5Pbecomes-1Potgeneratesless meterfrom specificactions5HlosesHKDHFBbuffedPot Busterstarts upon frame 6j.D staysthesameHPBminimumdamagenerfed.GarudatriggerswallbounceHPB hasfasterstartupGarudahurtboxgetsextendedPotemkinloses 6HwallbounceKBMFloopsreturnc.Sbecomes+1SlideheadarmorremovedPotgetsWWAKBMFreceives ahurtboxretraction6K startupmomentumrevertedHeat Knuckleno longerscales with risc,becomes acommand grab.2KbuffedHFlosesHKD5K losesactive frames,keeps totalframeduration.CH 6H nearwallinstantlytriggers WSBMF no longerbounces theopponentwhen acting asthe starter.F.D.Bgets morerecovery5Pbecomes-1Potgeneratesless meterfrom specificactions5HlosesHKDHFBbuffedPot Busterstarts upon frame 6j.D staysthesameHPBminimumdamagenerfed.GarudatriggerswallbounceHPB hasfasterstartupGarudahurtboxgetsextendedPotemkinloses 6HwallbounceKBMFloopsreturnc.Sbecomes+1SlideheadarmorremovedPotgetsWWAKBMFreceives ahurtboxretraction6K startupmomentumrevertedHeat Knuckleno longerscales with risc,becomes acommand grab.2KbuffedHFlosesHKD5K losesactive frames,keeps totalframeduration.CH 6H nearwallinstantlytriggers WSBMF no longerbounces theopponentwhen acting asthe starter.F.D.Bgets morerecovery

Pot changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
G
4
I
5
B
6
O
7
I
8
G
9
I
10
O
11
N
12
G
13
B
14
I
15
B
16
B
17
O
18
O
19
G
20
O
21
B
22
G
23
N
24
N
  1. I-5P becomes -1
  2. N-Pot generates less meter from specific actions
  3. G-5H loses HKD
  4. I-HFB buffed
  5. B-Pot Buster starts up on frame 6
  6. O-j.D stays the same
  7. I-HPB minimum damage nerfed.
  8. G-Garuda triggers wallbounce
  9. I-HPB has faster startup
  10. O-Garuda hurtbox gets extended
  11. N-Potemkin loses 6H wallbounce
  12. G-KBMF loops return
  13. B-c.S becomes +1
  14. I-Slidehead armor removed
  15. B-Pot gets WWA
  16. B-KBMF receives a hurtbox retraction
  17. O-6K startup momentum reverted
  18. O-Heat Knuckle no longer scales with risc, becomes a command grab.
  19. G-2K buffed
  20. O-HF loses HKD
  21. B-5K loses active frames, keeps total frame duration.
  22. G-CH 6H near wall instantly triggers WS
  23. N-BMF no longer bounces the opponent when acting as the starter.
  24. N-F.D.B gets more recovery