NewPartyMemberWefreak outthe DMWe finda cursedobjectOur roguekills anorc“Can Imake anewcharacter?”Playerkills aplayerNewcampaignAMimicWeadopt agoblinSomeonerolls aNat20Our fightersargue aboutwho has themost killsSomebodydies“Thisgame isall luck,no skill.”One of ourfighterskills anorphanOur DMfreaks outthe party“Kill first,askquestionslater.”“Do I haveadvantage?”Our rogueuses sneakattack 5+timesWe kill anNPC (forthe lols)Someonerolls aNat1“Canwe levelup?”Our DMpredictswhathappensSomeonegetsmarkedOur DMlaughsmaniacallyNewPartyMemberWefreak outthe DMWe finda cursedobjectOur roguekills anorc“Can Imake anewcharacter?”Playerkills aplayerNewcampaignAMimicWeadopt agoblinSomeonerolls aNat20Our fightersargue aboutwho has themost killsSomebodydies“Thisgame isall luck,no skill.”One of ourfighterskills anorphanOur DMfreaks outthe party“Kill first,askquestionslater.”“Do I haveadvantage?”Our rogueuses sneakattack 5+timesWe kill anNPC (forthe lols)Someonerolls aNat1“Canwe levelup?”Our DMpredictswhathappensSomeonegetsmarkedOur DMlaughsmaniacally

D&D Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. New Party Member
  2. We freak out the DM
  3. We find a cursed object
  4. Our rogue kills an orc
  5. “Can I make a new character?”
  6. Player kills a player
  7. New campaign
  8. A Mimic
  9. We adopt a goblin
  10. Someone rolls a Nat20
  11. Our fighters argue about who has the most kills
  12. Somebody dies
  13. “This game is all luck, no skill.”
  14. One of our fighters kills an orphan
  15. Our DM freaks out the party
  16. “Kill first, ask questions later.”
  17. “Do I have advantage?”
  18. Our rogue uses sneak attack 5+ times
  19. We kill an NPC (for the lols)
  20. Someone rolls a Nat1
  21. “Can we level up?”
  22. Our DM predicts what happens
  23. Someone gets marked
  24. Our DM laughs maniacally