Acute Conflict Direct vs Indirect Dialogue Immediate Objective Dialogue Conflict Type The So What Exposition Climax World Building Rate of Revelation Metaphor, Allegory, Simile Fabula and Syuzhet Narrative Questions In Scene vs Summarized Theme The Story As.. Super Objective Point of View Inciting Incident Characterization Irony Chronic Conflict Resolution Narrative Structure Unreliable Narrator Acute Conflict Direct vs Indirect Dialogue Immediate Objective Dialogue Conflict Type The So What Exposition Climax World Building Rate of Revelation Metaphor, Allegory, Simile Fabula and Syuzhet Narrative Questions In Scene vs Summarized Theme The Story As.. Super Objective Point of View Inciting Incident Characterization Irony Chronic Conflict Resolution Narrative Structure Unreliable Narrator
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Acute Conflict
Direct vs Indirect Dialogue
Immediate Objective
Dialogue
Conflict Type
The So What
Exposition
Climax
World Building
Rate of Revelation
Metaphor, Allegory, Simile
Fabula and Syuzhet
Narrative Questions
In Scene vs Summarized
Theme
The Story As..
Super Objective
Point of View
Inciting Incident
Characterization
Irony
Chronic Conflict
Resolution
Narrative Structure
Unreliable Narrator