At leastone meleeisunchangedjobidentityaxedArcaneCircleincreasedto 5%anatmanreturnsVPRplayersmadDRGplayersmadVipermeditateDeath'sDesignremovedPotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)RPRplayersmad~1%buffSAMplayersmadKaitenMurderv2a 90s CDis changedto 60s or120sNINplayersmadHiganbanais nolonger aDoTChaoticSpring dotremovedRPR isn'tgaugenegativeanymoremudrareworka GCD hasits recasttimeadjusted100+Potency to a"finisher"(eg. Hyosho)Iaijutsucast timeremovedDokumori nolonger givesninki, grantsfree use ofZesho MeppoBunshinninki costremovedNoxiousGnashreturnsMNK canstartcombat withfull nadisPCT stillstrongerthan mostmeleea DRGjump getsshaftedMNKplayersmadAt leastone meleeisunchangedjobidentityaxedArcaneCircleincreasedto 5%anatmanreturnsVPRplayersmadDRGplayersmadVipermeditateDeath'sDesignremovedPotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)RPRplayersmad~1%buffSAMplayersmadKaitenMurderv2a 90s CDis changedto 60s or120sNINplayersmadHiganbanais nolonger aDoTChaoticSpring dotremovedRPR isn'tgaugenegativeanymoremudrareworka GCD hasits recasttimeadjusted100+Potency to a"finisher"(eg. Hyosho)Iaijutsucast timeremovedDokumori nolonger givesninki, grantsfree use ofZesho MeppoBunshinninki costremovedNoxiousGnashreturnsMNK canstartcombat withfull nadisPCT stillstrongerthan mostmeleea DRGjump getsshaftedMNKplayersmad

Patch 7.2 changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. At least one melee is unchanged
  2. job identity axed
  3. Arcane Circle increased to 5%
  4. anatman returns
  5. VPR players mad
  6. DRG players mad
  7. Viper meditate
  8. Death's Design removed
  9. Potency changes cause AOE prio to change (going from gain on 3 to gain on 2, etc)
  10. RPR players mad
  11. ~1% buff
  12. SAM players mad
  13. Kaiten Murder v2
  14. a 90s CD is changed to 60s or 120s
  15. NIN players mad
  16. Higanbana is no longer a DoT
  17. Chaotic Spring dot removed
  18. RPR isn't gauge negative anymore
  19. mudra rework
  20. a GCD has its recast time adjusted
  21. 100+ Potency to a "finisher" (eg. Hyosho)
  22. Iaijutsu cast time removed
  23. Dokumori no longer gives ninki, grants free use of Zesho Meppo
  24. Bunshin ninki cost removed
  25. Noxious Gnash returns
  26. MNK can start combat with full nadis
  27. PCT still stronger than most melee
  28. a DRG jump gets shafted
  29. MNK players mad