MNKplayersmadRPRplayersmadMNK canstartcombat withfull nadisRPR isn'tgaugenegativeanymoreDRGplayersmadHiganbanais nolonger aDoTSAMplayersmadanatmanreturns100+Potency to a"finisher"(eg. Hyosho)KaitenMurderv2Death'sDesignremovedjobidentityaxedChaoticSpring dotremovedmudrareworkIaijutsucast timeremovedDokumori nolonger givesninki, grantsfree use ofZesho Meppoa GCD hasits recasttimeadjustedVipermeditateNINplayersmadVPRplayersmadPCT stillstrongerthan mostmeleePotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)~1%buffArcaneCircleincreasedto 5%Bunshinninki costremoveda 90s CDis changedto 60s or120sa DRGjump getsshaftedNoxiousGnashreturnsAt leastone meleeisunchangedMNKplayersmadRPRplayersmadMNK canstartcombat withfull nadisRPR isn'tgaugenegativeanymoreDRGplayersmadHiganbanais nolonger aDoTSAMplayersmadanatmanreturns100+Potency to a"finisher"(eg. Hyosho)KaitenMurderv2Death'sDesignremovedjobidentityaxedChaoticSpring dotremovedmudrareworkIaijutsucast timeremovedDokumori nolonger givesninki, grantsfree use ofZesho Meppoa GCD hasits recasttimeadjustedVipermeditateNINplayersmadVPRplayersmadPCT stillstrongerthan mostmeleePotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)~1%buffArcaneCircleincreasedto 5%Bunshinninki costremoveda 90s CDis changedto 60s or120sa DRGjump getsshaftedNoxiousGnashreturnsAt leastone meleeisunchanged

Patch 7.2 changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. MNK players mad
  2. RPR players mad
  3. MNK can start combat with full nadis
  4. RPR isn't gauge negative anymore
  5. DRG players mad
  6. Higanbana is no longer a DoT
  7. SAM players mad
  8. anatman returns
  9. 100+ Potency to a "finisher" (eg. Hyosho)
  10. Kaiten Murder v2
  11. Death's Design removed
  12. job identity axed
  13. Chaotic Spring dot removed
  14. mudra rework
  15. Iaijutsu cast time removed
  16. Dokumori no longer gives ninki, grants free use of Zesho Meppo
  17. a GCD has its recast time adjusted
  18. Viper meditate
  19. NIN players mad
  20. VPR players mad
  21. PCT still stronger than most melee
  22. Potency changes cause AOE prio to change (going from gain on 3 to gain on 2, etc)
  23. ~1% buff
  24. Arcane Circle increased to 5%
  25. Bunshin ninki cost removed
  26. a 90s CD is changed to 60s or 120s
  27. a DRG jump gets shafted
  28. Noxious Gnash returns
  29. At least one melee is unchanged