BMF no longerbounces theopponentwhen acting asthe starter.KBMFloopsreturnKBMFreceives ahurtboxretractionHPB hasfasterstartupPotgetsWWA6K startupmomentumreverted2KbuffedF.D.Bgets morerecoveryHeat Knuckleno longerscales with risc,becomes acommand grab.Potemkinloses 6HwallbounceHFlosesHKDSlideheadarmorremovedj.D staysthesame5K losesactive frames,keeps totalframeduration.5HlosesHKD5Pbecomes-1HFBbuffedHPBminimumdamagenerfed.CH 6H nearwallinstantlytriggers WSGarudatriggerswallbounceGarudahurtboxgetsextendedc.Sbecomes+1Potgeneratesless meterfrom specificactionsPot Busterstarts upon frame 6BMF no longerbounces theopponentwhen acting asthe starter.KBMFloopsreturnKBMFreceives ahurtboxretractionHPB hasfasterstartupPotgetsWWA6K startupmomentumreverted2KbuffedF.D.Bgets morerecoveryHeat Knuckleno longerscales with risc,becomes acommand grab.Potemkinloses 6HwallbounceHFlosesHKDSlideheadarmorremovedj.D staysthesame5K losesactive frames,keeps totalframeduration.5HlosesHKD5Pbecomes-1HFBbuffedHPBminimumdamagenerfed.CH 6H nearwallinstantlytriggers WSGarudatriggerswallbounceGarudahurtboxgetsextendedc.Sbecomes+1Potgeneratesless meterfrom specificactionsPot Busterstarts upon frame 6

Pot changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
B
4
I
5
B
6
O
7
G
8
N
9
O
10
N
11
O
12
I
13
O
14
B
15
G
16
I
17
I
18
I
19
G
20
G
21
O
22
B
23
N
24
B
  1. N-BMF no longer bounces the opponent when acting as the starter.
  2. G-KBMF loops return
  3. B-KBMF receives a hurtbox retraction
  4. I-HPB has faster startup
  5. B-Pot gets WWA
  6. O-6K startup momentum reverted
  7. G-2K buffed
  8. N-F.D.B gets more recovery
  9. O-Heat Knuckle no longer scales with risc, becomes a command grab.
  10. N-Potemkin loses 6H wallbounce
  11. O-HF loses HKD
  12. I-Slidehead armor removed
  13. O-j.D stays the same
  14. B-5K loses active frames, keeps total frame duration.
  15. G-5H loses HKD
  16. I-5P becomes -1
  17. I-HFB buffed
  18. I-HPB minimum damage nerfed.
  19. G-CH 6H near wall instantly triggers WS
  20. G-Garuda triggers wallbounce
  21. O-Garuda hurtbox gets extended
  22. B-c.S becomes +1
  23. N-Pot generates less meter from specific actions
  24. B-Pot Buster starts up on frame 6