SomeonegetsmarkedWeadopt agoblin“Kill first,askquestionslater.”Our DMlaughsmaniacallyOur roguekills anorcNewcampaignOne of ourfighterskills anorphanAMimic“Can Imake anewcharacter?”SomebodydiesPlayerkills aplayerSomeonerolls aNat1NewPartyMemberOur rogueuses sneakattack 5+timesOur fightersargue aboutwho has themost killsWe kill anNPC (forthe lols)“Canwe levelup?”Our DMfreaks outthe partySomeonerolls aNat20“Do I haveadvantage?”“Thisgame isall luck,no skill.”We finda cursedobjectWefreak outthe DMOur DMpredictswhathappensSomeonegetsmarkedWeadopt agoblin“Kill first,askquestionslater.”Our DMlaughsmaniacallyOur roguekills anorcNewcampaignOne of ourfighterskills anorphanAMimic“Can Imake anewcharacter?”SomebodydiesPlayerkills aplayerSomeonerolls aNat1NewPartyMemberOur rogueuses sneakattack 5+timesOur fightersargue aboutwho has themost killsWe kill anNPC (forthe lols)“Canwe levelup?”Our DMfreaks outthe partySomeonerolls aNat20“Do I haveadvantage?”“Thisgame isall luck,no skill.”We finda cursedobjectWefreak outthe DMOur DMpredictswhathappens

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Someone gets marked
  2. We adopt a goblin
  3. “Kill first, ask questions later.”
  4. Our DM laughs maniacally
  5. Our rogue kills an orc
  6. New campaign
  7. One of our fighters kills an orphan
  8. A Mimic
  9. “Can I make a new character?”
  10. Somebody dies
  11. Player kills a player
  12. Someone rolls a Nat1
  13. New Party Member
  14. Our rogue uses sneak attack 5+ times
  15. Our fighters argue about who has the most kills
  16. We kill an NPC (for the lols)
  17. “Can we level up?”
  18. Our DM freaks out the party
  19. Someone rolls a Nat20
  20. “Do I have advantage?”
  21. “This game is all luck, no skill.”
  22. We find a cursed object
  23. We freak out the DM
  24. Our DM predicts what happens