FresnelAlphaBloomDecalFuzzyShadingPanningTextureNoiseFlowmapVertexDeformationSineAnimationDistortionorRefractionOutlineFlipbookReflectionsVolumetricFogAnisotropyDepthof FieldDepthFogAmbientOcclusionStencilEffectsHeightFogFresnelColorSoftBlendingErosionGodRayScreenspaceVignetteTerrainBlendingPanningColorScreenspaceUVsIridescencePanningNormalsEmissiveFresnelAlphaBloomDecalFuzzyShadingPanningTextureNoiseFlowmapVertexDeformationSineAnimationDistortionorRefractionOutlineFlipbookReflectionsVolumetricFogAnisotropyDepthof FieldDepthFogAmbientOcclusionStencilEffectsHeightFogFresnelColorSoftBlendingErosionGodRayScreenspaceVignetteTerrainBlendingPanningColorScreenspaceUVsIridescencePanningNormalsEmissive

Shader Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Fresnel Alpha
  2. Bloom
  3. Decal
  4. Fuzzy Shading
  5. Panning Texture Noise
  6. Flow map
  7. Vertex Deformation
  8. Sine Animation
  9. Distortion or Refraction
  10. Outline
  11. Flipbook
  12. Reflections
  13. Volumetric Fog
  14. Anisotropy
  15. Depth of Field
  16. Depth Fog
  17. Ambient Occlusion
  18. Stencil Effects
  19. Height Fog
  20. Fresnel Color
  21. Soft Blending
  22. Erosion
  23. God Ray
  24. Screenspace Vignette
  25. Terrain Blending
  26. Panning Color
  27. Screenspace UVs
  28. Iridescence
  29. Panning Normals
  30. Emissive