"are wethebaddies"PC critmiss/failMyrequememberdiesPCaccomplishesnothing on aturnPCcrits onattackLowernieldiesexplosion"notsponsored"/"we'regettingdemonetized"enemycrits onattackrule of coolspell/featureusagesomeonegoes thruthe portalcharacterdeals 30+damageon a turncharacter/lorerevealPCdiesenemycritmiss/failXephaloshurts anallybrave SirNimbusruns awaysomeonegetscharmedMyrequedoessomethingawesomesomeonejumps/fallsoff roofVanesculasayssomethingrudesunlightdamageDobsonavoidscombat for3+ turnsDannyfallsasleep"are wethebaddies"PC critmiss/failMyrequememberdiesPCaccomplishesnothing on aturnPCcrits onattackLowernieldiesexplosion"notsponsored"/"we'regettingdemonetized"enemycrits onattackrule of coolspell/featureusagesomeonegoes thruthe portalcharacterdeals 30+damageon a turncharacter/lorerevealPCdiesenemycritmiss/failXephaloshurts anallybrave SirNimbusruns awaysomeonegetscharmedMyrequedoessomethingawesomesomeonejumps/fallsoff roofVanesculasayssomethingrudesunlightdamageDobsonavoidscombat for3+ turnsDannyfallsasleep

Drakan Showndown Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "are we the baddies"
  2. PC crit miss/fail
  3. Myreque member dies
  4. PC accomplishes nothing on a turn
  5. PC crits on attack
  6. Lowerniel dies
  7. explosion
  8. "not sponsored"/"we're getting demonetized"
  9. enemy crits on attack
  10. rule of cool spell/feature usage
  11. someone goes thru the portal
  12. character deals 30+ damage on a turn
  13. character/lore reveal
  14. PC dies
  15. enemy crit miss/fail
  16. Xephalos hurts an ally
  17. brave Sir Nimbus runs away
  18. someone gets charmed
  19. Myreque does something awesome
  20. someone jumps/falls off roof
  21. Vanescula says something rude
  22. sunlight damage
  23. Dobson avoids combat for 3+ turns
  24. Danny falls asleep