PlaytestingFindinggameplayflawsCompatibilityTestingMulti-platformchecksSimCityGameusingeventmodelingContinuousSimulationFrame-by-framerenderingRiggingCharacteranimationskeletonParticleEffectsSmoke,rain, firein UnityAnimationClipSeries ofanimationframesParametersSet bydevelopersforsimulationBetaTestingInternalend-usertestingMotionCaptureRealmovementtoanimationKeyframeAnimationCommongameanimationtechnique  TimelineUnity'sanimationsliderLoadTestingImportantfor onlinegamesEventModelingSimulatingreal-worldscenariosFlowchartDepictsprogramlogicgraphicallyQualityAssuranceGametestingteamPrefabReusablegameobject inUnityBugReportTester's errordocumentationAnimationPanelUnitymenu foranimationsSimulationMimicsreal-worldexperienceDebuggingFixingcodeerrorsAlphaTestingFirstphase ofgametestingTurn-basedGamesUsesdiscreteeventsimulationsPhysicsEngineRealisticmovementin games  ParticleSystemUnity'seffectcreatorPlaytestingFindinggameplayflawsCompatibilityTestingMulti-platformchecksSimCityGameusingeventmodelingContinuousSimulationFrame-by-framerenderingRiggingCharacteranimationskeletonParticleEffectsSmoke,rain, firein UnityAnimationClipSeries ofanimationframesParametersSet bydevelopersforsimulationBetaTestingInternalend-usertestingMotionCaptureRealmovementtoanimationKeyframeAnimationCommongameanimationtechnique  TimelineUnity'sanimationsliderLoadTestingImportantfor onlinegamesEventModelingSimulatingreal-worldscenariosFlowchartDepictsprogramlogicgraphicallyQualityAssuranceGametestingteamPrefabReusablegameobject inUnityBugReportTester's errordocumentationAnimationPanelUnitymenu foranimationsSimulationMimicsreal-worldexperienceDebuggingFixingcodeerrorsAlphaTestingFirstphase ofgametestingTurn-basedGamesUsesdiscreteeventsimulationsPhysicsEngineRealisticmovementin games  ParticleSystemUnity'seffectcreator

Game Design 2B Unit 7 Review - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Finding gameplay flaws
    Playtesting
  2. Multi-platform checks
    Compatibility Testing
  3. Game using event modeling
    SimCity
  4. Frame-by-frame rendering
    Continuous Simulation
  5. Character animation skeleton
    Rigging
  6. Smoke, rain, fire in Unity
    Particle Effects
  7. Series of animation frames
    Animation Clip
  8. Set by developers for simulation
    Parameters
  9. Internal end-user testing
    Beta Testing
  10. Real movement to animation
    Motion Capture
  11. Common game animation technique
    Keyframe Animation
  12. Unity's animation slider
    Timeline
  13. Important for online games
    Load Testing
  14. Simulating real-world scenarios
    Event Modeling
  15. Depicts program logic graphically
    Flowchart
  16. Game testing team
    Quality Assurance
  17. Reusable game object in Unity
    Prefab
  18. Tester's error documentation
    Bug Report
  19. Unity menu for animations
    Animation Panel
  20. Mimics real-world experience
    Simulation
  21. Fixing code errors
    Debugging
  22. First phase of game testing
    Alpha Testing
  23. Uses discrete event simulations
    Turn-based Games
  24. Realistic movement in games
    Physics Engine
  25. Unity's effect creator
    Particle System