(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Objects used by characters in a play to help the story
Props:
the sequence of events in a story
Plot:
the part of the story after the climaz when the problem begins to be solved
Falling Action:
Free!
instructions in a play that tell actors what to do or where to go
Stage Direction:
a big section of a play, like a chapter in a book
Act:
a patterns of rhyming words at the end of lines in a poem
Rhyme Scheme:
a group of lines in a poem, like a paragraph
Stanza:
a problem or struggle between opposing forces
Conflict:
a short story that teaches a lesson
Fable:
a person, being, or animal in a story
Character:
the central idea or message of a text (big idea in a story)
Theme:
the most important point or message in a text
Key Idea:
the time and place in which a story happens
Setting:
when words or phrases are used more than once for emphasis
Repetition:
the part of the story where things start to get exciting
Rising Action:
a single row of words in a poem
Line:
the end of the story where the problems get solved
Resolution:
something important that happens in a story
Event:
the voice talking in a poem or story
Speaker:
words that mean something different than their normal meaning
Figurative Language:
smaller parts inside of an act
Scenes:
facts, examples, or details that prove something is true
Evidence:
the most exciting or important part of a story, often the turning point
Climax: