Allowed flexible seating Let students choose an assessment Fostered a growth mindset Encouraged student lead discussions Used gamification Used competency- based learning Used a learning contract Used formative assessment techniques Gave students voice & choice Designed a hands on learning activity Had students reflect on their learning Gave students different ways to show learning Allowed students to work in teams Used an inquiry- based approach Flipped my classroom integrated student interests into lessons Used project- based learning Let students lead a classroom activity Provided self-paced learning Implemented peer teaching Used real- world problems in a lesson Let students design a project Used a digital tool for student collaboration Had students create their own learning goals Allowed flexible seating Let students choose an assessment Fostered a growth mindset Encouraged student lead discussions Used gamification Used competency- based learning Used a learning contract Used formative assessment techniques Gave students voice & choice Designed a hands on learning activity Had students reflect on their learning Gave students different ways to show learning Allowed students to work in teams Used an inquiry- based approach Flipped my classroom integrated student interests into lessons Used project- based learning Let students lead a classroom activity Provided self-paced learning Implemented peer teaching Used real- world problems in a lesson Let students design a project Used a digital tool for student collaboration Had students create their own learning goals
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Allowed flexible seating
Let students choose an assessment
Fostered a growth mindset
Encouraged student lead discussions
Used gamification
Used competency-based learning
Used a learning contract
Used formative assessment techniques
Gave students voice & choice
Designed a hands on learning activity
Had students reflect on their learning
Gave students different ways to show learning
Allowed students to work in teams
Used an inquiry-based approach
Flipped my classroom
integrated student interests into lessons
Used project-based learning
Let students lead a classroom activity
Provided self-paced learning
Implemented peer teaching
Used real-world problems in a lesson
Let students design a project
Used a digital tool for student collaboration
Had students create their own learning goals