passiveaggressivecommentcomment thatsays code istemp, butmade it tonon tempno forwarddeclarationToo manyIfs in asingleblockunsafe useofMoveTemp()memoryleaknoonboardingredundantfunctionalityrandommath withnocommentdivideby 0circulardependenciesbad network(mult-castinto onrepinto mult-cast)no/uselessdebugnodocumentationtoomanyAutofunctiontoolongpoornamingcustom/nosourcecontrolMOOONSTERclassroll back(¯\_(ツ)_/¯stuffnotconstrecur->loop->recurNotenoughprivateInappropriatecastsovercommentingpassiveaggressivecommentcomment thatsays code istemp, butmade it tonon tempno forwarddeclarationToo manyIfs in asingleblockunsafe useofMoveTemp()memoryleaknoonboardingredundantfunctionalityrandommath withnocommentdivideby 0circulardependenciesbad network(mult-castinto onrepinto mult-cast)no/uselessdebugnodocumentationtoomanyAutofunctiontoolongpoornamingcustom/nosourcecontrolMOOONSTERclassroll back(¯\_(ツ)_/¯stuffnotconstrecur->loop->recurNotenoughprivateInappropriatecastsovercommenting

Arta New Job - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. passive aggressive comment
  2. comment that says code is temp, but made it to non temp
  3. no forward declaration
  4. Too many Ifs in a single block
  5. unsafe use of MoveTemp()
  6. memory leak
  7. no onboarding
  8. redundant functionality
  9. random math with no comment
  10. divide by 0
  11. circular dependencies
  12. bad network (mult-cast into onrep into mult-cast)
  13. no/useless debug
  14. no documentation
  15. too many Auto
  16. function too long
  17. poor naming
  18. custom/no source control
  19. MOOONSTER class
  20. roll back (¯\_(ツ)_/¯
  21. stuff not const
  22. recur->loop->recur
  23. Not enough private
  24. Inappropriate casts
  25. over commenting