Used formative assessment techniques Gave students different ways to show learning Gave students voice & choice Used project- based learning Designed a hands on learning activity Fostered a growth mindset Used a digital tool for student collaboration Used real- world problems in a lesson Used an inquiry- based approach Used gamification Used a learning contract Let students choose an assessment Provided self-paced learning Allowed flexible seating Had students create their own learning goals Encouraged student lead discussions Implemented peer teaching Had students reflect on their learning Allowed students to work in teams Flipped my classroom Let students lead a classroom activity integrated student interests into lessons Used competency- based learning Let students design a project Used formative assessment techniques Gave students different ways to show learning Gave students voice & choice Used project- based learning Designed a hands on learning activity Fostered a growth mindset Used a digital tool for student collaboration Used real- world problems in a lesson Used an inquiry- based approach Used gamification Used a learning contract Let students choose an assessment Provided self-paced learning Allowed flexible seating Had students create their own learning goals Encouraged student lead discussions Implemented peer teaching Had students reflect on their learning Allowed students to work in teams Flipped my classroom Let students lead a classroom activity integrated student interests into lessons Used competency- based learning Let students design a project
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Used formative assessment techniques
Gave students different ways to show learning
Gave students voice & choice
Used project-based learning
Designed a hands on learning activity
Fostered a growth mindset
Used a digital tool for student collaboration
Used real-world problems in a lesson
Used an inquiry-based approach
Used gamification
Used a learning contract
Let students choose an assessment
Provided self-paced learning
Allowed flexible seating
Had students create their own learning goals
Encouraged student lead discussions
Implemented peer teaching
Had students reflect on their learning
Allowed students to work in teams
Flipped my classroom
Let students lead a classroom activity
integrated student interests into lessons
Used competency-based learning
Let students design a project