escapebysacrificeprof.set itupunderdoghas "the"momentprudecharactercharacterthinks it'sall a pranknerdyboy likeshot girljoylesscharacterprof. sellsfuturetechancientaliensinjuredcharacterbuys time"the key" /"the one" /"theprophesy"objectfrom pastmadelatertrappedbc ofcomicreliefcharacteris nicheexpertpervertcharacterseparatedthenchangedcharacterhasobsessiveparentslovetriangleprof. iskidnappedthey havea "WTF"momentcharactercan'tswimcharacterdecides tostay inpastcharacterleaves amessagechildhoodtraumacharacterhelpedbyoutsiderescapebysacrificeprof.set itupunderdoghas "the"momentprudecharactercharacterthinks it'sall a pranknerdyboy likeshot girljoylesscharacterprof. sellsfuturetechancientaliensinjuredcharacterbuys time"the key" /"the one" /"theprophesy"objectfrom pastmadelatertrappedbc ofcomicreliefcharacteris nicheexpertpervertcharacterseparatedthenchangedcharacterhasobsessiveparentslovetriangleprof. iskidnappedthey havea "WTF"momentcharactercan'tswimcharacterdecides tostay inpastcharacterleaves amessagechildhoodtraumacharacterhelpedbyoutsider

Time Trap - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. escape by sacrifice
  2. prof. set it up
  3. underdog has "the" moment
  4. prude character
  5. character thinks it's all a prank
  6. nerdy boy likes hot girl
  7. joyless character
  8. prof. sells future tech
  9. ancient aliens
  10. injured character buys time
  11. "the key" / "the one" / "the prophesy"
  12. object from past made later
  13. trapped bc of comic relief
  14. character is niche expert
  15. pervert character
  16. separated then changed
  17. character has obsessive parents
  18. love triangle
  19. prof. is kidnapped
  20. they have a "WTF" moment
  21. character can't swim
  22. character decides to stay in past
  23. character leaves a message
  24. childhood trauma character
  25. helped by outsider