5HlosesHKDj.D staysthesameKBMFloopsreturnHPBminimumdamagenerfed.Garudahurtboxgetsextended5Pbecomes-1HPB hasfasterstartupHFBbuffedBMF no longerbounces theopponentwhen acting asthe starter.c.Sbecomes+1GarudatriggerswallbounceHeat Knuckleno longerscales with risc,becomes acommand grab.Potemkinloses 6HwallbouncePotgetsWWA5K losesactive frames,keeps totalframeduration.6K startupmomentumreverted2KbuffedSlideheadarmorremovedCH 6H nearwallinstantlytriggers WSKBMFreceives ahurtboxretractionPot Busterstarts upon frame 6F.D.Bgets morerecoveryHFlosesHKDPotgeneratesless meterfrom specificactions5HlosesHKDj.D staysthesameKBMFloopsreturnHPBminimumdamagenerfed.Garudahurtboxgetsextended5Pbecomes-1HPB hasfasterstartupHFBbuffedBMF no longerbounces theopponentwhen acting asthe starter.c.Sbecomes+1GarudatriggerswallbounceHeat Knuckleno longerscales with risc,becomes acommand grab.Potemkinloses 6HwallbouncePotgetsWWA5K losesactive frames,keeps totalframeduration.6K startupmomentumreverted2KbuffedSlideheadarmorremovedCH 6H nearwallinstantlytriggers WSKBMFreceives ahurtboxretractionPot Busterstarts upon frame 6F.D.Bgets morerecoveryHFlosesHKDPotgeneratesless meterfrom specificactions

Pot changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
I
5
O
6
I
7
I
8
I
9
N
10
B
11
G
12
O
13
N
14
B
15
B
16
O
17
G
18
I
19
G
20
B
21
B
22
N
23
O
24
N
  1. G-5H loses HKD
  2. O-j.D stays the same
  3. G-KBMF loops return
  4. I-HPB minimum damage nerfed.
  5. O-Garuda hurtbox gets extended
  6. I-5P becomes -1
  7. I-HPB has faster startup
  8. I-HFB buffed
  9. N-BMF no longer bounces the opponent when acting as the starter.
  10. B-c.S becomes +1
  11. G-Garuda triggers wallbounce
  12. O-Heat Knuckle no longer scales with risc, becomes a command grab.
  13. N-Potemkin loses 6H wallbounce
  14. B-Pot gets WWA
  15. B-5K loses active frames, keeps total frame duration.
  16. O-6K startup momentum reverted
  17. G-2K buffed
  18. I-Slidehead armor removed
  19. G-CH 6H near wall instantly triggers WS
  20. B-KBMF receives a hurtbox retraction
  21. B-Pot Buster starts up on frame 6
  22. N-F.D.B gets more recovery
  23. O-HF loses HKD
  24. N-Pot generates less meter from specific actions