DecalDepthof FieldPanningNormalsEmissiveTerrainBlendingVolumetricFogFuzzyShadingAnisotropyReflectionsFlipbookOutlineBloomDistortionorRefractionPanningTextureNoiseErosionHeightFogScreenspaceVignetteScreenspaceUVsPanningColorSoftBlendingAmbientOcclusionFlowmapFresnelColorDepthFogIridescenceFresnelAlphaSineAnimationGodRayVertexDeformationStencilEffectsDecalDepthof FieldPanningNormalsEmissiveTerrainBlendingVolumetricFogFuzzyShadingAnisotropyReflectionsFlipbookOutlineBloomDistortionorRefractionPanningTextureNoiseErosionHeightFogScreenspaceVignetteScreenspaceUVsPanningColorSoftBlendingAmbientOcclusionFlowmapFresnelColorDepthFogIridescenceFresnelAlphaSineAnimationGodRayVertexDeformationStencilEffects

Shader Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decal
  2. Depth of Field
  3. Panning Normals
  4. Emissive
  5. Terrain Blending
  6. Volumetric Fog
  7. Fuzzy Shading
  8. Anisotropy
  9. Reflections
  10. Flipbook
  11. Outline
  12. Bloom
  13. Distortion or Refraction
  14. Panning Texture Noise
  15. Erosion
  16. Height Fog
  17. Screenspace Vignette
  18. Screenspace UVs
  19. Panning Color
  20. Soft Blending
  21. Ambient Occlusion
  22. Flow map
  23. Fresnel Color
  24. Depth Fog
  25. Iridescence
  26. Fresnel Alpha
  27. Sine Animation
  28. God Ray
  29. Vertex Deformation
  30. Stencil Effects