High-Five Reinforcement Home-School Collaboration Movement Breaks Peer Buddy System Social Stories Modeling Emotion Words Classroom Routines Classroom Jobs Classroom Rules Reinforce Following Directions Positive Peer Modeling Visual Schedule Calm- Down Corner Nonverbal Cues Visual Cues for Expectations Teaching Friendship Skills Teach Self- Regulation Techniques "I Feel" Statements Daily Check-In/ Check-Out System Reduce Environmental Stimulation Positive Descriptive Feedback Offering Choices Offer Breaks Behavior Support Plan Personalized Token System First- Then Visuals Empathy Training Transition Warnings Teach Problem- Solving High-Five Reinforcement Home-School Collaboration Movement Breaks Peer Buddy System Social Stories Modeling Emotion Words Classroom Routines Classroom Jobs Classroom Rules Reinforce Following Directions Positive Peer Modeling Visual Schedule Calm- Down Corner Nonverbal Cues Visual Cues for Expectations Teaching Friendship Skills Teach Self- Regulation Techniques "I Feel" Statements Daily Check-In/ Check-Out System Reduce Environmental Stimulation Positive Descriptive Feedback Offering Choices Offer Breaks Behavior Support Plan Personalized Token System First- Then Visuals Empathy Training Transition Warnings Teach Problem- Solving
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
High-Five Reinforcement
Home-School Collaboration
Movement Breaks
Peer Buddy System
Social Stories
Modeling Emotion Words
Classroom Routines
Classroom Jobs
Classroom Rules
Reinforce Following Directions
Positive Peer Modeling
Visual Schedule
Calm-Down Corner
Nonverbal Cues
Visual Cues for Expectations
Teaching Friendship Skills
Teach Self-Regulation Techniques
"I Feel" Statements
Daily Check-In/ Check-Out System
Reduce Environmental Stimulation
Positive Descriptive Feedback
Offering Choices
Offer Breaks
Behavior Support Plan
Personalized Token System
First-Then Visuals
Empathy Training
Transition Warnings
Teach Problem- Solving