BMF no longerbounces theopponentwhen acting asthe starter.j.D staysthesamePotemkinloses 6HwallbouncePot Busterstarts upon frame 6HPB hasfasterstartupc.Sbecomes+1KBMFreceives ahurtboxretractionF.D.Bgets morerecovery6K startupmomentumrevertedHPBminimumdamagenerfed.PotgetsWWAKBMFloopsreturnHeat Knuckleno longerscales with risc,becomes acommand grab.Potgeneratesless meterfrom specificactions5HlosesHKDCH 6H nearwallinstantlytriggers WSGarudahurtboxgetsextendedHFlosesHKD2Kbuffed5K losesactive frames,keeps totalframeduration.HFBbuffedGarudatriggerswallbounce5Pbecomes-1SlideheadarmorremovedBMF no longerbounces theopponentwhen acting asthe starter.j.D staysthesamePotemkinloses 6HwallbouncePot Busterstarts upon frame 6HPB hasfasterstartupc.Sbecomes+1KBMFreceives ahurtboxretractionF.D.Bgets morerecovery6K startupmomentumrevertedHPBminimumdamagenerfed.PotgetsWWAKBMFloopsreturnHeat Knuckleno longerscales with risc,becomes acommand grab.Potgeneratesless meterfrom specificactions5HlosesHKDCH 6H nearwallinstantlytriggers WSGarudahurtboxgetsextendedHFlosesHKD2Kbuffed5K losesactive frames,keeps totalframeduration.HFBbuffedGarudatriggerswallbounce5Pbecomes-1Slideheadarmorremoved

Pot changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
N
4
B
5
I
6
B
7
B
8
N
9
O
10
I
11
B
12
G
13
O
14
N
15
G
16
G
17
O
18
O
19
G
20
B
21
I
22
G
23
I
24
I
  1. N-BMF no longer bounces the opponent when acting as the starter.
  2. O-j.D stays the same
  3. N-Potemkin loses 6H wallbounce
  4. B-Pot Buster starts up on frame 6
  5. I-HPB has faster startup
  6. B-c.S becomes +1
  7. B-KBMF receives a hurtbox retraction
  8. N-F.D.B gets more recovery
  9. O-6K startup momentum reverted
  10. I-HPB minimum damage nerfed.
  11. B-Pot gets WWA
  12. G-KBMF loops return
  13. O-Heat Knuckle no longer scales with risc, becomes a command grab.
  14. N-Pot generates less meter from specific actions
  15. G-5H loses HKD
  16. G-CH 6H near wall instantly triggers WS
  17. O-Garuda hurtbox gets extended
  18. O-HF loses HKD
  19. G-2K buffed
  20. B-5K loses active frames, keeps total frame duration.
  21. I-HFB buffed
  22. G-Garuda triggers wallbounce
  23. I-5P becomes -1
  24. I-Slidehead armor removed