passiveaggressivecommentnodocumentationmemoryleakNotenoughprivatenoonboardingToo manyIfs in asingleblocktoomanyAutostuffnotconstno/uselessdebugMOOONSTERclassroll back(¯\_(ツ)_/¯Inappropriatecastsrandommath withnocommentpoornamingcirculardependenciesrecur->loop->recurdivideby 0redundantfunctionalityunsafe useofMoveTemp()custom/nosourcecontrolovercommentingfunctiontoolongno forwarddeclarationcomment thatsays code istemp, butmade it tonon tempbad network(mult-castinto onrepinto mult-cast)passiveaggressivecommentnodocumentationmemoryleakNotenoughprivatenoonboardingToo manyIfs in asingleblocktoomanyAutostuffnotconstno/uselessdebugMOOONSTERclassroll back(¯\_(ツ)_/¯Inappropriatecastsrandommath withnocommentpoornamingcirculardependenciesrecur->loop->recurdivideby 0redundantfunctionalityunsafe useofMoveTemp()custom/nosourcecontrolovercommentingfunctiontoolongno forwarddeclarationcomment thatsays code istemp, butmade it tonon tempbad network(mult-castinto onrepinto mult-cast)

Arta New Job - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. passive aggressive comment
  2. no documentation
  3. memory leak
  4. Not enough private
  5. no onboarding
  6. Too many Ifs in a single block
  7. too many Auto
  8. stuff not const
  9. no/useless debug
  10. MOOONSTER class
  11. roll back (¯\_(ツ)_/¯
  12. Inappropriate casts
  13. random math with no comment
  14. poor naming
  15. circular dependencies
  16. recur->loop->recur
  17. divide by 0
  18. redundant functionality
  19. unsafe use of MoveTemp()
  20. custom/no source control
  21. over commenting
  22. function too long
  23. no forward declaration
  24. comment that says code is temp, but made it to non temp
  25. bad network (mult-cast into onrep into mult-cast)