Potgeneratesless meterfrom specificactionsHeat Knuckleno longerscales with risc,becomes acommand grab.KBMFreceives ahurtboxretraction5K losesactive frames,keeps totalframeduration.BMF no longerbounces theopponentwhen acting asthe starter.SlideheadarmorremovedPotgetsWWAHFBbuffedCH 6H nearwallinstantlytriggers WS5Pbecomes-15HlosesHKDHFlosesHKDj.D staysthesameF.D.Bgets morerecovery6K startupmomentumrevertedHPBminimumdamagenerfed.GarudahurtboxgetsextendedHPB hasfasterstartup2KbuffedPot Busterstarts upon frame 6GarudatriggerswallbounceKBMFloopsreturnc.Sbecomes+1Potemkinloses 6HwallbouncePotgeneratesless meterfrom specificactionsHeat Knuckleno longerscales with risc,becomes acommand grab.KBMFreceives ahurtboxretraction5K losesactive frames,keeps totalframeduration.BMF no longerbounces theopponentwhen acting asthe starter.SlideheadarmorremovedPotgetsWWAHFBbuffedCH 6H nearwallinstantlytriggers WS5Pbecomes-15HlosesHKDHFlosesHKDj.D staysthesameF.D.Bgets morerecovery6K startupmomentumrevertedHPBminimumdamagenerfed.GarudahurtboxgetsextendedHPB hasfasterstartup2KbuffedPot Busterstarts upon frame 6GarudatriggerswallbounceKBMFloopsreturnc.Sbecomes+1Potemkinloses 6Hwallbounce

Pot changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
B
4
B
5
N
6
I
7
B
8
I
9
G
10
I
11
G
12
O
13
O
14
N
15
O
16
I
17
O
18
I
19
G
20
B
21
G
22
G
23
B
24
N
  1. N-Pot generates less meter from specific actions
  2. O-Heat Knuckle no longer scales with risc, becomes a command grab.
  3. B-KBMF receives a hurtbox retraction
  4. B-5K loses active frames, keeps total frame duration.
  5. N-BMF no longer bounces the opponent when acting as the starter.
  6. I-Slidehead armor removed
  7. B-Pot gets WWA
  8. I-HFB buffed
  9. G-CH 6H near wall instantly triggers WS
  10. I-5P becomes -1
  11. G-5H loses HKD
  12. O-HF loses HKD
  13. O-j.D stays the same
  14. N-F.D.B gets more recovery
  15. O-6K startup momentum reverted
  16. I-HPB minimum damage nerfed.
  17. O-Garuda hurtbox gets extended
  18. I-HPB has faster startup
  19. G-2K buffed
  20. B-Pot Buster starts up on frame 6
  21. G-Garuda triggers wallbounce
  22. G-KBMF loops return
  23. B-c.S becomes +1
  24. N-Potemkin loses 6H wallbounce