Divine Orb Sink (not divine orbing uniques) Flipping affix tiers so t1 is the highest boss balance Drop Rates New League mechanic Charm/Flask rework Respeccing ascendancy and/or changing quest reward chocie new crafting methods New tabs (Examples: Tablet/Fragments etc) Meta shake-up changes Druid Reveal Animate Guardian(or Animate Companion) New skills for existing weapon types Einhar 3rd ascendancy for ALL current classes New uniques new act(s) Map Completion/Tower Rework more MTX import Travel Skill / Mobility balance/reworked Spectres Swords and/or Animated Weapon Defenses reworked "meaningful combat" Divine Orb Sink (not divine orbing uniques) Flipping affix tiers so t1 is the highest boss balance Drop Rates New League mechanic Charm/Flask rework Respeccing ascendancy and/or changing quest reward chocie new crafting methods New tabs (Examples: Tablet/Fragments etc) Meta shake-up changes Druid Reveal Animate Guardian(or Animate Companion) New skills for existing weapon types Einhar 3rd ascendancy for ALL current classes New uniques new act(s) Map Completion/Tower Rework more MTX import Travel Skill / Mobility balance/reworked Spectres Swords and/or Animated Weapon Defenses reworked "meaningful combat"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Divine Orb Sink (not divine orbing uniques)
Flipping affix tiers so t1 is the highest
boss balance
Drop Rates
New League mechanic
Charm/Flask rework
Respeccing ascendancy and/or changing quest reward chocie
new crafting methods
New tabs (Examples: Tablet/Fragments etc)
Meta shake-up changes
Druid Reveal
Animate Guardian(or Animate Companion)
New skills for existing weapon types
Einhar
3rd ascendancy for ALL current classes
New uniques
new act(s)
Map Completion/Tower Rework
more MTX import
Travel Skill / Mobility balance/reworked
Spectres
Swords and/or Animated Weapon
Defenses reworked
"meaningful combat"