Rate of Revelation Exposition Fabula and Syuzhet The Story As.. Acute Conflict Point of View Characterization Resolution Super Objective Narrative Structure World Building Unreliable Narrator Chronic Conflict Direct vs Indirect Dialogue Narrative Questions Metaphor, Allegory, Simile Conflict Type The So What Irony In Scene vs Summarized Immediate Objective Inciting Incident Theme Climax Dialogue Rate of Revelation Exposition Fabula and Syuzhet The Story As.. Acute Conflict Point of View Characterization Resolution Super Objective Narrative Structure World Building Unreliable Narrator Chronic Conflict Direct vs Indirect Dialogue Narrative Questions Metaphor, Allegory, Simile Conflict Type The So What Irony In Scene vs Summarized Immediate Objective Inciting Incident Theme Climax Dialogue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rate of Revelation
Exposition
Fabula and Syuzhet
The Story As..
Acute Conflict
Point of View
Characterization
Resolution
Super Objective
Narrative Structure
World Building
Unreliable Narrator
Chronic Conflict
Direct vs Indirect Dialogue
Narrative Questions
Metaphor, Allegory, Simile
Conflict Type
The So What
Irony
In Scene vs Summarized
Immediate Objective
Inciting Incident
Theme
Climax
Dialogue