SAMplayersmad100+Potency to a"finisher"(eg. Hyosho)Dokumori nolonger givesninki, grantsfree use ofZesho MeppoNINplayersmada GCD hasits recasttimeadjustedHiganbanais nolonger aDoT~1%buffKaitenMurderv2anatmanreturnsMNK canstartcombat withfull nadisDRGplayersmadDeath'sDesignremovedVPRplayersmadRPR isn'tgaugenegativeanymorePotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)a DRGjump getsshaftedVipermeditateIaijutsucast timeremovedBunshinninki costremovedAt leastone meleeisunchangedmudrareworka 90s CDis changedto 60s or120sNoxiousGnashreturnsRPRplayersmadPCT stillstrongerthan mostmeleeArcaneCircleincreasedto 5%ChaoticSpring dotremovedMNKplayersmadjobidentityaxedSAMplayersmad100+Potency to a"finisher"(eg. Hyosho)Dokumori nolonger givesninki, grantsfree use ofZesho MeppoNINplayersmada GCD hasits recasttimeadjustedHiganbanais nolonger aDoT~1%buffKaitenMurderv2anatmanreturnsMNK canstartcombat withfull nadisDRGplayersmadDeath'sDesignremovedVPRplayersmadRPR isn'tgaugenegativeanymorePotencychanges causeAOE prio tochange (goingfrom gain on 3to gain on 2, etc)a DRGjump getsshaftedVipermeditateIaijutsucast timeremovedBunshinninki costremovedAt leastone meleeisunchangedmudrareworka 90s CDis changedto 60s or120sNoxiousGnashreturnsRPRplayersmadPCT stillstrongerthan mostmeleeArcaneCircleincreasedto 5%ChaoticSpring dotremovedMNKplayersmadjobidentityaxed

Patch 7.2 changes - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SAM players mad
  2. 100+ Potency to a "finisher" (eg. Hyosho)
  3. Dokumori no longer gives ninki, grants free use of Zesho Meppo
  4. NIN players mad
  5. a GCD has its recast time adjusted
  6. Higanbana is no longer a DoT
  7. ~1% buff
  8. Kaiten Murder v2
  9. anatman returns
  10. MNK can start combat with full nadis
  11. DRG players mad
  12. Death's Design removed
  13. VPR players mad
  14. RPR isn't gauge negative anymore
  15. Potency changes cause AOE prio to change (going from gain on 3 to gain on 2, etc)
  16. a DRG jump gets shafted
  17. Viper meditate
  18. Iaijutsu cast time removed
  19. Bunshin ninki cost removed
  20. At least one melee is unchanged
  21. mudra rework
  22. a 90s CD is changed to 60s or 120s
  23. Noxious Gnash returns
  24. RPR players mad
  25. PCT still stronger than most melee
  26. Arcane Circle increased to 5%
  27. Chaotic Spring dot removed
  28. MNK players mad
  29. job identity axed