World Building The So What Immediate Objective Fabula and Syuzhet Resolution Narrative Questions Narrative Structure Chronic Conflict The Story As.. Characterization Theme In Scene vs Summarized Dialogue Exposition Rate of Revelation Irony Point of View Climax Inciting Incident Direct vs Indirect Dialogue Conflict Type Acute Conflict Unreliable Narrator Metaphor, Allegory, Simile Super Objective World Building The So What Immediate Objective Fabula and Syuzhet Resolution Narrative Questions Narrative Structure Chronic Conflict The Story As.. Characterization Theme In Scene vs Summarized Dialogue Exposition Rate of Revelation Irony Point of View Climax Inciting Incident Direct vs Indirect Dialogue Conflict Type Acute Conflict Unreliable Narrator Metaphor, Allegory, Simile Super Objective
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
World Building
The So What
Immediate Objective
Fabula and Syuzhet
Resolution
Narrative Questions
Narrative Structure
Chronic Conflict
The Story As..
Characterization
Theme
In Scene vs Summarized
Dialogue
Exposition
Rate of Revelation
Irony
Point of View
Climax
Inciting Incident
Direct vs Indirect Dialogue
Conflict Type
Acute Conflict
Unreliable Narrator
Metaphor, Allegory, Simile
Super Objective