hypothesisindependentvariablequantitativeresultsCommunicateResultsDrawConclusionsconstantcolorsForm aHypothesisx-axisIf the IV isincr./decr.,then the DVwill incr./decr.Ask aQuestionlinegraphacross thelong, topright boxy-axiscontrolAnalyzetheResultsTest theHypothesisqualitativeresultsaffecttop leftcornerdependentvariablesourcesof errrorDoes theIV affectthe DV?effectThe effectof the IVon the DVhypothesisindependentvariablequantitativeresultsCommunicateResultsDrawConclusionsconstantcolorsForm aHypothesisx-axisIf the IV isincr./decr.,then the DVwill incr./decr.Ask aQuestionlinegraphacross thelong, topright boxy-axiscontrolAnalyzetheResultsTest theHypothesisqualitativeresultsaffecttop leftcornerdependentvariablesourcesof errrorDoes theIV affectthe DV?effectThe effectof the IVon the DV

Scientific Method Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. hypothesis
  2. independent variable
  3. quantitative results
  4. Communicate Results
  5. Draw Conclusions
  6. constant
  7. colors
  8. Form a Hypothesis
  9. x-axis
  10. If the IV is incr./decr., then the DV will incr./decr.
  11. Ask a Question
  12. line graph
  13. across the long, top right box
  14. y-axis
  15. control
  16. Analyze the Results
  17. Test the Hypothesis
  18. qualitative results
  19. affect
  20. top left corner
  21. dependent variable
  22. sources of errror
  23. Does the IV affect the DV?
  24. effect
  25. The effect of the IV on the DV