circulardependenciesnoonboardingdivideby 0comment thatsays code istemp, butmade it tonon tempMOOONSTERclasstoomanyAutostuffnotconstcustom/nosourcecontrolredundantfunctionalityovercommentingfunctiontoolongnodocumentationno forwarddeclarationpassiveaggressivecommentmemoryleakno/uselessdebugrecur->loop->recurToo manyIfs in asingleblockunsafe useofMoveTemp()randommath withnocommentNotenoughprivatebad network(mult-castinto onrepinto mult-cast)poornamingInappropriatecastsroll back(¯\_(ツ)_/¯circulardependenciesnoonboardingdivideby 0comment thatsays code istemp, butmade it tonon tempMOOONSTERclasstoomanyAutostuffnotconstcustom/nosourcecontrolredundantfunctionalityovercommentingfunctiontoolongnodocumentationno forwarddeclarationpassiveaggressivecommentmemoryleakno/uselessdebugrecur->loop->recurToo manyIfs in asingleblockunsafe useofMoveTemp()randommath withnocommentNotenoughprivatebad network(mult-castinto onrepinto mult-cast)poornamingInappropriatecastsroll back(¯\_(ツ)_/¯

Arta New Job - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. circular dependencies
  2. no onboarding
  3. divide by 0
  4. comment that says code is temp, but made it to non temp
  5. MOOONSTER class
  6. too many Auto
  7. stuff not const
  8. custom/no source control
  9. redundant functionality
  10. over commenting
  11. function too long
  12. no documentation
  13. no forward declaration
  14. passive aggressive comment
  15. memory leak
  16. no/useless debug
  17. recur->loop->recur
  18. Too many Ifs in a single block
  19. unsafe use of MoveTemp()
  20. random math with no comment
  21. Not enough private
  22. bad network (mult-cast into onrep into mult-cast)
  23. poor naming
  24. Inappropriate casts
  25. roll back (¯\_(ツ)_/¯