TWOMINUTEJAMSKATERFALLS DOWNUNPROVOKEDDOUBLEJAMMERDOWN/OUTJAMMERRECYCLEDAPEXJUMPGOTHGETSLEADJAMMERREFYELLS"PACK ISHERE"SKATERPILE UPJAMMERKNOCKS ABLOCKERDOWNJAMMERTAKESSTAR OFFAND PUTSIT BACK ONLEADCHANGESTARPASS0POINTJAMOFFICIALTIMEOUTDANCINGSKATERS10+POINTJAMFULLPENALTYBOXOPPOSINGPLAYERSHIGH FIVEJAMMERSKATESBACK-WARDSGLITTERGETSLEADJAMMERSKATERBLOWSKISSESSOMEONEYELLS"CALL IT"SCORETIEDMULTIPLAYERPENALTYTEAMTIMEOUTJAMMERTAKES AWHIPJAMMERSTARTSJAM INBOXPOWERJAMTRACKNEEDSREPAIR(TAPE)TWOMINUTEJAMSKATERFALLS DOWNUNPROVOKEDDOUBLEJAMMERDOWN/OUTJAMMERRECYCLEDAPEXJUMPGOTHGETSLEADJAMMERREFYELLS"PACK ISHERE"SKATERPILE UPJAMMERKNOCKS ABLOCKERDOWNJAMMERTAKESSTAR OFFAND PUTSIT BACK ONLEADCHANGESTARPASS0POINTJAMOFFICIALTIMEOUTDANCINGSKATERS10+POINTJAMFULLPENALTYBOXOPPOSINGPLAYERSHIGH FIVEJAMMERSKATESBACK-WARDSGLITTERGETSLEADJAMMERSKATERBLOWSKISSESSOMEONEYELLS"CALL IT"SCORETIEDMULTIPLAYERPENALTYTEAMTIMEOUTJAMMERTAKES AWHIPJAMMERSTARTSJAM INBOXPOWERJAMTRACKNEEDSREPAIR(TAPE)

GLITTER v GOTH ROLLER DERBY BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. TWO MINUTE JAM
  2. SKATER FALLS DOWN UNPROVOKED
  3. DOUBLE JAMMER DOWN/OUT
  4. JAMMER RECYCLED
  5. APEX JUMP
  6. GOTH GETS LEAD JAMMER
  7. REF YELLS "PACK IS HERE"
  8. SKATER PILE UP
  9. JAMMER KNOCKS A BLOCKER DOWN
  10. JAMMER TAKES STAR OFF AND PUTS IT BACK ON
  11. LEAD CHANGE
  12. STAR PASS
  13. 0 POINT JAM
  14. OFFICIAL TIME OUT
  15. DANCING SKATERS
  16. 10+ POINT JAM
  17. FULL PENALTY BOX
  18. OPPOSING PLAYERS HIGH FIVE
  19. JAMMER SKATES BACK-WARDS
  20. GLITTER GETS LEAD JAMMER
  21. SKATER BLOWS KISSES
  22. SOMEONE YELLS "CALL IT"
  23. SCORE TIED
  24. MULTI PLAYER PENALTY
  25. TEAM TIME OUT
  26. JAMMER TAKES A WHIP
  27. JAMMER STARTS JAM IN BOX
  28. POWER JAM
  29. TRACK NEEDS REPAIR (TAPE)