Usedproject-basedlearningEncouragedstudentleaddiscussionsFlippedmyclassroomUsedcompetency-basedlearningHadstudentscreate theirown learninggoalsGavestudentsvoice &choiceImplementedpeerteachingUsed alearningcontractDesigneda hands onlearningactivityAllowedflexibleseatingLet studentslead aclassroomactivityAllowedstudentsto work inteamsUsedgamificationUsed real-worldproblemsin a lessonUsed aninquiry-basedapproachUsedformativeassessmenttechniquesProvidedself-pacedlearningLetstudentschoose anassessmentFostereda growthmindsetHadstudentsreflect ontheir learningGavestudentsdifferentways to showlearningintegratedstudentinterestsinto lessonsLetstudentsdesign aprojectUsed adigital toolfor studentcollaborationUsedproject-basedlearningEncouragedstudentleaddiscussionsFlippedmyclassroomUsedcompetency-basedlearningHadstudentscreate theirown learninggoalsGavestudentsvoice &choiceImplementedpeerteachingUsed alearningcontractDesigneda hands onlearningactivityAllowedflexibleseatingLet studentslead aclassroomactivityAllowedstudentsto work inteamsUsedgamificationUsed real-worldproblemsin a lessonUsed aninquiry-basedapproachUsedformativeassessmenttechniquesProvidedself-pacedlearningLetstudentschoose anassessmentFostereda growthmindsetHadstudentsreflect ontheir learningGavestudentsdifferentways to showlearningintegratedstudentinterestsinto lessonsLetstudentsdesign aprojectUsed adigital toolfor studentcollaboration

SCL Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Used project-based learning
  2. Encouraged student lead discussions
  3. Flipped my classroom
  4. Used competency-based learning
  5. Had students create their own learning goals
  6. Gave students voice & choice
  7. Implemented peer teaching
  8. Used a learning contract
  9. Designed a hands on learning activity
  10. Allowed flexible seating
  11. Let students lead a classroom activity
  12. Allowed students to work in teams
  13. Used gamification
  14. Used real-world problems in a lesson
  15. Used an inquiry-based approach
  16. Used formative assessment techniques
  17. Provided self-paced learning
  18. Let students choose an assessment
  19. Fostered a growth mindset
  20. Had students reflect on their learning
  21. Gave students different ways to show learning
  22. integrated student interests into lessons
  23. Let students design a project
  24. Used a digital tool for student collaboration