"meaningful combat" more MTX import Respeccing ascendancy and/or changing quest reward chocie Einhar Map Completion/Tower Rework New tabs (Examples: Tablet/Fragments etc) Animate Guardian(or Animate Companion) Spectres Charm/Flask rework Meta shake-up changes Travel Skill / Mobility balance/reworked Divine Orb Sink (not divine orbing uniques) Drop Rates Druid Reveal boss balance New League mechanic Flipping affix tiers so t1 is the highest New uniques 3rd ascendancy for ALL current classes Defenses reworked new crafting methods New skills for existing weapon types Swords and/or Animated Weapon new act(s) "meaningful combat" more MTX import Respeccing ascendancy and/or changing quest reward chocie Einhar Map Completion/Tower Rework New tabs (Examples: Tablet/Fragments etc) Animate Guardian(or Animate Companion) Spectres Charm/Flask rework Meta shake-up changes Travel Skill / Mobility balance/reworked Divine Orb Sink (not divine orbing uniques) Drop Rates Druid Reveal boss balance New League mechanic Flipping affix tiers so t1 is the highest New uniques 3rd ascendancy for ALL current classes Defenses reworked new crafting methods New skills for existing weapon types Swords and/or Animated Weapon new act(s)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
"meaningful combat"
more MTX import
Respeccing ascendancy and/or changing quest reward chocie
Einhar
Map Completion/Tower Rework
New tabs (Examples: Tablet/Fragments etc)
Animate Guardian(or Animate Companion)
Spectres
Charm/Flask rework
Meta shake-up changes
Travel Skill / Mobility balance/reworked
Divine Orb Sink (not divine orbing uniques)
Drop Rates
Druid Reveal
boss balance
New League mechanic
Flipping affix tiers so t1 is the highest
New uniques
3rd ascendancy for ALL current classes
Defenses reworked
new crafting methods
New skills for existing weapon types
Swords and/or Animated Weapon
new act(s)