IridescenceFlipbookTerrainBlendingFlowmapDepthof FieldGodRayBloomStencilEffectsFresnelAlphaScreenspaceUVsHeightFogDecalPanningColorVolumetricFogVertexDeformationEmissivePanningTextureNoiseErosionReflectionsFuzzyShadingDepthFogAmbientOcclusionPanningNormalsSineAnimationFresnelColorOutlineScreenspaceVignetteDistortionorRefractionAnisotropySoftBlendingIridescenceFlipbookTerrainBlendingFlowmapDepthof FieldGodRayBloomStencilEffectsFresnelAlphaScreenspaceUVsHeightFogDecalPanningColorVolumetricFogVertexDeformationEmissivePanningTextureNoiseErosionReflectionsFuzzyShadingDepthFogAmbientOcclusionPanningNormalsSineAnimationFresnelColorOutlineScreenspaceVignetteDistortionorRefractionAnisotropySoftBlending

Shader Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Iridescence
  2. Flipbook
  3. Terrain Blending
  4. Flow map
  5. Depth of Field
  6. God Ray
  7. Bloom
  8. Stencil Effects
  9. Fresnel Alpha
  10. Screenspace UVs
  11. Height Fog
  12. Decal
  13. Panning Color
  14. Volumetric Fog
  15. Vertex Deformation
  16. Emissive
  17. Panning Texture Noise
  18. Erosion
  19. Reflections
  20. Fuzzy Shading
  21. Depth Fog
  22. Ambient Occlusion
  23. Panning Normals
  24. Sine Animation
  25. Fresnel Color
  26. Outline
  27. Screenspace Vignette
  28. Distortion or Refraction
  29. Anisotropy
  30. Soft Blending