommentingfunctiontoolongToo manyIfs in asingleblockMOOONSTERclassrandommath withnocommenttoomanyAutocomment thatsays code istemp, butmade it tonon temproll back(¯\_(ツ)_/¯circulardependenciescustom/nosourcecontroldivideby 0poornamingmemoryleakstuffnotconstInappropriatecastsredundantfunctionalityNotenoughprivatenodocumentationbad network(mult-castinto onrepinto mult-cast)no forwarddeclarationpassiveaggressivecommentrecur->loop->recurno/uselessdebugnoonboardingunsafe useofMoveTemp()overcommentingfunctiontoolongToo manyIfs in asingleblockMOOONSTERclassrandommath withnocommenttoomanyAutocomment thatsays code istemp, butmade it tonon temproll back(¯\_(ツ)_/¯circulardependenciescustom/nosourcecontroldivideby 0poornamingmemoryleakstuffnotconstInappropriatecastsredundantfunctionalityNotenoughprivatenodocumentationbad network(mult-castinto onrepinto mult-cast)no forwarddeclarationpassiveaggressivecommentrecur->loop->recurno/uselessdebugnoonboardingunsafe useofMoveTemp()

Arta New Job - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. over commenting
  2. function too long
  3. Too many Ifs in a single block
  4. MOOONSTER class
  5. random math with no comment
  6. too many Auto
  7. comment that says code is temp, but made it to non temp
  8. roll back (¯\_(ツ)_/¯
  9. circular dependencies
  10. custom/no source control
  11. divide by 0
  12. poor naming
  13. memory leak
  14. stuff not const
  15. Inappropriate casts
  16. redundant functionality
  17. Not enough private
  18. no documentation
  19. bad network (mult-cast into onrep into mult-cast)
  20. no forward declaration
  21. passive aggressive comment
  22. recur->loop->recur
  23. no/useless debug
  24. no onboarding
  25. unsafe use of MoveTemp()