EffectiveestimationClarity incommunicationin ADODifficulty incoordinationTicketsleft onboard toolongSprintgoalshould bein placeBusinessexpectationsare clearKnowingDefinitionof DoneForgettingTools/DocumentsTickets haveenoughdetail tocommitStretchinggoals tothe sprintBusinessis opento ideasNotpayingattentionNeed torethinkfew waysof workingOvercommittingorunderestimatingPlanningeveryiterationTestingleft to theend of thesprintChallengingworkenvironmentCompromise ofquality due toimposeddeadlines,scope andresourcesLearningculture isrespectedIgnoreproblemsProblemSolving inDailyScrumNotspeakingupFamiliarwith theroadmapTalkingtoomuchEffectiveestimationClarity incommunicationin ADODifficulty incoordinationTicketsleft onboard toolongSprintgoalshould bein placeBusinessexpectationsare clearKnowingDefinitionof DoneForgettingTools/DocumentsTickets haveenoughdetail tocommitStretchinggoals tothe sprintBusinessis opento ideasNotpayingattentionNeed torethinkfew waysof workingOvercommittingorunderestimatingPlanningeveryiterationTestingleft to theend of thesprintChallengingworkenvironmentCompromise ofquality due toimposeddeadlines,scope andresourcesLearningculture isrespectedIgnoreproblemsProblemSolving inDailyScrumNotspeakingupFamiliarwith theroadmapTalkingtoomuch

Retrospective Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effective estimation
  2. Clarity in communication in ADO
  3. Difficulty in coordination
  4. Tickets left on board too long
  5. Sprint goal should be in place
  6. Business expectations are clear
  7. Knowing Definition of Done
  8. Forgetting Tools/ Documents
  9. Tickets have enough detail to commit
  10. Stretching goals to the sprint
  11. Business is open to ideas
  12. Not paying attention
  13. Need to rethink few ways of working
  14. Overcommitting or underestimating
  15. Planning every iteration
  16. Testing left to the end of the sprint
  17. Challenging work environment
  18. Compromise of quality due to imposed deadlines, scope and resources
  19. Learning culture is respected
  20. Ignore problems
  21. Problem Solving in Daily Scrum
  22. Not speaking up
  23. Familiar with the roadmap
  24. Talking too much