colorsForm aHypothesisconstantAsk aQuestionTest theHypothesisqualitativeresultsdependentvariabletop leftcornerDoes theIV affectthe DV?CommunicateResultsAnalyzetheResultsIf the IV isincr./decr.,then the DVwill incr./decr.independentvariableDrawConclusionscontrolhypothesisacross thelong, topright boxaffectThe effectof the IVon the DVlinegraphx-axisy-axiseffectquantitativeresultssourcesof errrorcolorsForm aHypothesisconstantAsk aQuestionTest theHypothesisqualitativeresultsdependentvariabletop leftcornerDoes theIV affectthe DV?CommunicateResultsAnalyzetheResultsIf the IV isincr./decr.,then the DVwill incr./decr.independentvariableDrawConclusionscontrolhypothesisacross thelong, topright boxaffectThe effectof the IVon the DVlinegraphx-axisy-axiseffectquantitativeresultssourcesof errror

Scientific Method Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. colors
  2. Form a Hypothesis
  3. constant
  4. Ask a Question
  5. Test the Hypothesis
  6. qualitative results
  7. dependent variable
  8. top left corner
  9. Does the IV affect the DV?
  10. Communicate Results
  11. Analyze the Results
  12. If the IV is incr./decr., then the DV will incr./decr.
  13. independent variable
  14. Draw Conclusions
  15. control
  16. hypothesis
  17. across the long, top right box
  18. affect
  19. The effect of the IV on the DV
  20. line graph
  21. x-axis
  22. y-axis
  23. effect
  24. quantitative results
  25. sources of errror