KBMFloopsreturnj.D staysthesameGarudatriggerswallbounceHPB hasfasterstartupPotgetsWWA2Kbuffed6K startupmomentumrevertedPot Busterstarts upon frame 6Potgeneratesless meterfrom specificactionsKBMFreceives ahurtboxretraction5K losesactive frames,keeps totalframeduration.HPBminimumdamagenerfed.BMF no longerbounces theopponentwhen acting asthe starter.F.D.Bgets morerecoveryCH 6H nearwallinstantlytriggers WSPotemkinloses 6Hwallbounce5Pbecomes-1HFlosesHKDHeat Knuckleno longerscales with risc,becomes acommand grab.5HlosesHKDGarudahurtboxgetsextendedc.Sbecomes+1HFBbuffedSlideheadarmorremovedKBMFloopsreturnj.D staysthesameGarudatriggerswallbounceHPB hasfasterstartupPotgetsWWA2Kbuffed6K startupmomentumrevertedPot Busterstarts upon frame 6Potgeneratesless meterfrom specificactionsKBMFreceives ahurtboxretraction5K losesactive frames,keeps totalframeduration.HPBminimumdamagenerfed.BMF no longerbounces theopponentwhen acting asthe starter.F.D.Bgets morerecoveryCH 6H nearwallinstantlytriggers WSPotemkinloses 6Hwallbounce5Pbecomes-1HFlosesHKDHeat Knuckleno longerscales with risc,becomes acommand grab.5HlosesHKDGarudahurtboxgetsextendedc.Sbecomes+1HFBbuffedSlideheadarmorremoved

Pot changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
I
5
B
6
G
7
O
8
B
9
N
10
B
11
B
12
I
13
N
14
N
15
G
16
N
17
I
18
O
19
O
20
G
21
O
22
B
23
I
24
I
  1. G-KBMF loops return
  2. O-j.D stays the same
  3. G-Garuda triggers wallbounce
  4. I-HPB has faster startup
  5. B-Pot gets WWA
  6. G-2K buffed
  7. O-6K startup momentum reverted
  8. B-Pot Buster starts up on frame 6
  9. N-Pot generates less meter from specific actions
  10. B-KBMF receives a hurtbox retraction
  11. B-5K loses active frames, keeps total frame duration.
  12. I-HPB minimum damage nerfed.
  13. N-BMF no longer bounces the opponent when acting as the starter.
  14. N-F.D.B gets more recovery
  15. G-CH 6H near wall instantly triggers WS
  16. N-Potemkin loses 6H wallbounce
  17. I-5P becomes -1
  18. O-HF loses HKD
  19. O-Heat Knuckle no longer scales with risc, becomes a command grab.
  20. G-5H loses HKD
  21. O-Garuda hurtbox gets extended
  22. B-c.S becomes +1
  23. I-HFB buffed
  24. I-Slidehead armor removed