(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
the central idea or message of a text (big idea in a story)
Theme:
the part of the story after the climaz when the problem begins to be solved
Falling Action:
the most important point or message in a text
Key Idea:
the voice talking in a poem or story
Speaker:
a single row of words in a poem
Line:
facts, examples, or details that prove something is true
Evidence:
a short story that teaches a lesson
Fable:
instructions in a play that tell actors what to do or where to go
Stage Direction:
smaller parts inside of an act
Scenes:
the time and place in which a story happens
Setting:
a big section of a play, like a chapter in a book
Act:
Free!
the most exciting or important part of a story, often the turning point
Climax:
a problem or struggle between opposing forces
Conflict:
when words or phrases are used more than once for emphasis
Repetition:
the end of the story where the problems get solved
Resolution:
the part of the story where things start to get exciting
Rising Action:
words that mean something different than their normal meaning
Figurative Language:
the sequence of events in a story
Plot:
a person, being, or animal in a story
Character:
something important that happens in a story
Event:
a group of lines in a poem, like a paragraph
Stanza:
a patterns of rhyming words at the end of lines in a poem
Rhyme Scheme:
Objects used by characters in a play to help the story
Props: