Modeling Emotion Words Classroom Rules Calm- Down Corner Positive Peer Modeling First- Then Visuals Offering Choices Transition Warnings Behavior Support Plan Reinforce Following Directions Movement Breaks Empathy Training Positive Descriptive Feedback Teach Problem- Solving Teach Self- Regulation Techniques Classroom Jobs Home-School Collaboration Teaching Friendship Skills High-Five Reinforcement "I Feel" Statements Daily Check-In/ Check-Out System Visual Cues for Expectations Peer Buddy System Nonverbal Cues Social Stories Offer Breaks Classroom Routines Reduce Environmental Stimulation Personalized Token System Visual Schedule Modeling Emotion Words Classroom Rules Calm- Down Corner Positive Peer Modeling First- Then Visuals Offering Choices Transition Warnings Behavior Support Plan Reinforce Following Directions Movement Breaks Empathy Training Positive Descriptive Feedback Teach Problem- Solving Teach Self- Regulation Techniques Classroom Jobs Home-School Collaboration Teaching Friendship Skills High-Five Reinforcement "I Feel" Statements Daily Check-In/ Check-Out System Visual Cues for Expectations Peer Buddy System Nonverbal Cues Social Stories Offer Breaks Classroom Routines Reduce Environmental Stimulation Personalized Token System Visual Schedule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Modeling Emotion Words
Classroom Rules
Calm-Down Corner
Positive Peer Modeling
First-Then Visuals
Offering Choices
Transition Warnings
Behavior Support Plan
Reinforce Following Directions
Movement Breaks
Empathy Training
Positive Descriptive Feedback
Teach Problem- Solving
Teach Self-Regulation Techniques
Classroom Jobs
Home-School Collaboration
Teaching Friendship Skills
High-Five Reinforcement
"I Feel" Statements
Daily Check-In/ Check-Out System
Visual Cues for Expectations
Peer Buddy System
Nonverbal Cues
Social Stories
Offer Breaks
Classroom Routines
Reduce Environmental Stimulation
Personalized Token System
Visual Schedule