6K startupmomentumrevertedPot Busterstarts upon frame 6PotgetsWWA5HlosesHKDGarudahurtboxgetsextendedHPB hasfasterstartupPotgeneratesless meterfrom specificactionsHPBminimumdamagenerfed.2KbuffedBMF no longerbounces theopponentwhen acting asthe starter.j.D staysthesameHFBbuffedSlideheadarmorremovedCH 6H nearwallinstantlytriggers WSc.Sbecomes+1Heat Knuckleno longerscales with risc,becomes acommand grab.F.D.Bgets morerecovery5Pbecomes-1HFlosesHKD5K losesactive frames,keeps totalframeduration.Potemkinloses 6HwallbounceKBMFreceives ahurtboxretractionGarudatriggerswallbounceKBMFloopsreturn6K startupmomentumrevertedPot Busterstarts upon frame 6PotgetsWWA5HlosesHKDGarudahurtboxgetsextendedHPB hasfasterstartupPotgeneratesless meterfrom specificactionsHPBminimumdamagenerfed.2KbuffedBMF no longerbounces theopponentwhen acting asthe starter.j.D staysthesameHFBbuffedSlideheadarmorremovedCH 6H nearwallinstantlytriggers WSc.Sbecomes+1Heat Knuckleno longerscales with risc,becomes acommand grab.F.D.Bgets morerecovery5Pbecomes-1HFlosesHKD5K losesactive frames,keeps totalframeduration.Potemkinloses 6HwallbounceKBMFreceives ahurtboxretractionGarudatriggerswallbounceKBMFloopsreturn

Pot changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
B
3
B
4
G
5
O
6
I
7
N
8
I
9
G
10
N
11
O
12
I
13
I
14
G
15
B
16
O
17
N
18
I
19
O
20
B
21
N
22
B
23
G
24
G
  1. O-6K startup momentum reverted
  2. B-Pot Buster starts up on frame 6
  3. B-Pot gets WWA
  4. G-5H loses HKD
  5. O-Garuda hurtbox gets extended
  6. I-HPB has faster startup
  7. N-Pot generates less meter from specific actions
  8. I-HPB minimum damage nerfed.
  9. G-2K buffed
  10. N-BMF no longer bounces the opponent when acting as the starter.
  11. O-j.D stays the same
  12. I-HFB buffed
  13. I-Slidehead armor removed
  14. G-CH 6H near wall instantly triggers WS
  15. B-c.S becomes +1
  16. O-Heat Knuckle no longer scales with risc, becomes a command grab.
  17. N-F.D.B gets more recovery
  18. I-5P becomes -1
  19. O-HF loses HKD
  20. B-5K loses active frames, keeps total frame duration.
  21. N-Potemkin loses 6H wallbounce
  22. B-KBMF receives a hurtbox retraction
  23. G-Garuda triggers wallbounce
  24. G-KBMF loops return