“Thisgame isall luck,no skill.”Our rogueuses sneakattack 5+timesOur DMlaughsmaniacallySomeonerolls aNat1NewPartyMemberSomeonegetsmarked“Do I haveadvantage?”Our DMfreaks outthe partyOne of ourfighterskills anorphanSomebodydiesWe finda cursedobject“Canwe levelup?”Our roguekills anorc“Kill first,askquestionslater.”NewcampaignWefreak outthe DMWe kill anNPC (forthe lols)AMimic“Can Imake anewcharacter?”Weadopt agoblinPlayerkills aplayerSomeonerolls aNat20Our DMpredictswhathappensOur fightersargue aboutwho has themost kills“Thisgame isall luck,no skill.”Our rogueuses sneakattack 5+timesOur DMlaughsmaniacallySomeonerolls aNat1NewPartyMemberSomeonegetsmarked“Do I haveadvantage?”Our DMfreaks outthe partyOne of ourfighterskills anorphanSomebodydiesWe finda cursedobject“Canwe levelup?”Our roguekills anorc“Kill first,askquestionslater.”NewcampaignWefreak outthe DMWe kill anNPC (forthe lols)AMimic“Can Imake anewcharacter?”Weadopt agoblinPlayerkills aplayerSomeonerolls aNat20Our DMpredictswhathappensOur fightersargue aboutwho has themost kills

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. “This game is all luck, no skill.”
  2. Our rogue uses sneak attack 5+ times
  3. Our DM laughs maniacally
  4. Someone rolls a Nat1
  5. New Party Member
  6. Someone gets marked
  7. “Do I have advantage?”
  8. Our DM freaks out the party
  9. One of our fighters kills an orphan
  10. Somebody dies
  11. We find a cursed object
  12. “Can we level up?”
  13. Our rogue kills an orc
  14. “Kill first, ask questions later.”
  15. New campaign
  16. We freak out the DM
  17. We kill an NPC (for the lols)
  18. A Mimic
  19. “Can I make a new character?”
  20. We adopt a goblin
  21. Player kills a player
  22. Someone rolls a Nat20
  23. Our DM predicts what happens
  24. Our fighters argue about who has the most kills