Used project- based learning Encouraged student lead discussions Flipped my classroom Used competency- based learning Had students create their own learning goals Gave students voice & choice Implemented peer teaching Used a learning contract Designed a hands on learning activity Allowed flexible seating Let students lead a classroom activity Allowed students to work in teams Used gamification Used real- world problems in a lesson Used an inquiry- based approach Used formative assessment techniques Provided self-paced learning Let students choose an assessment Fostered a growth mindset Had students reflect on their learning Gave students different ways to show learning integrated student interests into lessons Let students design a project Used a digital tool for student collaboration Used project- based learning Encouraged student lead discussions Flipped my classroom Used competency- based learning Had students create their own learning goals Gave students voice & choice Implemented peer teaching Used a learning contract Designed a hands on learning activity Allowed flexible seating Let students lead a classroom activity Allowed students to work in teams Used gamification Used real- world problems in a lesson Used an inquiry- based approach Used formative assessment techniques Provided self-paced learning Let students choose an assessment Fostered a growth mindset Had students reflect on their learning Gave students different ways to show learning integrated student interests into lessons Let students design a project Used a digital tool for student collaboration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Used project-based learning
Encouraged student lead discussions
Flipped my classroom
Used competency-based learning
Had students create their own learning goals
Gave students voice & choice
Implemented peer teaching
Used a learning contract
Designed a hands on learning activity
Allowed flexible seating
Let students lead a classroom activity
Allowed students to work in teams
Used gamification
Used real-world problems in a lesson
Used an inquiry-based approach
Used formative assessment techniques
Provided self-paced learning
Let students choose an assessment
Fostered a growth mindset
Had students reflect on their learning
Gave students different ways to show learning
integrated student interests into lessons
Let students design a project
Used a digital tool for student collaboration