Iaijutsucast timeremovedanatmanreturnsDeath'sDesignremovedRPR isn'tgaugenegativeanymoreArcaneCircleincreasedto 5%NoxiousGnashreturnsPCT stillstrongerthan mostmeleeChaoticSpring dotremovedDokumori nolonger givesninki, grantsfree use ofZesho MeppoBunshinninki costremovedNINplayersmada 90s CDis changedto 60s or120sa GCD hasits recasttimeadjusted~1%buffRPRplayersmada DRGjump getsshaftedMNKplayersmadVipermeditatejobidentityaxedDRGplayersmadSAMplayersmad100+Potency to a"finisher"(eg. Hyosho)VPRplayersmadmudrareworkMNK canstartcombat withfull nadisPotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)KaitenMurderv2Higanbanais nolonger aDoTAt leastone meleeisunchangedIaijutsucast timeremovedanatmanreturnsDeath'sDesignremovedRPR isn'tgaugenegativeanymoreArcaneCircleincreasedto 5%NoxiousGnashreturnsPCT stillstrongerthan mostmeleeChaoticSpring dotremovedDokumori nolonger givesninki, grantsfree use ofZesho MeppoBunshinninki costremovedNINplayersmada 90s CDis changedto 60s or120sa GCD hasits recasttimeadjusted~1%buffRPRplayersmada DRGjump getsshaftedMNKplayersmadVipermeditatejobidentityaxedDRGplayersmadSAMplayersmad100+Potency to a"finisher"(eg. Hyosho)VPRplayersmadmudrareworkMNK canstartcombat withfull nadisPotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)KaitenMurderv2Higanbanais nolonger aDoTAt leastone meleeisunchanged

Patch 7.2 changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iaijutsu cast time removed
  2. anatman returns
  3. Death's Design removed
  4. RPR isn't gauge negative anymore
  5. Arcane Circle increased to 5%
  6. Noxious Gnash returns
  7. PCT still stronger than most melee
  8. Chaotic Spring dot removed
  9. Dokumori no longer gives ninki, grants free use of Zesho Meppo
  10. Bunshin ninki cost removed
  11. NIN players mad
  12. a 90s CD is changed to 60s or 120s
  13. a GCD has its recast time adjusted
  14. ~1% buff
  15. RPR players mad
  16. a DRG jump gets shafted
  17. MNK players mad
  18. Viper meditate
  19. job identity axed
  20. DRG players mad
  21. SAM players mad
  22. 100+ Potency to a "finisher" (eg. Hyosho)
  23. VPR players mad
  24. mudra rework
  25. MNK can start combat with full nadis
  26. Potency changes cause AOE prio to change (going from gain on 3 to gain on 2, etc)
  27. Kaiten Murder v2
  28. Higanbana is no longer a DoT
  29. At least one melee is unchanged