Rate of Revelation Characterization Climax The So What In Scene vs Summarized Narrative Structure Exposition Unreliable Narrator Acute Conflict Chronic Conflict Irony Immediate Objective World Building Point of View Metaphor, Allegory, Simile Resolution Dialogue Fabula and Syuzhet Conflict Type Narrative Questions Super Objective Direct vs Indirect Dialogue The Story As.. Inciting Incident Theme Rate of Revelation Characterization Climax The So What In Scene vs Summarized Narrative Structure Exposition Unreliable Narrator Acute Conflict Chronic Conflict Irony Immediate Objective World Building Point of View Metaphor, Allegory, Simile Resolution Dialogue Fabula and Syuzhet Conflict Type Narrative Questions Super Objective Direct vs Indirect Dialogue The Story As.. Inciting Incident Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rate of Revelation
Characterization
Climax
The So What
In Scene vs Summarized
Narrative Structure
Exposition
Unreliable Narrator
Acute Conflict
Chronic Conflict
Irony
Immediate Objective
World Building
Point of View
Metaphor, Allegory, Simile
Resolution
Dialogue
Fabula and Syuzhet
Conflict Type
Narrative Questions
Super Objective
Direct vs Indirect Dialogue
The Story As..
Inciting Incident
Theme