Conflict Type Dialogue Chronic Conflict Direct vs Indirect Dialogue Characterization Super Objective Point of View Metaphor, Allegory, Simile Fabula and Syuzhet Inciting Incident The So What World Building Unreliable Narrator Acute Conflict Immediate Objective Narrative Questions Irony Narrative Structure Theme The Story As.. Rate of Revelation Exposition In Scene vs Summarized Climax Resolution Conflict Type Dialogue Chronic Conflict Direct vs Indirect Dialogue Characterization Super Objective Point of View Metaphor, Allegory, Simile Fabula and Syuzhet Inciting Incident The So What World Building Unreliable Narrator Acute Conflict Immediate Objective Narrative Questions Irony Narrative Structure Theme The Story As.. Rate of Revelation Exposition In Scene vs Summarized Climax Resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Conflict Type
Dialogue
Chronic Conflict
Direct vs Indirect Dialogue
Characterization
Super Objective
Point of View
Metaphor, Allegory, Simile
Fabula and Syuzhet
Inciting Incident
The So What
World Building
Unreliable Narrator
Acute Conflict
Immediate Objective
Narrative Questions
Irony
Narrative Structure
Theme
The Story As..
Rate of Revelation
Exposition
In Scene vs Summarized
Climax
Resolution