escape by sacrifice prof. set it up underdog has "the" moment prude character character thinks it's all a prank nerdy boy likes hot girl joyless character prof. sells future tech ancient aliens injured character buys time "the key" / "the one" / "the prophesy" object from past made later trapped bc of comic relief character is niche expert pervert character separated then changed character has obsessive parents love triangle prof. is kidnapped they have a "WTF" moment character can't swim character decides to stay in past character leaves a message childhood trauma character helped by outsider escape by sacrifice prof. set it up underdog has "the" moment prude character character thinks it's all a prank nerdy boy likes hot girl joyless character prof. sells future tech ancient aliens injured character buys time "the key" / "the one" / "the prophesy" object from past made later trapped bc of comic relief character is niche expert pervert character separated then changed character has obsessive parents love triangle prof. is kidnapped they have a "WTF" moment character can't swim character decides to stay in past character leaves a message childhood trauma character helped by outsider
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
escape by sacrifice
prof. set it up
underdog has "the" moment
prude character
character thinks it's all a prank
nerdy boy likes hot girl
joyless character
prof. sells future tech
ancient aliens
injured character buys time
"the key" / "the one" / "the prophesy"
object from past made later
trapped bc of comic relief
character is niche expert
pervert character
separated then changed
character has obsessive parents
love triangle
prof. is kidnapped
they have a "WTF" moment
character can't swim
character decides to stay in past
character leaves a message
childhood trauma character
helped by outsider