Used a digital tool for student collaboration Used a learning contract Used project- based learning Fostered a growth mindset Provided self-paced learning Used gamification integrated student interests into lessons Implemented peer teaching Used formative assessment techniques Had students reflect on their learning Designed a hands on learning activity Let students lead a classroom activity Let students choose an assessment Encouraged student lead discussions Gave students different ways to show learning Used real- world problems in a lesson Gave students voice & choice Let students design a project Flipped my classroom Allowed flexible seating Used competency- based learning Allowed students to work in teams Used an inquiry- based approach Had students create their own learning goals Used a digital tool for student collaboration Used a learning contract Used project- based learning Fostered a growth mindset Provided self-paced learning Used gamification integrated student interests into lessons Implemented peer teaching Used formative assessment techniques Had students reflect on their learning Designed a hands on learning activity Let students lead a classroom activity Let students choose an assessment Encouraged student lead discussions Gave students different ways to show learning Used real- world problems in a lesson Gave students voice & choice Let students design a project Flipped my classroom Allowed flexible seating Used competency- based learning Allowed students to work in teams Used an inquiry- based approach Had students create their own learning goals
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Used a digital tool for student collaboration
Used a learning contract
Used project-based learning
Fostered a growth mindset
Provided self-paced learning
Used gamification
integrated student interests into lessons
Implemented peer teaching
Used formative assessment techniques
Had students reflect on their learning
Designed a hands on learning activity
Let students lead a classroom activity
Let students choose an assessment
Encouraged student lead discussions
Gave students different ways to show learning
Used real-world problems in a lesson
Gave students voice & choice
Let students design a project
Flipped my classroom
Allowed flexible seating
Used competency-based learning
Allowed students to work in teams
Used an inquiry-based approach
Had students create their own learning goals