Let students design a project Designed a hands on learning activity Let students lead a classroom activity Gave students voice & choice Let students choose an assessment Used formative assessment techniques Used real- world problems in a lesson Used gamification Had students create their own learning goals Flipped my classroom Used project- based learning integrated student interests into lessons Had students reflect on their learning Provided self-paced learning Encouraged student lead discussions Used an inquiry- based approach Gave students different ways to show learning Fostered a growth mindset Used competency- based learning Allowed students to work in teams Used a learning contract Allowed flexible seating Implemented peer teaching Used a digital tool for student collaboration Let students design a project Designed a hands on learning activity Let students lead a classroom activity Gave students voice & choice Let students choose an assessment Used formative assessment techniques Used real- world problems in a lesson Used gamification Had students create their own learning goals Flipped my classroom Used project- based learning integrated student interests into lessons Had students reflect on their learning Provided self-paced learning Encouraged student lead discussions Used an inquiry- based approach Gave students different ways to show learning Fostered a growth mindset Used competency- based learning Allowed students to work in teams Used a learning contract Allowed flexible seating Implemented peer teaching Used a digital tool for student collaboration
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Let students design a project
Designed a hands on learning activity
Let students lead a classroom activity
Gave students voice & choice
Let students choose an assessment
Used formative assessment techniques
Used real-world problems in a lesson
Used gamification
Had students create their own learning goals
Flipped my classroom
Used project-based learning
integrated student interests into lessons
Had students reflect on their learning
Provided self-paced learning
Encouraged student lead discussions
Used an inquiry-based approach
Gave students different ways to show learning
Fostered a growth mindset
Used competency-based learning
Allowed students to work in teams
Used a learning contract
Allowed flexible seating
Implemented peer teaching
Used a digital tool for student collaboration