DRGplayersmadHiganbanais nolonger aDoTAt leastone meleeisunchangedRPR isn'tgaugenegativeanymoreDeath'sDesignremoveda 90s CDis changedto 60s or120sChaoticSpring dotremovedSAMplayersmadanatmanreturnsNoxiousGnashreturnsa DRGjump getsshafted100+Potency to a"finisher"(eg. Hyosho)jobidentityaxedPCT stillstrongerthan mostmeleemudrareworkKaitenMurderv2ArcaneCircleincreasedto 5%MNK canstartcombat withfull nadisMNKplayersmadVipermeditateVPRplayersmadIaijutsucast timeremovedRPRplayersmadNINplayersmadDokumori nolonger givesninki, grantsfree use ofZesho Meppo~1%buffa GCD hasits recasttimeadjustedBunshinninki costremovedPotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)DRGplayersmadHiganbanais nolonger aDoTAt leastone meleeisunchangedRPR isn'tgaugenegativeanymoreDeath'sDesignremoveda 90s CDis changedto 60s or120sChaoticSpring dotremovedSAMplayersmadanatmanreturnsNoxiousGnashreturnsa DRGjump getsshafted100+Potency to a"finisher"(eg. Hyosho)jobidentityaxedPCT stillstrongerthan mostmeleemudrareworkKaitenMurderv2ArcaneCircleincreasedto 5%MNK canstartcombat withfull nadisMNKplayersmadVipermeditateVPRplayersmadIaijutsucast timeremovedRPRplayersmadNINplayersmadDokumori nolonger givesninki, grantsfree use ofZesho Meppo~1%buffa GCD hasits recasttimeadjustedBunshinninki costremovedPotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)

Patch 7.2 changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. DRG players mad
  2. Higanbana is no longer a DoT
  3. At least one melee is unchanged
  4. RPR isn't gauge negative anymore
  5. Death's Design removed
  6. a 90s CD is changed to 60s or 120s
  7. Chaotic Spring dot removed
  8. SAM players mad
  9. anatman returns
  10. Noxious Gnash returns
  11. a DRG jump gets shafted
  12. 100+ Potency to a "finisher" (eg. Hyosho)
  13. job identity axed
  14. PCT still stronger than most melee
  15. mudra rework
  16. Kaiten Murder v2
  17. Arcane Circle increased to 5%
  18. MNK can start combat with full nadis
  19. MNK players mad
  20. Viper meditate
  21. VPR players mad
  22. Iaijutsu cast time removed
  23. RPR players mad
  24. NIN players mad
  25. Dokumori no longer gives ninki, grants free use of Zesho Meppo
  26. ~1% buff
  27. a GCD has its recast time adjusted
  28. Bunshin ninki cost removed
  29. Potency changes cause AOE prio to change (going from gain on 3 to gain on 2, etc)