Compatibility Testing Multi- platform checks Simulation Mimics real-world experience SimCity Game using event modeling Particle Effects Smoke, rain, fire in Unity Beta Testing Internal end-user testing Turn- based Games Uses discrete event simulations Rigging Character animation skeleton Keyframe Animation Common game animation technique Motion Capture Real movement to animation Animation Panel Unity menu for animations Parameters Set by developers for simulation Event Modeling Simulating real-world scenarios Animation Clip Series of animation frames Bug Report Tester's error documentation Load Testing Important for online games Alpha Testing First phase of game testing Continuous Simulation Frame- by-frame rendering Quality Assurance Game testing team Flowchart Depicts program logic graphically Debugging Fixing code errors Timeline Unity's animation slider Prefab Reusable game object in Unity Physics Engine Realistic movement in games Particle System Unity's effect creator Playtesting Finding gameplay flaws Compatibility Testing Multi- platform checks Simulation Mimics real-world experience SimCity Game using event modeling Particle Effects Smoke, rain, fire in Unity Beta Testing Internal end-user testing Turn- based Games Uses discrete event simulations Rigging Character animation skeleton Keyframe Animation Common game animation technique Motion Capture Real movement to animation Animation Panel Unity menu for animations Parameters Set by developers for simulation Event Modeling Simulating real-world scenarios Animation Clip Series of animation frames Bug Report Tester's error documentation Load Testing Important for online games Alpha Testing First phase of game testing Continuous Simulation Frame- by-frame rendering Quality Assurance Game testing team Flowchart Depicts program logic graphically Debugging Fixing code errors Timeline Unity's animation slider Prefab Reusable game object in Unity Physics Engine Realistic movement in games Particle System Unity's effect creator Playtesting Finding gameplay flaws
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Multi-platform checks
Compatibility Testing
Mimics real-world experience
Simulation
Game using event modeling
SimCity
Smoke, rain, fire in Unity
Particle Effects
Internal end-user testing
Beta Testing
Uses discrete event simulations
Turn-based Games
Character animation skeleton
Rigging
Common game animation technique
Keyframe Animation
Real movement to animation
Motion Capture
Unity menu for animations
Animation Panel
Set by developers for simulation
Parameters
Simulating real-world scenarios
Event Modeling
Series of animation frames
Animation Clip
Tester's error documentation
Bug Report
Important for online games
Load Testing
First phase of game testing
Alpha Testing
Frame-by-frame rendering
Continuous Simulation
Game testing team
Quality Assurance
Depicts program logic graphically
Flowchart
Fixing code errors
Debugging
Unity's animation slider
Timeline
Reusable game object in Unity
Prefab
Realistic movement in games
Physics Engine
Unity's effect creator
Particle System
Finding gameplay flaws
Playtesting