Irony Theme Narrative Structure Chronic Conflict Super Objective Immediate Objective The Story As.. Inciting Incident Climax World Building Exposition Narrative Questions Conflict Type Fabula and Syuzhet Unreliable Narrator Dialogue The So What In Scene vs Summarized Point of View Resolution Rate of Revelation Acute Conflict Direct vs Indirect Dialogue Metaphor, Allegory, Simile Characterization Irony Theme Narrative Structure Chronic Conflict Super Objective Immediate Objective The Story As.. Inciting Incident Climax World Building Exposition Narrative Questions Conflict Type Fabula and Syuzhet Unreliable Narrator Dialogue The So What In Scene vs Summarized Point of View Resolution Rate of Revelation Acute Conflict Direct vs Indirect Dialogue Metaphor, Allegory, Simile Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Irony
Theme
Narrative Structure
Chronic Conflict
Super Objective
Immediate Objective
The Story As..
Inciting Incident
Climax
World Building
Exposition
Narrative Questions
Conflict Type
Fabula and Syuzhet
Unreliable Narrator
Dialogue
The So What
In Scene vs Summarized
Point of View
Resolution
Rate of Revelation
Acute Conflict
Direct vs Indirect Dialogue
Metaphor, Allegory, Simile
Characterization