Someone gets marked We adopt a goblin “Kill first, ask questions later.” Our DM laughs maniacally Our rogue kills an orc New campaign One of our fighters kills an orphan A Mimic “Can I make a new character?” Somebody dies Player kills a player Someone rolls a Nat1 New Party Member Our rogue uses sneak attack 5+ times Our fighters argue about who has the most kills We kill an NPC (for the lols) “Can we level up?” Our DM freaks out the party Someone rolls a Nat20 “Do I have advantage?” “This game is all luck, no skill.” We find a cursed object We freak out the DM Our DM predicts what happens Someone gets marked We adopt a goblin “Kill first, ask questions later.” Our DM laughs maniacally Our rogue kills an orc New campaign One of our fighters kills an orphan A Mimic “Can I make a new character?” Somebody dies Player kills a player Someone rolls a Nat1 New Party Member Our rogue uses sneak attack 5+ times Our fighters argue about who has the most kills We kill an NPC (for the lols) “Can we level up?” Our DM freaks out the party Someone rolls a Nat20 “Do I have advantage?” “This game is all luck, no skill.” We find a cursed object We freak out the DM Our DM predicts what happens
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Someone gets marked
We adopt a goblin
“Kill first, ask questions later.”
Our DM laughs maniacally
Our rogue kills an orc
New campaign
One of our fighters kills an orphan
A Mimic
“Can I make a new character?”
Somebody dies
Player kills a player
Someone rolls a Nat1
New Party Member
Our rogue uses sneak attack 5+ times
Our fighters argue about who has the most kills
We kill an NPC (for the lols)
“Can we level up?”
Our DM freaks out the party
Someone rolls a Nat20
“Do I have advantage?”
“This game is all luck, no skill.”
We find a cursed object
We freak out the DM
Our DM predicts what happens