Nonfiction Fact Speaker Flashback Symbolism Personification Inference Author’s Message Hyperbole Dialogue Central Idea Paired Passage Comparison Third Person Compare Tone Repetition Setting Metaphor Point of View Author’s Purpose Conflict Free Verse Resolution Alliteration Cause and Effect Rising Action Imagery Text Evidence Rhyme Scheme Plot Imagery Fiction Onomatopoeia Opinion Irony Theme Line Break Main Idea Chronological Order Simile Suspense Paired Passages Stanza Contrast Problem and Solution Evidence Genre Exposition Hyperbole First Person Figurative Language Climax Mood Falling Action Main Character Nonfiction Fact Speaker Flashback Symbolism Personification Inference Author’s Message Hyperbole Dialogue Central Idea Paired Passage Comparison Third Person Compare Tone Repetition Setting Metaphor Point of View Author’s Purpose Conflict Free Verse Resolution Alliteration Cause and Effect Rising Action Imagery Text Evidence Rhyme Scheme Plot Imagery Fiction Onomatopoeia Opinion Irony Theme Line Break Main Idea Chronological Order Simile Suspense Paired Passages Stanza Contrast Problem and Solution Evidence Genre Exposition Hyperbole First Person Figurative Language Climax Mood Falling Action Main Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Nonfiction
Fact
Speaker
Flashback
Symbolism
Personification
Inference
Author’s Message
Hyperbole
Dialogue
Central Idea
Paired Passage Comparison
Third Person
Compare
Tone
Repetition
Setting
Metaphor
Point of View
Author’s Purpose
Conflict
Free Verse
Resolution
Alliteration
Cause and Effect
Rising Action
Imagery
Text Evidence
Rhyme Scheme
Plot
Imagery
Fiction
Onomatopoeia
Opinion
Irony
Theme
Line Break
Main Idea
Chronological Order
Simile
Suspense
Paired Passages
Stanza
Contrast
Problem and Solution
Evidence
Genre
Exposition
Hyperbole
First Person
Figurative Language
Climax
Mood
Falling Action
Main Character