(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
instructions in a play that tell actors what to do or where to go
Stage Direction:
a short story that teaches a lesson
Fable:
a big section of a play, like a chapter in a book
Act:
Objects used by characters in a play to help the story
Props:
facts, examples, or details that prove something is true
Evidence:
a person, being, or animal in a story
Character:
when words or phrases are used more than once for emphasis
Repetition:
Free!
the central idea or message of a text (big idea in a story)
Theme:
a single row of words in a poem
Line:
the most exciting or important part of a story, often the turning point
Climax:
the sequence of events in a story
Plot:
a patterns of rhyming words at the end of lines in a poem
Rhyme Scheme:
the voice talking in a poem or story
Speaker:
the most important point or message in a text
Key Idea:
smaller parts inside of an act
Scenes:
the end of the story where the problems get solved
Resolution:
the time and place in which a story happens
Setting:
a problem or struggle between opposing forces
Conflict:
words that mean something different than their normal meaning
Figurative Language:
the part of the story after the climaz when the problem begins to be solved
Falling Action:
something important that happens in a story
Event:
a group of lines in a poem, like a paragraph
Stanza:
the part of the story where things start to get exciting
Rising Action: