Classroom Rules Modeling Emotion Words Daily Check-In/ Check-Out System Peer Buddy System Social Stories Personalized Token System Positive Descriptive Feedback High-Five Reinforcement Teach Self- Regulation Techniques Empathy Training Teach Problem- Solving Movement Breaks Positive Peer Modeling Visual Cues for Expectations Classroom Jobs Reinforce Following Directions Classroom Routines Reduce Environmental Stimulation Teaching Friendship Skills First- Then Visuals "I Feel" Statements Calm- Down Corner Offer Breaks Visual Schedule Transition Warnings Offering Choices Behavior Support Plan Home-School Collaboration Nonverbal Cues Classroom Rules Modeling Emotion Words Daily Check-In/ Check-Out System Peer Buddy System Social Stories Personalized Token System Positive Descriptive Feedback High-Five Reinforcement Teach Self- Regulation Techniques Empathy Training Teach Problem- Solving Movement Breaks Positive Peer Modeling Visual Cues for Expectations Classroom Jobs Reinforce Following Directions Classroom Routines Reduce Environmental Stimulation Teaching Friendship Skills First- Then Visuals "I Feel" Statements Calm- Down Corner Offer Breaks Visual Schedule Transition Warnings Offering Choices Behavior Support Plan Home-School Collaboration Nonverbal Cues
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Classroom Rules
Modeling Emotion Words
Daily Check-In/ Check-Out System
Peer Buddy System
Social Stories
Personalized Token System
Positive Descriptive Feedback
High-Five Reinforcement
Teach Self-Regulation Techniques
Empathy Training
Teach Problem- Solving
Movement Breaks
Positive Peer Modeling
Visual Cues for Expectations
Classroom Jobs
Reinforce Following Directions
Classroom Routines
Reduce Environmental Stimulation
Teaching Friendship Skills
First-Then Visuals
"I Feel" Statements
Calm-Down Corner
Offer Breaks
Visual Schedule
Transition Warnings
Offering Choices
Behavior Support Plan
Home-School Collaboration
Nonverbal Cues