RPRplayersmad100+Potency to a"finisher"(eg. Hyosho)~1%buffjobidentityaxedPCT stillstrongerthan mostmeleeVipermeditateHiganbanais nolonger aDoTKaitenMurderv2Death'sDesignremovedArcaneCircleincreasedto 5%ChaoticSpring dotremovedDokumori nolonger givesninki, grantsfree use ofZesho Meppomudrareworka 90s CDis changedto 60s or120sPotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)RPR isn'tgaugenegativeanymorea DRGjump getsshaftedAt leastone meleeisunchangedMNK canstartcombat withfull nadisVPRplayersmadIaijutsucast timeremovedMNKplayersmada GCD hasits recasttimeadjustedanatmanreturnsNoxiousGnashreturnsNINplayersmadDRGplayersmadSAMplayersmadBunshinninki costremovedRPRplayersmad100+Potency to a"finisher"(eg. Hyosho)~1%buffjobidentityaxedPCT stillstrongerthan mostmeleeVipermeditateHiganbanais nolonger aDoTKaitenMurderv2Death'sDesignremovedArcaneCircleincreasedto 5%ChaoticSpring dotremovedDokumori nolonger givesninki, grantsfree use ofZesho Meppomudrareworka 90s CDis changedto 60s or120sPotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)RPR isn'tgaugenegativeanymorea DRGjump getsshaftedAt leastone meleeisunchangedMNK canstartcombat withfull nadisVPRplayersmadIaijutsucast timeremovedMNKplayersmada GCD hasits recasttimeadjustedanatmanreturnsNoxiousGnashreturnsNINplayersmadDRGplayersmadSAMplayersmadBunshinninki costremoved

Patch 7.2 changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RPR players mad
  2. 100+ Potency to a "finisher" (eg. Hyosho)
  3. ~1% buff
  4. job identity axed
  5. PCT still stronger than most melee
  6. Viper meditate
  7. Higanbana is no longer a DoT
  8. Kaiten Murder v2
  9. Death's Design removed
  10. Arcane Circle increased to 5%
  11. Chaotic Spring dot removed
  12. Dokumori no longer gives ninki, grants free use of Zesho Meppo
  13. mudra rework
  14. a 90s CD is changed to 60s or 120s
  15. Potency changes cause AOE prio to change (going from gain on 3 to gain on 2, etc)
  16. RPR isn't gauge negative anymore
  17. a DRG jump gets shafted
  18. At least one melee is unchanged
  19. MNK can start combat with full nadis
  20. VPR players mad
  21. Iaijutsu cast time removed
  22. MNK players mad
  23. a GCD has its recast time adjusted
  24. anatman returns
  25. Noxious Gnash returns
  26. NIN players mad
  27. DRG players mad
  28. SAM players mad
  29. Bunshin ninki cost removed