Conflict Type Unreliable Narrator Resolution Super Objective Dialogue Acute Conflict Immediate Objective Characterization Direct vs Indirect Dialogue Theme Chronic Conflict Irony World Building Point of View Climax In Scene vs Summarized Narrative Questions The Story As.. Narrative Structure Inciting Incident Metaphor, Allegory, Simile Rate of Revelation The So What Fabula and Syuzhet Exposition Conflict Type Unreliable Narrator Resolution Super Objective Dialogue Acute Conflict Immediate Objective Characterization Direct vs Indirect Dialogue Theme Chronic Conflict Irony World Building Point of View Climax In Scene vs Summarized Narrative Questions The Story As.. Narrative Structure Inciting Incident Metaphor, Allegory, Simile Rate of Revelation The So What Fabula and Syuzhet Exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Conflict Type
Unreliable Narrator
Resolution
Super Objective
Dialogue
Acute Conflict
Immediate Objective
Characterization
Direct vs Indirect Dialogue
Theme
Chronic Conflict
Irony
World Building
Point of View
Climax
In Scene vs Summarized
Narrative Questions
The Story As..
Narrative Structure
Inciting Incident
Metaphor, Allegory, Simile
Rate of Revelation
The So What
Fabula and Syuzhet
Exposition